From 9b1ceebf0d3db46d8f3f40f478e9af121cf2decd Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Wed, 7 Dec 2022 23:38:44 +0000 Subject: [PATCH 01/13] Villagers will now pathfind to town bell that isn't on the ground --- mods/ENTITIES/mcl_mobs/pathfinding.lua | 7 ++++--- mods/ENTITIES/mobs_mc/villager.lua | 18 ++++++++++++++++-- 2 files changed, 20 insertions(+), 5 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index 6cb37434f..04138bed0 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -35,19 +35,20 @@ function append_paths (wp1, wp2) end local function output_enriched (wp_out) - mcl_log("Output enriched path") + --mcl_log("Output enriched path") local i = 0 for _,outy in pairs (wp_out) do i = i + 1 - mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])) + --mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])) local action = outy["action"] if action then + mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])) mcl_log("type: " .. action["type"]) mcl_log("action: " .. action["action"]) mcl_log("target: " .. minetest.pos_to_string(action["target"])) end - mcl_log("failed attempts: " .. outy["failed_attempts"]) + --mcl_log("failed attempts: " .. outy["failed_attempts"]) end end diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index 9215416b8..b1f73247c 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -1190,6 +1190,19 @@ local function do_work (self) end end +local below_vec = vector.new(0, -1, 0) + +local function get_ground_below_floating_object (float_pos) + local pos = float_pos + repeat + mcl_log("Current pos: " .. minetest.pos_to_string(pos)) + pos = vector.add(pos, below_vec) + local node = minetest.get_node(pos) + mcl_log("First non air materials: ".. tostring(node.name)) + until node.name ~= "air" + return pos +end + local function go_to_town_bell(self) if self.order == GATHERING then mcl_log("Already gathering") @@ -1208,8 +1221,9 @@ local function go_to_town_bell(self) --Ideally should check for closest available. It'll make pathing easier. for _,n in pairs(nn) do mcl_log("Found bell") - - local gp = self:gopath(n,function(self) + local target_point = get_ground_below_floating_object(n) + + local gp = self:gopath(target_point,function(self) if self then self.order = GATHERING mcl_log("Callback has a self") From 5c0a763b836798530da5a624fe0f99f9d466fe83 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Fri, 9 Dec 2022 19:07:45 +0000 Subject: [PATCH 02/13] Optimisation - Only check for town bell if ready to path --- mods/ENTITIES/mcl_mobs/pathfinding.lua | 31 ++++++++++++++++++++------ mods/ENTITIES/mobs_mc/villager.lua | 10 +++++++-- 2 files changed, 32 insertions(+), 9 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index 04138bed0..5f70760da 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -120,22 +120,27 @@ local function calculate_path_through_door (p, t, target) local pos_closest_to_door = nil local other_side_of_door = nil - --Path to door first + --Check direct route local wp = minetest.find_path(p,t,150,1,4) + + --Path to door first if not wp then mcl_log("No direct path. Path through door") -- This could improve. There could be multiple doors. Check you can path from door to target first. + + -- target could be pos local cur_door_pos = minetest.find_node_near(target,16,{"group:door"}) if cur_door_pos then mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos)) for _,v in pairs(plane_adjacents) do pos_closest_to_door = vector.add(cur_door_pos,v) - local n = minetest.get_node(pos_closest_to_door) if n.name == "air" then + wp = minetest.find_path(p,pos_closest_to_door,150,1,4) if wp then + mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door)) other_side_of_door = vector.add(cur_door_pos,-v) mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door)) @@ -154,7 +159,7 @@ local function calculate_path_through_door (p, t, target) mcl_log("This block next to door doesn't work.") end else - mcl_log("Block is not air, it is: ".. n.name) + --mcl_log("Block is not air, it is: ".. n.name) end end @@ -165,21 +170,33 @@ local function calculate_path_through_door (p, t, target) mcl_log("We have a direct route") end + -- If not, get door near pos + --path from pos to door, path from otherside to target + if wp and not enriched_path then enriched_path = generate_enriched_path(wp) end return enriched_path end -local gopath_last = os.time() +--local gopath_last = os.time() + +function mob_class:ready_to_path() + mcl_log("Check ready to path") + if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then + return false + else + mcl_log("We are ready to pathfind, no previous fail or we are past threshold") + return true + end +end + function mob_class:gopath(target,callback_arrived) if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end - if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then + if not self:ready_to_path() then mcl_log("We are not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed)) return - else - mcl_log("We are ready to pathfind, no previous fail or we are past threshold") end --if os.time() - gopath_last < 5 then diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index b1f73247c..c9a8ab602 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -1205,11 +1205,17 @@ end local function go_to_town_bell(self) if self.order == GATHERING then - mcl_log("Already gathering") + --mcl_log("Already gathering") return else mcl_log("Current order" .. self.order) end + + if not self:ready_to_path() then + mcl_log("Negative response to go_path. Do not bother") + return + end + mcl_log("Go to town bell") local looking_for_type={} @@ -1222,7 +1228,7 @@ local function go_to_town_bell(self) for _,n in pairs(nn) do mcl_log("Found bell") local target_point = get_ground_below_floating_object(n) - + local gp = self:gopath(target_point,function(self) if self then self.order = GATHERING From 29cd73cb84f641267b52ddcff54fa65a64dfe6c1 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Fri, 