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72 changed files with 765 additions and 3675 deletions

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@ -4,7 +4,7 @@ root = true
end_of_line = lf
[*.lua]
charset = utf-8
charset = utf8
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true

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@ -36,8 +36,6 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE

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@ -1,674 +0,0 @@
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under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -1,87 +1,4 @@
# tga_encoder
A TGA Encoder written in Lua without the use of external Libraries.
Created by fleckenstein for MineClone2, then improved by erlehmann.
May be used as a Minetest mod.
See `examples.lua` for example code and usage hints.
## Use Cases for `tga_encoder`
### Encoding Textures for Editing
TGA images of types 1/2/3 consist of header data followed by a pixel array.
This makes it trivial to parse TGA files and even edit pixels in-place.
No checksums need to be updated on any kind of in-place texture editing.
**Tip**: When storing an editable image in item meta, use zlib compression.
### Legacy Minetest Texture Encoding
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
Since `tga_encoder` is written in pure Lua, it does not need engine support.
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
### Advanced Texture Format Control
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
For generating maps from terrain, color-mapped formats can be more useful.
### Encoding Very Small Textures
Images of size 8×8 or below are often smaller than an equivalent PNG file.
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
Therefore, saving bytes on files up to a few 100 bytes is often useless.
### Encoding Reference Textures
TGA is a simple format, which makes it easy to create reference textures.
Using a hex editor, one can trivially see how all the pixels are stored.
## Supported Image Types
For all types, images are encoded in a fast single pass (i.e. append-only).
### Color-Mapped Images (Type 1)
These images contain a palette, followed by pixel data.
* `A1R5G5B5` (8bpp RGB)
* `B8G8R8` (8bpp RGB)
* `B8G8R8A8` (8bpp RGBA)
### True-Color Images (Type 2)
These images contain uncompressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
### Grayscale Images (Type 3)
* `Y8` (8bpp grayscale)
### Run-Length Encoded (RLE), True-Color Images (Type 10)
These images contain compressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
## TODO
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
* Add both zoomable and explorable maps to `mcl_maps`.

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@ -1,32 +0,0 @@
dofile("init.lua")
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
-- It serves as a demonstration of what you can achieve using colormapped nodes.
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 4) - 1
local max_sample_out = math.pow(2, 8) - 1
for r = 0,15 do
local pixels = {}
for g = 0,15 do
if nil == pixels[g + 1] then
pixels[g + 1] = {}
end
for b = 0,15 do
local color = {
math.floor((r * max_sample_out / max_sample_in) + 0.5),
math.floor((g * max_sample_out / max_sample_in) + 0.5),
math.floor((b * max_sample_out / max_sample_in) + 0.5),
}
pixels[g + 1][b + 1] = color
end
end
local filename = "colormap_" .. tostring(r) .. ".tga"
tga_encoder.image(pixels):save(
filename,
{ color_format="A1R5G5B5" } -- waste less bits
)
end

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@ -1,105 +0,0 @@
#!/usr/bin/env lua5.1
-- -*- coding: utf-8 -*-
-- 3D “donut” shape rendering using floating-point math
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
-- cargo-culted by erle 2023-09-18
local theta_spacing = 0.01 -- 0.07
local phi_spacing = 0.002 -- 0.02
local R1 = 1
local R2 = 2
local K2 = 5
local screen_height = 256
local screen_width = 256
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
local output = {}
local zbuffer = {}
local grey = { 120, 120, 120 }
local gray = { 136, 136, 136 }
for y = 1,screen_height,1 do
output[y] = {}
zbuffer[y] = {}
for x = 1,screen_width,1 do
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
output[y][x] = hori ~= vert and grey or gray
zbuffer[y][x] = 0
end
end
function render_frame(A, B)
-- precompute sines and cosines of A and B
local cosA = math.cos(A)
local sinA = math.sin(A)
local cosB = math.cos(B)
local sinB = math.sin(B)
-- theta goas around the cross-sectional circle of a torus
local theta = 0
while theta <= 2*math.pi do
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
theta = theta + (theta_spacing * 16)
else
theta = theta + theta_spacing
end
-- precompute sines and cosines of theta
local costheta = math.cos(theta)
local sintheta = math.sin(theta)
-- phi goes around the center of revolution of a torus
local phi = 0
while phi <= 2*math.pi do
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
phi = phi + (phi_spacing * 128)
else
phi = phi + phi_spacing
end
-- precompute sines and cosines of phi
local cosphi = math.cos(phi)
local sinphi = math.sin(phi)
-- 2D (x, y) coordinates of the circle, before revolving
local circlex = R2 + R1*costheta
local circley = R1*sintheta
-- 3D (x, y, z) coordinates after rotation
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
local z = K2 + cosA*circlex*sinphi + circley*sinA
local ooz = 1/z
-- x and y projection
local xp = math.floor(screen_width/2 + K1*ooz*x)
local yp = math.floor(screen_height/2 + K1*ooz*y)
-- calculate luminance
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
-- if (L > 0) then
if (true) then
if (ooz > zbuffer[yp][xp]) then
zbuffer[yp][xp] = ooz
local luminance = math.max( math.ceil( L * 180 ), 0 )
-- luminance is now in the range 0 to 255
r = math.ceil( (luminance + xp) / 2 )
g = math.ceil( (luminance + yp) / 2 )
b = math.ceil( (luminance + xp + yp) / 3 )
output[yp][xp] = { r, g, b }
end
end
end
end
end
dofile('init.lua')
render_frame(-0.7, 0.7)
tga_encoder.image(output):save("donut.tga")

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@ -1,181 +0,0 @@
dofile("init.lua")
-- encode a bitmap
local _ = { 0, 0, 0 }
local R = { 255, 127, 127 }
local pixels = {
{ _, _, _, _, _, _, _ },
{ _, _, _, R, _, _, _ },
{ _, _, R, R, R, _, _ },
{ _, R, R, R, R, R, _ },
{ _, R, R, R, R, R, _ },
{ _, _, R, _, R, _, _ },
{ _, _, _, _, _, _, _ },
}
tga_encoder.image(pixels):save("bitmap_small.tga")
-- test that image can be encoded
local bitmap_small_0 = tga_encoder.image(pixels)
bitmap_small_0:encode()
assert(191 == #bitmap_small_0.data)
-- test that imbage can be encoded with parameters
local bitmap_small_1 = tga_encoder.image(pixels)
bitmap_small_1:encode(
{
colormap = {},
color_format = "B8G8R8",
compression = "RAW",
}
)
assert(191 == #bitmap_small_1.data)
-- change a single pixel, then rescale the bitmap
local pixels_orig = pixels
pixels_orig[4][4] = { 255, 255, 255 }
local pixels = {}
for x = 1,56,1 do
local x_orig = math.ceil(x/8)
for z = 1,56,1 do
local z_orig = math.ceil(z/8)
local color = pixels_orig[z_orig][x_orig]
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("bitmap_large.tga")
-- note that the uncompressed grayscale TGA file written in this
-- example is 80 bytes but an optimized PNG file is 81 bytes …
local pixels = {}
for x = 1,6,1 do -- left to right
for z = 1,6,1 do -- bottom to top
local color = { math.min(x * z * 4 - 1, 255) }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
local pixels = {}
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local r = math.min(x * 32 - 1, 255)
local g = math.min(z * 32 - 1, 255)
local b = 0
-- blue rectangle in top right corner
if x > 8 and z > 8 then
r = 0
g = 0
b = math.min(z * 16 - 1, 255)
end
local color = { r, g, b }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
local gradients = tga_encoder.image(pixels)
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local color = pixels[z][x]
color[#color+1] = ((x * x) + (z * z)) % 256
pixels[z][x] = color
end
end
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
-- the RLE-compressed file is larger than just dumping pixels because
-- the gradients in this picture can not be compressed well using RLE
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
local pixels = {}
for x = 1,512,1 do -- left to right
for z = 1,512,1 do -- bottom to top
local oz = (z - 256) / 256 + 0.75
local ox = (x - 256) / 256
local px, pz, i = 0, 0, 0
while (px * px) + (pz * pz) <= 4 and i < 128 do
px = (px * px) - (pz * pz) + oz
pz = (2 * px * pz) + ox
i = i + 1
end
local color = {
math.max(0, math.min(255, math.floor(px * 64))),
math.max(0, math.min(255, math.floor(pz * 64))),
math.max(0, math.min(255, math.floor(i))),
}
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
-- encode a colormapped bitmap
local K = { 0 }
local B = { 1 }
local R = { 2 }
local G = { 3 }
local W = { 4 }
local colormap = {
{ 1, 2, 3 }, -- K
{ 0, 0, 255 }, -- B
{ 255, 0, 0 }, -- R
{ 0, 255, 0 }, -- G
{ 253, 254, 255 }, -- W
}
local pixels = {
{ W, K, W, K, W, K, W },
{ R, G, B, R, G, B, K },
{ K, W, K, W, K, W, K },
{ G, B, R, G, B, R, W },
{ W, W, W, K, K, K, W },
{ B, R, G, B, R, G, K },
{ B, R, G, B, R, G, W },
}
-- note that the uncompressed colormapped TGA file written in this
-- example is 108 bytes but an optimized PNG file is 121 bytes …
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
-- encode a colormapped bitmap with transparency
local _ = { 0 }
local K = { 1 }
local W = { 2 }
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
{ 255, 255, 255, 255 },
}
local pixels = {
{ _, K, K, K, K, K, _ },
{ _, K, W, W, W, K, _ },
{ K, K, W, W, W, K, K },
{ K, W, W, W, W, W, K },
{ _, K, W, W, W, K, _ },
{ _, _, K, W, K, _, _ },
{ _, _, _, K, _, _, _ },
}
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
-- encoding a colormapped image with illegal colormap indexes should error out
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
}
local status, message = pcall(
function ()
tga_encoder.image(pixels):encode({colormap=colormap})
end
)
assert(
false == status and
"init.lua:36: colormap index 2 not in colormap of size 2" == message
)

