forked from VoxeLibre/VoxeLibre
[mapgen] rebalance mapgen/init core code
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@ -1,12 +1,17 @@
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mcl_mapgen = {}
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mcl_mapgen.overworld = {}
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mcl_mapgen.nether = {}
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mcl_mapgen.end = {}
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local minetest_log, math_floor = minetest.log, math.floor
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local minetest_get_node = minetest.get_node
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-- Calculate mapgen_edge_min/mapgen_edge_max
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mcl_mapgen.CS = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
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mcl_mapgen.BS = math.max(1, core.MAP_BLOCKSIZE or 16)
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mcl_mapgen.LIMIT = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
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mcl_mapgen.MAX_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
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mcl_mapgen.OFFSET = - math.floor(mcl_mapgen.CS / 2)
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mcl_mapgen.OFFSET = - math_floor(mcl_mapgen.CS / 2)
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mcl_mapgen.OFFSET_NODES = mcl_mapgen.OFFSET * mcl_mapgen.BS
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mcl_mapgen.CS_NODES = mcl_mapgen.CS * mcl_mapgen.BS
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@ -16,15 +21,17 @@ local central_chunk_max_pos = central_chunk_min_pos + mcl_mapgen.CS_NODES - 1
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local ccfmin = central_chunk_min_pos - mcl_mapgen.BS -- Fullminp/fullmaxp of central chunk, in nodes
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local ccfmax = central_chunk_max_pos + mcl_mapgen.BS
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local mapgen_limit_b = math.floor(math.min(mcl_mapgen.LIMIT, mcl_mapgen.MAX_LIMIT) / mcl_mapgen.BS)
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local mapgen_limit_b = math_floor(math.min(mcl_mapgen.LIMIT, mcl_mapgen.MAX_LIMIT) / mcl_mapgen.BS)
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local mapgen_limit_min = - mapgen_limit_b * mcl_mapgen.BS
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local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_mapgen.BS - 1
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local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
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local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
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local numcmin = math.max(math_floor((ccfmin - mapgen_limit_min) / mcl_mapgen.CS_NODES), 0) -- Number of complete chunks from central chunk
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local numcmax = math.max(math_floor((mapgen_limit_max - ccfmax) / mcl_mapgen.CS_NODES), 0) -- fullminp/fullmaxp to effective mapgen limits.
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mcl_mapgen.EDGE_MIN = central_chunk_min_pos - numcmin * mcl_mapgen.CS_NODES
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mcl_mapgen.EDGE_MAX = central_chunk_max_pos + numcmax * mcl_mapgen.CS_NODES
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minetest_log("action", "[mcl_mapgen] World edges are: mcl_mapgen.EDGE_MIN = " .. tostring(mcl_mapgen.EDGE_MIN) .. ", mcl_mapgen.EDGE_MAX = " .. tostring(mcl_mapgen.EDGE_MAX))
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------------------------------------------
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@ -33,12 +40,10 @@ local lvm, block, lvm_block, lvm_chunk, param2, nodes_block, nodes_chunk = 0, 0,
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local lvm_buffer, lvm_param2_buffer = {}, {} -- Static buffer pointers
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local BS, CS = mcl_mapgen.BS, mcl_mapgen.CS -- Mapblock size (in nodes), Mapchunk size (in blocks)
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local LAST_BLOCK, LAST_NODE = CS - 1, BS - 1 -- First mapblock in chunk (node in mapblock) has number 0, last has THIS number. It's for runtime optimization
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local offset = math.floor(mcl_vars.central_chunk_offset_in_nodes / BS) -- Central mapchunk offset (in blocks)
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local offset = mcl_mapgen.OFFSET -- Central mapchunk offset (in blocks)
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local DEFAULT_PRIORITY = 5000
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local minetest_log, math_floor = minetest.log, math.floor
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function mcl_mapgen.register_chunk_generator(callback_function, priority)
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nodes_chunk = nodes_chunk + 1
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node_chunk_queue[nodes_chunk] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
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@ -141,15 +146,17 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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end
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end
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if vm_context.write then
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vm:set_data(data)
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if lvm > 0 then
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if vm_context.write then
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vm:set_data(data)
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end
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if vm_context.write_param2 then
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vm:set_param2_data(data2)
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end
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vm:calc_lighting(minp, maxp, vm_context.shadow) -- TODO: check boundaries
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vm:write_to_map()
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vm:update_liquids()
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end
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if vm_context.write_param2 then
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vm:set_param2_data(data2)
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end
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vm:calc_lighting(p1, p2, shadow)
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vm:write_to_map()
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vm:update_liquids()
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for _, v in pairs(node_chunk_queue) do
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v.f(minp, maxp, blockseed)
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@ -174,11 +181,11 @@ function mcl_mapgen.get_far_node(p)
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end
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local function coordinate_to_block(x)
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return math_floor(x / mcl_mapgen.BS)
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return math_floor(x / BS)
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end
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local function coordinate_to_chunk(x)
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return math_floor((coordinate_to_block(x) - central_chunk_offset) / mcl_mapgen.CS)