30 Dec 2022 04:15:59 +0000 Subject: [PATCH 03/13] Pathfinding through door should also check door closest to position so villager can leave current house --- mods/ENTITIES/mcl_mobs/pathfinding.lua | 154 +++++++++++++------------ 1 file changed, 81 insertions(+), 73 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index 5f70760da..f89f4a323 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -35,11 +35,11 @@ function append_paths (wp1, wp2) end local function output_enriched (wp_out) - --mcl_log("Output enriched path") + mcl_log("Output enriched path") local i = 0 for _,outy in pairs (wp_out) do i = i + 1 - --mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])) + mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])) local action = outy["action"] if action then @@ -109,76 +109,6 @@ local plane_adjacents = { vector.new(0,0,-1), } --- This function is used to see if we can path. We could use to check a route, rather than making people move. -local function calculate_path_through_door (p, t, target) - -- target is the same as t, just 1 square difference. Maybe we don't need target - mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t)) - - local enriched_path = nil - - local cur_door_pos = nil - local pos_closest_to_door = nil - local other_side_of_door = nil - - --Check direct route - local wp = minetest.find_path(p,t,150,1,4) - - --Path to door first - if not wp then - mcl_log("No direct path. Path through door") - - -- This could improve. There could be multiple doors. Check you can path from door to target first. - - -- target could be pos - local cur_door_pos = minetest.find_node_near(target,16,{"group:door"}) - if cur_door_pos then - mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos)) - for _,v in pairs(plane_adjacents) do - pos_closest_to_door = vector.add(cur_door_pos,v) - local n = minetest.get_node(pos_closest_to_door) - if n.name == "air" then - - wp = minetest.find_path(p,pos_closest_to_door,150,1,4) - if wp then - - mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door)) - other_side_of_door = vector.add(cur_door_pos,-v) - mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door)) - - local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4) - if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then - table.insert(wp, cur_door_pos) - append_paths (wp, wp_otherside_door_to_target) - enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos) - mcl_log("We have a path from outside door to target") - else - mcl_log("We cannot path from outside door to target") - end - break - else - mcl_log("This block next to door doesn't work.") - end - else - --mcl_log("Block is not air, it is: ".. n.name) - end - - end - else - mcl_log("No door found") - end - else - mcl_log("We have a direct route") - end - - -- If not, get door near pos - --path from pos to door, path from otherside to target - - if wp and not enriched_path then - enriched_path = generate_enriched_path(wp) - end - return enriched_path -end - --local gopath_last = os.time() function mob_class:ready_to_path() @@ -191,6 +121,63 @@ function mob_class:ready_to_path() end end +-- This function is used to see if we can path. We could use to check a route, rather than making people move. +local function calculate_path_through_door (p, t, cur_door_pos) + -- target is the same as t, just 1 square difference. Maybe we don't need target + mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t)) + + local enriched_path = nil + + --local cur_door_pos = nil + local pos_closest_to_door = nil + local other_side_of_door = nil + + local wp + + if cur_door_pos then + mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos)) + for _,v in pairs(plane_adjacents) do + pos_closest_to_door = vector.add(cur_door_pos,v) + local n = minetest.get_node(pos_closest_to_door) + + if n.name == "air" then + mcl_log("We have air space next to door at: " .. minetest.pos_to_string(pos_closest_to_door)) + + wp = minetest.find_path(p,pos_closest_to_door,150,1,4) + + if wp then + mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door)) + other_side_of_door = vector.add(cur_door_pos,-v) + mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door)) + + local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4) + if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then + table.insert(wp, cur_door_pos) + append_paths (wp, wp_otherside_door_to_target) + enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos) + mcl_log("We have a path from outside door to target") + else + mcl_log("We cannot path from outside door to target") + end + break + else + mcl_log("This block next to door doesn't work.") + end + end + end + else + mcl_log("No door found") + end + + if wp and not enriched_path then + mcl_log("Wp but not enriched") + enriched_path = generate_enriched_path(wp) + end + return enriched_path +end + + + function mob_class:gopath(target,callback_arrived) if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end @@ -210,7 +197,28 @@ function mob_class:gopath(target,callback_arrived) local p = self.object:get_pos() local t = vector.offset(target,0,1,0) - local wp = calculate_path_through_door(p, t, target) + --Check direct route + local wp = minetest.find_path(p,t,150,1,4) + + if not wp then + mcl_log("No direct path. Path through door") + -- target could be pos + local cur_door_pos = minetest.find_node_near(target, 16, {"group:door"}) + wp = calculate_path_through_door(p, t, cur_door_pos) + + if not wp then + mcl_log("No path though door closest to target. Try door closest to origin.") + cur_door_pos = minetest.find_node_near(p, 16, {"group:door"}) + wp = calculate_path_through_door(p, t, cur_door_pos) + end + else + wp = generate_enriched_path(wp) + mcl_log("We have a direct route") + end + + --path from pos to door, path from otherside to target + + if not wp then mcl_log("Could not calculate path") self._pf_last_failed = os.time() From e3307d647b720cfea3c6d4f6833bb2f075a07ae7 