forked from VoxeLibre/VoxeLibre
Change the underwater detection code a bit
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24b1078b61
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@ -395,8 +395,13 @@ minetest.register_globalstep(function(dtime)
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set_bone_pos(player,"Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
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set_bone_pos(player,"Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
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end
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end
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if get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 or get_item_group(mcl_playerinfo[name].node_head, "water") ~= 1 then
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local underwater
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if get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and underwater ~= true then
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mcl_weather.skycolor.update_sky_color()
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mcl_weather.skycolor.update_sky_color()
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local underwater = true
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elseif get_item_group(mcl_playerinfo[name].node_head, "water") == 0 and underwater == true then
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mcl_weather.skycolor.update_sky_color()
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local underwater = false
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end
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end
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elytra.last_yaw = player:get_look_horizontal()
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elytra.last_yaw = player:get_look_horizontal()
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