View File

@ -9,566 +9,60 @@ local image = setmetatable({}, {
})
function image:constructor(pixels)
self.data = ""
self.pixels = pixels
self.width = #pixels[1]
self.height = #pixels
self:encode()
end
local pixel_depth_by_color_format = {
["Y8"] = 8,
["A1R5G5B5"] = 16,
["B8G8R8"] = 24,
["B8G8R8A8"] = 32,
}
function image:encode_colormap_spec(properties)
local colormap = properties.colormap
local colormap_pixel_depth = 0
if 0 ~= #colormap then
colormap_pixel_depth = pixel_depth_by_color_format[
properties.color_format
]
-- ensure that each pixel references a legal colormap entry
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colormap_index = pixel[1]
if colormap_index >= #colormap then
error(
"colormap index " .. colormap_index ..
" not in colormap of size " .. #colormap
)
end
end
end
end
local colormap_spec =
string.char(0, 0) .. -- first entry index
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
string.char(colormap_pixel_depth) -- bits per pixel
self.data = self.data .. colormap_spec
function image:encode_colormap_spec()
self.data = self.data
.. string.char(0, 0) -- first entry index
.. string.char(0, 0) -- number of entries
.. string.char(0) -- bits per pixel
end
function image:encode_image_spec(properties)
local color_format = properties.color_format
assert(
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
)
local scanline_order = properties.scanline_order
assert (
"bottom-top" == scanline_order or
"top-bottom" == scanline_order
)
local pixel_depth
if 0 ~= #properties.colormap then
pixel_depth = self.pixel_depth
else
pixel_depth = pixel_depth_by_color_format[color_format]
end
assert( nil ~= pixel_depth)
-- the origin is the bottom left corner of the image (always)
local x_origin_lo = 0
local x_origin_hi = 0
local y_origin_lo = 0
local y_origin_hi = 0
local image_descriptor = 0 -- equal to bottom-top scanline order
local width_lo = self.width % 256
local width_hi = math.floor(self.width / 256)
local height_lo = self.height % 256
local height_hi = math.floor(self.height / 256)
if "top-bottom" == scanline_order then
image_descriptor = 32
y_origin_lo = height_lo
y_origin_hi = height_hi
end
self.data = self.data .. string.char (
x_origin_lo, x_origin_hi,
y_origin_lo, y_origin_hi,
width_lo, width_hi,
height_lo, height_hi,
pixel_depth,
image_descriptor
)
function image:encode_image_spec()
self.data = self.data
.. string.char(0, 0) -- X-origin
.. string.char(0, 0) -- Y-origin
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
.. string.char(0) -- image descriptor
end
function image:encode_colormap(properties)
local colormap = properties.colormap
if 0 == #colormap then
return
end
local color_format = properties.color_format
assert (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
)
local colors = {}
if "A1R5G5B5" == color_format then
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for i = 1,#colormap,1 do
local color = colormap[i]
local colorword = 32768 +
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local color_bytes = string.char(
colorword % 256,
math.floor(colorword / 256)
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1] -- R
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8A8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1], -- R
color[4] -- A
)
colors[#colors + 1] = color_bytes
end
end
assert( 0 ~= #colors )
self.data = self.data .. table.concat(colors)
end
function image:encode_header(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local colormap_type
local image_type
if "Y8" == color_format and "RAW" == compression then
colormap_type = 0
image_type = 3 -- grayscale
elseif (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
) then
if "RAW" == compression then
if 0 ~= #colormap then
colormap_type = 1
image_type = 1 -- colormapped RGB(A)
else
colormap_type = 0
image_type = 2 -- RAW RGB(A)
end
elseif "RLE" == compression then
colormap_type = 0
image_type = 10 -- RLE RGB
end
end
assert( nil ~= colormap_type )
assert( nil ~= image_type )
function image:encode_header()
self.data = self.data
.. string.char(0) -- image id
.. string.char(colormap_type)
.. string.char(image_type)
self:encode_colormap_spec(properties) -- color map specification
self:encode_image_spec(properties) -- image specification
self:encode_colormap(properties)
.. string.char(0) -- color map type
.. string.char(10) -- image type (RLE RGB = 10)
self:encode_colormap_spec() -- color map specification
self:encode_image_spec() -- image specification
end
function image:encode_data(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local data_length_before = #self.data
if "Y8" == color_format and "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
elseif 24 == self.pixel_depth then
self:encode_data_R8G8B8_as_Y8_raw()
end
elseif "A1R5G5B5" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
end
end
elseif "B8G8R8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_B8G8R8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_B8G8R8_rle()
end
end
elseif "B8G8R8A8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
end
end
end
local data_length_after = #self.data
assert(
data_length_after ~= data_length_before,
"No data encoded for color format: " .. color_format
)
end
function image:encode_data_Y8_as_Y8_raw()
assert(8 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_Y8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
-- the HSP RGB to brightness formula is
-- sqrt( 0.299 r² + .587 g² + .114 b² )
-- see <https://alienryderflex.com/hsp.html>
local gray = math.floor(
math.sqrt(
0.299 * pixel[1]^2 +
0.587 * pixel[2]^2 +
0.114 * pixel[3]^2
) + 0.5
)
local raw_pixel = string.char(gray)
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colorword = 32768 +
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
assert(24 == self.pixel_depth)
local colorword = nil
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
function image:encode_data()
local current_pixel = ''
local previous_pixel = ''
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
end
end
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8_as_B8G8R8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_B8G8R8_rle()
assert(24 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
if current_pixel ~= previous_pixel or count == 128 then
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
previous_pixel = current_pixel
else
count = count + 1
end
rle_packet = string.char(128 + count - 1) .. current_pixel
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
assert(32 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
assert(32 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local previous_a = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
previous_a = pixel[4]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
@ -581,45 +75,15 @@ function image:encode_footer()
.. string.char(0)
end
function image:encode(properties)
local properties = properties or {}
properties.colormap = properties.colormap or {}
properties.compression = properties.compression or "RAW"
properties.scanline_order = properties.scanline_order or "bottom-top"
self.pixel_depth = #self.pixels[1][1] * 8
local color_format_defaults_by_pixel_depth = {
[8] = "Y8",
[24] = "B8G8R8",
[32] = "B8G8R8A8",
}
if nil == properties.color_format then
if 0 ~= #properties.colormap then
properties.color_format =
color_format_defaults_by_pixel_depth[
#properties.colormap[1] * 8
]
else
properties.color_format =
color_format_defaults_by_pixel_depth[
self.pixel_depth
]
end
end
assert( nil ~= properties.color_format )
self.data = ""
self:encode_header(properties) -- header
function image:encode()
self:encode_header() -- header
-- no color map and image id data
self:encode_data(properties) -- encode data
self:encode_data() -- encode data
-- no extension or developer area
self:encode_footer() -- footer
end
function image:save(filename, properties)
self:encode(properties)
function image:save(filename)
local f = assert(io.open(filename, "wb"))
f:write(self.data)
f:close()

View File

@ -1,51 +0,0 @@
dofile("init.lua")
local colormap = {
{ 0, 0, 0 }, -- black
{ 255, 255, 255 }, -- white
{ 255, 0, 0 }, -- red
{ 0, 255, 0 }, -- green
{ 0, 0, 255 }, -- blue
}
local _ = { 0 }
local W = { 1 }
local R = { 2 }
local G = { 3 }
local B = { 4 }
local pixels_tiny = {
{ W, W, W, W, W, W, W, W, W, W, W, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, B, _, B, _, W, },
{ W, _, _, _, _, _, _, B, B, B, _, W, },
{ W, _, _, _, G, G, G, B, _, B, _, W, },
{ W, _, _, _, G, _, G, B, B, B, _, W, },
{ W, _, _, R, G, _, _, _, _, _, _, W, },
{ W, _, _, R, G, G, G, _, _, _, _, W, },
{ W, _, _, R, _, _, _, _, _, _, _, W, },
{ W, _, R, R, R, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, W, W, W, W, W, W, W, W, W, W, W, },
}
local pixels_huge = {}
local size_tiny = #pixels_tiny
local size_huge = 1200
local scale = size_huge / size_tiny
for x_huge = 1,size_huge,1 do
local x_tiny = math.ceil( x_huge / scale )
for z_huge = 1,size_huge,1 do
local z_tiny = math.ceil( z_huge / scale )
if nil == pixels_huge[z_huge] then
pixels_huge[z_huge] = {}
end
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
end
end
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})

View File

@ -1,2 +1,3 @@
name = tga_encoder
author = Fleckenstein
description = A TGA Encoder written in Lua without the use of external Libraries.

View File

@ -1,180 +0,0 @@
#!/usr/bin/env lua5.1
dofile("../init.lua")
local _ = { 0 }
local R = { 1 }
local G = { 2 }
local B = { 3 }
local pixels_colormapped_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_colormapped_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
colormap_32bpp = {
{ 0, 0, 0, 128 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
}
image_colormapped_bt:save(
"type1_32bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_32bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
)
image_colormapped_bt:save(
"type1_16bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_16bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
)
colormap_24bpp = {
{ 0, 0, 0 },
{ 255, 0, 0 },
{ 0, 255, 0 },
{ 0, 0, 255 },
}
image_colormapped_bt:save(
"type1_24bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_24bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0, 128 }
local R = { 255, 0, 0, 255 }
local G = { 0, 255, 0, 255 }
local B = { 0, 0, 255, 255 }
local pixels_rgba_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgba_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
image_rgba_bt:save(
"type2_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type2_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgba_bt:save(
"type10_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type10_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0 }
local R = { 255, 0, 0 }
local G = { 0, 255, 0 }
local B = { 0, 0, 255 }
local pixels_rgb_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgb_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
image_rgb_bt:save(
"type2_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type2_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
)

View File

@ -113,55 +113,6 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
end
end
local function try_object_pickup(player, inv, object, checkpos)
if not inv then return end
local le = object:get_luaentity()
-- Check magnet timer
if not (le._magnet_timer >= 0) then return end
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
-- Don't try to collect again
if le._removed then return end
-- Ignore if itemstring is not set yet
if le.itemstring == "" then return end
-- Add what we can to the inventory
local itemstack = ItemStack(le.itemstring)
local leftovers = inv:add_item("main", itemstack )
check_pickup_achievements(object, player)
if leftovers:is_empty() then
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
le.target = checkpos
le._removed = true
-- Stop the object
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
-- Update sound pool
local name = player:get_player_name()
pool[name] = ( pool[name] or 0 ) + 1
-- Make sure the object gets removed
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
else
-- Update entity itemstring
le.itemstring = leftovers:to_string()
end
end
minetest.register_globalstep(function(_)
tick = not tick
@ -196,7 +147,40 @@ minetest.register_globalstep(function(_)
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
try_object_pickup( player, inv, object, checkpos )
if object:get_luaentity()._magnet_timer >= 0 and
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Collection
if not object:get_luaentity()._removed then
-- Ignore if itemstring is not set yet
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
check_pickup_achievements(object, player)
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity().target = checkpos
object:get_luaentity()._removed = true
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
pool[name] = pool[name] + 1
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
end
end
end
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
local entity = object:get_luaentity()
entity.collector = player:get_player_name()

View File

@ -135,33 +135,3 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end
return {x=0, y=0, z=0}
end
local plane_adjacents = {
vector.new(-1,0,0),
vector.new(1,0,0),
vector.new(0,0,-1),
vector.new(0,0,1),
}
function mcl_minecarts:get_start_direction(pos)
local dir
local i = 0
while (not dir and i < #plane_adjacents) do
i = i+1
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
if node ~= nil
and minetest.get_item_group(node.name, "rail") == 0
and minetest.get_item_group(node.name, "solid") == 1
and minetest.get_item_group(node.name, "opaque") == 1
then
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
end
end
return dir
end
function mcl_minecarts:set_velocity(obj, dir, factor)
obj._velocity = vector.multiply(dir, factor or 3)
obj._old_pos = nil
obj._punched = true
end