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return math_floor((coordinate_to_block(x) - offset) / CS)
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end
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function mcl_mapgen.pos_to_block(pos)
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@ -197,7 +204,7 @@ function mcl_mapgen.pos_to_chunk(pos)
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}
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end
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local k_positive = math.ceil(mcl_mapgen.MAX_LIMIT / mcl_vars.chunk_size_in_nodes)
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local k_positive = math.ceil(mcl_mapgen.MAX_LIMIT / mcl_mapgen.CS_NODES)
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local k_positive_z = k_positive * 2
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local k_positive_y = k_positive_z * k_positive_z
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@ -210,96 +217,79 @@ function mcl_mapgen.get_chunk_number(pos) -- unsigned int
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end
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-- Mapgen variables
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local minecraft_height_limit = 256
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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local singlenode = mg_name == "singlenode"
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mcl_mapgen.name = minetest.get_mapgen_setting("mg_name")
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mcl_mapgen.superflat = mcl_mapgen.name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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mcl_mapgen.singlenode = mcl_mapgen.name == "singlenode"
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mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode
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local superflat, singlenode, normal = mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal
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if not superflat and not singlenode then
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-- Normal mode
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--[[ Realm stacking (h is for height)
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- Overworld (h>=256)
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- Void (h>=1000)
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- Realm Barrier (h=11), to allow escaping the End
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- End (h>=256)
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- Void (h>=1000)
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- Nether (h=128)
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- Void (h>=1000)
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]]
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minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. normal and "normal" or (superflat and "superflat" or "singlenode"))
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-- Overworld
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mcl_vars.mg_overworld_min = -62
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mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
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mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
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mcl_vars.mg_lava = true
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mcl_vars.mg_bedrock_is_rough = true
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mcl_mapgen.minecraft_height_limit = 256
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elseif singlenode then
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mcl_vars.mg_overworld_min = -66
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mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
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mcl_vars.mg_lava = false
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mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_is_rough = false
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else
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-- Classic superflat
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local ground = minetest.get_mapgen_setting("mgflat_ground_level")
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ground = tonumber(ground)
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if not ground then
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ground = 8
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end
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mcl_vars.mg_overworld_min = ground - 3
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mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
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mcl_vars.mg_lava = false
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mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_is_rough = false
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mcl_mapgen.bedrock_is_rough = normal
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--[[ Realm stacking (h is for height)
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- Overworld (h>=256)
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- Void (h>=1000)
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- Realm Barrier (h=11), to allow escaping the End
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- End (h>=256)
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- Void (h>=1000)
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- Nether (h=128)
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- Void (h>=1000)
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]]
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-- Overworld
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mcl_mapgen.overworld.min = -62
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if superflat then
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mcl_mapgen.ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
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mcl_mapgen.overworld.min = ground - 3
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end
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-- if singlenode then mcl_mapgen.overworld.min = -66 end -- DONT KNOW WHY
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mcl_mapgen.overworld.max = mcl_mapgen.EDGE_MAX
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mcl_mapgen.overworld.bedrock_min = mcl_mapgen.overworld.min
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mcl_mapgen.overworld.bedrock_max = mcl_mapgen.overworld.bedrock_min + (mcl_mapgen.bedrock_is_rough and 4 or 0)
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mcl_mapgen.lava = normal
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mcl_mapgen.lava_overworld_max = mcl_mapgen.overworld.min + (normal and 10 or 0)
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mcl_vars.mg_overworld_max = mcl_mapgen.EDGE_MAX
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-- The Nether (around Y = -29000)
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mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
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mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
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mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
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mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
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mcl_mapgen.nether.min = -29067 -- Carefully chosen to be at a mapchunk border
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mcl_mapgen.nether.max = mcl_mapgen.nether.min + 128