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Fri, 30 Dec 2022 14:17:24 +0000 Subject: [PATCH 04/13] Fix pathing to bell that is sat on the ground --- mods/ENTITIES/mobs_mc/villager.lua | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index c9a8ab602..dcc16e16f 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -641,7 +641,7 @@ function get_activity(tod) else activity = "chill" end - mcl_log("Time is " .. tod ..". Activity is: ".. activity) + --mcl_log("Time is " .. tod ..". Activity is: ".. activity) return activity end @@ -1200,6 +1200,16 @@ local function get_ground_below_floating_object (float_pos) local node = minetest.get_node(pos) mcl_log("First non air materials: ".. tostring(node.name)) until node.name ~= "air" + + -- If pos is 1 below float_pos, then just return float_pos as there is no air below it + if pos.y == float_pos.y -1 then + --mcl_log("pos is only 1 lower than float pos so no air below") + return float_pos + else + --mcl_log("pos is more than 1 lower than float pos so air is below") + return pos + end + return pos end From 87f04bdd9f5eb9de2c2162a32a86bf3540ad63ad Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Fri, 30 Dec 2022 15:10:55 +0000 Subject: [PATCH 05/13] Prevent attempting to path through 2 doors until code supports it. Clean up also. --- mods/ENTITIES/mcl_mobs/pathfinding.lua | 46 +++++++++++++------------- mods/ENTITIES/mobs_mc/villager.lua | 2 +- 2 files changed, 24 insertions(+), 24 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index f89f4a323..db58ff777 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -3,7 +3,6 @@ local mob_class = mcl_mobs.mob_class local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false) local PATHFINDING = "gowp" -local enable_pathfinding = true local LOG_MODULE = "[Mobs]" local function mcl_log (message) @@ -64,26 +63,27 @@ local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_ local cur_pos_to_add = vector.add(cur_pos, one_down) if door_open_pos and vector.equals (cur_pos, door_open_pos) then mcl_log ("Door open match") - --action = {type = "door", action = "open"} - action = {} - action["type"] = "door" - action["action"] = "open" + action = {type = "door", action = "open"} + --action = {} + --action["type"] = "door" + --action["action"] = "open" action["target"] = cur_door_pos cur_pos_to_add = vector.add(cur_pos, one_down) elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then mcl_log ("Door close match") - --action = {type = "door", action = "closed"} - action = {} - action["type"] = "door" - action["action"] = "close" + action = {type = "door", action = "close"} + --action = {} + --action["type"] = "door" + --action["action"] = "close" action["target"] = cur_door_pos cur_pos_to_add = vector.add(cur_pos, one_down) elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then mcl_log("Current door pos") cur_pos_to_add = vector.add(cur_pos, one_down) - action = {} - action["type"] = "door" - action["action"] = "open" + action = {type = "door", action = "open"} + --action = {} + --action["type"] = "door" + --action["action"] = "open" action["target"] = cur_door_pos else cur_pos_to_add = cur_pos @@ -132,7 +132,7 @@ local function calculate_path_through_door (p, t, cur_door_pos) local pos_closest_to_door = nil local other_side_of_door = nil - local wp + local wp, prospective_wp if cur_door_pos then mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos)) @@ -143,18 +143,19 @@ local function calculate_path_through_door (p, t, cur_door_pos) if n.name == "air" then mcl_log("We have air space next to door at: " .. minetest.pos_to_string(pos_closest_to_door)) - wp = minetest.find_path(p,pos_closest_to_door,150,1,4) + prospective_wp = minetest.find_path(p,pos_closest_to_door,150,1,4) - if wp then + if prospective_wp then mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door)) other_side_of_door = vector.add(cur_door_pos,-v) mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door)) local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4) if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then - table.insert(wp, cur_door_pos) - append_paths (wp, wp_otherside_door_to_target) - enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos) + table.insert(prospective_wp, cur_door_pos) + append_paths (prospective_wp, wp_otherside_door_to_target) + enriched_path = generate_enriched_path(prospective_wp, pos_closest_to_door, other_side_of_door, cur_door_pos) + wp = prospective_wp mcl_log("We have a path from outside door to target") else mcl_log("We cannot path from outside door to target") @@ -202,7 +203,6 @@ function mob_class:gopath(target,callback_arrived) if not wp then mcl_log("No direct path. Path through door") - -- target could be pos local cur_door_pos = minetest.find_node_near(target, 16, {"group:door"}) wp = calculate_path_through_door(p, t, cur_door_pos) @@ -218,15 +218,14 @@ function mob_class:gopath(target,callback_arrived) --path from pos to door, path from otherside to target - if not wp then mcl_log("Could not calculate path") self._pf_last_failed = os.time() - -- Cover for a flaw in pathfind where it chooses the wrong door and gets stuck. Take a break, allow others. + -- If cannot path, don't immediately try again end - --output_table(wp) if wp and #wp > 0 then + --output_table(wp) self._target = t self.callback_arrived = callback_arrived local current_location = table.remove(wp,1) @@ -318,7 +317,7 @@ function mob_class:check_gowp(dtime) -- arrived at location, finish gowp local distance_to_targ = vector.distance(p,self._target) --mcl_log("Distance to targ: ".. tostring(distance_to_targ)) - if distance_to_targ < 2 then + if distance_to_targ < 1.5 then mcl_log("Arrived at _target") self.waypoints = nil self._target = nil @@ -400,6 +399,7 @@ function mob_class:check_gowp(dtime) self:go_to_pos(self._current_target) else mcl_log("close to current target: ".. minetest.pos_to_string(self.current_target["pos"])) + mcl_log("target