forked from VoxeLibre/VoxeLibre
add mob_class:shoot_reach
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@ -82,6 +82,7 @@ functions needed for the mob to work properly which contains the following:
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'reach' is how far the mob can attack player when standing
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nearby, default is 3 nodes.
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'shoot_reach' is how far the mob can shoot, default is 16 nodes.
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'docile_by_day' when true has mobs wandering around during daylight
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hours and only attacking player at night or when
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provoked.
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@ -1154,9 +1154,9 @@ function mob_class:do_states_attack (dtime)
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end
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end
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elseif self.attack_type == "shoot"
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elseif dist <= self.shoot_reach and (self.attack_type == "shoot"
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or (self.attack_type == "dogshoot" and self:dogswitch(dtime) == 1)
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or (self.attack_type == "dogshoot" and (dist > self.reach or dist < self.avoid_distance and self.shooter_avoid_enemy) and self:dogswitch() == 0) then
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or (self.attack_type == "dogshoot" and (dist > self.reach or dist < self.avoid_distance and self.shooter_avoid_enemy) and self:dogswitch() == 0)) then
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p.y = p.y - .5
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s.y = s.y + .5
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@ -229,6 +229,7 @@ function mcl_mobs.register_mob(name, def)
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health = 0,
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frame_speed_multiplier = 1,
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reach = def.reach or 3,
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shoot_reach = def.shoot_reach or def.view_range or 16,
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htimer = 0,
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texture_list = def.textures,
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child_texture = def.child_texture,
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