forked from VoxeLibre/VoxeLibre
Added full node names for bamboo on_place.
Added in bamboo top destruct. Removed mapgen.lua.
This commit is contained in:
parent
9445b02dcc
commit
2b11b5c17a
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@ -8,12 +8,7 @@
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local modname = minetest.get_current_modname()
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local bamboo = "mcl_bamboo:bamboo"
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local adj_nodes = {
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vector.new(0, 0, 1),
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vector.new(0, 0, -1),
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vector.new(1, 0, 0),
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vector.new(-1, 0, 0),
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}
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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-- CONSTS
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-- CONSTS
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@ -27,13 +22,13 @@ local bamboo_dirt_nodes = {
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"mcl_core:redsand",
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"mcl_core:redsand",
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"mcl_core:sand",
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"mcl_core:sand",
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"mcl_core:dirt",
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"mcl_core:dirt",
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"mcl_core:coarse_dirt",
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"mcl_core:coarse_dirt",
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"mcl_core:dirt_with_grass",
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"mcl_core:dirt_with_grass",
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"mcl_core:podzol",
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"mcl_core:podzol",
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"mcl_core:mycelium",
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"mcl_core:mycelium",
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"mcl_lush_caves:rooted_dirt",
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"mcl_lush_caves:rooted_dirt",
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"mcl_lush_caves:moss",
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"mcl_lush_caves:moss",
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"mcl_mud:mud",
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"mcl_mud:mud",
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}
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}
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-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
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-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
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@ -126,7 +121,14 @@ local function create_nodes()
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if node.name ~= "mcl_bamboo:bamboo" then
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if node.name ~= "mcl_bamboo:bamboo" then
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if node.name ~= "mcl_flowerpots:flower_pot" then
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if node.name ~= "mcl_flowerpots:flower_pot" then
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if minetest.get_item_group(node.name, "dirt") == 0 then
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local found = false
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for i = 1, #bamboo_dirt_nodes do
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if node.name == bamboo_dirt_nodes[i] then
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found = true
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break
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end
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end
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if not found then
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return itemstack
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return itemstack
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end
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end
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end
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end
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@ -143,13 +145,18 @@ local function create_nodes()
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-- Node destructor; called before removing node.
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-- Node destructor; called before removing node.
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local new_pos = vector.offset(pos, 0, 1, 0)
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local new_pos = vector.offset(pos, 0, 1, 0)
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local node_above = minetest.get_node(new_pos)
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local node_above = minetest.get_node(new_pos)
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if node_above and node_above.name == "mcl_bamboo:bamboo" then
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if node_above and node_above.name == bamboo then
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local sound_params = {
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local sound_params = {
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pos = new_pos,
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pos = new_pos,
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gain = 1.0, -- default
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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}
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack("mcl_bamboo:bamboo")
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minetest.add_item(new_pos, istack)
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elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then
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minetest.remove_node(new_pos)
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack("mcl_bamboo:bamboo")
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local istack = ItemStack("mcl_bamboo:bamboo")
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@ -157,9 +164,10 @@ local function create_nodes()
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end
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end
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end,
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end,
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}
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}
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minetest.register_node("mcl_bamboo:bamboo", bamboo_def)
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minetest.register_node(bamboo, bamboo_def)
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local bamboo_top = table.copy(bamboo_def)
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local bamboo_top = table.copy(bamboo_def)
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bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
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bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
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bamboo_top.drops = bamboo
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bamboo_top.on_place = function(itemstack, placer, pointed_thing)
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bamboo_top.on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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@ -200,7 +208,26 @@ local function create_nodes()
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minetest.log("mcl_bamboo::placing bamboo directly.")
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minetest.log("mcl_bamboo::placing bamboo directly.")
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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end
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--[[
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bamboo_top.on_destruct = function(pos)
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-- Node destructor; called before removing node.
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local node = minetest.get_node(pos)
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if node and node.name == "mcl_bamboo:bamboo_endcap" then
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local sound_params = {
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pos = pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack("mcl_bamboo:bamboo")
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minetest.add_item(pos, istack)
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end
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end
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]]
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minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top)
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minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top)
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@ -732,9 +759,6 @@ end
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create_nodes()
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create_nodes()
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register_craftings()
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register_craftings()
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-- MAPGEN
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dofile(minetest.get_modpath(modname) .. "/mapgen.lua")
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-- BAMBOO_TOO (Bamboo two)
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-- BAMBOO_TOO (Bamboo two)
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dofile(minetest.get_modpath(modname) .. "/bambootoo.lua")
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dofile(minetest.get_modpath(modname) .. "/bambootoo.lua")
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@ -745,8 +769,8 @@ minetest.register_abm({
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nodenames = {"mcl_bamboo:bamboo"},
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nodenames = {"mcl_bamboo:bamboo"},
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interval = 40,
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interval = 40,
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chance = 40,
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chance = 40,
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action = function(pos, node)
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action = function(pos, _)
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local soil_pos = nil
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local soil_pos
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if minetest.get_node_light(pos) < 8 then
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if minetest.get_node_light(pos) < 8 then
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return
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return
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end
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end
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@ -1,60 +0,0 @@
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local item_water, item_dirt, item_grass
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item_water = "mcl_core:water_source"
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item_dirt = "mcl_core:dirt"
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item_grass = "mcl_core:dirt_with_grass"
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local function make_bamboo(pos, size)
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for y = 0, size - 1 do
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local p = {x = pos.x, y = pos.y + y, z = pos.z}
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if minetest.get_node(p).name ~= "air" then
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return
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end
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minetest.set_node(p, {name = "mcl_bamboo:bamboo"})
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end
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y < 2 and minp.y > 0 then
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return
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end
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local c_grass = minetest.get_content_id(item_grass)
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local n_bamboo = minetest.get_perlin(8234, 3, 0.6, 100)
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(minp, maxp)
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local area = VoxelArea:new {MinEdge = emin, MaxEdge = emax}
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local data = vm:get_data()
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local rand = PseudoRandom(seed % 8000)
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for z = minp.z + 2, maxp.z - 2, 4 do
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for x = minp.x + 2, maxp.x - 2, 4 do
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local bamboo_amount = math.floor(n_bamboo:get_2d({x = x, y = z}) * 7 - 3)
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for i = 1, bamboo_amount do
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local p_pos = {
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x = rand:next(x - 2, x + 2),
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y = 0,
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z = rand:next(z - 2, z + 2)
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}
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local found = false
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local node = -1
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for y = 4, 0, -1 do
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p_pos.y = y
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node = data[area:index(p_pos.x, p_pos.y, p_pos.z)]
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if node == c_grass then
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found = true
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break
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end
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end
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if found and
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minetest.find_node_near(p_pos, 5, {"group:water", item_water}) then
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p_pos.y = p_pos.y + 1
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make_bamboo(p_pos, rand:next(4, 12))
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end
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end
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end
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end
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end
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)
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