is: ".. minetest.pos_to_string(self._target)) self.current_target = nil end diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index dcc16e16f..fc12899cd 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -1202,7 +1202,7 @@ local function get_ground_below_floating_object (float_pos) until node.name ~= "air" -- If pos is 1 below float_pos, then just return float_pos as there is no air below it - if pos.y == float_pos.y -1 then + if pos.y == float_pos.y - 1 then --mcl_log("pos is only 1 lower than float pos so no air below") return float_pos else From d6804bf4b7a7967df5f6614c5f6be17ab2dc42cd Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Fri, 30 Dec 2022 15:59:02 +0000 Subject: [PATCH 06/13] Fix distance to target issue, and refactor pathing actions --- mods/ENTITIES/mcl_mobs/pathfinding.lua | 39 ++++++++++++++------------ 1 file changed, 21 insertions(+), 18 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index db58ff777..31b98bbba 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -63,28 +63,19 @@ local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_ local cur_pos_to_add = vector.add(cur_pos, one_down) if door_open_pos and vector.equals (cur_pos, door_open_pos) then mcl_log ("Door open match") - action = {type = "door", action = "open"} - --action = {} - --action["type"] = "door" - --action["action"] = "open" - action["target"] = cur_door_pos + action = {type = "door", action = "open", target = cur_door_pos} + --action["target"] = cur_door_pos cur_pos_to_add = vector.add(cur_pos, one_down) elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then mcl_log ("Door close match") - action = {type = "door", action = "close"} - --action = {} - --action["type"] = "door" - --action["action"] = "close" - action["target"] = cur_door_pos + action = {type = "door", action = "close", target = cur_door_pos} + --action["target"] = cur_door_pos cur_pos_to_add = vector.add(cur_pos, one_down) elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then mcl_log("Current door pos") + action = {type = "door", action = "open", target = cur_door_pos} cur_pos_to_add = vector.add(cur_pos, one_down) - action = {type = "door", action = "open"} - --action = {} - --action["type"] = "door" - --action["action"] = "open" - action["target"] = cur_door_pos + --action["target"] = cur_door_pos else cur_pos_to_add = cur_pos --mcl_log ("Pos doesn't match") @@ -202,7 +193,7 @@ function mob_class:gopath(target,callback_arrived) local wp = minetest.find_path(p,t,150,1,4) if not wp then - mcl_log("No direct path. Path through door") + mcl_log("No direct path. Path through door closest to target.") local cur_door_pos = minetest.find_node_near(target, 16, {"group:door"}) wp = calculate_path_through_door(p, t, cur_door_pos) @@ -317,7 +308,7 @@ function mob_class:check_gowp(dtime) -- arrived at location, finish gowp local distance_to_targ = vector.distance(p,self._target) --mcl_log("Distance to targ: ".. tostring(distance_to_targ)) - if distance_to_targ < 1.5 then + if distance_to_targ < 1.8 then mcl_log("Arrived at _target") self.waypoints = nil self._target = nil @@ -328,6 +319,8 @@ function mob_class:check_gowp(dtime) self.object:set_acceleration({x = 0, y = 0, z = 0}) if self.callback_arrived then return self.callback_arrived(self) end return true + elseif not self.current_target then + mcl_log("Not close enough to targ: ".. tostring(distance_to_targ)) end -- More pathing to be done @@ -373,9 +366,19 @@ function mob_class:check_gowp(dtime) -- Is a little sensitive and could take 1 - 7 times. A 10 fail count might be a good exit condition. mcl_log("We don't have waypoints or a current target. Let's try to path to target") + + if wp then + mcl_log("WP: " .. tostring(wp)) + mcl_log("WP num: " .. tostring(#wp)) + else + mcl_log("No wp set") + end + + mcl_log("Current target: " .. tostring(self.current_target)) + local final_wp = minetest.find_path(p,self._target,150,1,4) if final_wp then - mcl_log("We might be able to get to target here.") + mcl_log("We can get to target here.") -- self.waypoints = final_wp self:go_to_pos(self._target) else From 4324fe24895774b45835124af37f1f1530b8f732 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Sat, 31 Dec 2022 01:21:16 +0000 Subject: [PATCH 07/13] Villager will now path from one house to another in search of available job or bed --- mods/ENTITIES/mcl_mobs/pathfinding.lua | 131 ++++++++++++++++++------- 1 file changed, 96 insertions(+), 35 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index 31b98bbba..b92486465 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -42,7 +42,7 @@ local function output_enriched (wp_out) local action = outy["action"] if action then - mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])) + --mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])) mcl_log("type: " .. action["type"]) mcl_log("action: " .. action["action"]) mcl_log("target: " .. minetest.pos_to_string(action["target"])) @@ -51,31 +51,33 @@ local function output_enriched (wp_out) end end +local one_down = vector.new(0,-1,0) +local one_up = vector.new(0,1,0) + -- This function will take a list of paths, and enrich it with: -- a var for failed attempts -- an action, such as to open or close a door where we know that pos requires that action local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos) local wp_out = {} + + local current_door_index = -1 + for i, cur_pos in pairs(wp_in) do local action = nil - local one_down = vector.new(0,-1,0) local cur_pos_to_add = vector.add(cur_pos, one_down) if door_open_pos and vector.equals (cur_pos, door_open_pos) then mcl_log ("Door open match") action = {type = "door", action = "open", target = cur_door_pos} - --action["target"] = cur_door_pos cur_pos_to_add = vector.add(cur_pos, one_down) elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then mcl_log ("Door close match") action = {type = "door", action = "close", target = cur_door_pos} - --action["target"] = cur_door_pos