forked from VoxeLibre/VoxeLibre
Add a basic hardcore_mode that's enabled via the game menu settings.
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d454697953
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@ -199,7 +199,8 @@ end
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local gamemodes = {
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"survival",
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"creative"
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"creative",
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"spectator"
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}
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function mcl_inventory.player_set_gamemode(p,g)
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@ -208,8 +209,12 @@ function mcl_inventory.player_set_gamemode(p,g)
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if g == "survival" then
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mcl_experience.setup_hud(p)
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mcl_experience.update(p)
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mcl_hardcore.spectator_mode_disabled(p)
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elseif g == "creative" then
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mcl_experience.remove_hud(p)
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mcl_hardcore.spectator_mode_disabled(p)
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elseif g == "spectator" then
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mcl_hardcore.spectator_mode(p)
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end
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mcl_meshhand.update_player(p)
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set_inventory(p)
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@ -18,7 +18,25 @@ end
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local icon_ids = {}
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-- Hardcore mode Healthbar change
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local file = io.open(minetest.get_worldpath().."/hardcore_mode.txt", "r")
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if file ~= nil then
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hardcore_world = true
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end
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local function potions_set_hudbar(player)
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if hardcore_world then
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if EF.poisoned[player] and EF.regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison_hardcore.png", nil, "hudbars_bar_health.png")
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elseif EF.poisoned[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison_hardcore.png", nil, "hudbars_bar_health.png")
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elseif EF.regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate_hardcore.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health_hardcore.png", nil, "hudbars_bar_health.png")
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end
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else
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if EF.poisoned[player] and EF.regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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@ -29,7 +47,7 @@ local function potions_set_hudbar(player)
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else
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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end
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end
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local function potions_init_icons(player)
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@ -0,0 +1,32 @@
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## mcl_hardcore
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A fork of: YOLO - You Only Live Once by sofar
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Heavily modified by MysticTempest for MineClone2
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A simple player-based hardcore mod.
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Players will only have one life in hardcore mode, after dying they will be placed into spectator mode.
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As spectators, they will be be: unable to interact with the world, immortal, invisible, have noclip and fly, and health/hunger hudbars will be hidden.
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Enabling:
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Enabled via a "Settings" option; newly created worlds will be set to Hardcore Mode.
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Extra Note:
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You only need to toggle it on when creating a hardcore world.
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After doing so; you may 'disable' it again to create non-hardcore worlds.
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Hardcore mode for that world will persist after world creation, and across any "Settings" change.
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---------
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Code:
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Author: Copyright (C) 2019 - Auke Kok <sofar@foo-projects.org>
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Copyright (C) 2022 - MysticTempest
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License: LGPL-2.1-or-later
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Texture:
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"*_hardcore.png" - derivative of PixelPerfection heart textures: CC-By SA 4.0
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@ -0,0 +1,129 @@
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--[[
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Copyright (C) 2019 - Auke Kok <sofar@foo-projects.org>
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Copyright (C) 2022 - MysticTempest
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"mcl_hardcore" is a fork of "yolo", is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation; either version 2.1
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of the license, or (at your option) any later version.
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--]]
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-- Spectator mode:
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-- Players are unable to interact with the world, invisible, have fast, fly & noclip, are immortal and their health/hunger hudbars are hidden.
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--
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--
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mcl_hardcore = {}
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-- Write Hardcore mode state to world.
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function mcl_hardcore.save()
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local file = io.open(minetest.get_worldpath().."/hardcore_mode.txt", "w")
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if file then
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file:write("Enabled")
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file:close()
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end
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hardcore_world = true
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end
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-- Spectator mode
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function mcl_hardcore.spectator_mode(player)
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local meta = player:get_meta()
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local player_name = player:get_player_name()
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meta:set_int("mcl_privs:interact_revoked", 1)
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player:set_armor_groups({immortal=1})
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minetest.set_player_privs(player_name, {fly=true,fast=true,noclip=true,interact=nil})
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-- Have to wait since mcl_potions clears old effects on startup.
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minetest.after(3, function(player)
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mcl_potions._reset_player_effects(player) -- Fix some cases of not clearing.
