forked from VoxeLibre/VoxeLibre
Re-organize comments
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@ -69,10 +69,11 @@ local jump_check = function(self,dtime)
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local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
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local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
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if green_flag_1 and green_flag_2 then
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if green_flag_1 and green_flag_2 then -- can jump over node
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--can jump over node
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return(1)
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return(1)
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elseif green_flag_1 and not green_flag_2 then --wall in front of
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elseif green_flag_1 and not green_flag_2 then
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--wall in front of mob
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return(2)
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return(2)
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end
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end
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@ -131,6 +132,7 @@ local state_execution = function(self,dtime)
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if node_in_front_of == 1 then
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if node_in_front_of == 1 then
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mobs.jump(self)
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mobs.jump(self)
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--turn if on the edge of cliff
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--turn if on the edge of cliff
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--(this is written like this because unlike
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--(this is written like this because unlike
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--jump_check which simply tells the mob to jump
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--jump_check which simply tells the mob to jump
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