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mcl_mapgen.nether.bedrock_bottom_min = mcl_mapgen.nether.min
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mcl_mapgen.nether.bedrock_top_max = mcl_mapgen.nether.max
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if not superflat then
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mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
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mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
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mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
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mcl_mapgen.nether.bedrock_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
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mcl_mapgen.nether.bedrock_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
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mcl_mapgen.nether.lava_max = mcl_mapgen.nether.min + 31
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else
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-- Thin bedrock in classic superflat mapgen
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mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
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mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
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mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
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mcl_mapgen.nether.bedrock_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
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mcl_mapgen.nether.bedrock_top_min = mcl_vars.mg_bedrock_nether_top_max
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mcl_mapgen.nether.lava_max = mcl_mapgen.nether.min + 2
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end
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if mg_name == "flat" then
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if mcl_mapgen.name == "flat" then
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if superflat then
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mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
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mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
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mcl_mapgen.nether.flat_nether_floor = mcl_mapgen.nether.bedrock_nether_bottom_max + 4
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mcl_mapgen.nether.flat_nether_ceiling = mcl_mapgen.nether.bedrock_nether_bottom_max + 52
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else
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mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
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mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
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mcl_mapgen.nether.flat_nether_floor = mcl_mapgen.nether.lava_nether_max + 4
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mcl_mapgen.nether.flat_nether_ceiling = mcl_mapgen.nether.lava_nether_max + 52
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end
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end
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-- The End (surface at ca. Y = -27000)
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mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
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mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
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mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
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mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 74, z = 0 }
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mcl_mapgen.end.min = -27073 -- Carefully chosen to be at a mapchunk border
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mcl_mapgen.end.max_official = mcl_mapgen.end.min + mcl_mapgen.minecraft_height_limit
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mcl_mapgen.end.max = mcl_mapgen.overworld.min - 2000
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mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_mapgen.end.min + 74, z = 0 }
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-- Realm barrier used to safely separate the End from the void below the Overworld
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mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
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mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
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mcl_vars.mg_realm_barrier_overworld_end_max = mcl_mapgen.end.max
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mcl_vars.mg_realm_barrier_overworld_end_min = mcl_mapgen.end.max - 11
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-- Use MineClone 2-style dungeons
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mcl_vars.mg_dungeons = true
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@ -3,25 +3,25 @@ mcl_worlds = {}
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-- For a given position, returns a 2-tuple:
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-- 1st return value: true if pos is in void
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-- 2nd return value: true if it is in the deadly part of the void
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local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end.min, mcl_mapgen.nether.min
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local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end.max, mcl_mapgen.nether.max+128
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function mcl_worlds.is_in_void(pos)
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local void =
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not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
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(pos.y < mcl_vars.mg_nether_max+128 and pos.y > mcl_vars.mg_nether_min) or
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(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
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local y = pos.y
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local void = not ((y < max1 and y > min1) or (y < max2 and y > min2) or (y < max3 and y > min3))
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local void_deadly = false
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local deadly_tolerance = 64 -- the player must be this many nodes “deep” into the void to be damaged
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if void then
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-- Overworld → Void → End → Void → Nether → Void
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if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
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void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
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elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max+128 then
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if y < mcl_vars.min1 and y > max2 then
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void_deadly = y < min1 - deadly_tolerance
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elseif y < min2 and y > max3 then
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-- The void between End and Nether. Like usual, but here, the void
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-- *above* the Nether also has a small tolerance area, so player
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-- can fly above the Nether without getting hurt instantly.
