Rebalanced moving pvp knockbacks

This commit is contained in:
Eliy21 2023-12-16 09:20:29 +00:00
parent 33e8337bbb
commit cfab59d68a
1 changed files with 3 additions and 6 deletions

View File

@ -282,7 +282,7 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
end end
if hitter and hitter:is_player() and distance <= 3 then if hitter and hitter:is_player() and distance <= 3 then
local wielditem = hitter:get_wielded_item() local wielditem = hitter:get_wielded_item()
knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback") knockback = knockback + 3.22 * mcl_enchanting.get_enchantment(wielditem, "knockback")
-- add vertical lift to knockback -- add vertical lift to knockback
local v = player:get_velocity() local v = player:get_velocity()
local invul = player:get_meta():get_int("mcl_damage:invulnerable") local invul = player:get_meta():get_int("mcl_damage:invulnerable")
@ -308,12 +308,9 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z)) local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
local player_mag = math.sqrt((v.x * v.x) + (v.z * v.z)) local player_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
if dir_dot > 0 and player_mag <= hitter_mag * 0.625 then if dir_dot > 0 and player_mag <= hitter_mag * 0.625 then
knockback = knockback + hitter_mag * 0.375 knockback = knockback + hitter_mag * 0.6875
end
-- add maximum knockback limit
if knockback > 12.875 then
knockback = 12.875
end end
-- add vertical knockback limit on angled hit
if knockback > 6.275 and dir.y >= 0.3 and v.y == 0 and enchant == 0 then if knockback > 6.275 and dir.y >= 0.3 and v.y == 0 and enchant == 0 then
knockback = 6.275 knockback = 6.275
end end