forked from VoxeLibre/VoxeLibre
Allow minimap for free in Creative Mode
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@ -32,8 +32,8 @@ minetest.register_craftitem("mcl_maps:empty_map", {
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-- has a very greatly zoomed-out version and even a radar mode
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minetest.register_craftitem("mcl_maps:filled_map", {
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description = "Map",
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_doc_items_longdesc = "Maps show your surroundings as you explore the world. They can even show you the world like a radar. MAGIC!\nNote: Maps are incomplete and subject to change in future versions of MineClone 2.",
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_doc_items_usagehelp = "Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key ([F9] by default).",
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_doc_items_longdesc = "Maps show your surroundings as you explore the world. They can even show you the world like a radar. MAGIC!\nNote: Maps are subject to change in future versions of MineClone 2.",
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_doc_items_usagehelp = "Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key ([F9] by default).\nIn Creative Mode, you don't need this item; the minimap is always available.",
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inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
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stack_max = 1,
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})
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@ -61,7 +61,7 @@ end
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-- Checks if player is still allowed to display the minimap
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local function update_minimap(player)
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if has_item_in_hotbar(player, "mcl_maps:filled_map") then
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if minetest.settings:get_bool("creative_mode") or has_item_in_hotbar(player, "mcl_maps:filled_map") then
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player:hud_set_flags({minimap = true})
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else
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player:hud_set_flags({minimap = false})
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@ -73,13 +73,15 @@ minetest.register_on_joinplayer(function(player)
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end)
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local updatetimer = 0
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minetest.register_globalstep(function(dtime)
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updatetimer = updatetimer + dtime
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if updatetimer > 0.1 then
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local players = minetest.get_connected_players()
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for i=1, #players do
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update_minimap(players[i])
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if not minetest.settings:get_bool("creative_mode") then
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minetest.register_globalstep(function(dtime)
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updatetimer = updatetimer + dtime
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if updatetimer > 0.1 then
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local players = minetest.get_connected_players()
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for i=1, #players do
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update_minimap(players[i])
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end
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updatetimer = updatetimer - dtime
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end
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updatetimer = updatetimer - dtime
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end
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end)
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end)
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end
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@ -7,7 +7,6 @@ local wip_items = {
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"mcl_end:chorus_flower",
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"mcl_end:chorus_flower_dead",
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"mcl_fishing:fishing_rod",
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"mcl_maps:filled_map",
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"mcl_maps:empty_map",
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"gemalde:node_1",
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"mcl_observers:observer",
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