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void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max+128 + deadly_tolerance)
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elseif pos.y < mcl_vars.mg_nether_min then
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void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
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void_deadly = (y < min2 - deadly_tolerance) and (y > max3 + deadly_tolerance)
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elseif y < min3 then
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void_deadly = y < min3 - deadly_tolerance
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end
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end
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return void, void_deadly
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@ -33,12 +33,12 @@ end
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-- If the Y coordinate is not located in any dimension, it will return:
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-- nil, "void"
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function mcl_worlds.y_to_layer(y)
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if y >= mcl_vars.mg_overworld_min then
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return y - mcl_vars.mg_overworld_min, "overworld"
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elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
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return y - mcl_vars.mg_nether_min, "nether"
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elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
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return y - mcl_vars.mg_end_min, "end"
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if y >= min1 then
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return y - min1, "overworld"
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elseif y >= min3 and y <= max3 then
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return y - min3, "nether"
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elseif y >= min2 and y <= max2 then
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return y - min2, "end"
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else
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return nil, "void"
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end
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@ -233,15 +233,15 @@ mobs_mc.override.spawn_height = {
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water = tonumber(minetest.settings:get("water_level")) or 0, -- Water level in the Overworld
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-- Overworld boundaries (inclusive)
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overworld_min = mcl_vars.mg_overworld_min,
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overworld_max = mcl_vars.mg_overworld_max,
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overworld_min = mcl_mapgen.overworld.min,
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overworld_max = mcl_mapgen.overworld.max,
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-- Nether boundaries (inclusive)
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nether_min = mcl_vars.mg_nether_min,
|
||||
nether_max = mcl_vars.mg_nether_max,
|
||||
nether_min = mcl_mapgen.nether.min,
|
||||
nether_max = mcl_mapgen.nether.max,
|
||||
|
||||
-- End boundaries (inclusive)
|
||||
end_min = mcl_vars.mg_end_min,
|
||||
end_max = mcl_vars.mg_end_max,
|
||||
end_min = mcl_mapgen.end.min,
|
||||
end_max = mcl_mapgen.end.max,
|
||||
}
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ local DELAY = 3 -- seconds before teleporting in Nether portal in Survival mo
|
|||
local DISTANCE_MAX = 128
|
||||
local PORTAL = "mcl_portals:portal"
|
||||
local OBSIDIAN = "mcl_core:obsidian"
|
||||
local O_Y_MIN, O_Y_MAX = max(mcl_vars.mg_overworld_min, -31), min(mcl_vars.mg_overworld_max, 2048)
|
||||
local O_Y_MIN, O_Y_MAX = max(mcl_mapgen.overworld.min, -31), min(mcl_mapgen.overworld.max, 2048)
|
||||
local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_top_min - H_MIN
|
||||
|
||||
-- Alpha and particles
|
||||
|
@ -66,7 +66,7 @@ minetest.register_on_shutdown(function()
|
|||
storage:set_string("nether_exits_keys", minetest.serialize(keys))
|
||||
end)
|
||||
|
||||
local get_node = mcl_vars.get_node
|
||||
local get_node = mcl_mapgen.get_far_node
|
||||
local set_node = minetest.set_node
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
local is_protected = minetest.is_protected
|
||||
|
@ -414,7 +414,7 @@ local function create_portal_2(pos1, name, obj)
|
|||
end
|
||||
local exit = build_nether_portal(pos1, W_MIN-2, H_MIN-2, orientation, name)
|
||||
finalize_teleport(obj, exit)
|
||||
local cn = mcl_vars.get_chunk_number(pos1)
|
||||
local cn = mcl_mapgen.get_chunk_number(pos1)
|
||||
chunks[cn] = nil
|
||||
if queue[cn] then
|
||||
for next_obj, _ in pairs(queue[cn]) do
|
||||
|
@ -428,9 +428,9 @@ end
|
|||
|
||||
local function get_lava_level(pos, pos1, pos2)
|
||||
if pos.y > -1000 then
|
||||
return max(min(mcl_vars.mg_lava_overworld_max, pos2.y-1), pos1.y+1)
|
||||
return max(min(mcl_mapgen.overworld.lava_max, pos2.y-1), pos1.y+1)
|
||||
end
|
||||
return max(min(mcl_vars.mg_lava_nether_max, pos2.y-1), pos1.y+1)
|
||||
return max(min(mcl_mapgen.nether.lava_max, pos2.y-1), pos1.y+1)
|
||||
end
|
||||
|
||||
local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
|
||||
|
@ -509,7 +509,7 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
|
|||
end
|
||||
|
||||
local function create_portal(pos, limit1, limit2, name, obj)
|
||||
local cn = mcl_vars.get_chunk_number(pos)
|
||||
local cn = mcl_mapgen.get_chunk_number(pos)
|
||||
if chunks[cn] then
|
||||
local q = queue[cn] or {}
|
||||
q[obj] = true
|
||||
|
@ -537,8 +537,8 @@ local function create_portal(pos, limit1, limit2, name, obj)
|
|||
end
|
||||
|
||||
-- Basically the copy of code above, with minor additions to continue the search in single additional chunk below:
|
||||
local next_chunk_1 = {x = pos1.x, y = pos1.y - mcl_vars.chunk_size_in_nodes, z = pos1.z}
|
||||
local next_chunk_2 = add(next_chunk_1, mcl_vars.chunk_size_in_nodes - 1)
|
||||
local next_chunk_1 = {x = pos1.x, y = pos1.y - mcl_mapgen.CS_NODES, z = pos1.z}
|
||||
local next_chunk_2 = add(next_chunk_1, mcl_mapgen.CS_NODES - 1)
|
||||
local next_pos = {x = pos.x, y=max(next_chunk_2.y, limit1.y), z = pos.z}
|
||||
if limit1 and limit1.x and limit1.y and limit1.z then
|
||||
pos1 = {x = max(min(limit1.x, pos.x), pos1.x), y = max(min(limit1.y, pos.y), pos1.y), z = max(min(limit1.z, pos.z), pos1.z)}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,4 +1,4 @@
|
|||
name = mcl_biomes
|
||||
author = maikerumine
|
||||
description = Adds the various biomes and biome-related things for non-v6 map generators.
