forked from VoxeLibre/VoxeLibre
make all arrow types activate target (+ depends and code fixes)
This commit is contained in:
parent
fb35af4dba
commit
1048b3a38f
|
@ -1,5 +1,7 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
|
@ -117,8 +119,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
self._time_in_air = self._time_in_air + .001
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local dpos = table.copy(pos) -- digital pos
|
||||
dpos = vector.round(dpos)
|
||||
local dpos = vector.round(vector.new(pos)) -- digital pos
|
||||
local node = minetest.get_node(dpos)
|
||||
|
||||
if self._stuck then
|
||||
|
@ -383,6 +384,11 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
tnt.ignite(self._stuckin)
|
||||
end
|
||||
|
||||
-- Activate target
|
||||
if mod_target and snode.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
|
||||
end
|
||||
|
||||
-- Push the button! Push, push, push the button!
|
||||
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
|
||||
local bdir = minetest.wallmounted_to_dir(node.param2)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
name = mcl_bows
|
||||
author = Arcelmi
|
||||
description = This mod adds bows and arrows for MineClone 2.
|
||||
depends = controls, mcl_particles, mcl_enchanting, mcl_init
|
||||
depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util
|
||||
optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
|
||||
|
||||
|
|
|
@ -18,20 +18,6 @@ local function dir_to_pitch(dir)
|
|||
return -math.atan2(-dir.y, xz)
|
||||
end
|
||||
|
||||
local function random_arrow_positions(positions, placement)
|
||||
if positions == "x" then
|
||||
return math.random(-4, 4)
|
||||
elseif positions == "y" then
|
||||
return math.random(0, 10)
|
||||
end
|
||||
if placement == "front" and positions == "z" then
|
||||
return 3
|
||||
elseif placement == "back" and positions == "z" then
|
||||
return -3
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
local function damage_explosion(self, damagemulitplier)
|
||||
mcl_explosions.explode(self.object:get_pos(), 3, {})
|
||||
local objects = minetest.get_objects_inside_radius(self.object:get_pos(), 8)
|
||||
|
@ -49,10 +35,10 @@ end
|
|||
|
||||
local function particle_explosion(self)
|
||||
local particle_pattern = math.random(1, 3)
|
||||
local fpitch = 0
|
||||
local true_type = ""
|
||||
local type = math.random(1,2)
|
||||
local size = math.random(1,3)
|
||||
local fpitch
|
||||
--local true_type
|
||||
local type = math.random(1, 2)
|
||||
local size = math.random(1, 3)
|
||||
local colors = {"red", "yellow", "blue", "green", "white"}
|
||||
local this_colors = {colors[math.random(#colors)], colors[math.random(#colors)], colors[math.random(#colors)]}
|
||||
|
||||
|
@ -64,11 +50,11 @@ local function particle_explosion(self)
|
|||
fpitch = math.random(60, 70)
|
||||
end
|
||||
|
||||
if type == 1 then
|
||||
--[[if type == 1 then
|
||||
true_type = "Popper"
|
||||
else
|
||||
true_type = "Floof"
|
||||
end
|
||||
end]]
|
||||
|
||||
if type == 1 then
|
||||
minetest.sound_play("mcl_bows_firework", {
|
||||
|
@ -243,6 +229,7 @@ end
|
|||
|
||||
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
|
||||
local mod_button = minetest.get_modpath("mesecons_button")
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
minetest.register_craftitem("mcl_bows:rocket", {
|
||||
description = S("Arrow"),
|
||||
|
@ -578,6 +565,11 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
tnt.ignite(self._stuckin)
|
||||
end
|
||||
|
||||
-- Activate target
|
||||
if mod_target and snode.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
|
||||
end
|
||||
|
||||
-- Push the button! Push, push, push the button!
|
||||
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
|
||||
local bdir = minetest.wallmounted_to_dir(node.param2)
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
local math = math
|
||||
|
||||
-- Time in seconds after which a stuck arrow is deleted
|
||||
|
@ -342,6 +344,11 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
|
||||
-- Activate target
|
||||
if mod_target and snode.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
|
||||
end
|
||||
|
||||
-- Push the button! Push, push, push the button!
|
||||
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
|
||||
local bdir = minetest.wallmounted_to_dir(node.param2)
|
||||
|
|
Loading…
Reference in New Issue