forked from VoxeLibre/VoxeLibre
Make signs more customisable
This commit is contained in:
parent
caea608386
commit
0ece7e12c8
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@ -93,57 +93,44 @@ mcl_signs.build_signs_info()
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-- ---------------------------- --
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-- ---------------------------- --
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-- Standard (original) Sign
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-- Standard (original) Sign
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mcl_signs.register_sign("mcl_core", "#ffffff", "", "Sign")
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mcl_signs.register_sign("mcl_core", {"mcl_signs_oak_sign.png"}, "mcl_signs_oak_sign_inv.png", "_oak", "Oak Sign")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:wood", "")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:wood", "")
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-- birchwood Sign "#d5cb8d" / "#ffdba7"
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-- Birch Sign
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mcl_signs.register_sign_custom("mcl_core", "_birchwood",
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mcl_signs.register_sign("mcl_core", {"mcl_signs_birch_sign.png"}, "mcl_signs_birch_sign_inv.png", "_birch", "Birch Sign")
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"mcl_signs_sign_greyscale.png","#ffdba7", "mcl_signs_default_sign_greyscale.png",
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"mcl_signs_default_sign_greyscale.png", "Birch Sign"
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)
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:birchwood", "_birchwood")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:birchwood", "_birchwood")
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-- sprucewood Sign
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-- Spruce Sign
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mcl_signs.register_sign_custom("mcl_core", "_sprucewood",
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mcl_signs.register_sign("mcl_core", {"mcl_signs_spruce_sign.png"}, "mcl_signs_spruce_sign_inv.png", "_spruce", "Spruce Sign")
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"mcl_signs_sign_dark.png","#ffffff", "mcl_signs_default_sign_dark.png",
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"mcl_signs_default_sign_dark.png", "Spruce Sign"
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)
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:sprucewood", "_sprucewood")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:sprucewood", "_sprucewood")
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-- darkwood Sign "#291f1a" / "#856443"
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-- Dark Oak Sign
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mcl_signs.register_sign_custom("mcl_core", "_darkwood",
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mcl_signs.register_sign("mcl_core", {"mcl_signs_dark_oak_sign.png"}, "mcl_signs_dark_oak_sign_inv.png", "_dark_oak", "Dark Oak Sign")
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"mcl_signs_sign_greyscale.png","#856443", "mcl_signs_default_sign_greyscale.png",
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"mcl_signs_default_sign_greyscale.png", "Dark Oak Sign"
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)
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:darkwood", "_darkwood")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:darkwood", "_darkwood")
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-- junglewood Sign
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-- Jungle Sign
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mcl_signs.register_sign("mcl_core", "#866249", "_junglewood", "Jungle Sign")
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mcl_signs.register_sign("mcl_core", {"mcl_signs_jungle_sign.png"}, "mcl_signs_jungle_sign_inv.png", "_jungle", "Jungle Sign")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:junglewood", "_junglewood")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:junglewood", "_junglewood")
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-- acaciawood Sign "b8693d"
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-- Acacia Sign
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mcl_signs.register_sign("mcl_core", "#ea7479", "_acaciawood", "Acacia Sign")
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mcl_signs.register_sign("mcl_core", {"mcl_signs_acacia_sign.png"}, "mcl_signs_acacia_sign_inv.png", "_acacia", "Acacia Sign")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:acaciawood", "_acaciawood")
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:acaciawood", "_acaciawood")
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if minetest.get_modpath("mcl_mangrove") then
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if minetest.get_modpath("mcl_mangrove") then
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-- mangrove_wood Sign "#c7545c"
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-- Mangrove Sign
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mcl_signs.register_sign("mcl_mangrove", "#b8693d", "_mangrove_wood", "Mangrove Sign")
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mcl_signs.register_sign("mcl_mangrove", {"mcl_mangrove_mangrove_sign.png"}, "mcl_mangrove_mangrove_sign_inv.png", "_mangrove", "Mangrove Sign")
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mcl_signs.register_sign_craft("mcl_mangrove", "mcl_mangrove:mangrove_wood", "_mangrove_wood")
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mcl_signs.register_sign_craft("mcl_mangrove", "mcl_mangrove:mangrove_wood", "_mangrove_wood")
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end
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end
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-- add in the nether wood signs
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-- Nether Wood Signs
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if minetest.get_modpath("mcl_crimson") then
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if minetest.get_modpath("mcl_crimson") then
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-- warped_hyphae_wood Sign
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-- Warped Sign