|
||||
depends = mcl_init, mcl_mapgen_core, mcl_core, mcl_worlds, mcl_farming, mcl_flowers, mcl_end, mcl_ocean
|
||||
depends = mcl_mapgen, mcl_mapgen_core, mcl_core, mcl_worlds, mcl_farming, mcl_flowers, mcl_end, mcl_ocean
|
||||
|
|
|
@ -32,11 +32,11 @@ local math_max = math.max
|
|||
local math_ceil = math.ceil
|
||||
|
||||
--custom mcl_vars
|
||||
local get_node = mcl_vars.get_node
|
||||
local get_node = mcl_mapgen.get_far_node
|
||||
|
||||
|
||||
local min_y = math_max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
|
||||
local max_y = mcl_vars.mg_overworld_max - 1
|
||||
local min_y = math_max(mcl_mapgen.overworld.min, mcl_vars.mg_bedrock_overworld_max) + 1
|
||||
local max_y = mcl_mapgen.overworld.max - 1
|
||||
-- Calculate the number of dungeon spawn attempts
|
||||
-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
|
||||
-- Minetest chunks don't have this size, so scale the number accordingly.
|
||||
|
|
|
@ -97,8 +97,8 @@ for s=1, #specialstones do
|
|||
clust_scarcity = 15*15*15,
|
||||
clust_num_ores = 33,
|
||||
clust_size = 5,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_mapgen.overworld.max,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
|
@ -117,8 +117,8 @@ for s=1, #specialstones do
|
|||
clust_scarcity = 10*10*10,
|
||||
clust_num_ores = 58,
|
||||
clust_size = 7,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_mapgen.overworld.max,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
|
@ -142,8 +142,8 @@ minetest.register_ore({
|
|||
clust_scarcity = 15*15*15,
|
||||
clust_num_ores = 33,
|
||||
clust_size = 4,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_mapgen.overworld.max,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
|
@ -164,7 +164,7 @@ minetest.register_ore({
|
|||
clust_scarcity = 14*14*14,
|
||||
clust_num_ores = 33,
|
||||
clust_size = 5,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(111),
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
|
@ -191,7 +191,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 525*3,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(50),
|
||||
})
|
||||
minetest.register_ore({
|
||||
|
@ -201,7 +201,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 510*3,
|
||||
clust_num_ores = 8,
|
||||
clust_size = 3,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(50),
|
||||
})
|
||||
minetest.register_ore({
|
||||
|
@ -211,7 +211,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 500*3,
|
||||
clust_num_ores = 12,
|
||||
clust_size = 3,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(50),
|
||||
})
|
||||
|
||||
|
@ -289,7 +289,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 830,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(39),
|
||||
})
|
||||
minetest.register_ore({
|
||||
|
@ -315,7 +315,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 4775,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(30),
|
||||
})
|
||||
minetest.register_ore({
|
||||
|
@ -325,7 +325,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 6560,
|
||||
clust_num_ores = 7,
|
||||
clust_size = 3,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(30),
|
||||
})
|
||||
|
||||
|
@ -353,7 +353,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 10000,
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(12),
|
||||
})
|
||||
minetest.register_ore({
|
||||
|
@ -363,7 +363,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 5000,
|
||||
clust_num_ores = 2,
|
||||
clust_size = 2,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(12),
|
||||
})
|
||||
minetest.register_ore({
|
||||
|
@ -373,7 +373,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 10000,
|
||||
clust_num_ores = 8,
|
||||
clust_size = 3,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(12),
|
||||
})
|
||||