cur_pos_to_add = vector.add(cur_pos, one_down) elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then mcl_log("Current door pos") action = {type = "door", action = "open", target = cur_door_pos} cur_pos_to_add = vector.add(cur_pos, one_down) - --action["target"] = cur_door_pos else cur_pos_to_add = cur_pos --mcl_log ("Pos doesn't match") @@ -100,8 +102,6 @@ local plane_adjacents = { vector.new(0,0,-1), } ---local gopath_last = os.time() - function mob_class:ready_to_path() mcl_log("Check ready to path") if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then @@ -113,22 +113,26 @@ function mob_class:ready_to_path() end -- This function is used to see if we can path. We could use to check a route, rather than making people move. -local function calculate_path_through_door (p, t, cur_door_pos) - -- target is the same as t, just 1 square difference. Maybe we don't need target - mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t)) +local function calculate_path_through_door (p, cur_door_pos, t) + if t then + mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t)) + else + mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p)) + end local enriched_path = nil + local wp, prospective_wp - --local cur_door_pos = nil local pos_closest_to_door = nil local other_side_of_door = nil - local wp, prospective_wp - if cur_door_pos then mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos)) + for _,v in pairs(plane_adjacents) do pos_closest_to_door = vector.add(cur_door_pos,v) + other_side_of_door = vector.add(cur_door_pos,-v) + local n = minetest.get_node(pos_closest_to_door) if n.name == "air" then @@ -138,22 +142,34 @@ local function calculate_path_through_door (p, t, cur_door_pos) if prospective_wp then mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door)) - other_side_of_door = vector.add(cur_door_pos,-v) mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door)) - local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4) - if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then - table.insert(prospective_wp, cur_door_pos) - append_paths (prospective_wp, wp_otherside_door_to_target) - enriched_path = generate_enriched_path(prospective_wp, pos_closest_to_door, other_side_of_door, cur_door_pos) - wp = prospective_wp - mcl_log("We have a path from outside door to target") + table.insert(prospective_wp, cur_door_pos) + + if t then + mcl_log("We have t, lets go from door to target") + local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4) + + if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then + append_paths (prospective_wp, wp_otherside_door_to_target) + + wp = prospective_wp + mcl_log("We have a path from outside door to target") + else + mcl_log("We cannot path from outside door to target") + end else - mcl_log("We cannot path from outside door to target") + mcl_log("No t, just add other side of door") + table.insert(prospective_wp, other_side_of_door) + wp = prospective_wp + end + + if wp then + enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos) + break end - break else - mcl_log("This block next to door doesn't work.") + mcl_log("Cannot path to this air block next to door.") end end end @@ -168,7 +184,7 @@ local function calculate_path_through_door (p, t, cur_door_pos) return enriched_path end - +--local gopath_last = os.time() function mob_class:gopath(target,callback_arrived) if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end @@ -193,15 +209,55 @@ function mob_class:gopath(target,callback_arrived) local wp = minetest.find_path(p,t,150,1,4) if not wp then - mcl_log("No direct path. Path through door closest to target.") - local cur_door_pos = minetest.find_node_near(target, 16, {"group:door"}) - wp = calculate_path_through_door(p, t, cur_door_pos) + mcl_log("### No direct path. Path through door closest to target.") + local door_near_target = minetest.find_node_near(target, 16, {"group:door"}) + wp = calculate_path_through_door(p, door_near_target, t) if not wp then - mcl_log("No path though door closest to target. Try door closest to origin.") - cur_door_pos = minetest.find_node_near(p, 16, {"group:door"}) - wp = calculate_path_through_door(p, t, cur_door_pos) + mcl_log("### No path though door closest to target. Try door closest to origin.") + local door_closest = minetest.find_node_near(p, 16, {"group:door"}) + wp = calculate_path_through_door(p, door_closest, t) + + -- Path through 2 doors + if not wp then + mcl_log("### Still not wp. Need to path through 2 doors.") + local path_through_closest_door = calculate_path_through_door(p, door_closest) + + if path_through_closest_door and #path_through_closest_door > 0 then + mcl_log("We have path through first door") + mcl_log("Number of pos in path through door: " .. tostring(#path_through_closest_door)) + + local pos_after_door_entry = path_through_closest_door[#path_through_closest_door] + if pos_after_door_entry then + local pos_after_door = vector.add(pos_after_door_entry["pos"], one_up) + mcl_log("pos_after_door: " .. minetest.pos_to_string(pos_after_door)) + local path_after_door = calculate_path_through_door(pos_after_door, door_near_target, t) + if path_after_door and #path_after_door > 1 then + mcl_log("We have path after first door") + table.remove(path_after_door, 1) -- Remove duplicate + wp = path_through_closest_door + append_paths (wp, path_after_door) + else + mcl_log("Path after door is not good") + end + else + mcl_log("No pos after door") + end + + else + mcl_log("Path through closest door empty or null") + end + -- Path to and through door + -- Path from otherside of door through door to next target + else + mcl_log("ok, we have a path through 1 door") + end + end + + -- Path through door closest to target (starting at square before door) + -- Path to that starting point directly + -- or path through door to that starting point else wp = generate_enriched_path(wp) mcl_log("We have a direct