forked from VoxeLibre/VoxeLibre
glass changes color of beacon beam
This commit is contained in:
parent
56f3f0503e
commit
1fdd6a4707
|
@ -8,8 +8,52 @@ Valid strings:
|
|||
regeneration
|
||||
]]--
|
||||
|
||||
minetest.register_node("mcl_beacons:beacon_beam", {
|
||||
tiles = {"^[colorize:#cdf4e9"},
|
||||
|
||||
local color_list = {"cdf4e9","f9fcfb","7c5e3d","1826c9","16f4f4","f483fc","9712bc","ea1212","adadad","535454","19e52a","549159","ef8813","ebf704","000000","e502d6","e8e3e3"}
|
||||
|
||||
local function get_beacon_beam(glass_nodename)
|
||||
if string.match(glass_nodename, "cyan") then
|
||||
return "mcl_beacons:beacon_beam_cdf4e9"
|
||||
elseif string.match(glass_nodename,"white") then
|
||||
return "mcl_beacons:beacon_beam_f9fcfb"
|
||||
elseif string.match(glass_nodename,"brown") then
|
||||
return "mcl_beacons:beacon_beam_7c5e3d"
|
||||
elseif string.match(glass_nodename,"blue") and not string.match(glass_nodename, "light") then
|
||||
return "mcl_beacons:beacon_beam_1826c9"
|
||||
elseif string.match(glass_nodename,"light_blue") then
|
||||
return "mcl_beacons:beacon_beam_16f4f4"
|
||||
elseif string.match(glass_nodename,"pink") then
|
||||
return "mcl_beacons:beacon_beam_f483fc"
|
||||
elseif string.match(glass_nodename, "purple") then
|
||||
return "mcl_beacons:beacon_beam_9712bc"
|
||||
elseif string.match(glass_nodename, "red") then
|
||||
return "mcl_beacons:beacon_beam_ea1212"
|
||||
elseif string.match(glass_nodename, "silver") then
|
||||
return "mcl_beacons:beacon_beam_adadad"
|
||||
elseif string.match(glass_nodename, "gray") then
|
||||
return "mcl_beacons:beacon_beam_535454"
|
||||
elseif string.match(glass_nodename, "lime") then
|
||||
return "mcl_beacons:beacon_beam_19e52a"
|
||||
elseif string.match(glass_nodename, "green") then
|
||||
return "mcl_beacons:beacon_beam_549159"
|
||||
elseif string.match(glass_nodename, "orange") then
|
||||
return "mcl_beacons:beacon_beam_ef8813"
|
||||
elseif string.match(glass_nodename, "yellow") then
|
||||
return "mcl_beacons:beacon_beam_ebf704"
|
||||
elseif string.match(glass_nodename, "black") then
|
||||
return "mcl_beacons:beacon_beam_000000"
|
||||
elseif string.match(glass_nodename, "magenta") then
|
||||
return "mcl_beacons:beacon_beam_e502d6"
|
||||
else
|
||||
return "mcl_beacons:beacon_beam_e8e3e3"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
for _, color in ipairs(color_list) do
|
||||
minetest.register_node("mcl_beacons:beacon_beam_"..color, {
|
||||
tiles = {"^[colorize:#"..color},
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
|
@ -21,7 +65,8 @@ minetest.register_node("mcl_beacons:beacon_beam", {
|
|||
walkable = false,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
_mcl_blast_resistance = 1200,
|
||||
})
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local formspec_string=
|
||||
|
@ -55,7 +100,7 @@ local formspec_string=
|
|||
"list[current_player;main;1,12.5;9,1;]"
|
||||
|
||||
local function remove_beacon_beam(pos)
|
||||
for y=pos.y+1, pos.y+301 do
|
||||
for y=pos.y+1, pos.y+501 do
|
||||
local node = minetest.get_node({x=pos.x,y=y,z=pos.z})
|
||||
if node.name ~= "air" and node.name ~= "mcl_core:bedrock" then
|
||||
if node.name == "ignore" then
|
||||
|
@ -63,7 +108,7 @@ local function remove_beacon_beam(pos)
|
|||
node = minetest.get_node({x=pos.x,y=y,z=pos.z})
|
||||
end
|
||||
|
||||
if node.name == "mcl_beacons:beacon_beam" then
|
||||
if string.match(node.name,"mcl_beacons:beacon_beam_") then
|
||||
minetest.remove_node({x=pos.x,y=y,z=pos.z})
|
||||
end
|
||||
end
|
||||
|
@ -114,15 +159,19 @@ local function globalstep_function(pos,player)
|
|||
return
|
||||
else
|
||||
local obstructed = false
|
||||
for y=pos.y+1, pos.y+301 do
|
||||
for y=pos.y+1, pos.y+501 do
|
||||
if y >= 31000 then return end
|
||||
local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
|
||||
if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_beacons:beacon_beam" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
|
||||
if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
|
||||
if not string.match(nodename,"mcl_beacons:beacon_beam_") then
|
||||
if minetest.get_item_group(nodename,"glass") == 0 then
|
||||
obstructed = true
|
||||
remove_beacon_beam(pos)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if obstructed then
|
||||
return
|
||||
end
|
||||
|
@ -214,6 +263,7 @@ minetest.register_node("mcl_beacons:beacon", {
|
|||
successful = true
|
||||
end
|
||||
if successful then
|
||||
minetest.log("1")
|
||||
if power_level == 4 then
|
||||
awards.unlock(sender:get_player_name(),"mcl:maxed_beacon")
|
||||
end
|
||||
|
@ -221,6 +271,8 @@ minetest.register_node("mcl_beacons:beacon", {
|
|||
input:take_item()
|
||||
inv:set_stack("input",1,input)
|
||||
|
||||
local beam_itemstring = "mcl_beacons:beacon_beam_e8e3e3"
|
||||
|
||||
for y = pos.y +1, pos.y + 301 do
|
||||
local node = minetest.get_node({x=pos.x,y=y,z=pos.z})
|
||||
if node.name == ignore then
|
||||
|
@ -228,8 +280,18 @@ minetest.register_node("mcl_beacons:beacon", {
|
|||
node = minetest.get_node({x=pos.x,y=y,z=pos.z})
|
||||
end
|
||||
|
||||
|
||||
if y == pos.y+1 then
|
||||
if minetest.get_item_group(node.name, "glass") ~= 0 then
|
||||
beam_itemstring = get_beacon_beam(node.name)
|
||||
elseif node.name == air then
|
||||
minetest.set_node({x=pos.x,y=y,z=pos.z},{name=beam_itemstring})
|
||||
end
|
||||
end
|
||||
|
||||
--if minetest.get_node_group(nodename, "glass") ~= 0 then
|
||||
if node.name == "air" then
|
||||
minetest.set_node({x=pos.x,y=y,z=pos.z},{name="mcl_beacons:beacon_beam"})
|
||||
minetest.set_node({x=pos.x,y=y,z=pos.z},{name=beam_itemstring})
|
||||
end
|
||||
end
|
||||
globalstep_function(pos,sender)--call it once outside the globalstep so the player gets the effect right after selecting it
|
||||
|
|
Loading…
Reference in New Issue