View File

@ -241,7 +241,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
mcl_minecarts:set_velocity(self, cart_dir)
self._velocity = vector.multiply(cart_dir, 3)
self._old_pos = nil
self._punched = true
return
end
@ -298,7 +300,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
mcl_minecarts:set_velocity(self, cart_dir, f)
self._velocity = vector.multiply(cart_dir, f)
self._old_pos = nil
self._punched = true
end
cart.on_activate_by_rail = on_activate_by_rail
@ -466,7 +470,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
return
end
local dir, last_switch, restart_pos = nil, nil, nil
local dir, last_switch = nil, nil
if not pos then
pos = self.object:get_pos()
end
@ -493,9 +497,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_on(rou_pos)
end
if node.name == "mcl_minecarts:golden_rail_on" then
restart_pos = rou_pos
end
if node_old.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
minetest.swap_node(rou_old, newnode)
@ -646,14 +647,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if update.pos then
self.object:set_pos(pos)
end
-- stopped on "mcl_minecarts:golden_rail_on"
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
local dir = mcl_minecarts:get_start_direction(restart_pos)
if dir then
mcl_minecarts:set_velocity(self, dir)
end
end
end
function cart:get_staticdata()
@ -694,15 +687,7 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
if le then
le._railtype = railtype
end
local cart_dir
if node.name == "mcl_minecarts:golden_rail_on" then
cart_dir = mcl_minecarts:get_start_direction(railpos)
end
if cart_dir then
mcl_minecarts:set_velocity(le, cart_dir)
else
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
end
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
local pname = ""

View File

@ -112,22 +112,6 @@ register_rail("mcl_minecarts:golden_rail_on",
onstate = "mcl_minecarts:golden_rail_on",
rules = rail_rules_long,
},
effector = {
action_on = function(pos, node)
local dir = mcl_minecarts:get_start_direction(pos)
if not dir then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
for _, o in pairs(objs) do
local l = o:get_luaentity()
local v = o:get_velocity()
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
and v and vector.equals(v, vector.zero())
then
mcl_minecarts:set_velocity(l, dir)
end
end
end,
},
},
drop = "mcl_minecarts:golden_rail",
},

View File

@ -128,7 +128,7 @@ functions needed for the mob to work properly which contains the following:
arrow/fireball appears on mob.
'specific_attack' has a table of entity names that mob can also attack
e.g. {"player", "mobs_animal:chicken"}.
'runaway_from' contains a table with mob names to run away from, add
'runaway_from' contains a table with mob/node names to run away from, add
"player" to list to runaway from player also.
'pathfinding' set to 1 for mobs to use pathfinder feature to locate
player, set to 2 so they can build/break also (only
@ -263,6 +263,9 @@ functions needed for the mob to work properly which contains the following:
'noyaw' If true this mob will not automatically change yaw
'particlespawners' Table of particlespawners attached to the mob. This is implemented in a coord safe manner i.e. spawners are only sent to players within the player_transfer_distance (and automatically removed). This enables infinitely lived particlespawners.
'attack_frequency' Attack frequency in seconds. If unset, this defaults to 1. Implemented for melee only atm.
'avoid_from' contains a table with mob/node names to avoid from, add
"player" to list to avoid from player also.
mobs:gopath(self,target,callback_arrived) pathfind a way to target and run callback on arrival
@ -449,6 +452,16 @@ Create death particles at pos with the given collisionbox.
mcl_mobs.spawn(pos,name/entity name)
mcl_mobs:is_object_in_view(object_list, object_range, node_range, turn_around)
Returns 'true' if an object (mob or node) is in the field of view.
'object_list' list of mob and/or node names
'object_range' maximum distance to a mob from object_list
'node_range' maximum distance to a node from object_list
'turn_around' true or false
Making Arrows
-------------

View File

@ -322,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
particle = "mobs_mc_wolf_icon_roam.png"
self.order = "roam"
self.state = "stand"
self.walk_chance = 50
self.walk_chance = default_walk_chance
self.jump = true
self:set_animation("stand")
-- TODO: Add sitting model

View File

@ -289,6 +289,7 @@ function mcl_mobs.register_mob(name, def)
noyaw = def.noyaw or false,
particlespawners = def.particlespawners,
spawn_check = def.spawn_check,
avoid_from = def.avoid_from,
-- End of MCL2 extensions
on_spawn = def.on_spawn,
on_blast = def.on_blast or function(self,damage)
@ -325,19 +326,12 @@ function mcl_mobs.register_mob(name, def)
_spawner = def._spawner,
}
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object(name, "basics", "mobs")
if def.unused ~= true then
doc.add_entry("mobs", name, {
name = def.description or name,
data = final_def,
})
end
end
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
end -- END mcl_mobs.register_mob function

View File

@ -509,6 +509,81 @@ function mob_class:do_jump()
return false
end
local function in_list(list, what)
return type(list) == "table" and table.indexof(list, what) ~= -1
end
function mob_class:is_object_in_view(object_list, object_range, node_range, turn_around)
local s = self.object:get_pos()
local min_dist = object_range + 1
local objs = minetest.get_objects_inside_radius(s, object_range)
local object_pos = nil
for n = 1, #objs do
local name = ""
local object = objs[n]
if object:is_player() then
if not (mcl_mobs.invis[ object:get_player_name() ]
or self.owner == object:get_player_name()
or (not self:object_in_range(object))) then
name = "player"
if not (name ~= self.name
and in_list(object_list, name)) then
local item = object:get_wielded_item()
name = item:get_name() or ""
end
end
else
local obj = object:get_luaentity()
if obj then
object = obj.object
name = obj.name or ""
end
end
-- find specific mob to avoid or runaway from
if name ~= "" and name ~= self.name
and in_list(object_list, name) then
local p = object:get_pos()
local dist = vector.distance(p, s)
-- choose closest player/mob to avoid or runaway from
if dist < min_dist
-- aim higher to make looking up hills more realistic
and self:line_of_sight(vector.offset(s, 0,1,0), vector.offset(p, 0,1,0)) == true then
min_dist = dist
object_pos = p
end
end
end
if not object_pos then
-- find specific node to avoid or runaway from
local p = minetest.find_node_near(s, node_range, object_list, true)
local dist = p and vector.distance(p, s)
if dist and dist < min_dist
and self:line_of_sight(s, p) == true then
min_dist = dist
object_pos = p
end
end
if object_pos and turn_around then
local vec = vector.subtract(object_pos, s)
yaw = (atan(vec.z / vec.x) + 3 *math.pi/ 2) - self.rotate
if object_pos.x > s.x then yaw = yaw + math.pi end
yaw = self:set_yaw(yaw, 4)
end
return object_pos ~= nil
end
-- should mob follow what I'm holding ?
function mob_class:follow_holding(clicker)
if self.nofollow then return false end
@ -526,15 +601,9 @@ function mob_class:follow_holding(clicker)
return true
-- multiple items
elseif t == "table" then
for no = 1, #self.follow do
if self.follow[no] == item:get_name() then
elseif t == "table" and in_list(self.follow, item:get_name()) then
return true
end
end
end
return false
end
@ -593,104 +662,14 @@ function mob_class:replace_node(pos)
end
end
-- specific runaway
local specific_runaway = function(list, what)
if type(list) ~= "table" then
list = {}
end
-- no list so do not run
if list == nil then
return false
end
-- found entity on list to attack?
for no = 1, #list do
if list[no] == what then
return true
end
end
return false
end
-- find someone to runaway from
function mob_class:check_runaway_from()
if not self.runaway_from and self.state ~= "flop" then
return
end
local s = self.object:get_pos()
local p, sp, dist
local player, obj, min_player
local type, name = "", ""
local min_dist = self.view_range + 1
local objs = minetest.get_objects_inside_radius(s, self.view_range)
for n = 1, #objs do
if objs[n]:is_player() then
if mcl_mobs.invis[ objs[n]:get_player_name() ]
or self.owner == objs[n]:get_player_name()
or (not self:object_in_range(objs[n])) then
type = ""
else
player = objs[n]
type = "player"
name = "player"
end
else
obj = objs[n]:get_luaentity()
if obj then
player = obj.object
type = obj.type
name = obj.name or ""
end
end
-- find specific mob to runaway from
if name ~= "" and name ~= self.name
and specific_runaway(self.runaway_from, name) then
p = player:get_pos()
sp = s
-- aim higher to make looking up hills more realistic
p.y = p.y + 1
sp.y = sp.y + 1
dist = vector.distance(p, s)
-- choose closest player/mpb to runaway from
if dist < min_dist
and self:line_of_sight(sp, p, 2) == true then
min_dist = dist
min_player = player
end
end
end
if min_player then
local lp = player:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
local yaw = (atan(vec.z / vec.x) + 3 *math.pi/ 2) - self.rotate
if lp.x > s.x then
yaw = yaw + math.pi
end
yaw = self:set_yaw( yaw, 4)
if self:is_object_in_view(self.runaway_from, self.view_range, self.view_range / 2, true) then
self.shaking = self.shaking or 5
self.state = "runaway"
self.runaway_timer = 3
self.following = nil
@ -914,23 +893,20 @@ function mob_class:do_states_walk()
end
end
-- A danger is near but mob is not inside
else
-- Randomly turn
if math.random(1, 100) <= 30 then
yaw = yaw + math.random(-0.5, 0.5)
yaw = self:set_yaw( yaw, 8)
end
end
yaw = self:set_yaw( yaw, 8)
if not is_in_danger then
local distance = self.avoid_distance or self.view_range / 2
-- find specific node to avoid
if self:is_object_in_view(self.avoid_from, distance, distance, true) then
self.shaking = self.shaking or 2
self:set_velocity(self.walk_velocity)
-- otherwise randomly turn
elseif math.random(1, 100) <= 30 then
yaw = yaw + math.random(-0.5, 0.5)
yaw = self:set_yaw( yaw, 8)
yaw = self:set_yaw(yaw, 8)
end
end
-- stand for great fall or danger or fence in front
@ -938,6 +914,7 @@ function mob_class:do_states_walk()
if is_in_danger then
cliff_or_danger = self:is_at_cliff_or_danger()
end
if self.facing_fence == true
or cliff_or_danger
or math.random(1, 100) <= 30 then
@ -1086,6 +1063,12 @@ function mob_class:check_smooth_rotation(dtime)
self.delay = self.delay - 1
if self.shaking then
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
if type(self.shaking) == "number" then
self.shaking = self.shaking - dtime
if self.shaking <= 0 then
self.shaking = nil
end
end
end
self.object:set_yaw(yaw)
--self:update_roll()