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mcl_signs.register_sign_custom("mcl_crimson","_warped_hyphae_wood", "mcl_signs_sign_greyscale.png",
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mcl_signs.register_sign("mcl_crimson", {"mcl_crimson_warped_sign.png"}, "mcl_crimson_warped_sign_inv.png", "_warped", "Warped Sign")
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"#9f7dcf", "mcl_signs_default_sign_greyscale.png", "mcl_signs_default_sign_greyscale.png",
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"Warped Hyphae Sign")
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mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:warped_hyphae_wood", "_warped_hyphae_wood")
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mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:warped_hyphae_wood", "_warped_hyphae_wood")
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-- crimson_hyphae_wood Sign
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-- Crimson Sign
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mcl_signs.register_sign_custom("mcl_crimson", "_crimson_hyphae_wood","mcl_signs_sign_greyscale.png",
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mcl_signs.register_sign("mcl_crimson", {"mcl_crimson_crimson_sign.png"}, "mcl_crimson_crimson_sign_inv.png", "_crimson", "Crimson Sign")
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"#c35f51","mcl_signs_default_sign_greyscale.png", "mcl_signs_default_sign_greyscale.png",
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"Crimson Hyphae Sign")
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mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:crimson_hyphae_wood", "_crimson_hyphae_wood")
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mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:crimson_hyphae_wood", "_crimson_hyphae_wood")
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end
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end
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@ -147,10 +147,10 @@ mcl_signs.wall_standard = {
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_tt_help = S("Can be written"),
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_tt_help = S("Can be written"),
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_doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
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_doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
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_doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow."),
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_doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow."),
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inventory_image = "mcl_signs_default_sign.png",
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inventory_image = "mcl_signs_oak_sign_inv.png",
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walkable = false,
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walkable = false,
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is_ground_content = false,
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is_ground_content = false,
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wield_image = "mcl_signs_default_sign.png",
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wield_image = "mcl_signs_oak_sign_inv.png",
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node_placement_prediction = "",
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node_placement_prediction = "",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -158,7 +158,7 @@ mcl_signs.wall_standard = {
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "mcl_signs_signonwallmount.obj",
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mesh = "mcl_signs_signonwallmount.obj",
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selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } },
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selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } },
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tiles = { "mcl_signs_sign.png" },
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tiles = { "mcl_signs_oak_sign.png" },
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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groups = mcl_signs.sign_groups,
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groups = mcl_signs.sign_groups,
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stack_max = 16,
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stack_max = 16,
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@ -369,7 +369,7 @@ mcl_signs.standing_standard = {
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "mcl_signs_sign.obj",
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mesh = "mcl_signs_sign.obj",
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selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } },
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selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } },
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tiles = { "mcl_signs_sign.png" },
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tiles = { "mcl_signs_oak_sign.png" },
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groups = mcl_signs.sign_groups,
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groups = mcl_signs.sign_groups,
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drop = "mcl_signs:wall_sign",
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drop = "mcl_signs:wall_sign",
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stack_max = 16,
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stack_max = 16,
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@ -527,13 +527,11 @@ end
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--- modname: optional (pass "" or "false" to ignore), for use with other mods to
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--- modname: optional (pass "" or "false" to ignore), for use with other mods to
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--- allow the creation of a sign from the mod's wood (if installed).
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--- allow the creation of a sign from the mod's wood (if installed).
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---
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---
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--- color: the color code to color the base sign textures. must be a valid html color code.