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mcl_potions.invisiblility_func(player, null, 86400) -- Invisible for 24 hours.
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hb.hide_hudbar(player, "hunger")
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hb.change_hudbar(player, "health", nil, nil, "blank.png", nil, "hudbars_bar_health.png")
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mcl_experience.remove_hud(player)
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end, player)
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if meta:get_string("gamemode") ~= "spectator" then
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meta:set_string("gamemode","spectator")
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end
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end
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function mcl_hardcore.spectator_mode_disabled(player)
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local meta = player:get_meta()
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local player_name = player:get_player_name()
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local privs = minetest.get_player_privs(player_name)
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if meta:get_int("dead") == 1 and hardcore_world==true then
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meta:set_string("gamemode","spectator")
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minetest.chat_send_player(player_name, "You died in hardcore mode; spectator mode not disabled.")
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return
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else
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minetest.after(3, function(player) -- Fix startup crash conflict by waiting slightly.
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mcl_potions._reset_player_effects(player)
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mcl_potions.invisiblility_func(player, null, 0)
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hb.unhide_hudbar(player, "hunger")
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meta:set_int("mcl_privs:interact_revoked", 0)
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player:set_armor_groups({immortal=0})
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-- Try to preserve privs somewhat
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if meta:get_string("gamemode") == "spectator" then
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meta:set_string("gamemode","")
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elseif meta:get_string("gamemode") == "creative" then
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privs.fast = nil
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privs.noclip = nil
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privs.fly = true
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privs.interact = true
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minetest.set_player_privs(player_name, privs)
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else -- survival; only basic privs
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minetest.set_player_privs(player_name, {basic_privs=true})
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end
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end, player)
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end
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end
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-- Hardcore mode
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function mcl_hardcore.hardcore_mode(player)
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local meta = player:get_meta()
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local player_name = player:get_player_name()
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if meta:get_int("dead") == 1 then
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mcl_hardcore.spectator_mode(player)
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minetest.chat_send_player(player_name, "You died in hardcore mode; rejoining as a spectator.")
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end
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minetest.register_on_dieplayer(function(player, reason)
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local name = player:get_player_name()
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local meta = player:get_meta()
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meta:set_int("dead", 1)
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end)
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-- Make player a spectator on respawn in hardcore mode.
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minetest.register_on_respawnplayer(function(player)
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local meta = player:get_meta()
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local player_name = player:get_player_name()
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if meta:get_int("dead") == 1 then
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mcl_hardcore.spectator_mode(player)
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minetest.chat_send_player(player_name, "You died in hardcore mode; respawning as a spectator.")
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end
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end)
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end
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local hardcore_mode = minetest.settings:get_bool("enable_hardcore_mode", false)
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--Set world state:
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minetest.register_on_joinplayer(function(player)
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if minetest.get_gametime() <= 5 and hardcore_mode then
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mcl_hardcore.save()
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else
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local file = io.open(minetest.get_worldpath().."/hardcore_mode.txt", "r")
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if file ~= nil then
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hardcore_world = true
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end
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end
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if hardcore_world then
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mcl_hardcore.hardcore_mode(player)
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end
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end)
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@ -0,0 +1,4 @@
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name = mcl_hardcore
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license = LGPL-2.1
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description = Hardcore mode - death is permanent. A fork of sofar's YOLO mod.
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depends = mcl_potions, hudbars, mcl_inventory
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@ -45,6 +45,16 @@ mcl_disabled_structures (Disabled structures) string
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# Comma separated list of disabled event names
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mcl_disabled_events (Disabled events) string
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# If enabled, newly created worlds will be in Hardcore Mode.
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#
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# In this mode; you will only have 1 life to use.
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# After death you will be dropped into spectator mode, and will be unable to interact with the world.
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#
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# Extra Note:
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# After creating your HC world; you may set this back to disabled to create non-HC worlds.
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# As Hardcore Mode is saved to the world, and will persist across any settings change.
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enable_hardcore_mode (Enable Hardcore mode) bool false
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[Players]
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# If enabled, players respawn at the bed they last lay on instead of normal
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# spawn.
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