|
||||
|
@ -411,7 +411,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 500,
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(13),
|
||||
})
|
||||
minetest.register_ore({
|
||||
|
@ -421,7 +421,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 800,
|
||||
clust_num_ores = 7,
|
||||
clust_size = 4,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(13),
|
||||
})
|
||||
|
||||
|
@ -462,7 +462,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
|
|||
clust_scarcity = 14340,
|
||||
clust_num_ores = 1,
|
||||
clust_size = 1,
|
||||
y_min = mcl_vars.mg_overworld_min,
|
||||
y_min = mcl_mapgen.overworld.min,
|
||||
y_max = mcl_worlds.layer_to_y(29),
|
||||
})
|
||||
-- Rare spawn
|
||||
|
@ -678,7 +678,7 @@ local function register_mgv6_decorations()
|
|||
persist = 0.6
|
||||
},
|
||||
y_min = 4,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_max = mcl_mapgen.overworld.max,
|
||||
decoration = "mcl_core:cactus",
|
||||
height = 1,
|
||||
height_max = 3,
|
||||
|
@ -698,7 +698,7 @@ local function register_mgv6_decorations()
|
|||
persist = 0.7
|
||||
},
|
||||
y_min = 1,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_max = mcl_mapgen.overworld.max,
|
||||
decoration = "mcl_core:reeds",
|
||||
height = 1,
|
||||
height_max = 3,
|
||||
|
@ -728,7 +728,7 @@ local function register_mgv6_decorations()
|
|||
persist = 0.0,
|
||||
},
|
||||
y_min = 1,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_max = mcl_mapgen.overworld.max,
|
||||
})
|
||||
|
||||
-- Large ferns
|
||||
|
@ -757,7 +757,7 @@ local function register_mgv6_decorations()
|
|||
persist = 0.66,
|
||||
},
|
||||
y_min = 1,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_max = mcl_mapgen.overworld.max,
|
||||
})
|
||||
|
||||
-- Large flowers
|
||||
|
@ -1006,7 +1006,7 @@ local function register_mgv6_decorations()
|
|||
persist = 0.666
|
||||
},
|
||||
flags = "force_placement",
|
||||
y_min = mcl_vars.mg_lava_overworld_max + 5,
|
||||
y_min = mcl_mapgen.overworld.lava_max + 5,
|
||||
y_max = -20,
|
||||
})
|
||||
|
||||
|
@ -1038,7 +1038,7 @@ local function register_mgv6_decorations()
|
|||
persist = 0.6
|
||||
},
|
||||
y_min = 1,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_max = mcl_mapgen.overworld.max,
|
||||
decoration = mushrooms[m],
|
||||
spawn_by = { "mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree", },
|
||||
num_spawn_by = 1,
|
||||
|
@ -1059,7 +1059,7 @@ local function register_mgv6_decorations()
|
|||
persist = 0.6
|
||||
},
|
||||
y_min = 4,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_max = mcl_mapgen.overworld.max,
|
||||
decoration = "mcl_core:deadbush",
|
||||
})
|
||||
|
||||
|
@ -1068,7 +1068,7 @@ local function register_mgv6_decorations()
|
|||
offset = 0
|
||||
end
|
||||
if y_max == nil then
|
||||
y_max = mcl_vars.mg_overworld_max
|
||||
y_max = mcl_mapgen.overworld.max
|
||||
end
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
|
@ -1111,7 +1111,7 @@ local function register_mgv6_decorations()
|
|||
sidelen = 16,
|
||||
fill_ratio = 11.0, -- complete coverage
|
||||
y_min = 1,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_max = mcl_mapgen.overworld.max,
|
||||
decoration = "mcl_core:snow",
|
||||
})
|
||||
|
||||
|
@ -1719,7 +1719,7 @@ local generate_underground_mushrooms = function(minp, maxp, seed)
|
|||
local pr_shroom = PseudoRandom(seed-24359)
|
||||
-- Generate rare underground mushrooms
|
||||
-- TODO: Make them appear in groups, use Perlin noise
|
||||
local min, max = mcl_vars.mg_lava_overworld_max + 4, 0
|
||||
local min, max = mcl_mapgen.overworld.lava_max + 4, 0
|
||||
if minp.y > max or maxp.y < min then
|
||||
return
|
||||
end
|
||||
|
@ -1752,7 +1752,7 @@ end
|
|||
local generate_nether_decorations = function(minp, maxp, seed)
|
||||