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---
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--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
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--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
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---
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---
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--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
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--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
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--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
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--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
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function mcl_signs.register_sign (modname, color, _name, ttsign)
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function mcl_signs.register_sign (modname, node_texture, item_texture, _name, ttsign)
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local mod_name_pass = false
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local mod_name_pass = false
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if modname ~= "" and modname ~= "false" then
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if modname ~= "" and modname ~= "false" then
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if minetest.get_modpath(modname) then
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if minetest.get_modpath(modname) then
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@ -545,16 +543,12 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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end
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end
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local new_sign = {}
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local new_sign = {}
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if color == nil or color == "" then
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color = "#FFFFFF"
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end
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign.description = S(ttsign)
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new_sign.description = S(ttsign)
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new_sign.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign.wield_image = item_texture
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new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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new_sign.tiles = node_texture
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new_sign.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign.inventory_image = item_texture
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-- currently have to do this, because of how the base node placement works.
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-- currently have to do this, because of how the base node placement works.
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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@ -676,9 +670,9 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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local new_sign_standing = {}
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local new_sign_standing = {}
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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new_sign_standing.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.wield_image = item_texture
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new_sign_standing.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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new_sign_standing.tiles = node_texture
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new_sign_standing.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.inventory_image = item_texture
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new_sign_standing.on_rotate = function(pos, node, user, mode)
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new_sign_standing.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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if mode == screwdriver.ROTATE_FACE then
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@ -762,28 +756,15 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign67_5" .. _name, 3 })
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table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign67_5" .. _name, 3 })
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end
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end
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--- The same as register_sign, except caller defines the textures. Note, there is a greyscale version of the sign,
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--- Override an existing sign, and give it an unique node name. Creates both wall and standing signs.
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--- called "mcl_signs_default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
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---
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--- modname: optional (pass "" or "false" to ignore), for use with other mods to
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--- modname: optional (pass "" or "false" to ignore), for use with other mods to
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--- allow the creation of a sign from the mod's wood (if installed).
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--- allow the creation of a sign from the mod's wood (if installed).
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---
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---
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--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
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--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
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---
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---
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--- tiles: the texture file to use for the sign.
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---
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--- color: color the texture file to use with this color. Use white (#FFFFFF) to negate the color,
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--- and just use the texture as is
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---
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--- inventory_image: the texture file to use for the sign's display in inventory.
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---
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--- wield_image: the texture file to use for the sign's weilded (in hand) object.
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---
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--- inventory_image: the image used for in-inventory and in hand.
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---
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--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
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--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
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--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
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--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
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function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory_image, wield_image, ttsign)
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function mcl_signs.reregister_sign (modname, node_texture, item_texture, _name, ttsign)
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local mod_name_pass = false
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local mod_name_pass = false
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if modname ~= "" and modname ~= "false" then
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if modname ~= "" and modname ~= "false" then
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if minetest.get_modpath(modname) then
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if minetest.get_modpath(modname) then
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@ -795,229 +776,12 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
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end
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end
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local new_sign = {}
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local new_sign = {}
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
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new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
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new_sign.description = S(ttsign)
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-- currently have to do this, because of how the base node placement works.
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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end
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local dir = vector.subtract(under, above)
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-- Only build when it's legal
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local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
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if not abovenodedef or abovenodedef.buildable_to == false then
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return itemstack
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end
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local wdir = minetest.dir_to_wallmounted(dir)
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local fdir = minetest.dir_to_facedir(dir)
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local sign_info
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local nodeitem = ItemStack(itemstack)
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-- Ceiling
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if wdir == 0 then
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--how would you add sign to ceiling?
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return itemstack
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-- Floor
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elseif wdir == 1 then
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-- Standing sign
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-- Determine the sign rotation based on player's yaw
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local yaw = pi * 2 - placer:get_look_horizontal()
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-- Select one of 16 possible rotations (0-15)
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local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
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if rotation_level > 15 then
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rotation_level = 0
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elseif rotation_level < 0 then
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rotation_level = 15
|
|
||||||
end
|
|
||||||
|
|
||||||
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
|
|
||||||
if rotation_level % 4 == 0 then
|
|
||||||
nodeitem:set_name("mcl_signs:standing_sign" .. _name)
|
|
||||||
elseif rotation_level % 4 == 1 then
|
|
||||||
nodeitem:set_name("mcl_signs:standing_sign22_5" .. _name)
|
|
||||||
elseif rotation_level % 4 == 2 then
|
|
||||||
nodeitem:set_name("mcl_signs:standing_sign45" .. _name)
|
|
||||||
elseif rotation_level % 4 == 3 then
|
|
||||||
nodeitem:set_name("mcl_signs:standing_sign67_5" .. _name)
|
|
||||||
end
|
|
||||||
fdir = math.floor(rotation_level / 4)
|
|
||||||
|
|
||||||
-- Place the node!
