forked from VoxeLibre/VoxeLibre
Restructure settingtypes.txt, add mob settings
This commit is contained in:
parent
56ff8fbad5
commit
2402507808
149
settingtypes.txt
149
settingtypes.txt
|
@ -1,6 +1,7 @@
|
||||||
# This file contains settings of MineClone 2that can be changed in
|
# This file contains settings of MineClone 2that can be changed in
|
||||||
# minetest.conf
|
# minetest.conf
|
||||||
|
|
||||||
|
[World]
|
||||||
# In creative mode, players are able to dig all kind of blocks
|
# In creative mode, players are able to dig all kind of blocks
|
||||||
# instantly, and have access to unlimited resources.
|
# instantly, and have access to unlimited resources.
|
||||||
# Items are not used up, and blocks do not drop.
|
# Items are not used up, and blocks do not drop.
|
||||||
|
@ -10,70 +11,6 @@
|
||||||
# per-player Creative Mode.
|
# per-player Creative Mode.
|
||||||
creative_mode (Creative mode) bool false
|
creative_mode (Creative mode) bool false
|
||||||
|
|
||||||
# Fire spreads and flammable nodes will be ignited by nearby fire.
|
|
||||||
# Spreading fire may cause severe destruction.
|
|
||||||
# Spreading fire blocks will disappear when fire is disabled, but
|
|
||||||
# eternal fire is unaffected.
|
|
||||||
enable_fire (Fire) bool true
|
|
||||||
|
|
||||||
# Enable flame sound.
|
|
||||||
flame_sound (Flame sound) bool true
|
|
||||||
|
|
||||||
# If enabled, breaking blocks will cause them to drop as item.
|
|
||||||
# Note that blocks never have drops when in Creative Mode.
|
|
||||||
mcl_doTileDrops (Blocks have drops) bool true
|
|
||||||
|
|
||||||
# Normally, players drop all their items when they die. Enable this
|
|
||||||
# setting, so players always keep their inventory on death.
|
|
||||||
mcl_keepInventory (Keep inventory on death) bool false
|
|
||||||
|
|
||||||
# If enabled, chat messages are shown to everyone when a player dies.
|
|
||||||
mcl_showDeathMessages (Show death messages) bool true
|
|
||||||
|
|
||||||
# If enabled, the weather will change naturally over time.
|
|
||||||
mcl_doWeatherCycle (Change weather) bool true
|
|
||||||
|
|
||||||
# If enabled, mobs will spawn naturally. This does not affect
|
|
||||||
# affect mob spawners.
|
|
||||||
# This setting is only read at startup.
|
|
||||||
mobs_spawn (Spawn mobs naturally) bool true
|
|
||||||
|
|
||||||
# If enabled, only peaceful mobs will appear naturally. This does not
|
|
||||||
# affect mob spawners.
|
|
||||||
# This setting is only read at startup.
|
|
||||||
only_peaceful_mobs (Spawn only peaceful mobs) bool false
|
|
||||||
|
|
||||||
# If enabled, mobs might drop items when they die.
|
|
||||||
mobs_drop_items (Mobs drop items) bool true
|
|
||||||
|
|
||||||
# If enabled, mobs can take, place, change and destroy blocks around them.
|
|
||||||
mobs_griefing (Mobs change blocks) bool true
|
|
||||||
|
|
||||||
# If enabled, players respawn at the bed they last lay on instead of normal
|
|
||||||
# spawn.
|
|
||||||
# This setting is only read at startup.
|
|
||||||
enable_bed_respawn (Respawn at bed) bool true
|
|
||||||
|
|
||||||
# If enabled, the night can be skipped if all players are in bed.
|
|
||||||
# This setting is only read at startup.
|
|
||||||
enable_bed_night_skip (Skip night when sleeping) bool true
|
|
||||||
|
|
||||||
# If enabled, the recipe book will only show recipes which require one
|
|
||||||
# item which you have already discovered.
|
|
||||||
# If disabled, the recipe book shows all crafting recipes.
|
|
||||||
# This setting is experimental and may be changed in later versions.
|
|
||||||
# Feedback is appreciated.
|
|
||||||
craftguide_progressive_mode (EXPERIMENTAL: Enable recipe book progressive mode) bool false
|
|
||||||
|
|
||||||
# If enabled, the “flat” map generator generates a “classic” superflat map:
|
|
||||||
# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
|
|
||||||
# top of a final layer of bedrock.
|
|
||||||
# Note if this is enabled, the setting “mgflat_flags” is ignored. To
|
|
||||||
# customize the “flat” map generator, you must disable this setting.
|
|
||||||
# Warning: Disabling this setting is currently EXPERIMENTAL! The generated map
|
|
||||||
# may not be that pretty.
|
|
||||||
mcl_superflat_classic (Classic superflat map generation) bool true
|
|
||||||
|
|
||||||
# Which edition of Minecraft to imitate. This currently only affects two map
|
# Which edition of Minecraft to imitate. This currently only affects two map
|
||||||
# generation aspects.
|
# generation aspects.
|
||||||
# This setting might be removed in a later version.
|
# This setting might be removed in a later version.
|
||||||
|
@ -88,3 +25,87 @@ mcl_superflat_classic (Classic superflat map generation) bool true