View File

@ -13,7 +13,7 @@ local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local mt_get_biome_name = minetest.get_biome_name
local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
@ -664,29 +664,7 @@ local function has_room(self,pos)
return true
end
mcl_mobs.custom_biomecheck = nil
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
mcl_mobs.custom_biomecheck = custom_biomecheck
end
local function get_biome_name(pos)
if mcl_mobs.custom_biomecheck then
return mcl_mobs.custom_biomecheck (pos)
else
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_biome then
return
end
gotten_biome = mt_get_biome_name(gotten_biome.biome)
--minetest.log ("biome: " .. dump(gotten_biome))
return gotten_biome
end
end
local function spawn_check(pos, spawn_def)
if not spawn_def or not pos then return end
@ -696,10 +674,11 @@ local function spawn_check(pos, spawn_def)
local mob_def = minetest.registered_entities[spawn_def.name]
local mob_type = mob_def.type
local gotten_node = get_node(pos).name
if not gotten_node then return end
local gotten_biome = minetest.get_biome_data(pos)
local biome_name = get_biome_name(pos)
if not biome_name then return end
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
if not is_ground then
@ -717,9 +696,8 @@ local function spawn_check(pos, spawn_def)
if pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, biome_name) then
and biome_check(spawn_def.biomes, gotten_biome) then
mcl_log("Spawn level 1 check - Passed")
if (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (not is_farm_animal(spawn_def.name) or is_grass)
@ -729,7 +707,6 @@ local function spawn_check(pos, spawn_def)
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
mcl_log("Spawn level 2 check - Passed")
local gotten_light = get_node_light(pos)
if modern_lighting then

View File

@ -1,7 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
local axolotl = {
description = S("Axolotl"),
type = "animal",
spawn_class = "axolotl",
can_despawn = true,

View File

@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local cod = {
description = S("Cod"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,

View File

@ -136,7 +136,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
})
mcl_mobs.register_mob("mobs_mc:creeper_charged", {
description = S("Charged Creeper"),
description = S("Creeper"),
type = "monster",
spawn_class = "hostile",
hp_min = 20,

View File

@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local dolphin = {
description = S("Dolphin"),
type = "animal",
spawn_class = "water",
can_despawn = true,

View File

@ -30,7 +30,6 @@ for i=1,4 do
end
mcl_mobs.register_mob("mobs_mc:glow_squid", {
description = S("Glow Squid"),
type = "animal",
spawn_class = "water_underground",
can_despawn = true,

View File

@ -40,6 +40,17 @@ local hoglin = {
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2.8,
avoid_from = {
"mcl_crimson:warped_fungus",
"mcl_flowerpots:flower_pot_warped_fungus",
"mcl_portals:portal",
"mcl_beds:respawn_anchor",
"mcl_beds:respawn_anchor_charged_1",
"mcl_beds:respawn_anchor_charged_2",
"mcl_beds:respawn_anchor_charged_3",
"mcl_beds:respawn_anchor_charged_4",
},
follow = {"mcl_crimson:crimson_fungus"},
drops = {
{name = "mobs_mcitems:leather",
chance = 1,
@ -87,9 +98,26 @@ local hoglin = {
attack_animals = true,
}
mcl_mobs.register_mob("mobs_mc:hoglin", hoglin)
local zoglin = table.copy(hoglin)
hoglin.on_rightclick = function(self, clicker)
-- local item = clicker:get_wielded_item()
if self:feed_tame(clicker, 1, true, false) then return end
-- if mcl_mobs:protect(self, clicker) then return end
end
hoglin.on_breed = function(parent1, parent2)
local pos = parent1.object:get_pos()
local child = mcl_mobs.spawn_child(pos, parent1.name)
if child then
local ent_c = child:get_luaentity()
-- ent_c.tamed = true
ent_c.owner = parent1.owner
return false
end
end,
mcl_mobs.register_mob("mobs_mc:hoglin", hoglin)
zoglin.description = S("Zoglin")
zoglin.fire_resistant = 1
zoglin.textures = {"extra_mobs_zoglin.png"}

View File

@ -16,13 +16,6 @@ local trading_items = {
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
}
local S = minetest.get_translator("mobs_mc")
@ -149,18 +142,14 @@ local piglin = {
local c_pos = self.object:get_pos()
if c_pos then
self.what_traded = trading_items[math.random(#trading_items)]
local stack = ItemStack(self.what_traded.itemstring)
stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
local enchantment = "soul_speed"
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
end
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0)
end
minetest.add_item(p, stack)
minetest.add_item(p, self.what_traded.itemstring)
end
end
end)
end
@ -343,13 +332,8 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
-- This is only to catch old cases. Maybe could be an alias?
local pigman_unused = table.copy(zombified_piglin)
pigman_unused.unused = true
local baby_pigman_unused = table.copy(baby_zombified_piglin)
baby_pigman_unused.unused = true
mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
-- Piglin Brute --

View File

@ -42,6 +42,7 @@ local rabbit = {
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
avoid_from = {"mobs_mc:wolf"},
follow_velocity = 1.1,
floats = 1,
runaway = true,

View File

@ -10,7 +10,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local salmon = {
description = S("Salmon"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,

View File

@ -44,15 +44,9 @@ local skeleton = {
"mcl_bows_bow_0.png", -- wielded_item
}
},
-- TODO: change random to new api when min minetest version is 5.8
sounds = {
random = "mobs_mc_skeleton_random.2",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.0,
runaway_from = {"mobs_mc:wolf"},
damage = 2,
reach = 2,
drops = {

View File

@ -37,13 +37,14 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
visual_size = {x=1.2, y=1.2},
makes_footstep_sound = true,
sounds = {
random = "mobs_mc_skeleton_random.1",
random = "mobs_mc_skeleton_random",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.0,
runaway_from = {"mobs_mc:wolf"},
damage = 7,
reach = 2,
drops = {

View File

@ -176,7 +176,7 @@ end
-- Slime
local slime_big = {
description = S("Slime - big"),
description = S("Slime"),
type = "monster",
spawn_class = "hostile",
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
@ -231,7 +231,6 @@ local slime_big = {
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big)
slime_small.description = S("Slime - small")
slime_small.sounds.base_pitch = 1.15
slime_small.hp_min = 4
slime_small.hp_max = 4
@ -249,7 +248,6 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big)
slime_tiny.description = S("Slime - tiny")
slime_tiny.sounds.base_pitch = 1.3
slime_tiny.hp_min = 1
slime_tiny.hp_max = 1
@ -399,7 +397,7 @@ swamp_max)
-- Magma cube
local magma_cube_big = {
description = S("Magma Cube - big"),
description = S("Magma Cube"),
type = "monster",
spawn_class = "hostile",
hp_min = 16,
@ -460,7 +458,6 @@ local magma_cube_big = {
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.description = S("Magma Cube - small")
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_small.hp_min = 4
@ -482,7 +479,6 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.description = S("Magma Cube - tiny")
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.base_pitch = 1.25

View File

@ -11,7 +11,6 @@ local S = minetest.get_translator("mobs_mc")
local strider = {
description = S("Strider"),
type = "animal",
passive = true,
spawn_class = "passive",
@ -31,8 +30,6 @@ local strider = {
} },
visual_size = {x=3, y=3},
sounds = {
eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
jump = true,
makes_footstep_sound = true,
@ -54,7 +51,6 @@ local strider = {
walk_start = 1,
walk_end = 20,
},
follow = { "mcl_crimson:warped_fungus" },
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
@ -71,13 +67,8 @@ local strider = {
do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
if self.driver then
self.walk_velocity = 4
self.run_velocity = 8
else
self.walk_velocity = 2
self.run_velocity = 4
end
self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false
else
@ -131,7 +122,7 @@ local strider = {
local wielditem = clicker:get_wielded_item()
if wielditem:get_name() == "mcl_crimson:warped_fungus" then
if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
if self:feed_tame(clicker, 1, true, true) then return end
end
@ -206,7 +197,6 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
-- Baby strider.
local baby_strider = table.copy(strider)
baby_strider.description = S("Baby Strider")
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13
baby_strider.xp_max = 13
@ -216,7 +206,7 @@ textures = { {
} }
baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4
baby_strider.child = true
baby_strider.child = 1
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)

View File

@ -58,7 +58,6 @@ local function set_textures(self)
end
local tropical_fish = {
description = S("Tropical Fish"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,

View File

@ -97,7 +97,16 @@ local wolf = {
jump = true,
attacks_monsters = true,
attack_animals = true,
specific_attack = { "player", "mobs_mc:sheep" },
specific_attack = {
"player",
"mobs_mc:sheep",
"mobs_mc:rabbit",
-- TODO: "mobs_mc:fox",
"mobs_mc:skeleton",
"mobs_mc:stray",
"mobs_mc:witherskeleton",
},
avoid_from = { "mobs_mc:llama" },
}
mcl_mobs.register_mob("mobs_mc:wolf", wolf)
@ -135,7 +144,6 @@ end
-- Tamed wolf (aka “dog”)
local dog = table.copy(wolf)
dog.description = S("Dog")
dog.can_despawn = false
dog.passive = true
dog.hp_min = 20

View File

@ -53,7 +53,7 @@ doc.data = {}
doc.data.categories = {}
doc.data.aliases = {}
-- Default order (includes categories of other mods from the Docuentation System modpack)
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced", "mobs"}
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
doc.data.category_count = 0
doc.data.players = {}

View File

@ -116,11 +116,7 @@ function doc_identifier.identify(itemstack, user, pointed_thing)
end
-- A known registered object
elseif ro then
if doc.entry_exists("mobs", le.name) then
doc.show_entry(username, "mobs", le.name, true)
else
doc.show_entry(username, ro.category, ro.entry, true)
end
-- Undefined object (error)
elseif minetest.registered_entities[le.name] == nil then
show_message(username, "error_unknown", le.name)

View File

@ -1136,86 +1136,6 @@ doc.add_category("craftitems", {
end
})
doc.add_category("mobs", {
name = S("Mobs"),
description = S("different mobs"),
build_formspec = function(data, playername)
if data then
local datastring = ""
if data.description then
datastring = datastring .. S("Description: @1", data.description)
datastring = newline2(datastring)
end
if data.type then
datastring = datastring .. S("Type: @1", data.type)
datastring = newline2(datastring)
end
if data.spawn_class then
datastring = datastring .. S("spawn class: @1", data.spawn_class)
datastring = newline2(datastring)
end
if data.jump then
datastring = datastring .. S("Can Jump")
datastring = newline2(datastring)
end
if data.fly then
datastring = datastring .. S("Can Fly")
datastring = newline2(datastring)
end
if data.drops then
count = 0
for _,item in ipairs(data.drops) do
count = count + 1
end
if count > 0 then
datastring = datastring .. S("drops: ")
datastring = newline(datastring)
for _,item in ipairs(data.drops) do
local itemDescription = ItemStack(item.name):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
datastring = newline2(datastring)
end
end
if data.follow then
datastring = datastring .. S("follows player when these items are held:")
datastring = newline(datastring)
if type(data.follow) == "string" then
datastring = datastring .. data.follow
datastring = newline(datastring)
else
for i=1, #data.follow do
local itemstring = data.follow[i]
local itemDescription = ItemStack(itemstring):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
end
datastring = newline2(datastring)
end
local formstring = doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
return formstring
else
return "label[0,1;NO DATA AVALIABLE!]"
end
end
})
-- Register group definition stuff
-- More (user-)friendly group names to replace the rather technical names
-- for better understanding

