forked from VoxeLibre/VoxeLibre
Hooper formspec
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@ -366,8 +366,6 @@ local function set_inventory(player, armor_change_only)
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return
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return
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end
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end
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player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
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player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
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end
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end
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@ -436,7 +434,7 @@ function mcl_inventory.update_inventory(player, armor_change_only)
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local player_gamemode = mcl_gamemode.get_gamemode(player)
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local player_gamemode = mcl_gamemode.get_gamemode(player)
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if player_gamemode == "creative" then
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if player_gamemode == "creative" then
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if armor_change_only then
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if armor_change_only then
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-- Stay on survival inventory plage if only the armor has been changed
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-- Stay on survival inventory page if only the armor has been changed
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mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
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mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
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else
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else
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mcl_inventory.set_creative_formspec(player, 0, 1)
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mcl_inventory.set_creative_formspec(player, 0, 1)
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@ -12,17 +12,24 @@ end
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--[[ BEGIN OF NODE DEFINITIONS ]]
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--[[ BEGIN OF NODE DEFINITIONS ]]
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local mcl_hoppers_formspec = table.concat({
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local mcl_hoppers_formspec = table.concat({
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"size[9,7]",
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"formspec_version[4]",
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"label[2,0;"..F(C(mcl_formspec.label_color, S("Hopper"))).."]",
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"size[11.75,8.175]",
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"list[context;main;2,0.5;5,1;]",
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mcl_formspec.get_itemslot_bg(2,0.5,5,1),
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"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Hopper"))) .. "]",
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"label[0,2;"..F(C(mcl_formspec.label_color, S("Inventory"))).."]",
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"list[current_player;main;0,2.5;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(2.875, 0.75, 5, 1),
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mcl_formspec.get_itemslot_bg(0,2.5,9,3),
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"list[context;main;2.875,0.75;5,1;]",
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"list[current_player;main;0,5.74;9,1;]",
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mcl_formspec.get_itemslot_bg(0,5.74,9,1),
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"label[0.375,2.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 2.85, 9, 3),
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"list[current_player;main;0.375,2.85;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 6.8, 9, 1),
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"list[current_player;main;0.375,6.8;9,1;]",
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"listring[context;main]",
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"listring[context;main]",
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"listring[current_player;main]"
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"listring[current_player;main]",
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})
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})
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-- Downwards hopper (base definition)
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-- Downwards hopper (base definition)
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