forked from VoxeLibre/VoxeLibre
make horny mobs move towards each other
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39a0353a49
commit
cba176be4a
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@ -3129,6 +3129,31 @@ local function check_item_pickup(self)
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end
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end
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local check_herd_timer = 0
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local function check_herd(self,dtime)
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local pos = self.object:get_pos()
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if not pos then return end
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check_herd_timer = check_herd_timer + dtime
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if check_herd_timer < 4 then return end
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check_herd_timer = 0
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for _,o in pairs(minetest.get_objects_inside_radius(pos,self.view_range)) do
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local l = o:get_luaentity()
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local p,y
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if l and l.is_mob and l.name == self.name then
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if self.horny and l.horny then
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p = l.object:get_pos()
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else
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y = o:get_yaw()
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end
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if p then
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go_to_pos(self,p)
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elseif y then
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set_yaw(self,y)
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end
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end
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end
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end
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local function damage_mob(self,reason,damage)
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if not self.health then return end
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damage = floor(damage)
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@ -4016,6 +4041,10 @@ local mob_step = function(self, dtime)
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yaw = yaw + random(-0.5, 0.5)
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yaw = set_yaw(self, yaw, 8)
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end
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else
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if self.move_in_group ~= false then
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check_herd(self,dtime)
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end
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end
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-- Add water flowing for mobs from mcl_item_entity
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