View File

@ -447,8 +447,8 @@ The values for X, Y and Z work like this:=Les valeurs pour X, Y et Z fonctionnen
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
# MCL2 extensions
Creative Mode=Mode créatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes :
Creative Mode=Mode Creatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes:
• You keep the things you've placed=• Vous gardez les choses que vous avez placées
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets
• Hand breaks all default blocks instantly=• La main brise instantanément tous les blocs par défaut

View File

@ -15,7 +15,7 @@ Eat a cooked porkchop.=Mangez du porc cuit.
Eat a cooked rabbit.=Mangez du lapin cuit.
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
Getting Wood=Obtenir du bois
Getting an Upgrade=Obtenir une amélioration
Getting an Upgrade=Obtenir une augmentation de niveau
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
Hot Topic=Sujet brûlant
Into Fire=Dans le feu

View File

@ -177,6 +177,7 @@ minetest.register_entity("mcl_experience:orb", {
delete_timer = 0,
radius = 4,
on_activate = function(self, staticdata, dtime_s)
self.object:set_velocity(vector.new(
math.random(-2,2)*math.random(),
@ -186,13 +187,9 @@ minetest.register_entity("mcl_experience:orb", {
self.object:set_armor_groups({immortal = 1})
self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration(gravity)
-- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false)
-- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420
local xp = tonumber(staticdata) or 0
local xp = tonumber(staticdata)
self._xp = xp
size = xp_to_size(xp)
self.object:set_properties({
visual_size = {x = size, y = size},
glow = 14,

View File

@ -27,11 +27,11 @@ local function damage_explosion(self, damagemulitplier)
for _,obj in pairs(objects) do
if obj:is_player() then
mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"})
elseif obj:get_luaentity() and obj:get_luaentity().is_mob then
elseif obj:get_luaentity().is_mob then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())},
}, self.object:get_velocity()) -- TODO possibly change the punch dir to be outwards instead of rocket velocity
}, self.object:get_velocity())
end
end
end

View File

@ -2,8 +2,6 @@
local planks = "mcl_cherry_blossom:cherrywood"
local logs = "mcl_cherry_blossom:cherrytree"
local stripped_logs = "mcl_cherry_blossom:stripped_cherrytree"
local wood = "mcl_cherry_blossom:cherrytree_bark"
local stripped_wood = "mcl_cherry_blossom:stripped_cherrytree_bark"
minetest.register_craft({
output = "mcl_cherry_blossom:cherrytree_bark 3",
@ -28,27 +26,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ wood },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ stripped_logs },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ stripped_wood },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherry_door 3",
recipe = {

View File

@ -61,9 +61,9 @@ for _, row in ipairs(block.dyes) do
local sdesc_gtp = row[4]
local sdesc_cp = row[5]
local sdesc_c = row[6]
local ldesc_hc, ldesc_gt, ldesc_cp, ldesc_c, ldesc_gtp
local ldesc_hc, ldesc_gt, ldesc_cp, ldesc_c
local create_entry
local ename_hc, ename_gt, ename_cp, ename_c, ename_gtp
local ename_hc, ename_gt, ename_cp, ename_c
local ltt_cp = cp_tt
if is_canonical then
ldesc_hc = hc_desc

View File

@ -1,6 +1,6 @@
# textdomain: mcl_crafting_table
Crafting Table=Etabli
A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=Un établi est un bloc qui vous donne accès à une grille d'établi 3×3 qui vous permet de fabriquer des objets avancés.
A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=Un établi est un bloc qui vous donne accès à une grille d'établi 3×3 qui vous permet d'effectuer des objets avancés.
Rightclick the crafting table to access the 3×3 crafting grid.=Faites un clic droit sur l'établi pour accéder à la grille d'établi 3x3.
Recipe book=Livre de Recette
Crafting=Fabriquer

View File

@ -5,8 +5,8 @@ local modpath = minetest.get_modpath(modname)
-- by debiankaios
-- adapted for mcl2 by cora
local wood_slab_groups = {handy = 1, axey = 1, material_wood = 1, wood_slab = 1}
local wood_stair_groups = {handy = 1, axey = 1, material_wood = 1, wood_stairs = 1}
local wood_slab_groups = {handy = 1, axey = 1, flammable = 3, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, wood_slab = 1}
local wood_stair_groups = {handy = 1, axey = 1, flammable = 3, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, wood_stairs = 1}
local function generate_warped_tree(pos)
minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
@ -463,7 +463,7 @@ minetest.register_craft({
minetest.register_node("mcl_crimson:warped_hyphae_wood", {
description = S("Warped Hyphae Wood"),
tiles = {"mcl_crimson_warped_hyphae_wood.png"},
groups = {handy = 5,axey = 1, wood=1,building_block = 1, material_wood = 1},
groups = {handy = 5,axey = 1, flammable = 3, wood=1,building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_hardness = 2,
})
@ -478,27 +478,6 @@ minetest.register_craft({
},
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:warped_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_warped_hyphae"},
},
})
minetest.register_craft({
output = "mcl_crimson:warped_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_warped_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:warped_nylium 2",
recipe = {
@ -691,27 +670,6 @@ minetest.register_craft({
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:crimson_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_crimson_hyphae"},
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_hyphae_wood 4",
recipe = {
{"mcl_crimson:stripped_crimson_hyphae_bark"},
},
})
minetest.register_craft({
output = "mcl_crimson:crimson_nylium 2",
recipe = {
@ -757,7 +715,7 @@ mcl_doors:register_door("mcl_crimson:crimson_door", {
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_crimson_door.png",
groups = {handy=1,axey=1, material_wood=1},
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_crimson_crimson_door_bottom.png",
@ -772,7 +730,7 @@ mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", {
tile_front = "mcl_crimson_crimson_trapdoor.png",
tile_side = "mcl_crimson_crimson_trapdoor_side.png",
wield_image = "mcl_crimson_crimson_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -783,7 +741,7 @@ mcl_fences.register_fence_and_fence_gate(
S("Crimson Fence"),
S("Crimson Fence Gate"),
"mcl_crimson_crimson_fence.png",
{handy=1,axey=1,fence_wood=1},
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_hardness,
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_blast_resistance,
{"group:fence_wood"},
@ -795,7 +753,7 @@ mcl_doors:register_door("mcl_crimson:warped_door", {
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_warped_door.png",
groups = {handy=1,axey=1, material_wood=1},
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_crimson_warped_door_bottom.png",
@ -810,7 +768,7 @@ mcl_doors:register_trapdoor("mcl_crimson:warped_trapdoor", {
tile_front = "mcl_crimson_warped_trapdoor.png",
tile_side = "mcl_crimson_warped_trapdoor_side.png",
wield_image = "mcl_crimson_warped_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -821,7 +779,7 @@ mcl_fences.register_fence_and_fence_gate(
S("Warped Fence"),
S("Warped Fence Gate"),
"mcl_crimson_warped_fence.png",
{handy=1,axey=1,fence_wood=1},
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_hardness,
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_blast_resistance,
{"group:fence_wood"},

View File

@ -182,10 +182,6 @@ local function apply_bone_meal(pointed_thing, user)
local n = minetest.get_node(pos)
if n.name == "" then return false end
if mcl_util.check_area_protection(pos, pointed_thing.above, user) then
return false
end
for _, func in pairs(mcl_dye.bone_meal_callbacks) do
if func(pointed_thing, user) then
return true

View File

@ -60,20 +60,32 @@ minetest.register_node("mcl_end:purpur_pillar", {
})
local end_rod_name = "mcl_end:end_rod"
local end_rod_side_tex = "mcl_end_end_rod_side.png"
local end_rod_def = {
description = S("End Rod"),
_doc_items_longdesc = S("End rods are decorative light sources."),
tiles = {
"mcl_end_end_rod.png",
"mcl_end_end_rod_top.png",
"mcl_end_end_rod_bottom.png",
end_rod_side_tex,
end_rod_side_tex,
end_rod_side_tex,
end_rod_side_tex,
},
drawtype = "mesh",
mesh = "mcl_end_rod.obj",
drawtype = "nodebox",
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
light_source = minetest.LIGHT_MAX,
sunlight_propagates = true,
groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, end_rod=1 },
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.5, -0.125, 0.125, -0.4375, 0.125}, -- Base
{-0.0625, -0.4375, -0.0625, 0.0625, 0.5, 0.0625}, -- Rod
},
},
selection_box = {
type = "fixed",
fixed = {
@ -144,7 +156,8 @@ local colored_end_rods = {
{"lime", S("Lime End Rod"), "green"},
{"lightblue", S("Light Blue End Rod"), "lightblue"},
}
local end_rod_mask = "^[mask:mcl_end_end_rod_mask.png"
local top_mask = "^[mask:mobs_mc_empty.png\\^[fill\\:2x2\\:7,7\\:white"
local side_mask = "^[mask:mobs_mc_empty.png\\^[fill\\:16x15\\:0,0\\:white"
for num, row in ipairs(colored_end_rods) do
local name = row[1]
local desc = row[2]
@ -155,12 +168,16 @@ for num, row in ipairs(colored_end_rods) do
def._doc_items_create_entry = false
local side_tex
if name == "pink" then
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"
elseif num > 4 then
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)"
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:300^[opacity:120)"
else
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)"
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. top_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)"
side_tex = end_rod_side_tex .. "^(" .. end_rod_side_tex .. side_mask .. "^[multiply:" .. name .. "^[hsl:0:-100^[opacity:170)"
end
for i=3, 6 do def.tiles[i] = side_tex end
minetest.register_node(end_rod_name.."_"..name, def)
minetest.register_craft({
type = "shapeless",

View File

@ -17,7 +17,7 @@ A chorus plant stem is the part of a chorus plant which holds the whole plant to
Chorus Fruit=Fruit de chorus
A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid, solid or harmful blocks. Teleportation might fail if there are very few or no places to teleport to.=Un fruit de chorus est un fruit comestible de l'usine de chorus qui abrite la fin. Le manger vous téléporte au sommet d'un bloc solide aléatoire à proximité, à condition de ne pas vous retrouver dans un bloc liquide, solide ou nuisible. La téléportation peut échouer s'il y a très peu ou pas d'endroits où se téléporter.
Popped Chorus Fruit=Chorus éclaté
Eye of Ender=Oeil de l'Ender
Eye of Ender=Œil de l'Ender
This item is used to locate End portal shrines in the Overworld and to activate End portals.=Cet objet est utilisé pour localiser les sanctuaires du portail de l'End dans l'Overworld et pour activer les portails de l'End.
Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.=Utilisez la touche d'attaque pour libérer l'œil d'Ender. Il s'élèvera et volera dans la direction horizontale du sanctuaire portail de l'End le plus proche. Si vous êtes très proche, l'œil d'Ender empruntera le chemin direct vers le sanctuaire du portail de l'End. Après quelques secondes, il s'arrête. Il peut tomber en tant qu'objet, mais il y a 20% de chances qu'il se brise.
To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.=Pour activer un portail de l'End, les yeux d'ender doivent être placés dans chaque bloc d'un cadre de portail de l'End intact.