|
|
||||||
local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
|
|
||||||
if not success then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
sign_info = mcl_signs.signtext_info_standing[rotation_level + 1]
|
|
||||||
-- Side
|
|
||||||
else
|
|
||||||
-- Wall sign
|
|
||||||
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
|
|
||||||
if not success then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
sign_info = mcl_signs.signtext_info_wall[fdir + 1]
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Determine spawn position of entity
|
|
||||||
local place_pos
|
|
||||||
if minetest.registered_nodes[node_under.name].buildable_to then
|
|
||||||
place_pos = under
|
|
||||||
else
|
|
||||||
place_pos = above
|
|
||||||
end
|
|
||||||
|
|
||||||
local text_entity = minetest.add_entity({
|
|
||||||
x = place_pos.x + sign_info.delta.x,
|
|
||||||
y = place_pos.y + sign_info.delta.y,
|
|
||||||
z = place_pos.z + sign_info.delta.z }, "mcl_signs:text")
|
|
||||||
text_entity:set_yaw(sign_info.yaw)
|
|
||||||
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
|
|
||||||
|
|
||||||
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
|
||||||
|
|
||||||
mcl_signs:show_formspec(placer, place_pos)
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
minetest.register_node(":mcl_signs:wall_sign" .. _name, new_sign)
|
|
||||||
update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
|
|
||||||
|
|
||||||
-- standing sign base.
|
|
||||||
local new_sign_standing = {}
|
|
||||||
new_sign_standing = table.copy(mcl_signs.standing_standard)
|
|
||||||
new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
|
|
||||||
new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
|
|
||||||
new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
|
|
||||||
new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
|
|
||||||
new_sign_standing.on_rotate = function(pos, node, user, mode)
|
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
|
||||||
node.name = "mcl_signs:standing_sign22_5" .. _name
|
|
||||||
minetest.swap_node(pos, node)
|
|
||||||
elseif mode == screwdriver.ROTATE_AXIS then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
|
||||||
return true
|
|
||||||
end,
|
|
||||||
minetest.register_node(":mcl_signs:standing_sign" .. _name, new_sign_standing)
|
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
|
|
||||||
|
|
||||||
-- 22.5°
|
|
||||||
local ssign22_5d = table.copy(new_sign_standing)
|
|
||||||
ssign22_5d.mesh = "mcl_signs_sign22.5.obj"
|
|
||||||
ssign22_5d.on_rotate = function(pos, node, user, mode)
|
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
|
||||||
node.name = "mcl_signs:standing_sign45" .. _name
|
|
||||||
minetest.swap_node(pos, node)
|
|
||||||
elseif mode == screwdriver.ROTATE_AXIS then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
minetest.register_node(":mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
|
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
|
|
||||||
|
|
||||||
-- 45°
|
|
||||||
local ssign45d = table.copy(new_sign_standing)
|
|
||||||
ssign45d.mesh = "mcl_signs_sign45.obj"
|
|
||||||
ssign45d.on_rotate = function(pos, node, user, mode)
|
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
|
||||||
node.name = "mcl_signs:standing_sign67_5" .. _name
|
|
||||||
minetest.swap_node(pos, node)
|
|
||||||
elseif mode == screwdriver.ROTATE_AXIS then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
minetest.register_node(":mcl_signs:standing_sign45" .. _name, ssign45d)
|
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
|
|
||||||
|
|
||||||
-- 67.5°
|
|
||||||
local ssign67_5d = table.copy(new_sign_standing)
|
|
||||||
ssign67_5d.mesh = "mcl_signs_sign67.5.obj"
|
|
||||||
ssign67_5d.on_rotate = function(pos, node, user, mode)
|
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
|
||||||
node.name = "mcl_signs:standing_sign" .. _name
|
|
||||||
node.param2 = (node.param2 + 1) % 4
|
|
||||||
minetest.swap_node(pos, node)
|
|
||||||
elseif mode == screwdriver.ROTATE_AXIS then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
minetest.register_node(":mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
|
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
|
|
||||||
|
|
||||||
-- register Doc entry
|
|
||||||
if minetest.get_modpath("doc") then
|
|
||||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign" .. _name)
|
|
||||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign" .. _name)
|
|
||||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5" .. _name)
|
|
||||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45" .. _name)
|
|
||||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5" .. _name)
|
|
||||||
end
|
|
||||||
|
|
||||||
--register standing sign's rotation_levels
|
|
||||||
table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign22_5" .. _name, 1 })
|
|
||||||
table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign45" .. _name, 2 })
|
|
||||||
table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign67_5" .. _name, 3 })
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Override an existing sign, tint the textures, and gives it an unique node name. Creates both wall and standing signs.
