Better fix for #1842 (make other mods not using "mineclone" name space for item ids)

This commit is contained in:
NO11 2021-07-23 16:12:43 +00:00
parent 75b425ffd7
commit 09a68443cd
1 changed files with 30 additions and 27 deletions

View File

@ -1,5 +1,20 @@
mcl_item_id = {}
local game = "mineclone"
local mcl_mods = {}
function mcl_item_id.set_mod_namespace(modname, namespace)
local namespace = namespace or modname
mcl_item_id[modname .. "_namespace"] = namespace
end
function mcl_item_id.get_mod_namespace(modname)
local namespace = mcl_item_id[modname .. "_namespace"]
if namespace then
return namespace
else
return ""
end
end
local same_id = {
heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
@ -17,28 +32,15 @@ local same_id = {
},
}
local worldmt = io.open(minetest.get_worldpath() .. "/world.mt", "r")
local gameid = worldmt:read("*a"):match("gameid%s*=%s*(%S+)\n")
worldmt:close()
for _, mod in pairs(minetest.get_modnames()) do
if minetest.get_modpath(mod):match("/games/" .. gameid .. "/") then
table.insert(mcl_mods, mod)
end
end
local function item_id(id)
if minetest.settings:get_bool("mcl_item_id_debug", false) then
return id, "#555555"
end
end
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
local desc = def.description
local item_split = itemstring:find(":")
local new_id = game .. itemstring:sub(item_split)
local mcl_mod = itemstring:sub(1, item_split)
local id_part1 = itemstring:sub(1, item_split)
local id_part2 = itemstring:sub(item_split)
local modname = id_part1:gsub("%:", "")
local new_id = game .. id_part2
local mod_namespace = mcl_item_id.get_mod_namespace(modname)
for mod, ids in pairs(same_id) do
for _, id in pairs(ids) do
if itemstring == "mcl_" .. mod .. ":" .. id then
@ -46,15 +48,16 @@ tt.register_snippet(function(itemstring)
end
end
end
for _, modname in pairs(mcl_mods) do
if modname .. ":" == mcl_mod then
if new_id ~= game .. ":book_enchanted" and new_id ~= itemstring then
minetest.register_alias_force(new_id, itemstring)
end
return item_id(new_id)
end
if mod_namespace then
new_id = mod_namespace .. id_part2
end
if new_id ~= game .. ":book_enchanted" then
minetest.register_alias_force(new_id, itemstring)
end
if minetest.settings:get_bool("mcl_item_id_debug", false) then
return new_id, "#555555"
end
return item_id(itemstring)
end)
minetest.register_alias_force(game .. ":book_enchanted", "mcl_enchanting:book_enchanted")