View File

@ -1,67 +0,0 @@
# Blender 3.6.7
# www.blender.org
o Cube
v 0.125000 -0.437500 -0.125000
v 0.125000 -0.500000 -0.125000
v 0.125000 -0.437500 0.125000
v 0.125000 -0.500000 0.125000
v -0.125000 -0.437500 -0.125000
v -0.125000 -0.500000 -0.125000
v -0.125000 -0.437500 0.125000
v -0.125000 -0.500000 0.125000
v -0.062500 -0.437500 0.062500
v -0.062500 0.500000 0.062500
v -0.062500 -0.437500 -0.062500
v -0.062500 0.500000 -0.062500
v 0.062500 -0.437500 0.062500
v 0.062500 0.500000 0.062500
v 0.062500 -0.437500 -0.062500
v 0.062500 0.500000 -0.062500
vn -0.0000 1.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -1.0000 -0.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vt 0.250000 1.000000
vt -0.000000 1.000000
vt -0.000000 0.750000
vt 0.250000 0.750000
vt 0.250000 0.000000
vt 0.250000 0.062500
vt 0.000000 0.062500
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 0.062500
vt 0.750000 0.062500
vt 0.750000 0.000000
vt 0.000000 0.437500
vt 0.250000 0.437500
vt 0.250000 0.687500
vt 0.000000 0.687500
vt 0.500000 0.000000
vt 0.500000 0.062500
vt 1.000000 1.000000
vt 0.875000 1.000000
vt 0.875000 0.062500
vt 0.750000 1.000000
vt 0.625000 1.000000
vt 0.625000 0.062500
vt 0.500000 1.000000
vt 0.187500 0.812500
vt 0.187500 0.937500
vt 0.062500 0.937500
vt 0.062500 0.812500
s 0
f 1/1/1 5/2/1 7/3/1 3/4/1
f 4/5/2 3/6/2 7/7/2 8/8/2
f 8/9/3 7/10/3 5/11/3 6/12/3
f 6/13/4 2/14/4 4/15/4 8/16/4
f 2/17/5 1/18/5 3/6/5 4/5/5
f 6/12/6 5/11/6 1/18/6 2/17/6
f 9/10/3 10/19/3 12/20/3 11/21/3
f 11/21/6 12/20/6 16/22/6 15/11/6
f 15/11/5 16/22/5 14/23/5 13/24/5
f 13/24/2 14/23/2 10/25/2 9/18/2
f 11/26/4 15/27/4 13/28/4 9/29/4
f 16/27/1 12/28/1 10/29/1 14/26/1

View File

@ -96,7 +96,7 @@ Hay bales are decorative blocks made from wheat.=Les balles de foin sont des blo
To carve a face into the pumpkin, use the shears on the side you want to carve.=Pour sculpter un visage dans la citrouille, utilisez les cisailles du côté que vous souhaitez sculpter.
Use the “Place” key on an animal to try to feed it wheat.=Utilisez la touche "Placer" sur un animal pour essayer de le nourrir de blé.
Grows on farmland=Pousse sur les terres agricoles
Turns block into farmland=Transforme un bloc en terre agricole
Turns block into farmland=Transforme un bloc en terres agricoles
60% chance of poisoning=60% de chances d'empoisonnement
Surface for crops=Surface pour les cultures
Can become wet=Peut devenir humide

View File

@ -2,7 +2,7 @@
Fishing Rod=Canne à pêche
Fishing rods can be used to catch fish.=Les cannes à pêche peuvent être utilisées pour attraper du poisson.
Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?=Clic droit pour lancer le bouchon. Lorsqu'il s'enfonce, cliquez de nouveau avec le bouton droit pour rembobiner. Qui sait ce que tu vas attraper?
Raw Fish=Poisson cru
Raw Fish=Poisson Cru
Raw fish is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Le poisson cru est obtenu par la pêche et est un aliment qui peut être mangé en toute sécurité. La cuisson améliore sa valeur nutritive.
Cooked Fish=Poisson cuit
Mmh, fish! This is a healthy food item.=Mmh, poisson! Il s'agit d'un aliment sain.
@ -10,9 +10,9 @@ Raw Salmon=Saumon cru
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=Le saumon cru est obtenu par la pêche et est un aliment qui peut être consommé en toute sécurité. La cuisson améliore sa valeur nutritive.
Cooked Salmon=Saumon cuit
This is a healthy food item which can be eaten.=Il s'agit d'un aliment sain qui peut être consommé.
Clownfish=Poisson-clown
Clownfish=Poisson-Clown
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Le poisson-clown peut être obtenu par la pêche (et la chance) et est un aliment qui peut être mangé en toute sécurité.
Pufferfish=Poisson-globe
Pufferfish=Poisson-Globe
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Le poisson-globe est une espèce de poisson commune et peut être obtenu par la pêche. Ils peuvent techniquement être mangés, mais ils sont très mauvais pour les humains. Manger un poisson-globe ne restaure que 1 point de faim et vous empoisonnera fortement (ce qui draine votre santé de manière non fatale) et provoque une grave intoxication alimentaire (qui augmente votre faim).
Catches fish in water=Attrape les poissons dans l'eau
Very poisonous=Très toxique

View File

@ -183,36 +183,6 @@ def_fern.groups.compostability = 65
minetest.register_node("mcl_flowers:fern", def_fern)
--- Clover ---
-- Similar deal as fern, we can copy a lot from tall grass
local def_clover = table.copy(def_tallgrass)
def_clover.description = S("Clover")
def_clover._doc_items_longdesc = S("Clovers are small plants which occur naturally in plains and other temperate biomes. They can be picked up and planted again.")
def_clover.drawtype = "mesh"
def_clover.mesh = "mcl_clover_3leaf.obj"
def_clover.tiles = { "mcl_flowers_clover.png" }
def_clover.inventory_image = "mcl_flowers_clover_inv.png"
def_clover.wield_image = "mcl_flowers_clover_inv.png"
def_clover.drop = nil
def_clover.selection_box = {
type = "fixed",
fixed = { -4/16, -0.5, -4/16, 4/16, 0, 4/16 },
}
def_clover.groups.compostability = 30
minetest.register_node("mcl_flowers:clover", def_clover)
local def_4l_clover = table.copy(def_clover)
def_4l_clover.description = S("Four-leaf Clover")
def_4l_clover._doc_items_longdesc = S("Clovers are small plants which occur naturally in plains and other temperate biomes. They can be picked up and planted again.")
def_4l_clover.mesh = "mcl_clover_4leaf.obj"
def_4l_clover.tiles = { "mcl_flowers_fourleaf_clover.png" }
def_4l_clover.inventory_image = "mcl_flowers_fourleaf_clover_inv.png"
def_4l_clover.wield_image = "mcl_flowers_fourleaf_clover_inv.png"
minetest.register_node("mcl_flowers:fourleaf_clover", def_4l_clover)
if has_mcl_flowerpots then
mcl_flowerpots.register_potted_flower("mcl_flowers:fern", {
name = "fern",

View File

@ -1,38 +0,0 @@
# Blender 3.6.7
# www.blender.org
mtllib mcl_clover_3leaf.mtl
o Plane
v 0.000000 -0.280000 0.000000
v 0.000000 -0.280000 0.000000
v -0.250000 -0.280000 -0.250000
v 0.250000 -0.280000 -0.250000
v 0.035355 -0.500000 0.035355
v 0.035355 -0.300000 0.035355
v -0.035355 -0.500000 -0.035355
v -0.035355 -0.300000 -0.035355
v 0.035355 -0.500000 -0.035355
v 0.035355 -0.300000 -0.035355
v -0.035355 -0.500000 0.035355
v -0.035355 -0.300000 0.035355
v -0.091506 -0.280000 0.341506
v -0.341506 -0.280000 -0.091506
v 0.000000 -0.280000 0.000000
v 0.341506 -0.280000 -0.091506
v 0.091506 -0.280000 0.341506
vn -0.0000 1.0000 -0.0000
vn -0.7071 -0.0000 0.7071
vn 0.7071 -0.0000 0.7071
vt 0.500000 0.437500
vt 1.000000 0.937500
vt 0.000000 0.937500
vt 0.437500 0.062500
vt 0.562500 0.062500
vt 0.562500 0.437500
vt 0.437500 0.437500
s 0
usemtl Material.001
f 2/1/1 4/2/1 3/3/1
f 5/4/2 6/5/2 8/6/2 7/7/2
f 9/4/3 10/5/3 12/6/3 11/7/3
f 1/1/1 14/2/1 13/3/1
f 15/1/1 17/2/1 16/3/1

View File

@ -1,32 +0,0 @@
# Blender 3.6.7
# www.blender.org
mtllib mcl_clover_4leaf.mtl
o Plane
v -0.250000 -0.280000 0.250000
v 0.250000 -0.280000 0.250000
v -0.250000 -0.280000 -0.250000
v 0.250000 -0.280000 -0.250000
v 0.035355 -0.500000 0.035355
v 0.035355 -0.300000 0.035355
v -0.035355 -0.500000 -0.035355
v -0.035355 -0.300000 -0.035355
v 0.035355 -0.500000 -0.035355
v 0.035355 -0.300000 -0.035355
v -0.035355 -0.500000 0.035355
v -0.035355 -0.300000 0.035355
vn -0.0000 1.0000 -0.0000
vn -0.7071 -0.0000 0.7071
vn 0.7071 -0.0000 0.7071
vt 0.000000 0.125000
vt 0.875000 0.125000
vt 0.875000 1.000000
vt 0.000000 1.000000
vt 0.875000 0.000000
vt 1.000000 0.000000
vt 1.000000 0.375000
vt 0.875000 0.375000
s 0
usemtl Material.001
f 1/1/1 2/2/1 4/3/1 3/4/1
f 5/5/2 6/6/2 8/7/2 7/8/2
f 9/5/3 10/6/3 12/7/3 11/8/3

View File

@ -399,27 +399,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "mcl_mangrove:mangrove_wood 4",
recipe = {
{"mcl_mangrove:mangrove_tree_bark"},
}
})
minetest.register_craft({
output = "mcl_mangrove:mangrove_wood 4",
recipe = {
{"mcl_mangrove:mangrove_stripped"},
}
})
minetest.register_craft({
output = "mcl_mangrove:mangrove_wood 4",
recipe = {
{"mcl_mangrove:mangrove_stripped_bark"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "group:fence_wood",

