forked from VoxeLibre/VoxeLibre
Comment the biomes code in mcl_biomes
This commit is contained in:
parent
fa75eda9cf
commit
2916b28f87
|
@ -23,9 +23,38 @@ end
|
|||
-- All mapgens except mgv6, flat and singlenode
|
||||
local function register_biomes()
|
||||
--[[ OVERWORLD ]]
|
||||
-- Ice spikes
|
||||
|
||||
--[[ These biomes try to resemble MC as good as possible. This means especially the floor cover and
|
||||
the type of plants and structures (shapes might differ). The terrain itself will be of course different
|
||||
and depends on the mapgen.
|
||||
Important: MC also takes the terrain into account while MT biomes don't care about the terrain at all
|
||||
(except height).
|
||||
MC has many “M” and “Hills” variants, most of which only differ in terrain compared to their original
|
||||
counterpart.
|
||||
In MT, any biome can occour in any terrain, so these variants are implied and are therefore
|
||||
not explicitly implmented in MCL2. “M” variants are only included if they have another unique feature,
|
||||
such as a different land cover.
|
||||
In MCL2, MC biomes are usually split in two parts: A land part and an ocean part. Sometimes there's a beach/shore part as well.
|
||||
|
||||
The ocean biomes correspond to the MC Ocean biome.
|
||||
|
||||
Other intentionally missing biomes:
|
||||
* River (generated by valleys and v7)
|
||||
* Plateau (pure terrain)
|
||||
|
||||
Tricky are the beach (esp. stone beach) and mushroom island biomes as they have specific conditions we can't check in MT. :(
|
||||
TODO: Find a way to position these biomes accordingly.
|
||||
|
||||
Biomes TODO list:
|
||||
* Savanna M (coarse dirt instead of dirt)
|
||||
* Jungle Edge M (super rare but melons are common here)
|
||||
* Mesa biomes
|
||||
]]
|
||||
|
||||
|
||||
-- Ice Plains Spikes
|
||||
minetest.register_biome({
|
||||
name = "ice_plains_spike",
|
||||
name = "ice_plains_spikes",
|
||||
node_top = "mcl_core:snowblock",
|
||||
depth_top = 2,
|
||||
node_filler = "mcl_core:snowblock",
|
||||
|
@ -40,10 +69,8 @@ local function register_biomes()
|
|||
heat_point = 0,
|
||||
humidity_point = 73,
|
||||
})
|
||||
|
||||
-- Frozen ocean
|
||||
minetest.register_biome({
|
||||
name = "ice_plains_spike_ocean",
|
||||
name = "ice_plains_spikes_ocean",
|
||||
node_top = "mcl_core:gravel",
|
||||
depth_top = 2,
|
||||
node_filler = "mcl_core:dirt",
|
||||
|
@ -106,7 +133,7 @@ local function register_biomes()
|
|||
humidity_point = 40,
|
||||
})
|
||||
|
||||
-- Mega taiga
|
||||
-- Mega Taiga
|
||||
minetest.register_biome({
|
||||
name = "mega_taiga",
|
||||
node_top = "mcl_core:podzol",
|
||||
|
@ -135,7 +162,7 @@ local function register_biomes()
|
|||
humidity_point = 72,
|
||||
})
|
||||
|
||||
-- Mega spruce taiga
|
||||
-- Mega Spruce Taiga
|
||||
minetest.register_biome({
|
||||
name = "mega_spruce_taiga",
|
||||
node_top = "mcl_core:podzol",
|
||||
|
@ -254,8 +281,7 @@ local function register_biomes()
|
|||
humidity_point = 35,
|
||||
})
|
||||
|
||||
-- Sub-biome for snow-covered mountains
|
||||
-- TODO: Find a more generic way to cover high areas with snow, defining a new biome seems tedious.
