Log where map unloaded before light damage code. #3430 debugging

This commit is contained in:
ancientmarinerdev 2023-03-12 23:41:19 +00:00 committed by Gitea
parent 583d066587
commit 0dee7792f4
1 changed files with 21 additions and 15 deletions

View File

@ -622,9 +622,11 @@ function mob_class:do_env_damage()
return true return true
end end
local node = minetest.get_node(pos)
if node then
if node.name ~= "ignore" then
local sunlight = minetest.get_natural_light(pos, self.time_of_day) local sunlight = minetest.get_natural_light(pos, self.time_of_day)
-- bright light harms mob
if self.light_damage ~= 0 and (sunlight or 0) > 12 then if self.light_damage ~= 0 and (sunlight or 0) > 12 then
if self:deal_light_damage(pos, self.light_damage) then if self:deal_light_damage(pos, self.light_damage) then
return true return true
@ -641,6 +643,10 @@ function mob_class:do_env_damage()
end end
end end
end end
else
minetest.log("warning", "Pos is ignored: " .. dump(pos))
end
end
local y_level = self.collisionbox[2] local y_level = self.collisionbox[2]