View File

@ -2,7 +2,7 @@
Rotten Flesh=Chair putréfiée
80% chance of food poisoning=80% de chances d'intoxication alimentaire
Yuck! This piece of flesh clearly has seen better days. If you're really desperate, you can eat it to restore a few hunger points, but there's a 80% chance it causes food poisoning, which increases your hunger for a while.=Beurk ! Ce morceau de chair a clairement connu des jours meilleurs. Si vous êtes vraiment désespéré, vous pouvez le manger pour restaurer quelques points de faim, mais il y a 80% de chances qu'il provoque une intoxication alimentaire, ce qui augmente votre faim pendant un certain temps.
Yuck! This piece of flesh clearly has seen better days. If you're really desperate, you can eat it to restore a few hunger points, but there's a 80% chance it causes food poisoning, which increases your hunger for a while.=Beurk! Ce morceau de chair a clairement connu des jours meilleurs. Si vous êtes vraiment désespéré, vous pouvez le manger pour restaurer quelques points de faim, mais il y a 80% de chances qu'il provoque une intoxication alimentaire, ce qui augmente votre faim pendant un certain temps.
Raw Mutton=Mouton cru
@ -10,7 +10,7 @@ Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will gr
Cooked Mutton=Mouton cuit
Cooked mutton is the cooked flesh from a sheep and is used as food.=Le mouton cuit est la chair cuite d'un mouton et est utilisé comme nourriture.
Raw Beef=Boeuf cru
Raw Beef=Boeuf Cru
Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value.=Le boeuf cru est la chair des vaches et peut être mangé en toute sécurité. La cuisson augmentera considérablement sa valeur nutritive.
@ -23,25 +23,25 @@ Raw chicken is a food item which is not safe to consume. You can eat it to resto
Cooked Chicken=Poulet cuit
A cooked chicken is a healthy food item which can be eaten.=Un poulet cuit est un aliment sain qui peut être mangé.
Raw Porkchop=Porc cru
Raw Porkchop=Porc Cru
A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.=Un porc cru est la chair d'un porc et peut être mangée en toute sécurité. La cuisson augmentera considérablement sa valeur nutritive.
Cooked Porkchop=Porc cuit
Cooked porkchop is the cooked flesh of a pig and is used as food.=Le porc cuit est la chair cuite d'un porc et est utilisé comme aliment.
Raw Rabbit=Lapin cru
Raw Rabbit=Lapin Cru
Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value.=Le lapin cru est un aliment provenant d'un lapin mort. Il peut être mangé en toute sécurité. La cuisson augmentera sa valeur nutritive.
Cooked Rabbit=Lapin cuit
This is a food item which can be eaten.=Il s'agit d'un aliment qui peut être mangé.
Milk=Lait
Removes all status effects=Supprime tous les effets de statut !
Removes all status effects=Supprime tous les effets de statut!
Milk is very refreshing and can be obtained by using a bucket on a cow. Drinking it will remove all status effects, but restores no hunger points.=Le lait est très rafraîchissant et peut être obtenu en utilisant un seau sur une vache. Le boire supprimera tous les effets de statut, mais ne restaure aucun point de faim.
Use the placement key to drink the milk.=Utilisez la touche de placement pour boire le lait.
Spider Eye=Oeil d'araignée
Spider Eye=Œil d'araignée
Poisonous=Toxique
Spider eyes are used mainly in crafting. If you're really desperate, you can eat a spider eye, but it will poison you briefly.=Les yeux d'araignée sont utilisés principalement dans l'artisanat. Si vous êtes vraiment désespéré, vous pouvez manger un œil d'araignée, mais cela vous empoisonnera brièvement.

File diff suppressed because it is too large Load Diff

View File

@ -7,7 +7,7 @@ Missing effect parameter!=Paramètre d'effet manquant!
Missing or invalid duration parameter!=Paramètre durée manquant ou invalide!
Invalid factor parameter!=Paramètre facteur invalide!
@1 is not an available status effect.=@1 n'est pas un effet disponible.
Fermented Spider Eye=Oeil d'araignée fermenté
Fermented Spider Eye=Œil d'araignée fermenté
Glass Bottle=Bouteille en verre
Liquid container=Récipient de liquide

View File

@ -4,7 +4,10 @@
--- DateTime: 10/14/22 4:05 PM
---
--local logging = minetest.settings:get_bool("mcl_logging_mcl_signs",true)
local DEBUG = minetest.settings:get_bool("mcl_logging_mcl_signs", false) -- special debug setting.
if DEBUG then
minetest.log("action", "[mcl_signs] Signs API Loading")
end
@ -112,6 +115,9 @@ mcl_signs.registered_signs = {}
mcl_signs.registered_signs.wall_signs = {}
mcl_signs.registered_signs.standing_signs = {}
mcl_signs.registered_signs.hanging_signs = {} -- unused. prepping for future use.
-- DEFINE SIGN BASE TYPES
mcl_signs.wall_standard = {} -- initialize
mcl_signs.standing_standard = {} -- initialize
function mcl_signs.build_signs_info()
local n = 23 / 56 - 1 / 128 -- some required magic number from the original code.
@ -135,110 +141,37 @@ function mcl_signs.build_signs_info()
end
-- DEFINE SIGN BASE TYPES
local common_definition = {
_mcl_hardness = 1,
_mcl_blast_resistance = 1,
stack_max = 16,
sounds = node_sounds,
groups = mcl_signs.sign_groups,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
drawtype = "mesh",
paramtype = "light",
tiles = { "mcl_signs_sign.png" },
sunlight_propagates = true,
-- wall signs' & hanging signs' base (definition)
mcl_signs.wall_standard = {
description = S("Sign"),
_tt_help = S("Can be written"),
_doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
_doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow."),
inventory_image = "mcl_signs_default_sign.png",
walkable = false,
is_ground_content = false,
wield_image = "mcl_signs_default_sign.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
drawtype = "mesh",
mesh = "mcl_signs_signonwallmount.obj",
selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } },
tiles = { "mcl_signs_sign.png" },
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
groups = mcl_signs.sign_groups,
stack_max = 16,
sounds = node_sounds,
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Right Click event.")
end
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
local iname = item:get_name()
local protected = mcl_util.check_position_protection(pos, clicker)
if node and not protected then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Right Click event on valid node.")
end
-- handle glow from glow_ink_sac *first*
if (iname == "mcl_mobitems:glow_ink_sac") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
end
itemstack:take_item()
end
return
end
-- check the wielded item to make sure that it is a dye.
local txt_color = mcl_signs:get_color_for_sign(iname)
if txt_color ~= "false" then
clicker:set_wielded_item(item)
local success = mcl_signs:color_sign(pos, txt_color)
-- "mcl_dye:black" is a special case: it makes the sign's lettering black AND removes glow.
if (iname == "mcl_dye:black") then
success = mcl_signs:glow_sign(pos, true)
if success and DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow removal Success.")
end
end
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
end
itemstack:take_item()
end
return
end
-- No modifier item in hand, open the sign for edition
local old_text = minetest.get_meta(pos):get_string("text")
mcl_signs:show_formspec(clicker, pos, old_text)
end
end,
on_destruct = function(pos)
mcl_signs:destruct_sign(pos)
end,
-- Not Useless Code. this force updates the sign.
on_punch = function(pos, node, puncher)
mcl_signs:update_sign(pos)
end,
}
-- wall signs' & hanging signs' base (definition)
mcl_signs.wall_standard = table.copy(common_definition)
mcl_signs.wall_standard.description = S("Sign")
mcl_signs.wall_standard._tt_help = S("Can be written")
mcl_signs.wall_standard._doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.")
mcl_signs.wall_standard._doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow.")
mcl_signs.wall_standard.inventory_image = "mcl_signs_default_sign.png"
mcl_signs.wall_standard.wield_image = "mcl_signs_default_sign.png"
mcl_signs.wall_standard.node_placement_prediction = ""
mcl_signs.wall_standard.paramtype2 = "wallmounted"
mcl_signs.wall_standard.mesh = "mcl_signs_signonwallmount.obj"
mcl_signs.wall_standard.selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } }
mcl_signs.wall_standard.on_timer = function(pos)
on_timer = function(pos)
-- fix for /ClearObjects
mcl_signs:update_sign(pos)
-- note: update_sign decides to keep the timer running based on if there is text.
-- This prevents every sign from having a timer, when not needed.
end
mcl_signs.wall_standard.on_place = function(itemstack, placer, pointed_thing)
end,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
@ -259,6 +192,9 @@ mcl_signs.wall_standard.on_place = function(itemstack, placer, pointed_thing)
end
local wdir = minetest.dir_to_wallmounted(dir)
--local placer_pos = placer:get_pos()
local fdir = minetest.dir_to_facedir(dir)
local sign_info
@ -336,10 +272,18 @@ mcl_signs.wall_standard.on_place = function(itemstack, placer, pointed_thing)
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "")
mcl_signs:show_formspec(placer, place_pos)
return itemstack
end
mcl_signs.wall_standard.on_rotate = function(pos, node, user, mode)
end,
on_destruct = function(pos)
mcl_signs:destruct_sign(pos)
end,
-- Not Useless Code. force updates the sign.
on_punch = function(pos, node, puncher)
mcl_signs:update_sign(pos)
end,
on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
local r = screwdriver.rotate.wallmounted(pos, node, mode)
node.param2 = r
@ -349,21 +293,105 @@ mcl_signs.wall_standard.on_rotate = function(pos, node, user, mode)
else
return false
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if DEBUG then
minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event.")
end
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
local iname = item:get_name()
local protected = mcl_util.check_position_protection(pos, clicker)
if node and not protected then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event on valid node.")
end
-- handle glow from glow_ink_sac *first*
if (iname == "mcl_mobitems:glow_ink_sac") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
end
itemstack:take_item()
end
return
end
-- "mcl_dye:black" is a special case: it makes the sign's lettering black AND removes glow.
if (iname == "mcl_dye:black") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos, true)
mcl_signs:color_sign(pos, mcl_colors.BLACK)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow removal Success.")
end
itemstack:take_item()
end
return
end
-- check the wielded item to make sure that it is a dye.
local txt_color = mcl_signs:get_color_for_sign(iname)
if txt_color ~= "false" then
clicker:set_wielded_item(item)
local success = mcl_signs:color_sign(pos, txt_color)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
end
itemstack:take_item()
end
end
end
end,
_mcl_hardness = 1,
_mcl_blast_resistance = 1,
}
-- standing sign base (definition)
mcl_signs.standing_standard = table.copy(common_definition)
mcl_signs.standing_standard.paramtype2 = "facedir"
mcl_signs.standing_standard.mesh = "mcl_signs_sign.obj"
mcl_signs.standing_standard.selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } }
mcl_signs.standing_standard.drop = "mcl_signs:wall_sign"
mcl_signs.standing_standard.on_timer = function(pos)
mcl_signs.standing_standard = {
paramtype = "light",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "mcl_signs_sign.obj",
selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } },
tiles = { "mcl_signs_sign.png" },
groups = mcl_signs.sign_groups,
drop = "mcl_signs:wall_sign",
stack_max = 16,
sounds = node_sounds,
on_destruct = function(pos)
mcl_signs:destruct_sign(pos)
end,
on_timer = function(pos)
-- fix for /ClearObjects
mcl_signs:update_sign(pos)
minetest.get_node_timer(pos):start(40.0)
end
mcl_signs.standing_standard.on_rotate = function(pos, node, user, mode)
end,
-- Not Useless Code. this force updates the sign.
on_punch = function(pos, node, puncher)
mcl_signs:update_sign(pos)
end,
on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
node.name = "mcl_signs:standing_sign22_5"
minetest.swap_node(pos, node)
@ -372,8 +400,61 @@ mcl_signs.standing_standard.on_rotate = function(pos, node, user, mode)
end
mcl_signs:update_sign(pos, nil, nil, true)
return true
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if DEBUG then
minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event.")
end
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
local iname = item:get_name()
local protected = mcl_util.check_position_protection(pos, clicker)
if node and not protected then
-- handle glow from glow_ink_sac *first*
if DEBUG then
minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event on valid node.")
end
if (iname == "mcl_mobitems:glow_ink_sac") then
clicker:set_wielded_item(item)
local success = mcl_signs:glow_sign(pos)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
end
itemstack:take_item()
end
return
end
-- check the wielded item to make sure that it is a dye.
local txt_color = mcl_signs:get_color_for_sign(iname)
if txt_color ~= "false" then
clicker:set_wielded_item(item)
local success = mcl_signs:color_sign(pos, txt_color)
if success then
if DEBUG then
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
end
itemstack:take_item()
end
end
end
end,
_mcl_hardness = 1,
_mcl_blast_resistance = 1,
}
-- HELPER FUNCTIONS' VARIABLES
local sign_glow = 6
local Dyes_table = {
@ -582,7 +663,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "")
mcl_signs:show_formspec(placer, place_pos)
return itemstack
end
@ -835,7 +916,7 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "")
mcl_signs:show_formspec(placer, place_pos)
return itemstack
end
minetest.register_node(":mcl_signs:wall_sign" .. _name, new_sign)
@ -1071,7 +1152,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "")
mcl_signs:show_formspec(placer, place_pos)
return itemstack
end
@ -1320,7 +1401,7 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
mcl_signs:show_formspec(placer, place_pos, "")
mcl_signs:show_formspec(placer, place_pos)
return itemstack
end
minetest.override_item("mcl_signs:wall_sign" .. _name, new_sign)
@ -1802,7 +1883,7 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
return false
end
local text = meta:get_string("text", "")
if fields and fields.text then
if fields and (text == "" and fields.text) then
meta:set_string("text", fields.text)
text = fields.text
end
@ -1959,13 +2040,11 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
end
function mcl_signs:show_formspec(player, pos, old_text)
function mcl_signs:show_formspec(player, pos)
minetest.show_formspec(
player:get_player_name(),
"mcl_signs:set_text_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z,
"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";".. F(old_text) .. "]" ..
"label[0,1.5;" .. F(S("Maximum line length: 15")) ..
"\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";]label[0,1.5;" .. F(S("Maximum line length: 15")) .. "\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
)
end

