forked from VoxeLibre/VoxeLibre
Make overworld_min configurable
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@ -101,8 +101,10 @@ if not superflat and not singlenode then
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]]
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]]
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-- Overworld
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-- Overworld
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local mg_overworld_min_default = -128
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mcl_vars.mg_overworld_min_old = -62
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mcl_vars.mg_overworld_min_old = -62
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mcl_vars.mg_overworld_min = -128
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mcl_vars.mg_overworld_min = tonumber(minetest.settings:get("mcl_overworld_min")) or mg_overworld_min_default
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mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
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mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
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@ -1095,7 +1095,6 @@ local function register_biomes()
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_mcl_palette_index = 22,
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_mcl_palette_index = 22,
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})
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})
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-- Savanna
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-- Savanna
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minetest.register_biome({
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minetest.register_biome({
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name = "Savanna",
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name = "Savanna",
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@ -49,7 +49,7 @@ local function init_strongholds()
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if superflat then
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if superflat then
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y = mcl_vars.mg_bedrock_overworld_max + 3
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y = mcl_vars.mg_bedrock_overworld_max + 3
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else
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else
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y = pr:next(mcl_vars.mg_bedrock_overworld_max+1, mcl_vars.mg_overworld_min+48)
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y = pr:next(-50, -30)
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end
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end
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local pos = { x = math.cos(angle) * dist, y = y, z = math.sin(angle) * dist }
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local pos = { x = math.cos(angle) * dist, y = y, z = math.sin(angle) * dist }
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pos = vector.round(pos)
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pos = vector.round(pos)
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@ -136,6 +136,9 @@ mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
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# See also: https://github.com/minetest/minetest/issues/95
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# See also: https://github.com/minetest/minetest/issues/95
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mcl_translucent_ice (Translucent ice) bool false
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mcl_translucent_ice (Translucent ice) bool false
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# Overworld min deep (default: -128)
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mcl_overworld_min (Overworld min deep) int -128 -25000 -62
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# Whether to generate fallen logs in some biomes.
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# Whether to generate fallen logs in some biomes.
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# They might not always look pretty and have strange overhangs.
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# They might not always look pretty and have strange overhangs.
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mcl_generate_fallen_logs (Generate fallen logs) bool false
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mcl_generate_fallen_logs (Generate fallen logs) bool false
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