route") @@ -367,14 +423,19 @@ function mob_class:check_gowp(dtime) mcl_log("We don't have waypoints or a current target. Let's try to path to target") - if wp then - mcl_log("WP: " .. tostring(wp)) - mcl_log("WP num: " .. tostring(#wp)) + if self.waypoints then + mcl_log("WP: " .. tostring(self.waypoints)) + mcl_log("WP num: " .. tostring(#self.waypoints)) else mcl_log("No wp set") end - mcl_log("Current target: " .. tostring(self.current_target)) + if self.current_target then + mcl_log("Current target: " .. tostring(self.current_target)) + else + mcl_log("No current target") + end + local final_wp = minetest.find_path(p,self._target,150,1,4) if final_wp then From e9b54e85c28a2a1d0f2a67c067035176b0b87db2 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Sat, 31 Dec 2022 17:52:09 +0000 Subject: [PATCH 08/13] Pathfinding clean up --- mods/ENTITIES/mcl_mobs/pathfinding.lua | 28 ++++++++------------------ 1 file changed, 8 insertions(+), 20 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index b92486465..273e9952d 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -1,16 +1,19 @@ local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs local mob_class = mcl_mobs.mob_class -local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false) +local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_pathfinding",false) local PATHFINDING = "gowp" -local LOG_MODULE = "[Mobs]" +local LOG_MODULE = "[Mobs Pathfinding]" local function mcl_log (message) if LOGGING_ON and message then minetest.log(LOG_MODULE .. " " .. message) end end +local one_down = vector.new(0,-1,0) +local one_up = vector.new(0,1,0) + function output_table (wp) if not wp then return end mcl_log("wp items: ".. tostring(#wp)) @@ -51,15 +54,13 @@ local function output_enriched (wp_out) end end -local one_down = vector.new(0,-1,0) -local one_up = vector.new(0,1,0) - -- This function will take a list of paths, and enrich it with: -- a var for failed attempts -- an action, such as to open or close a door where we know that pos requires that action local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos) local wp_out = {} + -- TODO Just pass in door position and the index before is open, the index after is close local current_door_index = -1 for i, cur_pos in pairs(wp_in) do @@ -105,6 +106,7 @@ local plane_adjacents = { function mob_class:ready_to_path() mcl_log("Check ready to path") if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then + mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed)) return false else mcl_log("We are ready to pathfind, no previous fail or we are past threshold") @@ -188,11 +190,7 @@ end function mob_class:gopath(target,callback_arrived) if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end - - if not self:ready_to_path() then - mcl_log("We are not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed)) - return - end + if not self:ready_to_path() then return end --if os.time() - gopath_last < 5 then -- mcl_log("Not ready to path yet") @@ -243,28 +241,18 @@ function mob_class:gopath(target,callback_arrived) else mcl_log("No pos after door") end - else mcl_log("Path through closest door empty or null") end - -- Path to and through door - -- Path from otherside of door through door to next target else mcl_log("ok, we have a path through 1 door") end - end - - -- Path through door closest to target (starting at square before door) - -- Path to that starting point directly - -- or path through door to that starting point else wp = generate_enriched_path(wp) mcl_log("We have a direct route") end - --path from pos to door, path from otherside to target - if not wp then mcl_log("Could not calculate path") self._pf_last_failed = os.time() From 325a666c622e6a77ed9ae3f03ef4adbf2091d107 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Sat, 31 Dec 2022 19:39:58 +0000 Subject: [PATCH 09/13] Added pathfinder constants to make it easier to tweak --- mods/ENTITIES/mcl_mobs/pathfinding.lua | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index 273e9952d..c8855364d 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -4,6 +4,9 @@ local mob_class = mcl_mobs.mob_class local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_pathfinding",false) local PATHFINDING = "gowp" +local PATHFINDING_FAIL_THRESHOLD = 100 -- no. of ticks to fail before giving up. 20p/s. 5s helps them get through door +local PATHFINDING_FAIL_WAIT = 30 -- how long to wait before trying to path again + local LOG_MODULE = "[Mobs Pathfinding]" local function mcl_log (message) if LOGGING_ON and message then @@ -105,7 +108,7 @@ local plane_adjacents = { function mob_class:ready_to_path() mcl_log("Check ready to path") - if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then + if self._pf_last_failed and (os.time() - self._pf_last_failed) < PATHFINDING_FAIL_WAIT then mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed)) return false else @@ -390,7 +393,7 @@ function mob_class:check_gowp(dtime) -- No waypoints left, but have current target. Potentially last waypoint to go to. self.current_target["failed_attempts"] = self.current_target["failed_attempts"] + 1 local failed_attempts = self.current_target["failed_attempts"] - if failed_attempts >= 50 then + if failed_attempts >= PATHFINDING_FAIL_THRESHOLD then mcl_log("Failed to reach position (" .. minetest.pos_to_string(self.current_target["pos"]) .. ") too many times. Abandon route. Times tried: " .. failed_attempts) self.state = "stand" self.current_target = nil From 465a919f6b77048c7cd9903ae5c3965f651976ec Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Sat, 31 Dec 2022 19:41:42 +0000 Subject: [PATCH 10/13] Villager will now reclaim job during the day even when it isn't work time --- mods/ENTITIES/mobs_mc/villager.lua | 136 +++++++++++++++-------------- 1 file changed, 70 insertions(+), 66 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index fc12899cd..ce1e76c72 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -770,7 +770,7 @@ local function check_bed (entity) local n = minetest.get_node(b) local is_bed_bottom = string.find(n.name,"_bottom") - mcl_log("" .. tostring(is_bed_bottom)) + --mcl_log("is bed bottom: " .. tostring(is_bed_bottom)) if n and not is_bed_bottom then mcl_log("Where did my bed go?!") entity._bed = nil --the stormtroopers have killed uncle owen @@ -1135,59 +1135,54 @@ local function validate_jobsite(self) end local function do_work (self) - --debug_trades(self) - if self.child then - mcl_log("A child so don't send to work") + + if not self or self.child then + mcl_log("No self, or a child so don't work") return end + --mcl_log("Time for work") + local jobsite_node = retrieve_my_jobsite (self) - -- Don't try if looking_for_work, or gowp possibly - if validate_jobsite(self) then - --mcl_log("My jobsite is valid. Do i need to travel?") - - local jobsite2 = retrieve_my_jobsite (self) + if jobsite_node then local jobsite = self._jobsite - if self and jobsite2 and self._jobsite then - local distance_to_jobsite = vector.distance(self.object:get_pos(),self._jobsite) - --mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite) .. ", distance to jobsite: ".. distance_to_jobsite) + local distance_to_jobsite = vector.distance(self.object:get_pos(), jobsite) + --mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite) .. ", distance to jobsite: ".. distance_to_jobsite) - if distance_to_jobsite < 2 then - if self.state ~= PATHFINDING and self.order ~= WORK then - mcl_log("Setting order to work.") - self.order = WORK - unlock_trades(self) - else - --mcl_log("Still pathfinding.") - end + if distance_to_jobsite < 2 then + if self.state ~= PATHFINDING and self.order ~= WORK then + mcl_log("Setting order to work.") + self.order = WORK + unlock_trades(self) else - mcl_log("Not at job block. Need to commute.") - if self.order == WORK then - self.order = nil - return - end - self:gopath(jobsite, function(self,jobsite) - if not self then - --mcl_log("missing self. not good") - return false - end - if not self._jobsite then - --mcl_log("Jobsite not valid") - return false - end - if vector.distance(self.object:get_pos(),self._jobsite) < 2 then - --mcl_log("Made it to work ok callback!") - return true - else - --mcl_log("Need to walk to work. Not sure we can get here.") - end - end) + --mcl_log("Still pathfinding.") end + else + mcl_log("Not at job block. Need to commute.") + if self.order == WORK then + self.order = nil + return + end + self:gopath(jobsite, function(self, jobsite) + if not self then + --mcl_log("missing self. not good") + return false + end + if not self._jobsite then + --mcl_log("Jobsite not valid") + return false + end + if vector.distance(self.object:get_pos(),self._jobsite) < 2 then + --mcl_log("Made it to work ok callback!") + return true + else + --mcl_log("Need to walk to work. Not sure we can get here.") + end + end) end - elseif self._profession == "unemployed" or has_traded(self) then - get_a_job(self) end + end local below_vec = vector.new(0, -1, 0) @@ -1214,17 +1209,10 @@ local function get_ground_below_floating_object (float_pos) end local function go_to_town_bell(self) - if self.order == GATHERING then - --mcl_log("Already gathering") - return - else - mcl_log("Current order" .. self.order) - end + if self.order == GATHERING then return + else mcl_log("Current order" .. self.order) end - if not self:ready_to_path() then - mcl_log("Negative response to go_path. Do not bother") - return - end + if not self:ready_to_path() then return end mcl_log("Go to town bell") @@ -1307,22 +1295,45 @@ local function validate_bed(self) end local function do_activity (self) - -- Maybe just check we're pathfinding first? + if self.following then mcl_log("Following, so do not do activity.") return end + if self.state == PATHFINDING then + mcl_log("Pathfinding, so do not do activity.") + return + end - if not validate_bed(self) and self.state ~= PATHFINDING then + local jobsite_valid = false + + if not mcl_beds.is_night() then if self.order == SLEEP then self.order = nil end - mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos())) - take_bed (self) + + if not validate_jobsite(self) then + --debug_trades(self) + if self._profession == "unemployed" or has_traded(self) then + get_a_job(self) + return + end + else + jobsite_valid = true + --mcl_log("My jobsite is valid. Do i need to travel?") + end + else + if self.order == WORK then self.order = nil end + + if not validate_bed(self) then + if self.order == SLEEP then self.order = nil end + mcl_log("Villager at this location has no bed: " .. minetest.pos_to_string(self.object:get_pos())) + take_bed (self) + end end -- Only check in day or during thunderstorm but wandered_too_far code won't work local wandered_too_far = false if check_bed (self) then - wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 ) + wandered_too_far = vector.distance(self.object:get_pos(),self._bed) > 50 end if wandered_too_far then @@ -1330,7 +1341,7 @@ local function do_activity (self) go_home(self, false) elseif get_activity() == SLEEP then go_home(self, true) - elseif get_activity() == WORK then + elseif get_activity() == WORK and jobsite_valid then do_work(self) elseif get_activity() == GATHERING then go_to_town_bell(self) @@ -1339,13 +1350,6 @@ local function do_activity (self) self.order = nil end - -- Daytime is work and play time - if not mcl_beds.is_night() then - if self.order == SLEEP then self.order = nil end - else - if self.order == WORK then self.order = nil end - end - end local function update_max_tradenum(self) From 85f7bbdb807c5db1387a5d422b048cbc4d7ecf14 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Sat, 31 Dec 2022 23:47:22 +0000 Subject: [PATCH 11/13] Optimisation. Don't even prepare to path if not ready to path --- mods/ENTITIES/mobs_mc/villager.