local pr_nether = PseudoRandom(seed+667)
|
||||
|
||||
if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then
|
||||
if minp.y > mcl_mapgen.nether.max or maxp.y < mcl_mapgen.nether.min then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -1899,23 +1899,23 @@ local function basic(c)
|
|||
local pr = PseudoRandom(blockseed)
|
||||
|
||||
-- The Void below the Nether:
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.EDGE_MIN , mcl_vars.mg_nether_min -1, minp, maxp, lvm_used, pr)
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.EDGE_MIN , mcl_mapgen.nether.min -1, minp, maxp, lvm_used, pr)
|
||||
|
||||
-- [[ THE NETHER: mcl_vars.mg_nether_min mcl_vars.mg_nether_max ]]
|
||||
-- [[ THE NETHER: mcl_mapgen.nether.min mcl_mapgen.nether.max ]]
|
||||
|
||||
-- The Air on the Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1186
|
||||
lvm_used = set_layers(data, area, c_air , nil, mcl_vars.mg_nether_max +1, mcl_vars.mg_nether_max + 128 , minp, maxp, lvm_used, pr)
|
||||
lvm_used = set_layers(data, area, c_air , nil, mcl_mapgen.nether.max +1, mcl_mapgen.nether.max + 128 , minp, maxp, lvm_used, pr)
|
||||
-- The Void above the Nether below the End:
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_nether_max + 128 +1, mcl_vars.mg_end_min -1, minp, maxp, lvm_used, pr)
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.nether.max + 128 +1, mcl_mapgen.end.min -1, minp, maxp, lvm_used, pr)
|
||||
|
||||
-- [[ THE END: mcl_vars.mg_end_min mcl_vars.mg_end_max ]]
|
||||
-- [[ THE END: mcl_mapgen.end.min mcl_mapgen.end.max ]]
|
||||
|
||||
-- The Void above the End below the Realm barrier:
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_end_max +1, mcl_vars.mg_realm_barrier_overworld_end_min-1, minp, maxp, lvm_used, pr)
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.end.max +1, mcl_vars.mg_realm_barrier_overworld_end_min-1, minp, maxp, lvm_used, pr)
|
||||
-- Realm barrier between the Overworld void and the End
|
||||
lvm_used = set_layers(data, area, c_realm_barrier, nil, mcl_vars.mg_realm_barrier_overworld_end_min , mcl_vars.mg_realm_barrier_overworld_end_max , minp, maxp, lvm_used, pr)
|
||||
-- The Void above Realm barrier below the Overworld:
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_realm_barrier_overworld_end_max+1, mcl_vars.mg_overworld_min -1, minp, maxp, lvm_used, pr)
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_realm_barrier_overworld_end_max+1, mcl_mapgen.overworld.min -1, minp, maxp, lvm_used, pr)
|
||||
|
||||
|
||||
if mg_name ~= "singlenode" then
|
||||
|
@ -1931,8 +1931,8 @@ local function basic(c)
|
|||
|
||||
-- Big lava seas by replacing air below a certain height
|
||||
if mcl_vars.mg_lava then
|
||||
lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used, pr)
|
||||
lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used, pr)
|
||||
lvm_used = set_layers(data, area, c_lava, c_air, mcl_mapgen.overworld.min, mcl_mapgen.overworld.lava_max, minp, maxp, lvm_used, pr)
|
||||
lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_mapgen.nether.min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used, pr)
|
||||
end
|
||||
|
||||
-- Clay, vines, cocoas
|
||||
|
@ -1948,7 +1948,7 @@ local function basic(c)
|
|||
-- Snow and sand fixes. This code implements snow consistency
|
||||
-- and fixes floating sand and cut plants.
|
||||
-- A snowy grass block must be below a top snow or snow block at all times.
|
||||
if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
|
||||
if minp.y <= mcl_mapgen.overworld.max and maxp.y >= mcl_mapgen.overworld.min then
|
||||
-- v6 mapgen:
|
||||
if mg_name == "v6" then
|
||||
|
||||
|
@ -2014,7 +2014,7 @@ local function basic(c)
|
|||
-- Nether block fixes:
|
||||
-- * Replace water with Nether lava.