|
|
||||||
--- modname: optional (pass "" or "false" to ignore), for use with other mods to
|
|
||||||
--- allow the creation of a sign from the mod's wood (if installed).
|
|
||||||
---
|
|
||||||
--- color: the color code to color the base sign textures. must be a valid html color code.
|
|
||||||
---
|
|
||||||
--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
|
|
||||||
---
|
|
||||||
--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
|
|
||||||
--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
|
|
||||||
function mcl_signs.reregister_sign (modname, color, _name, ttsign)
|
|
||||||
local mod_name_pass = false
|
|
||||||
if modname ~= "" and modname ~= "false" then
|
|
||||||
if minetest.get_modpath(modname) then
|
|
||||||
mod_name_pass = true
|
|
||||||
end
|
|
||||||
if mod_name_pass == false then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local new_sign = {}
|
|
||||||
|
|
||||||
if color == nil or color == "" then
|
|
||||||
color = "#FFFFFF"
|
|
||||||
end
|
|
||||||
|
|
||||||
new_sign = table.copy(mcl_signs.wall_standard)
|
new_sign = table.copy(mcl_signs.wall_standard)
|
||||||
new_sign.description = S(ttsign)
|
new_sign.description = S(ttsign)
|
||||||
|
|
||||||
new_sign.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
|
new_sign.wield_image = item_texture
|
||||||
new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
|
new_sign.tiles = node_texture
|
||||||
new_sign.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
|
new_sign.inventory_image = item_texture
|
||||||
|
|
||||||
-- currently have to do this, because of how the base node placement works.
|
-- currently have to do this, because of how the base node placement works.
|
||||||
new_sign.on_place = function(itemstack, placer, pointed_thing)
|
new_sign.on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
@ -1045,16 +809,21 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
|
||||||
|
|
||||||
local sign_info
|
local sign_info
|
||||||
local nodeitem = ItemStack(itemstack)
|
local nodeitem = ItemStack(itemstack)
|
||||||
|
|
||||||
|
local yaw = 0
|
||||||
|
|
||||||
-- Ceiling
|
-- Ceiling
|
||||||
if wdir == 0 then
|
if wdir == 0 then
|
||||||
--how would you add sign to ceiling?
|
--how would you add sign to ceiling? simple - hanging sign.
|
||||||
|
-- add code for placement underneath a node.