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index ce1e76c72..0cd3a6c52 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -836,6 +836,7 @@ end local function take_bed (entity) if not entity then return end + if not self:ready_to_path() then return end local p = entity.object:get_pos() @@ -1059,9 +1060,9 @@ local function look_for_job(self, requested_jobsites) end - local function get_a_job(self) if self.order == WORK then self.order = nil end + if not self:ready_to_path() then return end mcl_log("I'm unemployed or lost my job block and have traded. Can I get a job?") From 2527479401aeaa3911e38975186e2140bf685620 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Sat, 31 Dec 2022 23:48:15 +0000 Subject: [PATCH 12/13] Clean up on isle 5, please --- mods/ENTITIES/mcl_mobs/pathfinding.lua | 57 +++++++++----------------- 1 file changed, 19 insertions(+), 38 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index c8855364d..ee39d28ad 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -1,12 +1,23 @@ local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs local mob_class = mcl_mobs.mob_class -local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_pathfinding",false) -local PATHFINDING = "gowp" - local PATHFINDING_FAIL_THRESHOLD = 100 -- no. of ticks to fail before giving up. 20p/s. 5s helps them get through door local PATHFINDING_FAIL_WAIT = 30 -- how long to wait before trying to path again +local PATHFINDING = "gowp" + +local one_down = vector.new(0,-1,0) +local one_up = vector.new(0,1,0) + +local plane_adjacents = { + vector.new(1,0,0), + vector.new(-1,0,0), + vector.new(0,0,1), + vector.new(0,0,-1), +} + +local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_pathfinding",false) + local LOG_MODULE = "[Mobs Pathfinding]" local function mcl_log (message) if LOGGING_ON and message then @@ -14,9 +25,6 @@ local function mcl_log (message) end end -local one_down = vector.new(0,-1,0) -local one_up = vector.new(0,1,0) - function output_table (wp) if not wp then return end mcl_log("wp items: ".. tostring(#wp)) @@ -26,7 +34,7 @@ function output_table (wp) end function append_paths (wp1, wp2) - mcl_log("Start append") + --mcl_log("Start append") if not wp1 or not wp2 then mcl_log("Cannot append wp's") return @@ -36,7 +44,7 @@ function append_paths (wp1, wp2) for _,a in pairs (wp2) do table.insert(wp1, a) end - mcl_log("End append") + --mcl_log("End append") end local function output_enriched (wp_out) @@ -99,13 +107,6 @@ local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_ return wp_out end -local plane_adjacents = { - vector.new(1,0,0), - vector.new(-1,0,0), - vector.new(0,0,1), - vector.new(0,0,-1), -} - function mob_class:ready_to_path() mcl_log("Check ready to path") if self._pf_last_failed and (os.time() - self._pf_last_failed) < PATHFINDING_FAIL_WAIT then @@ -189,18 +190,10 @@ local function calculate_path_through_door (p, cur_door_pos, t) return enriched_path end ---local gopath_last = os.time() - function mob_class:gopath(target,callback_arrived) if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end if not self:ready_to_path() then return end - --if os.time() - gopath_last < 5 then - -- mcl_log("Not ready to path yet") - -- return - --end - --gopath_last = os.time() - self.order = nil local p = self.object:get_pos() @@ -332,17 +325,7 @@ function mob_class:do_pathfind_action(action) end end -local gowp_etime = 0 - function mob_class:check_gowp(dtime) - gowp_etime = gowp_etime + dtime - - -- 0.1 is optimal. - --less frequently = villager will get sent back after passing a point. - --more frequently = villager will fail points they shouldn't they just didn't get there yet - - --if gowp_etime < 0.05 then return end - --gowp_etime = 0 local p = self.object:get_pos() -- no destination @@ -380,7 +363,7 @@ function mob_class:check_gowp(dtime) -- 0.8 is optimal for 0.025 frequency checks and also 1... Actually. 0.8 is winning -- 0.9 and 1.0 is also good. Stick with unless door open or closing issues if self.waypoints and #self.waypoints > 0 and ( not self.current_target or not self.current_target["pos"] or distance_to_current_target < 0.9 ) then - -- We have waypoints, and no current target, or we're at it. We need a new current_target. + -- We have waypoints, and are at current_target or have no current target. We need a new current_target. self:do_pathfind_action (self.current_target["action"]) local failed_attempts = self.current_target["failed_attempts"] @@ -390,7 +373,8 @@ function mob_class:check_gowp(dtime) self:go_to_pos(self.current_target["pos"]) return elseif self.current_target and self.current_target["pos"] then - -- No waypoints left, but have current target. Potentially last waypoint to go to. + -- No waypoints left, but have current target and not close enough. Potentially last waypoint to go to. + self.current_target["failed_attempts"] = self.current_target["failed_attempts"] + 1 local failed_attempts = self.current_target["failed_attempts"] if failed_attempts >= PATHFINDING_FAIL_THRESHOLD then @@ -420,14 +404,12 @@ function mob_class:check_gowp(dtime) else mcl_log("No wp set") end - if self.current_target then mcl_log("Current target: " .. tostring(self.current_target)) else mcl_log("No current target") end - local final_wp = minetest.find_path(p,self._target,150,1,4) if final_wp then mcl_log("We can get to target here.") @@ -457,7 +439,6 @@ function mob_class:check_gowp(dtime) mcl_log("target is: ".. minetest.pos_to_string(self._target)) self.current_target = nil end - return end end From e4db91d35c4b6f8dfec11b5153fc32096f7540dc Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Sun, 1 Jan 2023 03:19:45 +0000 Subject: [PATCH 13/13] Fix crash bug --- mods/ENTITIES/mobs_mc/villager.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index 0cd3a6c52..bb23758c5 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -836,7 +836,7 @@ end local function take_bed (entity) if not entity then return end - if not self:ready_to_path() then return end + if not entity:ready_to_path() then return end local p = entity.object:get_pos()