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VoxeLibre_galician/mods/redstone/mesecons_walllever/models/levier_on.x

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xof 0302txt 0064
// File created by CINEMA 4D
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
SWORD major;
SWORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
SWORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1;
0;
1;
}
Mesh CINEMA4D_Mesh {
16;
// Lever1
4.968;-3.861;6.175;,
44.767;43.898;-0.249;,
-4.623;4.154;6.346;,
35.177;51.913;-0.078;,
-5.577;3.277;-6.087;,
34.222;51.036;-12.511;,
4.014;-4.738;-6.258;,
43.813;43.021;-12.682;,
// Lever_Hold
-25.0;-9.375;-18.75;,
-25.0;9.375;-18.75;,
25.0;-9.375;-18.75;,
25.0;9.375;-18.75;,
25.0;-9.375;18.75;,
25.0;9.375;18.75;,
-25.0;-9.375;18.75;,
-25.0;9.375;18.75;;
12;
// Lever1
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
// Lever_Hold
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;;
MeshNormals {
16;
// Lever1
-0.084;-0.158;0.054;,
0.145;0.117;0.017;,
-0.14;-0.112;0.055;,
0.09;0.164;0.018;,
-0.145;-0.117;-0.017;,
0.084;0.158;-0.054;,
-0.09;-0.164;-0.018;,
0.14;0.112;-0.055;,
// Lever_Hold
-0.144;-0.054;-0.108;,
-0.144;0.054;-0.108;,
0.144;-0.054;-0.108;,
0.144;0.054;-0.108;,
0.144;-0.054;0.108;,
0.144;0.054;0.108;,
-0.144;-0.054;0.108;,
-0.144;0.054;0.108;;
12;
// Lever1
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
// Lever_Hold
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;;
}
MeshTextureCoords {
16;
// Lever1
0.027;0.399;,
0.027;0.437;,
0.035;0.399;,
0.035;0.437;,
0.035;0.437;,
0.035;0.399;,
0.027;0.437;,
0.027;0.399;,
// Lever_Hold
0.0;0.063;,
0.0;0.086;,
0.031;0.063;,
0.031;0.086;,
0.031;0.086;,
0.031;0.063;,
0.0;0.086;,
0.0;0.063;;
}
MeshMaterialList {
2;
12;
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1;
Material C4DMAT_NONE {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
Material C4DMAT_Terrain {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
}
}