forked from VoxeLibre/VoxeLibre
add basic parrot perching
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c1114211fc
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14ec1aa014
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@ -8,7 +8,35 @@ local S = minetest.get_translator("mobs_mc")
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--###################
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--################### PARROT
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--###################
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local shoulders = {
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left = vector.new(-3.25,10.5,0),
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right = vector.new(3.25,10.5,0)
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}
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--find a free shoulder or return nil
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local function get_shoulder(player)
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local sh = 0
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for _,o in pairs(player:get_children()) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:parrot" then
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local _,_,a = l.object:get_attach()
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for _,s in pairs(shoulders) do
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if a and vector.equals(a,s) then sh = sh + 1 end
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end
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end
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end
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if sh == 0 then return shoulders["left"]
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elseif sh == 1 then return shoulders["right"] end
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end
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local function perch(self,player)
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if self.tamed and player:get_player_name() == self.owner and not self.object:get_attach() then
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local shoulder = get_shoulder(player)
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if not shoulder then return true end
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self.object:set_attach(player,"",shoulder,vector.new(0,0,0),true)
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mobs:set_animation(self, "stand")
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end
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end
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mcl_mobs:register_mob("mobs_mc:parrot", {
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@ -89,13 +117,36 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
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end
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-- Feed to tame, but not breed
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if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
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if mcl_mobs:protect(self, clicker) then return end
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if mcl_mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
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if mobs:feed_tame(self, clicker, 1, false, true) then return end
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perch(self,clicker)
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end,
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do_custom = function(self,dtime)
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(self.object:get_pos(),p:get_pos()) < 1 then
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perch(self,p)
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end
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for _,o in pairs(p:get_children()) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:parrot" then
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if minetest.get_node(vector.offset(p:get_pos(),0,-1,0)).name == "air" then
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o:set_detach()
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end
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end
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end
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end
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end
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})
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minetest.register_on_leaveplayer(function(p)
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for _,o in pairs(p:get_children()) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:parrot" then
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l.object:set_detach()
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end
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end
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end)
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-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i
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mcl_mobs:spawn_specific(
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"mobs_mc:parrot",
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