View File

@ -5186,7 +5186,7 @@ local function register_decorations()
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_farming:melon",
biomes = {"Jungle", "BambooJungle"},
biomes = {"Jungle"},
})
minetest.register_decoration({
deco_type = "simple",
@ -5203,7 +5203,7 @@ local function register_decorations()
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_farming:melon",
biomes = {"JungleM", "BambooJungleM"},
biomes = {"JungleM"},
})
minetest.register_decoration({
deco_type = "simple",
@ -5220,7 +5220,7 @@ local function register_decorations()
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_farming:melon",
biomes = {"JungleEdge", "JungleEdgeM", "BambooJungleEdge", "BambooJungleEdgeM"},
biomes = {"JungleEdge", "JungleEdgeM"},
})
-- Lots of melons in Jungle Edge M
@ -5260,7 +5260,6 @@ local function register_decorations()
},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
biomes = {"ExtremeHills", "ExtremeHillsM", "ExtremeHills+", "Taiga", "MegaTaiga", "MegaSpruceTaiga", "Plains", "SunflowerPlains", "Swampland", "MangroveSwamp"},
})
-- Grasses and ferns
@ -5590,7 +5589,7 @@ local function register_decorations()
num_spawn_by = 1,
})
end
local function register_flower(name, biomes, seed, is_in_flower_forest, custom_rarity_mod)
local function register_flower(name, biomes, seed, is_in_flower_forest)
if is_in_flower_forest == nil then
is_in_flower_forest = true
end
@ -5600,7 +5599,7 @@ local function register_decorations()
place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
sidelen = 16,
noise_params = {
offset = 0.0008 + (custom_rarity_mod or 0),
offset = 0.0008,
scale = 0.006,
spread = {x = 100, y = 100, z = 100},
seed = seed,
@ -5652,9 +5651,6 @@ local function register_decorations()
register_flower("lily_of_the_valley", nil, 325)
register_flower("cornflower", flower_biomes2, 486)
register_flower("clover", flower_biomes1, 3, false, 0.04)
register_flower("fourleaf_clover", flower_biomes1, 13, false, -0.002)
end
-- Decorations in non-Overworld dimensions

View File

@ -266,7 +266,7 @@ minetest.register_globalstep(function(dtime)
food_tick_timers[player] = food_tick_timer -- update food_tick_timer table
-- Eating delay code
if mcl_hunger.eat_internal[player_name] and mcl_hunger.eat_internal[player_name].is_eating or mcl_hunger.eat_internal[player_name]._custom_do_delayed then
if mcl_hunger.eat_internal[player_name].is_eating or mcl_hunger.eat_internal[player_name]._custom_do_delayed then
mcl_hunger.eat_internal[player_name].is_eating = true
mcl_hunger.eat_internal[player_name].is_eating_no_padding = true

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@ -338,17 +338,17 @@ Source path,Source file,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
/assets/minecraft/textures/block,mycelium_top.png,mcl_core_mycelium_top.png,,,,,,,
/assets/minecraft/textures/block,red_sand.png,mcl_core_red_sand.png,,,,,,,
/assets/minecraft/textures/block,red_sandstone_bottom.png,mcl_core_red_sandstone_bottom.png,,,,,,,
/assets/minecraft/textures/block,cut_red_sandstone.png,mcl_core_red_sandstone_smooth.png,,,,,,,
/assets/minecraft/textures/block,cut_red_sandstone.png,mcl_core_red_sandstone_carved.png,,,,,,,
/assets/minecraft/textures/block,red_sandstone.png,mcl_core_red_sandstone_normal.png,,,,,,,
/assets/minecraft/textures/block,chiseled_red_sandstone.png,mcl_core_red_sandstone_carved.png,,,,,,,
/assets/minecraft/textures/block,chiseled_red_sandstone.png,mcl_core_red_sandstone_smooth.png,,,,,,,
/assets/minecraft/textures/block,red_sandstone_top.png,mcl_core_red_sandstone_top.png,,,,,,,
/assets/minecraft/textures/block,redstone_ore.png,mcl_core_redstone_ore.png,,,,,,,
/assets/minecraft/textures/item,sugar_cane.png,mcl_core_reeds.png,,,,,,,
/assets/minecraft/textures/block,sandstone_bottom.png,mcl_core_sandstone_bottom.png,,,,,,,
/assets/minecraft/textures/block,cut_sandstone.png,mcl_core_sandstone_carved.png,,,,,,,
/assets/minecraft/textures/block,chiseled_sandstone.png,mcl_core_sandstone_normal.png,,,,,,,
/assets/minecraft/textures/block,cut_sandstone.png,mcl_core_sandstone_smooth.png,,,,,,,
/assets/minecraft/textures/block,chiseled_sandstone.png,mcl_core_sandstone_carved.png,,,,,,,
/assets/minecraft/textures/block,sandstone.png,mcl_core_sandstone_normal.png,,,,,,,
/assets/minecraft/textures/block,sandstone_top.png,mcl_core_sandstone_top.png,,,,,,,
/assets/minecraft/textures/block,sandstone.png,mcl_core_sandstone_top.png,,,,,,,
/assets/minecraft/textures/block,slime_block.png,mcl_core_slime.png,,,,,,,
/assets/minecraft/textures/block,smooth_stone.png,mcl_core_stonebrick_carved.png,,,,,,,
/assets/minecraft/textures/block,cracked_stone_bricks.png,mcl_core_stonebrick_cracked.png,,,,,,,

1 Source path Source file Target file xs ys xl yl xt yt Blacklisted?
338 /assets/minecraft/textures/block mycelium_top.png mcl_core_mycelium_top.png
339 /assets/minecraft/textures/block red_sand.png mcl_core_red_sand.png
340 /assets/minecraft/textures/block red_sandstone_bottom.png mcl_core_red_sandstone_bottom.png
341 /assets/minecraft/textures/block cut_red_sandstone.png mcl_core_red_sandstone_smooth.png mcl_core_red_sandstone_carved.png
342 /assets/minecraft/textures/block red_sandstone.png mcl_core_red_sandstone_normal.png
343 /assets/minecraft/textures/block chiseled_red_sandstone.png mcl_core_red_sandstone_carved.png mcl_core_red_sandstone_smooth.png
344 /assets/minecraft/textures/block red_sandstone_top.png mcl_core_red_sandstone_top.png
345 /assets/minecraft/textures/block redstone_ore.png mcl_core_redstone_ore.png
346 /assets/minecraft/textures/item sugar_cane.png mcl_core_reeds.png
347 /assets/minecraft/textures/block sandstone_bottom.png mcl_core_sandstone_bottom.png
348 /assets/minecraft/textures/block cut_sandstone.png mcl_core_sandstone_carved.png
349 /assets/minecraft/textures/block chiseled_sandstone.png mcl_core_sandstone_normal.png
350 /assets/minecraft/textures/block cut_sandstone.png mcl_core_sandstone_smooth.png
351 /assets/minecraft/textures/block chiseled_sandstone.png sandstone.png mcl_core_sandstone_carved.png mcl_core_sandstone_top.png
/assets/minecraft/textures/block sandstone.png mcl_core_sandstone_normal.png
/assets/minecraft/textures/block sandstone_top.png mcl_core_sandstone_top.png
352 /assets/minecraft/textures/block slime_block.png mcl_core_slime.png
353 /assets/minecraft/textures/block smooth_stone.png mcl_core_stonebrick_carved.png
354 /assets/minecraft/textures/block cracked_stone_bricks.png mcl_core_stonebrick_cracked.png