|
||||||
# Jungle bushes have jungle leaves.
|
# Jungle bushes have jungle leaves.
|
||||||
mcl_imitation_mode (Imitated Minecraft edition) enum pc_edition pc_edition,pocket_edition
|
mcl_imitation_mode (Imitated Minecraft edition) enum pc_edition pc_edition,pocket_edition
|
||||||
|
|
||||||
|
# Fire spreads and flammable nodes will be ignited by nearby fire.
|
||||||
|
# Spreading fire may cause severe destruction.
|
||||||
|
# Spreading fire blocks will disappear when fire is disabled, but
|
||||||
|
# eternal fire is unaffected.
|
||||||
|
enable_fire (Fire) bool true
|
||||||
|
|
||||||
|
# If enabled, the weather will change naturally over time.
|
||||||
|
mcl_doWeatherCycle (Change weather) bool true
|
||||||
|
|
||||||
|
# If enabled, breaking blocks will cause them to drop as item.
|
||||||
|
# Note that blocks never have drops when in Creative Mode.
|
||||||
|
mcl_doTileDrops (Blocks have drops) bool true
|
||||||
|
|
||||||
|
[Players]
|
||||||
|
# If enabled, players respawn at the bed they last lay on instead of normal
|
||||||
|
# spawn.
|
||||||
|
# This setting is only read at startup.
|
||||||
|
enable_bed_respawn (Respawn at bed) bool true
|
||||||
|
|
||||||
|
# If enabled, the night can be skipped if all players are in bed.
|
||||||
|
# This setting is only read at startup.
|
||||||
|
enable_bed_night_skip (Skip night when sleeping) bool true
|
||||||
|
# Normally, players drop all their items when they die. Enable this
|
||||||
|
# setting, so players always keep their inventory on death.
|
||||||
|
mcl_keepInventory (Keep inventory on death) bool false
|
||||||
|
|
||||||
|
# If enabled, chat messages are shown to everyone when a player dies.
|
||||||
|
mcl_showDeathMessages (Show death messages) bool true
|
||||||
|
|
||||||
|
[Mobs]
|
||||||
|
# If enabled, mobs will spawn naturally. This does not affect
|
||||||
|
# affect mob spawners.
|
||||||
|
# This setting is only read at startup.
|
||||||
|
mobs_spawn (Spawn mobs naturally) bool true
|
||||||
|
|
||||||
|
# Controls the overall amount of mobs that spawn. The higher the number,
|
||||||
|
# the less often mobs will spawn. This does not affect mob spawners.
|
||||||
|
mob_chance_multiplier (Mob spawn multiplier) float 1.0 0.0
|
||||||
|
|
||||||
|
# If enabled, only peaceful mobs will appear naturally. This does not
|
||||||
|
# affect mob spawners.
|
||||||
|
# This setting is only read at startup.
|
||||||
|
only_peaceful_mobs (Spawn only peaceful mobs) bool false
|
||||||
|
|
||||||
|
# Allow mobs to spawn in protected areas. This does not affect
|
||||||
|
# mob spawners.
|
||||||
|
mobs_spawn_protected (Mobs spawn in protected areas) bool false
|
||||||
|
|
||||||
|
# If enabled, mobs might drop items when they die.
|
||||||
|
mobs_drop_items (Mobs drop items) bool true
|
||||||
|
|
||||||
|
# If enabled, mobs can take, place, change and destroy blocks around them.
|
||||||
|
mobs_griefing (Mobs change blocks) bool true
|
||||||
|
|
||||||
|
# If enable, mobs won't bleed or emit other damage particles when
|
||||||
|
# they got hurt.
|
||||||
|
mobs_disable_blood (Disable mob blood) bool false
|
||||||
|
|
||||||
|
[Audio]
|
||||||
|
# Enable flame sound.
|
||||||
|
flame_sound (Flame sound) bool true
|
||||||
|
|
||||||
|
[Experimental]
|
||||||
|
# If enabled, the recipe book will only show recipes which require one
|
||||||
|
# item which you have already discovered.
|
||||||
|
# If disabled, the recipe book shows all crafting recipes.
|
||||||
|
# This setting is EXPERIMENTAL and may be changed in later versions.
|
||||||
|
# Feedback is appreciated.
|
||||||
|
craftguide_progressive_mode (Enable recipe book progressive mode) bool false
|
||||||
|
|
||||||
|
# If enabled, the “flat” map generator generates a “classic” superflat map:
|
||||||
|
# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
|
||||||
|
# top of a final layer of bedrock.
|
||||||
|
# Note if this is enabled, the setting “mgflat_flags” is ignored. To
|
||||||
|
# customize the “flat” map generator, you must disable this setting.
|
||||||
|
# Warning: Disabling this setting is currently EXPERIMENTAL! The generated map
|
||||||
|
# may not be that pretty.
|
||||||
|
mcl_superflat_classic (Classic superflat map generation) bool true
|
||||||
|
|
||||||
|
# Mobs difficulty. This is a number that will affect the initial and maximum
|
||||||
|
# health and the amount of damage that mobs deal. Health and damage will
|
||||||
|
# be multiplied with this number.
|
||||||
|
# This feature is not finished yet!
|
||||||
|
mob_difficulty (Mob difficulty factor) float 1.0 0.0
|
||||||
|
|
Loading…
Reference in New Issue