|
||||
---- Sub-biome Extra biome for Extreme Hills+ for those snow forests
|
||||
minetest.register_biome({
|
||||
name = "extreme_hills_plus_snowtop",
|
||||
node_dust = "mcl_core:snow",
|
||||
|
@ -285,7 +311,7 @@ local function register_biomes()
|
|||
humidity_point = 35,
|
||||
})
|
||||
|
||||
-- Stone beach
|
||||
-- Stone Beach
|
||||
minetest.register_biome({
|
||||
name = "stone_beach",
|
||||
y_min = -6,
|
||||
|
@ -307,7 +333,7 @@ local function register_biomes()
|
|||
humidity_point = 15,
|
||||
})
|
||||
|
||||
-- Ice plains
|
||||
-- Ice Plains
|
||||
minetest.register_biome({
|
||||
name = "ice_plains",
|
||||
node_dust = "mcl_core:snow",
|
||||
|
@ -457,7 +483,7 @@ local function register_biomes()
|
|||
humidity_point = 73, --was 70
|
||||
})
|
||||
|
||||
-- (Deciduous) forest
|
||||
-- Forest
|
||||
minetest.register_biome({
|
||||
name = "forest",
|
||||
node_top = "mcl_core:dirt_with_grass",
|
||||
|
@ -500,7 +526,7 @@ local function register_biomes()
|
|||
humidity_point = 44, --was 68
|
||||
})
|
||||
|
||||
-- Flower forest
|
||||
-- Flower Forest
|
||||
minetest.register_biome({
|
||||
name = "flower_forest",
|
||||
node_top = "mcl_core:dirt_with_grass",
|
||||
|
@ -543,7 +569,7 @@ local function register_biomes()
|
|||
humidity_point = 51,
|
||||
})
|
||||
|
||||
-- Birch forest
|
||||
-- Birch Forest
|
||||
minetest.register_biome({
|
||||
name = "birch_forest",
|
||||
node_top = "mcl_core:dirt_with_grass",
|
||||
|
@ -572,7 +598,7 @@ local function register_biomes()
|
|||
humidity_point = 49,
|
||||
})
|
||||
|
||||
-- Birch forest M
|
||||
-- Birch Forest M
|
||||
minetest.register_biome({
|
||||
name = "birch_forest_m",
|
||||
node_top = "mcl_core:dirt_with_grass",
|
||||
|
@ -602,6 +628,7 @@ local function register_biomes()
|
|||
})
|
||||
|
||||
-- Desert (Red Sand)
|
||||
-- FIXME: Not a real biome in MC
|
||||
minetest.register_biome({
|
||||
name = "red_desert",
|
||||
node_top = "mcl_core:redsand",
|
||||
|
@ -631,7 +658,7 @@ local function register_biomes()
|
|||
humidity_point = 37, --was 16
|
||||
})
|
||||
|
||||
-- Desert (Sand)
|
||||
-- Desert
|
||||
minetest.register_biome({
|
||||
name = "desert",
|
||||
node_top = "mcl_core:sand",
|
||||
|
@ -661,7 +688,7 @@ local function register_biomes()
|
|||
humidity_point = 0, --was 0
|
||||
})
|
||||
|
||||
-- Roofed forest
|
||||
-- Roofed Forest
|
||||
minetest.register_biome({
|
||||
name = "roofed_forest",
|
||||
node_top = "mcl_core:dirt_with_grass",
|
||||
|
@ -719,6 +746,7 @@ local function register_biomes()
|
|||
heat_point = 88,
|
||||
humidity_point = 20,
|
||||
})
|
||||
-- TODO: More mesa biomes
|
||||
|
||||
-- Savanna
|
||||
minetest.register_biome({
|
||||
|
@ -806,7 +834,7 @@ local function register_biomes()
|
|||
humidity_point = 91,
|
||||
})
|
||||
|
||||
-- Jungle edge
|
||||
-- Jungle Edge
|
||||
minetest.register_biome({
|
||||
name = "jungle_edge",
|
||||
node_top = "mcl_core:dirt_with_grass",
|
||||
|
@ -859,6 +887,7 @@ local function register_biomes()
|
|||
node_riverbed = "mcl_core:sand",
|
||||
depth_riverbed = 2,
|
||||
y_min = 1,
|
||||
-- Note: Limited in height!
|
||||
y_max = 23,
|
||||
heat_point = 60,
|
||||
humidity_point = 99,
|
||||
|
@ -892,7 +921,7 @@ local function register_biomes()
|
|||
humidity_point = 99,
|
||||
})
|
||||
|
||||
-- Mushroom biomes
|
||||
-- Mushroom Island / Mushroom Island Shore
|
||||
-- TODO: Make sure these biomes only spawn in islands
|
||||
minetest.register_biome({
|
||||
name = "mushroom_island",
|
||||
|
@ -903,6 +932,7 @@ local function register_biomes()
|
|||
node_riverbed = "mcl_core:sand",
|
||||
depth_riverbed = 2,
|
||||
y_min = 4,
|
||||
-- Note: Limited in height!
|
||||
y_max = 20,
|
||||
heat_point = 99,
|
||||
humidity_point = 99,
|
||||
|
@ -1456,7 +1486,7 @@ local function register_decorations()
|
|||
octaves = 4,
|
||||
persist = 0.67,
|
||||
},
|
||||
biomes = {"ice_plains_spike"},
|
||||
biomes = {"ice_plains_spikes"},
|
||||
y_min = 4,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
schematic = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts",
|
||||
|
@ -1477,7 +1507,7 @@ local function register_decorations()
|
|||
octaves = 4,
|
||||
persist = 0.67,
|
||||
},
|
||||
biomes = {"ice_plains_spike"},
|
||||
biomes = {"ice_plains_spikes"},
|
||||
y_min = 4,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
schematic = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts",
|
||||
|
|
Loading…
Reference in New Issue