|
||||||
|
|
||||||
return itemstack
|
return itemstack
|
||||||
-- Floor
|
-- Floor
|
||||||
elseif wdir == 1 then
|
elseif wdir == 1 then
|
||||||
-- Standing sign
|
-- Standing sign
|
||||||
|
|
||||||
-- Determine the sign rotation based on player's yaw
|
-- Determine the sign rotation based on player's yaw
|
||||||
local yaw = pi * 2 - placer:get_look_horizontal()
|
yaw = pi * 2 - placer:get_look_horizontal()
|
||||||
|
|
||||||
-- Select one of 16 possible rotations (0-15)
|
-- Select one of 16 possible rotations (0-15)
|
||||||
local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
|
local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
|
||||||
|
@ -1121,7 +890,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.override_item("mcl_signs:wall_sign" .. _name, new_sign)
|
minetest.register_node(":mcl_signs:wall_sign" .. _name, new_sign)
|
||||||
update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
|
update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
|
||||||
|
|
||||||
-- debug step
|
-- debug step
|
||||||
|
@ -1134,9 +903,10 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
|
||||||
local new_sign_standing = {}
|
local new_sign_standing = {}
|
||||||
new_sign_standing = table.copy(mcl_signs.standing_standard)
|
new_sign_standing = table.copy(mcl_signs.standing_standard)
|
||||||
new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
|
new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
|
||||||
new_sign_standing.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
|
new_sign_standing.wield_image = item_texture
|
||||||
new_sign_standing.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
|
new_sign_standing.tiles = node_texture
|
||||||
new_sign_standing.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
|
new_sign_standing.inventory_image = item_texture
|
||||||
|
|
||||||
new_sign_standing.on_rotate = function(pos, node, user, mode)
|
new_sign_standing.on_rotate = function(pos, node, user, mode)
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
if mode == screwdriver.ROTATE_FACE then
|
||||||
node.name = "mcl_signs:standing_sign22_5" .. _name
|
node.name = "mcl_signs:standing_sign22_5" .. _name
|
||||||
|
@ -1147,7 +917,8 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
mcl_signs:update_sign(pos, nil, nil, true)
|
||||||
return true
|
return true
|
||||||
end,
|
end,
|
||||||
minetest.override_item("mcl_signs:standing_sign" .. _name, new_sign_standing)
|
|
||||||
|
minetest.register_node(":mcl_signs:standing_sign" .. _name, new_sign_standing)
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
|
update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
|
||||||
-- debug step
|
-- debug step
|
||||||
if DEBUG then
|
if DEBUG then
|
||||||
|
@ -1167,7 +938,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
mcl_signs:update_sign(pos, nil, nil, true)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
minetest.override_item("mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
|
minetest.register_node(":mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
|
update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
|
||||||
|
|
||||||
-- 45°
|
-- 45°
|
||||||
|
@ -1183,7 +954,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
mcl_signs:update_sign(pos, nil, nil, true)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
minetest.override_item("mcl_signs:standing_sign45" .. _name, ssign45d)
|
minetest.register_node(":mcl_signs:standing_sign45" .. _name, ssign45d)
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
|
update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
|
||||||
|
|
||||||
-- 67.5°
|
-- 67.5°
|
||||||
|
@ -1200,7 +971,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
mcl_signs:update_sign(pos, nil, nil, true)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
minetest.override_item("mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
|
minetest.register_node(":mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
|
update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
|
||||||
|
|
||||||
-- register Doc entry
|
-- register Doc entry
|
||||||
|
@ -1218,230 +989,6 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
|
||||||
table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign67_5" .. _name, 3 })
|
table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign67_5" .. _name, 3 })
|
||||||
end
|
end
|
||||||
|
|
||||||
--- The same as reregister_sign, except caller defines the textures. Note, there is a greyscale version of the sign,
|
|
||||||
--- called "mcl_signs_default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
|
|
||||||
---
|
|
||||||
--- modname: optional (pass "" or "false" to ignore), for use with other mods to
|
|
||||||
--- allow the creation of a sign from the mod's wood (if installed).
|
|
||||||
---
|
|
||||||
--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
|
|
||||||
---
|
|
||||||
--- tiles: the texture file to use for the sign.
|
|
||||||
---
|
|
||||||
--- color: color the texture file to use with this color. Use white (#FFFFFF) to negate the color,
|
|
||||||
--- and just use the texture as is
|
|
||||||
---
|
|
||||||
--- inventory_image: the texture file to use for the sign's display in inventory.
|
|
||||||
---
|
|
||||||
--- wield_image: the texture file to use for the sign's weilded (in hand) object.
|
|
||||||
---
|
|
||||||
--- inventory_image: the image used for in-inventory and in hand.
|
|
||||||
---
|
|
||||||
--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
|
|
||||||
--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
|
|
||||||
function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, inventory_image, wield_image, ttsign)
|
|
||||||
local mod_name_pass = false
|
|
||||||
if modname ~= "" and modname ~= "false" then
|
|
||||||
if minetest.get_modpath(modname) then
|
|
||||||
mod_name_pass = true
|
|
||||||
end
|
|
||||||
if mod_name_pass == false then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local new_sign = {}
|
|
||||||
|
|
||||||
new_sign = table.copy(mcl_signs.wall_standard)
|
|
||||||
|
|
||||||
new_sign.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
|
|
||||||
new_sign.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
|
|
||||||
new_sign.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
|
|
||||||
new_sign.description = S(ttsign)
|
|
||||||
-- currently have to do this, because of how the base node placement works.
|
|
||||||
new_sign.on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
local above = pointed_thing.above
|
|
||||||
local under = pointed_thing.under
|
|
||||||
|
|
||||||
-- Use pointed node's on_rightclick function first, if present
|
|
||||||
local node_under = minetest.get_node(under)
|
|
||||||
if placer and not placer:get_player_control().sneak then
|
|
||||||
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
|
|
||||||
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local dir = vector.subtract(under, above)
|
|
||||||
|
|
||||||
-- Only build when it's legal
|
|
||||||
local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
|
|
||||||
if not abovenodedef or abovenodedef.buildable_to == false then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local wdir = minetest.dir_to_wallmounted(dir)
|
|
||||||
local fdir = minetest.dir_to_facedir(dir)
|
|
||||||
|
|
||||||
local sign_info
|
|
||||||
local nodeitem = ItemStack(itemstack)
|
|
||||||
-- Ceiling
|
|
||||||
if wdir == 0 then
|
|
||||||
--how would you add sign to ceiling?
|
|
||||||
return itemstack
|
|
||||||
-- Floor
|
|
||||||
elseif wdir == 1 then
|
|
||||||
-- Standing sign
|
|
||||||
|
|
||||||
-- Determine the sign rotation based on player's yaw
|
|
||||||
local yaw = pi * 2 - placer:get_look_horizontal()
|
|
||||||
|
|
||||||
-- Select one of 16 possible rotations (0-15)
|
|
||||||
local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
|
|
||||||
|
|
||||||
if rotation_level > 15 then
|
|
||||||
rotation_level = 0
|
|
||||||
elseif rotation_level < 0 then
|
|
||||||
rotation_level = 15
|
|
||||||
end
|
|
||||||
|
|
||||||
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
|
|
||||||
if rotation_level % 4 == 0 then
|
|
||||||
nodeitem:set_name("mcl_signs:standing_sign" .. _name)
|
|
||||||
elseif rotation_level % 4 == 1 then
|
|
||||||
nodeitem:set_name("mcl_signs:standing_sign22_5" .. _name)
|
|
||||||
elseif rotation_level % 4 == 2 then
|
|
||||||
nodeitem:set_name("mcl_signs:standing_sign45" .. _name)
|
|
||||||
elseif rotation_level % 4 == 3 then
|
|
||||||
nodeitem:set_name("mcl_signs:standing_sign67_5" .. _name)
|
|
||||||
end
|
|
||||||
fdir = math.floor(rotation_level / 4)
|
|
||||||
|
|
||||||
-- Place the node!
|
|
||||||
local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
|
|
||||||
if not success then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
sign_info = mcl_signs.signtext_info_standing[rotation_level + 1]
|
|
||||||
-- Side
|
|
||||||
else
|
|
||||||
-- Wall sign
|
|
||||||
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
|
|
||||||
if not success then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
sign_info = mcl_signs.signtext_info_wall[fdir + 1]
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Determine spawn position of entity
|
|
||||||
local place_pos
|
|
||||||
if minetest.registered_nodes[node_under.name].buildable_to then
|
|
||||||
place_pos = under
|
|
||||||
else
|
|
||||||
place_pos = above
|
|
||||||
end
|
|
||||||
|
|
||||||
local text_entity = minetest.add_entity({
|
|
||||||
x = place_pos.x + sign_info.delta.x,
|
|
||||||
y = place_pos.y + sign_info.delta.y,
|
|
||||||
z = place_pos.z + sign_info.delta.z }, "mcl_signs:text")
|
|
||||||
text_entity:set_yaw(sign_info.yaw)
|
|
||||||
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
|
|
||||||
|
|
||||||
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
|
||||||
|
|
||||||
mcl_signs:show_formspec(placer, place_pos)
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
minetest.override_item("mcl_signs:wall_sign" .. _name, new_sign)
|
|
||||||
update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
|
|
||||||
|
|
||||||
-- standing sign base.
|
|
||||||
local new_sign_standing = {}
|
|
||||||
new_sign_standing = table.copy(mcl_signs.standing_standard)
|
|
||||||
new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
|
|
||||||
new_sign_standing.wield_image = "(" .. wield_image .. "^[multiply:" .. color .. ")"
|
|
||||||
new_sign_standing.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
|
|
||||||
new_sign_standing.inventory_image = "(" .. inventory_image .. "^[multiply:" .. color .. ")"
|
|
||||||
new_sign_standing.on_rotate = function(pos, node, user, mode)
|
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
|
||||||
node.name = "mcl_signs:standing_sign22_5" .. _name
|
|
||||||
minetest.swap_node(pos, node)
|
|
||||||
elseif mode == screwdriver.ROTATE_AXIS then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
|
||||||
return true
|
|
||||||
end,
|
|
||||||
minetest.override_item("mcl_signs:standing_sign" .. _name, new_sign_standing)
|
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
|
|
||||||
|
|
||||||
-- 22.5°
|
|
||||||
local ssign22_5d = table.copy(new_sign_standing)
|
|
||||||
ssign22_5d.mesh = "mcl_signs_sign22.5.obj"
|
|
||||||
ssign22_5d.on_rotate = function(pos, node, user, mode)
|
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
|
||||||
node.name = "mcl_signs:standing_sign45" .. _name
|
|
||||||
minetest.swap_node(pos, node)
|
|
||||||
elseif mode == screwdriver.ROTATE_AXIS then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
minetest.override_item("mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
|
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
|
|
||||||
|
|
||||||
-- 45°
|
|
||||||
local ssign45d = table.copy(new_sign_standing)
|
|
||||||
ssign45d.mesh = "mcl_signs_sign45.obj"
|
|
||||||
ssign45d.on_rotate = function(pos, node, user, mode)
|
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
|
||||||
node.name = "mcl_signs:standing_sign67_5" .. _name
|
|
||||||
minetest.swap_node(pos, node)
|
|
||||||
elseif mode == screwdriver.ROTATE_AXIS then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
minetest.override_item("mcl_signs:standing_sign45" .. _name, ssign45d)
|
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
|
|
||||||
|
|
||||||
-- 67.5°
|
|
||||||
local ssign67_5d = table.copy(new_sign_standing)
|
|
||||||
ssign67_5d.mesh = "mcl_signs_sign67.5.obj"
|
|
||||||
ssign67_5d.on_rotate = function(pos, node, user, mode)
|
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
|
||||||
node.name = "mcl_signs:standing_sign" .. _name
|
|
||||||
node.param2 = (node.param2 + 1) % 4
|
|
||||||
minetest.swap_node(pos, node)
|
|
||||||
elseif mode == screwdriver.ROTATE_AXIS then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
mcl_signs:update_sign(pos, nil, nil, true)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
minetest.override_item("mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
|
|
||||||
update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
|
|
||||||
|
|
||||||
-- register Doc entry
|
|
||||||
if minetest.get_modpath("doc") then
|
|
||||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign" .. _name)
|
|
||||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign" .. _name)
|
|
||||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5" .. _name)
|
|
||||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45" .. _name)
|
|
||||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5" .. _name)
|
|
||||||
end
|
|
||||||
|
|
||||||
--register standing sign's rotation_levels
|
|
||||||
table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign22_5" .. _name, 1 })
|
|
||||||
table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign45" .. _name, 2 })
|
|
||||||
table.insert(mcl_signs.standing_rotation_levels, { "mcl_signs:standing_sign67_5" .. _name, 3 })
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Usage: Call this with the mod's name, the wood's item string (for the planks), and with the sign's suffix.
|
--- Usage: Call this with the mod's name, the wood's item string (for the planks), and with the sign's suffix.
|
||||||
--- Registers the crafting recipe for that sign. for every registered sign, call this function to register the
|
--- Registers the crafting recipe for that sign. for every registered sign, call this function to register the
|
||||||
--- standard recipe for the sign. Otherwise, you have to do your own register craft call.
|
--- standard recipe for the sign. Otherwise, you have to do your own register craft call.
|
||||||
|
|
Loading…
Reference in New Issue