|
||||
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
|
||||
elseif emin.y <= mcl_vars.mg_nether_max and emax.y >= mcl_vars.mg_nether_min then
|
||||
elseif emin.y <= mcl_mapgen.nether.max and emax.y >= mcl_mapgen.nether.min then
|
||||
if mg_name == "v6" then
|
||||
local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
for n=1, #nodes do
|
||||
|
@ -2041,7 +2041,7 @@ local function basic(c)
|
|||
-- * Replace water with end stone or air (depending on height).
|
||||
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
|
||||
-- * Generate spawn platform (End portal destination)
|
||||
elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
|
||||
elseif minp.y <= mcl_mapgen.end.max and maxp.y >= mcl_mapgen.end.min then
|
||||
local nodes
|
||||
if mg_name == "v6" then
|
||||
nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
|
@ -2083,11 +2083,11 @@ local function basic(c)
|
|||
-- Final hackery: Set sun light level in the End.
|
||||
-- -26912 is at a mapchunk border.
|
||||
local shadow = true
|
||||
if minp.y >= -26912 and maxp.y <= mcl_vars.mg_end_max then
|
||||
if minp.y >= -26912 and maxp.y <= mcl_mapgen.end.max then
|
||||
vm:set_lighting({day=15, night=15})
|
||||
lvm_used = true
|
||||
end
|
||||
if minp.y >= mcl_vars.mg_end_min and maxp.y <= -26911 then
|
||||
if minp.y >= mcl_mapgen.end.min and maxp.y <= -26911 then
|
||||
shadow = false
|
||||
lvm_used = true
|
||||
end
|
||||
|
|
|
@ -110,14 +110,14 @@ mcl_structures.generate_igloo = function(pos, rotation, pr)
|
|||
if r == 1 then
|
||||
-- Select basement depth
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
--local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
|
||||
--local buffer = pos.y - (mcl_mapgen.overworld.lava_max + 10)
|
||||
local buffer
|
||||
if dim == "nether" then
|
||||
buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
|
||||
elseif dim == "end" then
|
||||
buffer = pos.y - (mcl_vars.mg_end_min + 1)
|
||||
elseif dim == "overworld" then
|
||||
buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
|
||||
buffer = pos.y - (mcl_mapgen.overworld.lava_max + 10)
|
||||
else
|
||||
return success
|
||||
end
|
||||
|
@ -277,7 +277,7 @@ local function hut_placement_callback(p1, p2, size, orientation, pr)
|
|||
if not p1 or not p2 then return end
|
||||
local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
|
||||
for i = 1, #legs do
|
||||
while minetest.get_item_group(mcl_vars.get_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
|
||||
while minetest.get_item_group(mcl_mapgen.get_far_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
|
||||
legs[i].y = legs[i].y - 1
|
||||
minetest.swap_node(legs[i], {name = "mcl_core:tree", param2 = 2})
|
||||
end
|
||||
|
|
|
@ -88,7 +88,7 @@ function settlements.create_site_plan(maxp, minp, pr)
|
|||
-- find center_surface of chunk
|
||||
local center_surface , surface_material = settlements.find_surface(center, true)
|
||||
local chunks = {}
|
||||
chunks[mcl_vars.get_chunk_number(center)] = true
|
||||
chunks[mcl_mapgen.get_chunk_number(center)] = true
|
||||
|
||||
-- go build settlement around center
|
||||
if not center_surface then return false end
|
||||
|
@ -124,7 +124,7 @@ function settlements.create_site_plan(maxp, minp, pr)
|
|||
ptx = settlements.round(ptx, 0)
|
||||
ptz = settlements.round(ptz, 0)
|
||||
local pos1 = { x=ptx, y=center_surface.y+50, z=ptz}
|
||||
local chunk_number = mcl_vars.get_chunk_number(pos1)
|
||||
local chunk_number = mcl_mapgen.get_chunk_number(pos1)
|
||||
local pos_surface, surface_material
|
||||
if chunks[chunk_number] then
|
||||
pos_surface, surface_material = settlements.find_surface(pos1)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
local get_node = mcl_vars.get_node
|
||||
local get_node = mcl_mapgen.get_far_node
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- function to copy tables
|
||||
|
|
|
@ -94,7 +94,7 @@ end
|
|||
-- Max. and min. heights between rail corridors are generated
|
||||
local height_min
|
||||
if mcl_vars.mg_lava then
|
||||
height_min = mcl_vars.mg_lava_overworld_max + 2
|
||||
height_min = mcl_mapgen.overworld.lava_max + 2
|
||||
else
|
||||
height_min = mcl_vars.mg_bedrock_overworld_max + 2
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue