forked from VoxeLibre/VoxeLibre
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projectile
Author | SHA1 | Date |
---|---|---|
teknomunk | 1d4784e26a | |
teknomunk | 92e4185032 | |
teknomunk | 667748b9b4 | |
teknomunk | dca1475685 | |
teknomunk | e4a13f2f5a | |
teknomunk | c7c0189259 | |
teknomunk | d1af7d04da | |
teknomunk | f46b99772b |
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@ -1,6 +1,9 @@
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mcl_util = {}
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/roman_numerals.lua")
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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dofile(modpath.."/roman_numerals.lua")
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dofile(modpath.."/nodes.lua")
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-- Updates all values in t using values from to*.
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function table.update(t, ...)
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@ -112,24 +115,6 @@ function mcl_util.validate_vector (vect)
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return false
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end
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-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
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-- This function has been known to fail in multiple places so the error handling is added increase safety and improve
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-- debugging. See:
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-- https://git.minetest.land/VoxeLibre/VoxeLibre/issues/1392
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function mcl_util.get_natural_light (pos, time)
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local status, retVal = pcall(minetest.get_natural_light, pos, time)
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if status then
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return retVal
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else
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minetest.log("warning", "Failed to get natural light at pos: " .. dump(pos) .. ", time: " .. dump(time))
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if (pos) then
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local node = minetest.get_node(pos)
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minetest.log("warning", "Node at pos: " .. dump(node.name))
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end
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end
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return 0
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end
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function mcl_util.file_exists(name)
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if type(name) ~= "string" then return end
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local f = io.open(name)
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@ -140,119 +125,6 @@ function mcl_util.file_exists(name)
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return true
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end
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-- Based on minetest.rotate_and_place
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--[[
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Attempt to predict the desired orientation of the pillar-like node
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defined by `itemstack`, and place it accordingly in one of 3 possible
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orientations (X, Y or Z).
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Stacks are handled normally if the `infinitestacks`
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field is false or omitted (else, the itemstack is not changed).
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* `invert_wall`: if `true`, place wall-orientation on the ground and ground-
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orientation on wall
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This function is a simplified version of minetest.rotate_and_place.
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The Minetest function is seen as inappropriate because this includes mirror
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images of possible orientations, causing problems with pillar shadings.
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]]
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function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
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local unode = minetest.get_node_or_nil(pointed_thing.under)
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if not unode then
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return
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end
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local undef = minetest.registered_nodes[unode.name]
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if undef and undef.on_rightclick and not invert_wall then
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undef.on_rightclick(pointed_thing.under, unode, placer,
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itemstack, pointed_thing)
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return
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end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local is_x = (above.x ~= under.x)
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local is_y = (above.y ~= under.y)
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local is_z = (above.z ~= under.z)
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local anode = minetest.get_node_or_nil(above)
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if not anode then
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return
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end
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local pos = pointed_thing.above
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local node = anode
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if undef and undef.buildable_to then
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pos = pointed_thing.under
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node = unode
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end
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if minetest.is_protected(pos, placer:get_player_name()) then
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minetest.record_protection_violation(pos, placer:get_player_name())
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return
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end
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local ndef = minetest.registered_nodes[node.name]
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if not ndef or not ndef.buildable_to then
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return
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end
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local p2
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if is_y then
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p2 = 0
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elseif is_x then
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p2 = 12
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elseif is_z then
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p2 = 6
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end
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minetest.set_node(pos, {name = wield_name, param2 = p2})
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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-- Wrapper of above function for use as `on_place` callback (Recommended).
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-- Similar to minetest.rotate_node.
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function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
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mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
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minetest.is_creative_enabled(placer:get_player_name()),
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placer:get_player_control().sneak)
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return itemstack
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end
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-- Returns position of the neighbor of a double chest node
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-- or nil if node is invalid.
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-- This function assumes that the large chest is actually intact
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-- * pos: Position of the node to investigate
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-- * param2: param2 of that node
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-- * side: Which "half" the investigated node is. "left" or "right"
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function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
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if side == "right" then
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if param2 == 0 then
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return {x = pos.x - 1, y = pos.y, z = pos.z}
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elseif param2 == 1 then
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return {x = pos.x, y = pos.y, z = pos.z + 1}
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elseif param2 == 2 then
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return {x = pos.x + 1, y = pos.y, z = pos.z}
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elseif param2 == 3 then
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return {x = pos.x, y = pos.y, z = pos.z - 1}
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end
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else
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if param2 == 0 then
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return {x = pos.x + 1, y = pos.y, z = pos.z}
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elseif param2 == 1 then
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return {x = pos.x, y = pos.y, z = pos.z - 1}
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elseif param2 == 2 then
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return {x = pos.x - 1, y = pos.y, z = pos.z}
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elseif param2 == 3 then
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return {x = pos.x, y = pos.y, z = pos.z + 1}
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end
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end
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end
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--- Selects item stack to transfer from
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---@param src_inventory InvRef Source innentory to pull from
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---@param src_list string Name of source inventory list to pull from
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@ -410,61 +282,6 @@ function mcl_util.is_fuel(item)
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return minetest.get_craft_result({method = "fuel", width = 1, items = {item}}).time ~= 0
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end
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-- Returns a on_place function for plants
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-- * condition: function(pos, node, itemstack)
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-- * A function which is called by the on_place function to check if the node can be placed
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-- * Must return true, if placement is allowed, false otherwise.
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-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
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-- * pos, node: Position and node table of plant node
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-- * itemstack: Itemstack to place
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function mcl_util.generate_on_place_plant_function(condition)
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return function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local place_pos
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local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
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if not def_under or not def_above then
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return itemstack
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end
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if def_under.buildable_to and def_under.name ~= itemstack:get_name() then
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place_pos = pointed_thing.under
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elseif def_above.buildable_to and def_above.name ~= itemstack:get_name() then
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place_pos = pointed_thing.above
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pointed_thing.under = pointed_thing.above
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else
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return itemstack
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end
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-- Check placement rules
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local result, param2 = condition(place_pos, node, itemstack)
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if result == true then
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local idef = itemstack:get_definition()
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local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, param2)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos = pointed_thing.above, gain = 1}, true)
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end
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end
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itemstack = new_itemstack
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end
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return itemstack
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end
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end
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-- adjust the y level of an object to the center of its collisionbox
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-- used to get the origin position of entity explosions
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function mcl_util.get_object_center(obj)
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@ -736,243 +553,6 @@ function mcl_util.set_bone_position(obj, bone, pos, rot)
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end
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end
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---Return a function to use in `on_place`.
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---
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---Allow to bypass the `buildable_to` node field in a `on_place` callback.
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---
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---You have to make sure that the nodes you return true for have `buildable_to = true`.
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---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name`
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---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack?
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function mcl_util.bypass_buildable_to(func)
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--------------------------
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-- MINETEST CODE: UTILS --
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--------------------------
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local function copy_pointed_thing(pointed_thing)
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return {
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type = pointed_thing.type,
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above = pointed_thing.above and vector.copy(pointed_thing.above),
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under = pointed_thing.under and vector.copy(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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end
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local function user_name(user)
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return user and user:get_player_name() or ""
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end
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-- Returns a logging function. For empty names, does not log.
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local function make_log(name)
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return name ~= "" and minetest.log or function() end
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end
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local function check_attached_node(p, n, group_rating)
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local def = core.registered_nodes[n.name]
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local d = vector.zero()
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if group_rating == 3 then
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-- always attach to floor
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d.y = -1
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elseif group_rating == 4 then
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-- always attach to ceiling
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d.y = 1
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elseif group_rating == 2 then
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-- attach to facedir or 4dir direction
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if (def.paramtype2 == "facedir" or
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def.paramtype2 == "colorfacedir") then
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-- Attach to whatever facedir is "mounted to".
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-- For facedir, this is where tile no. 5 point at.
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-- The fallback vector here is in case 'facedir to dir' is nil due
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-- to voxelmanip placing a wallmounted node without resetting a
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-- pre-existing param2 value that is out-of-range for facedir.
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-- The fallback vector corresponds to param2 = 0.
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d = core.facedir_to_dir(n.param2) or vector.new(0, 0, 1)
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elseif (def.paramtype2 == "4dir" or
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def.paramtype2 == "color4dir") then
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-- Similar to facedir handling
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d = core.fourdir_to_dir(n.param2) or vector.new(0, 0, 1)
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end
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elseif def.paramtype2 == "wallmounted" or
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def.paramtype2 == "colorwallmounted" then
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-- Attach to whatever this node is "mounted to".
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-- This where tile no. 2 points at.
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-- The fallback vector here is used for the same reason as
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-- for facedir nodes.
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d = core.wallmounted_to_dir(n.param2) or vector.new(0, 1, 0)
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else
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d.y = -1
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end
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local p2 = vector.add(p, d)
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local nn = core.get_node(p2).name
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local def2 = core.registered_nodes[nn]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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return function(itemstack, placer, pointed_thing, param2)
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-------------------
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-- MINETEST CODE --
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-------------------
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local def = itemstack:get_definition()
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if def.type ~= "node" or pointed_thing.type ~= "node" then
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return itemstack
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end
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local under = pointed_thing.under
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local oldnode_under = minetest.get_node_or_nil(under)
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local above = pointed_thing.above
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local oldnode_above = minetest.get_node_or_nil(above)
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local playername = user_name(placer)
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local log = make_log(playername)
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if not oldnode_under or not oldnode_above then
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log("info", playername .. " tried to place"
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.. " node in unloaded position " .. minetest.pos_to_string(above))
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return itemstack
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end
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local olddef_under = minetest.registered_nodes[oldnode_under.name]
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olddef_under = olddef_under or minetest.nodedef_default
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local olddef_above = minetest.registered_nodes[oldnode_above.name]
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olddef_above = olddef_above or minetest.nodedef_default
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if not olddef_above.buildable_to and not olddef_under.buildable_to then
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log("info", playername .. " tried to place"
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.. " node in invalid position " .. minetest.pos_to_string(above)
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.. ", replacing " .. oldnode_above.name)
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return itemstack
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end
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---------------------
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-- CUSTOMIZED CODE --
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---------------------
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-- Place above pointed node
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local place_to = vector.copy(above)
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-- If node under is buildable_to, check for callback result and place into it instead
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if olddef_under.buildable_to and not func(oldnode_under.name) then
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log("info", "node under is buildable to")
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place_to = vector.copy(under)
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end
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-------------------
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-- MINETEST CODE --
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-------------------
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if minetest.is_protected(place_to, playername) then
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log("action", playername
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.. " tried to place " .. def.name
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.. " at protected position "
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.. minetest.pos_to_string(place_to))
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minetest.record_protection_violation(place_to, playername)
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return itemstack
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end
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local oldnode = minetest.get_node(place_to)
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local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
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-- Calculate direction for wall mounted stuff like torches and signs
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if def.place_param2 ~= nil then
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newnode.param2 = def.place_param2
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elseif (def.paramtype2 == "wallmounted" or
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def.paramtype2 == "colorwallmounted") and not param2 then
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local dir = vector.subtract(under, above)
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newnode.param2 = minetest.dir_to_wallmounted(dir)
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-- Calculate the direction for furnaces and chests and stuff
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elseif (def.paramtype2 == "facedir" or
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def.paramtype2 == "colorfacedir" or
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def.paramtype2 == "4dir" or
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def.paramtype2 == "color4dir") and not param2 then
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local placer_pos = placer and placer:get_pos()
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if placer_pos then
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local dir = vector.subtract(above, placer_pos)
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newnode.param2 = minetest.dir_to_facedir(dir)
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log("info", "facedir: " .. newnode.param2)
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end
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end
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local metatable = itemstack:get_meta():to_table().fields
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-- Transfer color information
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if metatable.palette_index and not def.place_param2 then
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local color_divisor = nil
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if def.paramtype2 == "color" then
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color_divisor = 1
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elseif def.paramtype2 == "colorwallmounted" then
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color_divisor = 8
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elseif def.paramtype2 == "colorfacedir" then
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color_divisor = 32
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elseif def.paramtype2 == "color4dir" then
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color_divisor = 4
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elseif def.paramtype2 == "colordegrotate" then
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color_divisor = 32
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end
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if color_divisor then
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local color = math.floor(metatable.palette_index / color_divisor)
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local other = newnode.param2 % color_divisor
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newnode.param2 = color * color_divisor + other
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end
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end
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-- Check if the node is attached and if it can be placed there
|
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local an = minetest.get_item_group(def.name, "attached_node")
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if an ~= 0 and
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not check_attached_node(place_to, newnode, an) then
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log("action", "attached node " .. def.name ..
|
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" cannot be placed at " .. minetest.pos_to_string(place_to))
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return itemstack
|
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end
|
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|
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log("action", playername .. " places node "
|
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.. def.name .. " at " .. minetest.pos_to_string(place_to))
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|
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-- Add node and update
|
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minetest.add_node(place_to, newnode)
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|
||||
-- Play sound if it was done by a player
|
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if playername ~= "" and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {
|
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pos = place_to,
|
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exclude_player = playername,
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}, true)
|
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end
|
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|
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local take_item = true
|
||||
|
||||
-- Run callback
|
||||
if def.after_place_node then
|
||||
-- Deepcopy place_to and pointed_thing because callback can modify it
|
||||
local place_to_copy = vector.copy(place_to)
|
||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
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if def.after_place_node(place_to_copy, placer, itemstack,
|
||||
pointed_thing_copy) then
|
||||
take_item = false
|
||||
end
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
||||
local place_to_copy = vector.copy(place_to)
|
||||
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
||||
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
||||
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
|
||||
take_item = false
|
||||
end
|
||||
end
|
||||
|
||||
if take_item then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
--[[Check for a protection violation in a given area.
|
||||
--
|
||||
-- Applies is_protected() to a 3D lattice of points in the defined volume. The points are spaced
|
||||
|
@ -1018,33 +598,6 @@ function mcl_util.check_position_protection(position, player)
|
|||
return false
|
||||
end
|
||||
|
||||
local palette_indexes = {grass_palette_index = 0, foliage_palette_index = 0, water_palette_index = 0}
|
||||
function mcl_util.get_palette_indexes_from_pos(pos)
|
||||
local biome_data = minetest.get_biome_data(pos)
|
||||
local biome = biome_data.biome
|
||||
local biome_name = minetest.get_biome_name(biome)
|
||||
local reg_biome = minetest.registered_biomes[biome_name]
|
||||
if reg_biome and reg_biome._mcl_grass_palette_index and reg_biome._mcl_foliage_palette_index and reg_biome._mcl_water_palette_index then
|
||||
local gpi = reg_biome._mcl_grass_palette_index
|
||||
local fpi = reg_biome._mcl_foliage_palette_index
|
||||
local wpi = reg_biome._mcl_water_palette_index
|
||||
local palette_indexes = {grass_palette_index = gpi, foliage_palette_index = fpi, water_palette_index = wpi}
|
||||
return palette_indexes
|
||||
else
|
||||
return palette_indexes
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_colorwallmounted_rotation(pos)
|
||||
local colorwallmounted_node = minetest.get_node(pos)
|
||||
for i = 0, 32, 1 do
|
||||
local colorwallmounted_rotation = colorwallmounted_node.param2 - (i * 8)
|
||||
if colorwallmounted_rotation < 6 then
|
||||
return colorwallmounted_rotation
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---Move items from one inventory list to another, drop items that do not fit in provided pos and direction.
|
||||
---@param src_inv mt.InvRef
|
||||
---@param src_listname string
|
||||
|
|
|
@ -0,0 +1,462 @@
|
|||
-- Functions related to nodes and node definitions
|
||||
|
||||
-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
|
||||
-- This function has been known to fail in multiple places so the error handling is added increase safety and improve
|
||||
-- debugging. See:
|
||||
-- https://git.minetest.land/VoxeLibre/VoxeLibre/issues/1392
|
||||
function mcl_util.get_natural_light (pos, time)
|
||||
local status, retVal = pcall(minetest.get_natural_light, pos, time)
|
||||
if status then
|
||||
return retVal
|
||||
else
|
||||
minetest.log("warning", "Failed to get natural light at pos: " .. dump(pos) .. ", time: " .. dump(time))
|
||||
if (pos) then
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.log("warning", "Node at pos: " .. dump(node.name))
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
-- Based on minetest.rotate_and_place
|
||||
|
||||
--[[
|
||||
Attempt to predict the desired orientation of the pillar-like node
|
||||
defined by `itemstack`, and place it accordingly in one of 3 possible
|
||||
orientations (X, Y or Z).
|
||||
|
||||
Stacks are handled normally if the `infinitestacks`
|
||||
field is false or omitted (else, the itemstack is not changed).
|
||||
* `invert_wall`: if `true`, place wall-orientation on the ground and ground-
|
||||
orientation on wall
|
||||
|
||||
This function is a simplified version of minetest.rotate_and_place.
|
||||
The Minetest function is seen as inappropriate because this includes mirror
|
||||
images of possible orientations, causing problems with pillar shadings.
|
||||
]]
|
||||
function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
|
||||
local unode = minetest.get_node_or_nil(pointed_thing.under)
|
||||
if not unode then
|
||||
return
|
||||
end
|
||||
local undef = minetest.registered_nodes[unode.name]
|
||||
if undef and undef.on_rightclick and not invert_wall then
|
||||
undef.on_rightclick(pointed_thing.under, unode, placer,
|
||||
itemstack, pointed_thing)
|
||||
return
|
||||
end
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local wield_name = itemstack:get_name()
|
||||
|
||||
local above = pointed_thing.above
|
||||
local under = pointed_thing.under
|
||||
local is_x = (above.x ~= under.x)
|
||||
local is_y = (above.y ~= under.y)
|
||||
local is_z = (above.z ~= under.z)
|
||||
|
||||
local anode = minetest.get_node_or_nil(above)
|
||||
if not anode then
|
||||
return
|
||||
end
|
||||
local pos = pointed_thing.above
|
||||
local node = anode
|
||||
|
||||
if undef and undef.buildable_to then
|
||||
pos = pointed_thing.under
|
||||
node = unode
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) then
|
||||
minetest.record_protection_violation(pos, placer:get_player_name())
|
||||
return
|
||||
end
|
||||
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
if not ndef or not ndef.buildable_to then
|
||||
return
|
||||
end
|
||||
|
||||
local p2
|
||||
if is_y then
|
||||
p2 = 0
|
||||
elseif is_x then
|
||||
p2 = 12
|
||||
elseif is_z then
|
||||
p2 = 6
|
||||
end
|
||||
minetest.set_node(pos, {name = wield_name, param2 = p2})
|
||||
|
||||
if not infinitestacks then
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
-- Wrapper of above function for use as `on_place` callback (Recommended).
|
||||
-- Similar to minetest.rotate_node.
|
||||
function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
|
||||
mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
|
||||
minetest.is_creative_enabled(placer:get_player_name()),
|
||||
placer:get_player_control().sneak)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Returns position of the neighbor of a double chest node
|
||||
-- or nil if node is invalid.
|
||||
-- This function assumes that the large chest is actually intact
|
||||
-- * pos: Position of the node to investigate
|
||||
-- * param2: param2 of that node
|
||||
-- * side: Which "half" the investigated node is. "left" or "right"
|
||||
function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
|
||||
if side == "right" then
|
||||
if param2 == 0 then
|
||||
return {x = pos.x - 1, y = pos.y, z = pos.z}
|
||||
elseif param2 == 1 then
|
||||
return {x = pos.x, y = pos.y, z = pos.z + 1}
|
||||
elseif param2 == 2 then
|
||||
return {x = pos.x + 1, y = pos.y, z = pos.z}
|
||||
elseif param2 == 3 then
|
||||
return {x = pos.x, y = pos.y, z = pos.z - 1}
|
||||
end
|
||||
else
|
||||
if param2 == 0 then
|
||||
return {x = pos.x + 1, y = pos.y, z = pos.z}
|
||||
elseif param2 == 1 then
|
||||
return {x = pos.x, y = pos.y, z = pos.z - 1}
|
||||
elseif param2 == 2 then
|
||||
return {x = pos.x - 1, y = pos.y, z = pos.z}
|
||||
elseif param2 == 3 then
|
||||
return {x = pos.x, y = pos.y, z = pos.z + 1}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns a on_place function for plants
|
||||
-- * condition: function(pos, node, itemstack)
|
||||
-- * A function which is called by the on_place function to check if the node can be placed
|
||||
-- * Must return true, if placement is allowed, false otherwise.
|
||||
-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
|
||||
-- * pos, node: Position and node table of plant node
|
||||
-- * itemstack: Itemstack to place
|
||||
function mcl_util.generate_on_place_plant_function(condition)
|
||||
return function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
-- no interaction possible with entities
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local place_pos
|
||||
local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
|
||||
local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
|
||||
if not def_under or not def_above then
|
||||
return itemstack
|
||||
end
|
||||
if def_under.buildable_to and def_under.name ~= itemstack:get_name() then
|
||||
place_pos = pointed_thing.under
|
||||
elseif def_above.buildable_to and def_above.name ~= itemstack:get_name() then
|
||||
place_pos = pointed_thing.above
|
||||
pointed_thing.under = pointed_thing.above
|
||||
else
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Check placement rules
|
||||
local result, param2 = condition(place_pos, node, itemstack)
|
||||
if result == true then
|
||||
local idef = itemstack:get_definition()
|
||||
local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, param2)
|
||||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos = pointed_thing.above, gain = 1}, true)
|
||||
end
|
||||
end
|
||||
itemstack = new_itemstack
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
---Return a function to use in `on_place`.
|
||||
---
|
||||
---Allow to bypass the `buildable_to` node field in a `on_place` callback.
|
||||
---
|
||||
---You have to make sure that the nodes you return true for have `buildable_to = true`.
|
||||
---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name`
|
||||
---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack?
|
||||
function mcl_util.bypass_buildable_to(func)
|
||||
--------------------------
|
||||
-- MINETEST CODE: UTILS --
|
||||
--------------------------
|
||||
|
||||
local function copy_pointed_thing(pointed_thing)
|
||||
return {
|
||||
type = pointed_thing.type,
|
||||
above = pointed_thing.above and vector.copy(pointed_thing.above),
|
||||
under = pointed_thing.under and vector.copy(pointed_thing.under),
|
||||
ref = pointed_thing.ref,
|
||||
}
|
||||
end
|
||||
|
||||
local function user_name(user)
|
||||
return user and user:get_player_name() or ""
|
||||
end
|
||||
|
||||
-- Returns a logging function. For empty names, does not log.
|
||||
local function make_log(name)
|
||||
return name ~= "" and minetest.log or function() end
|
||||
end
|
||||
|
||||
local function check_attached_node(p, n, group_rating)
|
||||
local def = core.registered_nodes[n.name]
|
||||
local d = vector.zero()
|
||||
if group_rating == 3 then
|
||||
-- always attach to floor
|
||||
d.y = -1
|
||||
elseif group_rating == 4 then
|
||||
-- always attach to ceiling
|
||||
d.y = 1
|
||||
elseif group_rating == 2 then
|
||||
-- attach to facedir or 4dir direction
|
||||
if (def.paramtype2 == "facedir" or
|
||||
def.paramtype2 == "colorfacedir") then
|
||||
-- Attach to whatever facedir is "mounted to".
|
||||
-- For facedir, this is where tile no. 5 point at.
|
||||
|
||||
-- The fallback vector here is in case 'facedir to dir' is nil due
|
||||
-- to voxelmanip placing a wallmounted node without resetting a
|
||||
-- pre-existing param2 value that is out-of-range for facedir.
|
||||
-- The fallback vector corresponds to param2 = 0.
|
||||
d = core.facedir_to_dir(n.param2) or vector.new(0, 0, 1)
|
||||
elseif (def.paramtype2 == "4dir" or
|
||||
def.paramtype2 == "color4dir") then
|
||||
-- Similar to facedir handling
|
||||
d = core.fourdir_to_dir(n.param2) or vector.new(0, 0, 1)
|
||||
end
|
||||
elseif def.paramtype2 == "wallmounted" or
|
||||
def.paramtype2 == "colorwallmounted" then
|
||||
-- Attach to whatever this node is "mounted to".
|
||||
-- This where tile no. 2 points at.
|
||||
|
||||
-- The fallback vector here is used for the same reason as
|
||||
-- for facedir nodes.
|
||||
d = core.wallmounted_to_dir(n.param2) or vector.new(0, 1, 0)
|
||||
else
|
||||
d.y = -1
|
||||
end
|
||||
local p2 = vector.add(p, d)
|
||||
local nn = core.get_node(p2).name
|
||||
local def2 = core.registered_nodes[nn]
|
||||
if def2 and not def2.walkable then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
return function(itemstack, placer, pointed_thing, param2)
|
||||
-------------------
|
||||
-- MINETEST CODE --
|
||||
-------------------
|
||||
local def = itemstack:get_definition()
|
||||
if def.type ~= "node" or pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local under = pointed_thing.under
|
||||
local oldnode_under = minetest.get_node_or_nil(under)
|
||||
local above = pointed_thing.above
|
||||
local oldnode_above = minetest.get_node_or_nil(above)
|
||||
local playername = user_name(placer)
|
||||
local log = make_log(playername)
|
||||
|
||||
if not oldnode_under or not oldnode_above then
|
||||
log("info", playername .. " tried to place"
|
||||
.. " node in unloaded position " .. minetest.pos_to_string(above))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local olddef_under = minetest.registered_nodes[oldnode_under.name]
|
||||
olddef_under = olddef_under or minetest.nodedef_default
|
||||
local olddef_above = minetest.registered_nodes[oldnode_above.name]
|
||||
olddef_above = olddef_above or minetest.nodedef_default
|
||||
|
||||
if not olddef_above.buildable_to and not olddef_under.buildable_to then
|
||||
log("info", playername .. " tried to place"
|
||||
.. " node in invalid position " .. minetest.pos_to_string(above)
|
||||
.. ", replacing " .. oldnode_above.name)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
---------------------
|
||||
-- CUSTOMIZED CODE --
|
||||
---------------------
|
||||
|
||||
-- Place above pointed node
|
||||
local place_to = vector.copy(above)
|
||||
|
||||
-- If node under is buildable_to, check for callback result and place into it instead
|
||||
if olddef_under.buildable_to and not func(oldnode_under.name) then
|
||||
log("info", "node under is buildable to")
|
||||
place_to = vector.copy(under)
|
||||
end
|
||||
|
||||
-------------------
|
||||
-- MINETEST CODE --
|
||||
-------------------
|
||||
|
||||
if minetest.is_protected(place_to, playername) then
|
||||
log("action", playername
|
||||
.. " tried to place " .. def.name
|
||||
.. " at protected position "
|
||||
.. minetest.pos_to_string(place_to))
|
||||
minetest.record_protection_violation(place_to, playername)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local oldnode = minetest.get_node(place_to)
|
||||
local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
|
||||
|
||||
-- Calculate direction for wall mounted stuff like torches and signs
|
||||
if def.place_param2 ~= nil then
|
||||
newnode.param2 = def.place_param2
|
||||
elseif (def.paramtype2 == "wallmounted" or
|
||||
def.paramtype2 == "colorwallmounted") and not param2 then
|
||||
local dir = vector.subtract(under, above)
|
||||
newnode.param2 = minetest.dir_to_wallmounted(dir)
|
||||
-- Calculate the direction for furnaces and chests and stuff
|
||||
elseif (def.paramtype2 == "facedir" or
|
||||
def.paramtype2 == "colorfacedir" or
|
||||
def.paramtype2 == "4dir" or
|
||||
def.paramtype2 == "color4dir") and not param2 then
|
||||
local placer_pos = placer and placer:get_pos()
|
||||
if placer_pos then
|
||||
local dir = vector.subtract(above, placer_pos)
|
||||
newnode.param2 = minetest.dir_to_facedir(dir)
|
||||
log("info", "facedir: " .. newnode.param2)
|
||||
end
|
||||
end
|
||||
|
||||
local metatable = itemstack:get_meta():to_table().fields
|
||||
|
||||
-- Transfer color information
|
||||
if metatable.palette_index and not def.place_param2 then
|
||||
local color_divisor = nil
|
||||
if def.paramtype2 == "color" then
|
||||
color_divisor = 1
|
||||
elseif def.paramtype2 == "colorwallmounted" then
|
||||
color_divisor = 8
|
||||
elseif def.paramtype2 == "colorfacedir" then
|
||||
color_divisor = 32
|
||||
elseif def.paramtype2 == "color4dir" then
|
||||
color_divisor = 4
|
||||
elseif def.paramtype2 == "colordegrotate" then
|
||||
color_divisor = 32
|
||||
end
|
||||
if color_divisor then
|
||||
local color = math.floor(metatable.palette_index / color_divisor)
|
||||
local other = newnode.param2 % color_divisor
|
||||
newnode.param2 = color * color_divisor + other
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if the node is attached and if it can be placed there
|
||||
local an = minetest.get_item_group(def.name, "attached_node")
|
||||
if an ~= 0 and
|
||||
not check_attached_node(place_to, newnode, an) then
|
||||
log("action", "attached node " .. def.name ..
|
||||
" cannot be placed at " .. minetest.pos_to_string(place_to))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
log("action", playername .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(place_to))
|
||||
|
||||
-- Add node and update
|
||||
minetest.add_node(place_to, newnode)
|
||||
|
||||
-- Play sound if it was done by a player
|
||||
if playername ~= "" and def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {
|
||||
pos = place_to,
|
||||
exclude_player = playername,
|
||||
}, true)
|
||||
end
|
||||
|
||||
local take_item = true
|
||||
|
||||
-- Run callback
|
||||
if def.after_place_node then
|
||||
-- Deepcopy place_to and pointed_thing because callback can modify it
|
||||
local place_to_copy = vector.copy(place_to)
|
||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
||||
if def.after_place_node(place_to_copy, placer, itemstack,
|
||||
pointed_thing_copy) then
|
||||
take_item = false
|
||||
end
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
||||
local place_to_copy = vector.copy(place_to)
|
||||
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
||||
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
||||
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
|
||||
take_item = false
|
||||
end
|
||||
end
|
||||
|
||||
if take_item then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local palette_indexes = {grass_palette_index = 0, foliage_palette_index = 0, water_palette_index = 0}
|
||||
function mcl_util.get_palette_indexes_from_pos(pos)
|
||||
local biome_data = minetest.get_biome_data(pos)
|
||||
local biome = biome_data.biome
|
||||
local biome_name = minetest.get_biome_name(biome)
|
||||
local reg_biome = minetest.registered_biomes[biome_name]
|
||||
if reg_biome and reg_biome._mcl_grass_palette_index and reg_biome._mcl_foliage_palette_index and reg_biome._mcl_water_palette_index then
|
||||
local gpi = reg_biome._mcl_grass_palette_index
|
||||
local fpi = reg_biome._mcl_foliage_palette_index
|
||||
local wpi = reg_biome._mcl_water_palette_index
|
||||
local palette_indexes = {grass_palette_index = gpi, foliage_palette_index = fpi, water_palette_index = wpi}
|
||||
return palette_indexes
|
||||
else
|
||||
return palette_indexes
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_colorwallmounted_rotation(pos)
|
||||
local colorwallmounted_node = minetest.get_node(pos)
|
||||
for i = 0, 32, 1 do
|
||||
local colorwallmounted_rotation = colorwallmounted_node.param2 - (i * 8)
|
||||
if colorwallmounted_rotation < 6 then
|
||||
return colorwallmounted_rotation
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.match_node_to_filter(node_name, filters)
|
||||
for i = 1,#filters do
|
||||
local filter = filters[i]
|
||||
if node_name == filter then return true end
|
||||
|
||||
if string.sub(filter,1,6) == "group:" and minetest.get_item_group(node_name, string.sub(filter,7)) ~= 0 then return true end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
|
@ -496,7 +496,7 @@ mcl_mobs.register_mob("mobs_mc:rover", {
|
|||
-- compat
|
||||
minetest.register_entity("mobs_mc:enderman", {
|
||||
on_activate = function(self, staticdata, dtime)
|
||||
minetest.add_entity(self.object:get_pos(), "mobs_mc:rover", staticdata)
|
||||
local obj = minetest.add_entity(self.object:get_pos(), "mobs_mc:rover", staticdata)
|
||||
obj:set_properties({
|
||||
mesh = "vl_rover.b3d",
|
||||
textures = { "vl_mobs_rover.png^vl_mobs_rover_face.png" },
|
||||
|
|
|
@ -56,33 +56,6 @@ S("Arrows might get stuck on solid blocks and can be retrieved again. They are a
|
|||
end,
|
||||
})
|
||||
|
||||
local ARROW_ENTITY={
|
||||
physical = true,
|
||||
pointable = false,
|
||||
visual = "mesh",
|
||||
mesh = "mcl_bows_arrow.obj",
|
||||
visual_size = {x=-1, y=1},
|
||||
textures = {"mcl_bows_arrow.png"},
|
||||
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
|
||||
collide_with_objects = false,
|
||||
_fire_damage_resistant = true,
|
||||
|
||||
_lastpos={},
|
||||
_startpos=nil,
|
||||
_damage=1, -- Damage on impact
|
||||
_is_critical=false, -- Whether this arrow would deal critical damage
|
||||
_stuck=false, -- Whether arrow is stuck
|
||||
_stucktimer=nil,-- Amount of time (in seconds) the arrow has been stuck so far
|
||||
_stuckrechecktimer=nil,-- An additional timer for periodically re-checking the stuck status of an arrow
|
||||
_stuckin=nil, --Position of node in which arow is stuck.
|
||||
_shooter=nil, -- ObjectRef of player or mob who shot it
|
||||
_is_arrow = true,
|
||||
_in_player = false,
|
||||
_blocked = false,
|
||||
_viscosity=0, -- Viscosity of node the arrow is currently in
|
||||
_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
|
||||
}
|
||||
|
||||
-- Destroy arrow entity self at pos and drops it as an item
|
||||
local function spawn_item(self, pos)
|
||||
if not minetest.is_creative_enabled("") then
|
||||
|
@ -94,38 +67,7 @@ local function spawn_item(self, pos)
|
|||
self.object:remove()
|
||||
end
|
||||
|
||||
local function damage_particles(pos, is_critical)
|
||||
if is_critical then
|
||||
minetest.add_particlespawner({
|
||||
amount = 15,
|
||||
time = 0.1,
|
||||
minpos = vector.offset(pos, -0.5, -0.5, -0.5),
|
||||
maxpos = vector.offset(pos, 0.5, 0.5, 0.5),
|
||||
minvel = vector.new(-0.1, -0.1, -0.1),
|
||||
maxvel = vector.new(0.1, 0.1, 0.1),
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 1.5,
|
||||
maxsize = 1.5,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function ARROW_ENTITY.on_step(self, dtime)
|
||||
mcl_burning.tick(self.object, dtime, self)
|
||||
-- mcl_burning.tick may remove object immediately
|
||||
if not self.object:get_pos() then return end
|
||||
|
||||
self._time_in_air = self._time_in_air + .001
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local dpos = vector.round(vector.new(pos)) -- digital pos
|
||||
local node = minetest.get_node(dpos)
|
||||
|
||||
if self._stuck then
|
||||
local function stuck_arrow_on_step(self, dtime)
|
||||
self._stucktimer = self._stucktimer + dtime
|
||||
self._stuckrechecktimer = self._stuckrechecktimer + dtime
|
||||
if self._stucktimer > ARROW_TIMEOUT then
|
||||
|
@ -133,6 +75,9 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
-- Drop arrow as item when it is no longer stuck
|
||||
-- FIXME: Arrows are a bit slow to react and continue to float in mid air for a few seconds.
|
||||
if self._stuckrechecktimer > STUCK_RECHECK_TIME then
|
||||
|
@ -147,6 +92,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
end
|
||||
self._stuckrechecktimer = 0
|
||||
end
|
||||
|
||||
-- Pickup arrow if player is nearby (not in Creative Mode)
|
||||
local objects = minetest.get_objects_inside_radius(pos, 1)
|
||||
for _,obj in ipairs(objects) do
|
||||
|
@ -166,197 +112,71 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
|
||||
else
|
||||
|
||||
if self._damage >= 9 and self._in_player == false then
|
||||
minetest.add_particlespawner({
|
||||
amount = 20,
|
||||
time = .2,
|
||||
minpos = vector.new(0,0,0),
|
||||
maxpos = vector.new(0,0,0),
|
||||
minvel = vector.new(-0.1,-0.1,-0.1),
|
||||
maxvel = vector.new(0.1,0.1,0.1),
|
||||
minexptime = 0.5,
|
||||
maxexptime = 0.5,
|
||||
minsize = 2,
|
||||
maxsize = 2,
|
||||
attached = self.object,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mobs_mc_arrow_particle.png",
|
||||
glow = 1,
|
||||
})
|
||||
end
|
||||
|
||||
local closest_object
|
||||
local closest_distance
|
||||
vl_projectile.register("mcl_bows:arrow_entity", {
|
||||
physical = true,
|
||||
pointable = false,
|
||||
visual = "mesh",
|
||||
mesh = "mcl_bows_arrow.obj",
|
||||
visual_size = {x=-1, y=1},
|
||||
textures = {"mcl_bows_arrow.png"},
|
||||
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
|
||||
collide_with_objects = false,
|
||||
_fire_damage_resistant = true,
|
||||
|
||||
if self._deflection_cooloff > 0 then
|
||||
self._deflection_cooloff = self._deflection_cooloff - dtime
|
||||
end
|
||||
_save_fields = {
|
||||
"last_pos", "startpos", "damage", "is_critical", "stuck", "stuckin", "stuckin_player",
|
||||
},
|
||||
|
||||
local arrow_dir = self.object:get_velocity()
|
||||
--create a raycast from the arrow based on the velocity of the arrow to deal with lag
|
||||
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 0.1)), true, false)
|
||||
for hitpoint in raycast do
|
||||
if hitpoint.type == "object" then
|
||||
-- find the closest object that is in the way of the arrow
|
||||
local ok = false
|
||||
if hitpoint.ref:is_player() and enable_pvp then
|
||||
ok = true
|
||||
elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
|
||||
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
|
||||
ok = true
|
||||
end
|
||||
end
|
||||
if ok then
|
||||
local dist = vector.distance(hitpoint.ref:get_pos(), pos)
|
||||
if not closest_object or not closest_distance then
|
||||
closest_object = hitpoint.ref
|
||||
closest_distance = dist
|
||||
elseif dist < closest_distance then
|
||||
closest_object = hitpoint.ref
|
||||
closest_distance = dist
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
_startpos=nil,
|
||||
_damage=1, -- Damage on impact
|
||||
_is_critical=false, -- Whether this arrow would deal critical damage
|
||||
_stuck=false, -- Whether arrow is stuck
|
||||
_stucktimer=nil,-- Amount of time (in seconds) the arrow has been stuck so far
|
||||
_stuckrechecktimer=nil,-- An additional timer for periodically re-checking the stuck status of an arrow
|
||||
_stuckin=nil, --Position of node in which arow is stuck.
|
||||
_shooter=nil, -- ObjectRef of player or mob who shot it
|
||||
_is_arrow = true,
|
||||
_in_player = false,
|
||||
_blocked = false,
|
||||
_viscosity=0, -- Viscosity of node the arrow is currently in
|
||||
_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
|
||||
|
||||
if closest_object then
|
||||
local obj = closest_object
|
||||
local is_player = obj:is_player()
|
||||
local lua = obj:get_luaentity()
|
||||
if obj == self._shooter and self._time_in_air > 1.02 or obj ~= self._shooter and (is_player or (lua and (lua.is_mob or lua._hittable_by_projectile))) then
|
||||
if obj:get_hp() > 0 then
|
||||
-- Check if there is no solid node between arrow and object
|
||||
local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
|
||||
for pointed_thing in ray do
|
||||
if pointed_thing.type == "object" and pointed_thing.ref == closest_object then
|
||||
-- Target reached! We can proceed now.
|
||||
break
|
||||
elseif pointed_thing.type == "node" then
|
||||
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
if (not def) or def.walkable then
|
||||
-- There's a node in the way. Delete arrow without damage
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
_vl_projectile = {
|
||||
survive_collision = true,
|
||||
sticks_in_players = true,
|
||||
damage_groups = function(self)
|
||||
return { fleshy = self._damage }
|
||||
end,
|
||||
behaviors = {
|
||||
vl_projectile.collides_with_solids,
|
||||
vl_projectile.raycast_collides_with_entities,
|
||||
},
|
||||
allow_punching = function(self, entity_def, projectile_def, entity)
|
||||
local lua = entity:get_luaentity()
|
||||
if lua and lua.name == "mobs_mc:rover" then return false end
|
||||
|
||||
-- Punch target object but avoid hurting enderman.
|
||||
if not lua or lua.name ~= "mobs_mc:rover" then
|
||||
if not self._in_player then
|
||||
damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
|
||||
end
|
||||
if mcl_burning.is_burning(self.object) then
|
||||
mcl_burning.set_on_fire(obj, 5)
|
||||
end
|
||||
if not self._in_player and not self._blocked then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, self.object:get_velocity())
|
||||
return true
|
||||
end,
|
||||
sounds = {
|
||||
on_entity_collision = function(self, _, _, obj)
|
||||
if obj:is_player() then
|
||||
if not mcl_shields.is_blocking(obj) then
|
||||
local placement
|
||||
self._placement = math.random(1, 2)
|
||||
if self._placement == 1 then
|
||||
placement = "front"
|
||||
else
|
||||
placement = "back"
|
||||
end
|
||||
self._in_player = true
|
||||
if self._placement == 2 then
|
||||
self._rotation_station = 90
|
||||
else
|
||||
self._rotation_station = -90
|
||||
end
|
||||
self._y_position = random_arrow_positions("y", placement)
|
||||
self._x_position = random_arrow_positions("x", placement)
|
||||
if self._y_position > 6 and self._x_position < 2 and self._x_position > -2 then
|
||||
self._attach_parent = "Head"
|
||||
self._y_position = self._y_position - 6
|
||||
elseif self._x_position > 2 then
|
||||
self._attach_parent = "Arm_Right"
|
||||
self._y_position = self._y_position - 3
|
||||
self._x_position = self._x_position - 2
|
||||
elseif self._x_position < -2 then
|
||||
self._attach_parent = "Arm_Left"
|
||||
self._y_position = self._y_position - 3
|
||||
self._x_position = self._x_position + 2
|
||||
else
|
||||
self._attach_parent = "Body"
|
||||
end
|
||||
self._z_rotation = math.random(-30, 30)
|
||||
self._y_rotation = math.random( -30, 30)
|
||||
self.object:set_attach(
|
||||
obj, self._attach_parent,
|
||||
vector.new(self._x_position, self._y_position, random_arrow_positions("z", placement)),
|
||||
vector.new(0, self._rotation_station + self._y_rotation, self._z_rotation)
|
||||
)
|
||||
else
|
||||
self._blocked = true
|
||||
self.object:set_velocity(vector.multiply(self.object:get_velocity(), -0.25))
|
||||
end
|
||||
minetest.after(150, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
else
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
return {{name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true}
|
||||
end
|
||||
|
||||
|
||||
if is_player then
|
||||
if self._shooter and self._shooter:is_player() and not self._in_player and not self._blocked then
|
||||
-- “Ding” sound for hitting another player
|
||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
|
||||
return {{name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true}
|
||||
end
|
||||
end
|
||||
|
||||
if lua then
|
||||
local entity_name = lua.name
|
||||
-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
|
||||
-- NOTE: Range has been reduced because mobs unload much earlier than that ... >_>
|
||||
-- TODO: This achievement should be given for the kill, not just a hit
|
||||
if self._shooter and self._shooter:is_player() and vector.distance(pos, self._startpos) >= 20 then
|
||||
if mod_awards and (entity_name == "mobs_mc:skeleton" or entity_name == "mobs_mc:stray" or entity_name == "mobs_mc:witherskeleton") then
|
||||
awards.unlock(self._shooter:get_player_name(), "mcl:snipeSkeleton")
|
||||
end
|
||||
end
|
||||
end
|
||||
if not self._in_player and not self._blocked then
|
||||
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
||||
end
|
||||
end
|
||||
if not obj:is_player() then
|
||||
mcl_burning.extinguish(self.object)
|
||||
if self._piercing == 0 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check for node collision
|
||||
if self._lastpos.x~=nil and not self._stuck then
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
},
|
||||
on_collide_with_solid = function(self, pos, node, node_def)
|
||||
local def = node_def
|
||||
local vel = self.object:get_velocity()
|
||||
-- Arrow has stopped in one axis, so it probably hit something.
|
||||
-- This detection is a bit clunky, but sadly, MT does not offer a direct collision detection for us. :-(
|
||||
if (math.abs(vel.x) < 0.0001) or (math.abs(vel.z) < 0.0001) or (math.abs(vel.y) < 0.00001) then
|
||||
local dpos = vector.round(vector.new(pos)) -- digital pos
|
||||
|
||||
-- Check for the node to which the arrow is pointing
|
||||
local dir
|
||||
if math.abs(vel.y) < 0.00001 then
|
||||
if self._lastpos.y < pos.y then
|
||||
if self._last_pos.y < pos.y then
|
||||
dir = vector.new(0, 1, 0)
|
||||
else
|
||||
dir = vector.new(0, -1, 0)
|
||||
|
@ -380,7 +200,8 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
-- Reset deflection cooloff timer to prevent many deflections happening in quick succession
|
||||
self._deflection_cooloff = 1.0
|
||||
end
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
-- Node was walkable, make arrow stuck
|
||||
self._stuck = true
|
||||
|
@ -414,16 +235,112 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
mesecon.push_button(dpos, node)
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_collide_with_entity = function(self, pos, obj)
|
||||
local is_player = obj:is_player()
|
||||
local lua = obj:get_luaentity()
|
||||
|
||||
-- Make sure collision is valid
|
||||
if obj == self._shooter then
|
||||
if self._time_in_air < 1.02 then return end
|
||||
else
|
||||
if not (is_player or (lua and (lua.is_mob or lua._hittable_by_projectile))) then
|
||||
return
|
||||
end
|
||||
elseif (def and def.liquidtype ~= "none") then
|
||||
end
|
||||
|
||||
if obj:get_hp() > 0 then
|
||||
-- Check if there is no solid node between arrow and object
|
||||
-- TODO: remove. this code should never occur if vl_projectile is working correctly
|
||||
local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
|
||||
for pointed_thing in ray do
|
||||
if pointed_thing.type == "object" and pointed_thing.ref == obj then
|
||||
-- Target reached! We can proceed now.
|
||||
break
|
||||
elseif pointed_thing.type == "node" then
|
||||
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
if (not def) or def.walkable then
|
||||
-- There's a node in the way. Delete arrow without damage
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if lua then
|
||||
local entity_name = lua.name
|
||||
-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
|
||||
-- NOTE: Range has been reduced because mobs unload much earlier than that ... >_>
|
||||
-- TODO: This achievement should be given for the kill, not just a hit
|
||||
if self._shooter and self._shooter:is_player() and vector.distance(pos, self._startpos) >= 20 then
|
||||
if mod_awards and (entity_name == "mobs_mc:skeleton" or entity_name == "mobs_mc:stray" or entity_name == "mobs_mc:witherskeleton") then
|
||||
awards.unlock(self._shooter:get_player_name(), "mcl:snipeSkeleton")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not obj:is_player() then
|
||||
mcl_burning.extinguish(self.object)
|
||||
if self._piercing == 0 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
mcl_burning.tick(self.object, dtime, self)
|
||||
|
||||
-- mcl_burning.tick may remove object immediately
|
||||
if not self.object:get_pos() then return end
|
||||
|
||||
self._time_in_air = self._time_in_air + dtime
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
--local dpos = vector.round(vector.new(pos)) -- digital pos
|
||||
--local node = minetest.get_node(dpos)
|
||||
|
||||
if self._stuck then
|
||||
return stuck_arrow_on_step(self, dtime)
|
||||
end
|
||||
|
||||
-- Add tracer
|
||||
if self._damage >= 9 and self._in_player == false then
|
||||
minetest.add_particlespawner({
|
||||
amount = 20,
|
||||
time = .2,
|
||||
minpos = vector.new(0,0,0),
|
||||
maxpos = vector.new(0,0,0),
|
||||
minvel = vector.new(-0.1,-0.1,-0.1),
|
||||
maxvel = vector.new(0.1,0.1,0.1),
|
||||
minexptime = 0.5,
|
||||
maxexptime = 0.5,
|
||||
minsize = 2,
|
||||
maxsize = 2,
|
||||
attached = self.object,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mobs_mc_arrow_particle.png",
|
||||
glow = 1,
|
||||
})
|
||||
end
|
||||
|
||||
if self._deflection_cooloff > 0 then
|
||||
self._deflection_cooloff = self._deflection_cooloff - dtime
|
||||
end
|
||||
|
||||
-- TODO: change to use vl_physics
|
||||
-- TODO: move to vl_projectile
|
||||
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
if def and def.liquidtype ~= "none" then
|
||||
-- Slow down arrow in liquids
|
||||
local v = def.liquid_viscosity
|
||||
if not v then
|
||||
v = 0
|
||||
end
|
||||
--local old_v = self._viscosity
|
||||
local v = def.liquid_viscosity or 0
|
||||
self._viscosity = v
|
||||
|
||||
local vpenalty = math.max(0.1, 0.98 - 0.1 * v)
|
||||
local vel = self.object:get_velocity()
|
||||
if math.abs(vel.x) > 0.001 then
|
||||
vel.x = vel.x * vpenalty
|
||||
end
|
||||
|
@ -432,38 +349,34 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
end
|
||||
self.object:set_velocity(vel)
|
||||
end
|
||||
end
|
||||
|
||||
-- Process as projectile
|
||||
vl_projectile.update_projectile(self, dtime)
|
||||
|
||||
-- Update yaw
|
||||
if not self._stuck then
|
||||
local vel = self.object:get_velocity()
|
||||
if vel and not self._stuck then
|
||||
local yaw = minetest.dir_to_yaw(vel)+YAW_OFFSET
|
||||
local pitch = dir_to_pitch(vel)
|
||||
self.object:set_rotation({ x = 0, y = yaw, z = pitch })
|
||||
end
|
||||
|
||||
-- Update internal variable
|
||||
self._lastpos = pos
|
||||
end
|
||||
end,
|
||||
|
||||
-- Force recheck of stuck arrows when punched.
|
||||
-- Otherwise, punching has no effect.
|
||||
function ARROW_ENTITY.on_punch(self)
|
||||
on_punch = function(self)
|
||||
if self._stuck then
|
||||
self._stuckrechecktimer = STUCK_RECHECK_TIME
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
local out = {}
|
||||
local save_fields = self._save_fields
|
||||
for i = 1,#save_fields do
|
||||
local field = save_fields[i]
|
||||
out[field] = self["_"..field]
|
||||
end
|
||||
|
||||
function ARROW_ENTITY.get_staticdata(self)
|
||||
local out = {
|
||||
lastpos = self._lastpos,
|
||||
startpos = self._startpos,
|
||||
damage = self._damage,
|
||||
is_critical = self._is_critical,
|
||||
stuck = self._stuck,
|
||||
stuckin = self._stuckin,
|
||||
stuckin_player = self._in_player,
|
||||
}
|
||||
if self._stuck then
|
||||
-- If _stucktimer is missing for some reason, assume the maximum
|
||||
if not self._stucktimer then
|
||||
|
@ -471,40 +384,35 @@ function ARROW_ENTITY.get_staticdata(self)
|
|||
end
|
||||
out.stuckstarttime = minetest.get_gametime() - self._stucktimer
|
||||
end
|
||||
|
||||
if self._shooter and self._shooter:is_player() then
|
||||
out.shootername = self._shooter:get_player_name()
|
||||
end
|
||||
return minetest.serialize(out)
|
||||
end
|
||||
end,
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({ immortal = 1 })
|
||||
|
||||
function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
|
||||
self._time_in_air = 1.0
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data then
|
||||
self._stuck = data.stuck
|
||||
if data.stuck then
|
||||
if not data then return end
|
||||
|
||||
-- Restore arrow state
|
||||
local save_fields = self._save_fields
|
||||
for i = 1,#save_fields do
|
||||
local field = save_fields[i]
|
||||
self["_"..field] = data[field]
|
||||
end
|
||||
|
||||
if data.stuckstarttime then
|
||||
-- First, check if the stuck arrow is aleady past its life timer.
|
||||
-- If yes, delete it.
|
||||
self._stucktimer = minetest.get_gametime() - data.stuckstarttime
|
||||
if self._stucktimer > ARROW_TIMEOUT then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Perform a stuck recheck on the next step.
|
||||
self._stuckrechecktimer = STUCK_RECHECK_TIME
|
||||
|
||||
self._stuckin = data.stuckin
|
||||
end
|
||||
|
||||
-- Get the remaining arrow state
|
||||
self._lastpos = data.lastpos
|
||||
self._startpos = data.startpos
|
||||
self._damage = data.damage
|
||||
self._is_critical = data.is_critical
|
||||
if data.shootername then
|
||||
local shooter = minetest.get_player_by_name(data.shootername)
|
||||
if shooter and shooter:is_player() then
|
||||
|
@ -515,9 +423,8 @@ function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
|
|||
if data.stuckin_player then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.object:set_armor_groups({ immortal = 1 })
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
for _, obj in pairs(player:get_children()) do
|
||||
|
@ -528,8 +435,6 @@ minetest.register_on_respawnplayer(function(player)
|
|||
end
|
||||
end)
|
||||
|
||||
minetest.register_entity("mcl_bows:arrow_entity", ARROW_ENTITY)
|
||||
|
||||
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
|
||||
minetest.register_craft({
|
||||
output = "mcl_bows:arrow 4",
|
||||
|
@ -544,3 +449,4 @@ end
|
|||
if minetest.get_modpath("doc_identifier") then
|
||||
doc.sub.identifier.register_object("mcl_bows:arrow_entity", "craftitems", "mcl_bows:arrow")
|
||||
end
|
||||
|
||||
|
|
|
@ -76,6 +76,7 @@ function mcl_bows.shoot_arrow(arrow_item, pos, dir, yaw, shooter, power, damage,
|
|||
le._startpos = pos
|
||||
le._knockback = knockback
|
||||
le._collectable = collectable
|
||||
le._arrow_item = arrow_item
|
||||
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
|
||||
if shooter and shooter:is_player() then
|
||||
if obj:get_luaentity().player == "" then
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
name = mcl_bows
|
||||
author = Arcelmi
|
||||
description = This mod adds bows and arrows for MineClone 2.
|
||||
depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util, mcl_shields, mcl_fovapi, mcl_luck
|
||||
depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util, mcl_shields, mcl_fovapi, mcl_luck, vl_projectile
|
||||
optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
|
||||
|
||||
|
|
|
@ -0,0 +1,69 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
local how_to_throw = S("Use the punch key to throw.")
|
||||
|
||||
-- Egg
|
||||
minetest.register_craftitem("mcl_throwing:egg", {
|
||||
description = S("Egg"),
|
||||
_tt_help = S("Throwable").."\n"..S("Chance to hatch chicks when broken"),
|
||||
_doc_items_longdesc = S("Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chicks will pop out of the egg."),
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mcl_throwing_egg.png",
|
||||
stack_max = 16,
|
||||
on_use = mcl_throwing.get_player_throw_function("mcl_throwing:egg_entity"),
|
||||
_on_dispense = mcl_throwing.dispense_function,
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
mcl_throwing.register_throwable_object("mcl_throwing:egg", "mcl_throwing:egg_entity", 22)
|
||||
|
||||
minetest.register_entity("mcl_throwing:egg_entity",{
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_egg.png"},
|
||||
visual_size = {x=0.45, y=0.45},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
|
||||
on_step = vl_projectile.update_projectile,
|
||||
_lastpos={},
|
||||
_thrower = nil,
|
||||
_vl_projectile = {
|
||||
behaviors = {
|
||||
vl_projectile.collides_with_solids,
|
||||
},
|
||||
on_collide_with_solid = function(self, pos, node)
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
|
||||
-- 1/8 chance to spawn a chick
|
||||
-- FIXME: Chicks have a quite good chance to spawn in walls
|
||||
if math.random(1,8) ~= 1 then return end
|
||||
|
||||
mcl_mobs.spawn_child(self._lastpos, "mobs_mc:chicken")
|
||||
|
||||
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
|
||||
if math.random(1,32) ~= 1 then return end
|
||||
|
||||
local offsets = {
|
||||
{ x=0.7, y=0, z=0 },
|
||||
{ x=-0.7, y=0, z=-0.7 },
|
||||
{ x=-0.7, y=0, z=0.7 },
|
||||
}
|
||||
for o=1, 3 do
|
||||
local pos = vector.add(self._lastpos, offsets[o])
|
||||
mcl_mobs.spawn_child(pos, "mobs_mc:chicken")
|
||||
end
|
||||
end,
|
||||
sounds = {
|
||||
on_collision = {"mcl_throwing_egg_impact", {max_hear_distance=10, gain=0.5}, true}
|
||||
},
|
||||
},
|
||||
})
|
||||
|
|
@ -0,0 +1,131 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
local how_to_throw = S("Use the punch key to throw.")
|
||||
|
||||
-- Ender Pearl
|
||||
minetest.register_craftitem("mcl_throwing:ender_pearl", {
|
||||
description = S("Ender Pearl"),
|
||||
_tt_help = S("Throwable").."\n"..minetest.colorize(mcl_colors.YELLOW, S("Teleports you on impact for cost of 5 HP")),
|
||||
_doc_items_longdesc = S("An ender pearl is an item which can be used for teleportation at the cost of health. It can be thrown and teleport the thrower to its impact location when it hits a solid block or a plant. Each teleportation hurts the user by 5 hit points."),
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
wield_image = "mcl_throwing_ender_pearl.png",
|
||||
inventory_image = "mcl_throwing_ender_pearl.png",
|
||||
stack_max = 16,
|
||||
on_use = mcl_throwing.get_player_throw_function("mcl_throwing:ender_pearl_entity"),
|
||||
groups = { transport = 1 },
|
||||
})
|
||||
mcl_throwing.register_throwable_object("mcl_throwing:ender_pearl", "mcl_throwing:ender_pearl_entity", 22)
|
||||
|
||||
-- Ender pearl entity
|
||||
minetest.register_entity("mcl_throwing:ender_pearl_entity",{
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_ender_pearl.png"},
|
||||
visual_size = {x=0.9, y=0.9},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
|
||||
on_step = vl_projectile.update_projectile,
|
||||
_lastpos={},
|
||||
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
|
||||
_vl_projectile = {
|
||||
behaviors = {
|
||||
vl_projectile.collides_with_solids,
|
||||
},
|
||||
collides_with = {
|
||||
"mcl_core:vine", "mcl_core:deadbush",
|
||||
"group:flower", "group:sapling",
|
||||
"group:plant", "group:mushroom",
|
||||
},
|
||||
on_collide_with_solid = function(self, pos, node)
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
|
||||
if node.name == "ignore" then
|
||||
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
|
||||
return
|
||||
end
|
||||
|
||||
-- Make sure we have a reference to the player
|
||||
local player = self._thrower and minetest.get_player_by_name(self._thrower)
|
||||
if not player then return end
|
||||
|
||||
-- Teleport and hurt player
|
||||
|
||||
-- First determine good teleport position
|
||||
local dir = {x=0, y=0, z=0}
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
if node_def and node_def.walkable then
|
||||
local vc = table.copy(v) -- vector for calculating
|
||||
-- Node is walkable, we have to find a place somewhere outside of that node
|
||||
vc = vector.normalize(vc)
|
||||
|
||||
-- Zero-out the two axes with a lower absolute value than
|
||||
-- the axis with the strongest force
|
||||
local lv, ld
|
||||
lv, ld = math.abs(vc.y), "y"
|
||||
if math.abs(vc.x) > lv then
|
||||
lv, ld = math.abs(vc.x), "x"
|
||||
end
|
||||
if math.abs(vc.z) > lv then
|
||||
ld = "z" --math.abs(vc.z)
|
||||
end
|
||||
if ld ~= "x" then vc.x = 0 end
|
||||
if ld ~= "y" then vc.y = 0 end
|
||||
if ld ~= "z" then vc.z = 0 end
|
||||
|
||||
-- Final tweaks to the teleporting pos, based on direction
|
||||
-- Impact from the side
|
||||
dir.x = vc.x * -1
|
||||
dir.z = vc.z * -1
|
||||
|
||||
-- Special case: top or bottom of node
|
||||
if vc.y > 0 then
|
||||
-- We need more space when impact is from below
|
||||
dir.y = -2.3
|
||||
elseif vc.y < 0 then
|
||||
-- Standing on top
|
||||
dir.y = 0.5
|
||||
end
|
||||
end
|
||||
-- If node was not walkable, no modification to pos is made.
|
||||
|
||||
-- Final teleportation position
|
||||
local telepos = vector.add(pos, dir)
|
||||
local telenode = minetest.get_node(telepos)
|
||||
|
||||
--[[ It may be possible that telepos is walkable due to the algorithm.
|
||||
Especially when the ender pearl is faster horizontally than vertical.
|
||||
This applies final fixing, just to be sure we're not in a walkable node ]]
|
||||
if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then
|
||||
if v.y < 0 then
|
||||
telepos.y = telepos.y + 0.5
|
||||
else
|
||||
telepos.y = telepos.y - 2.3
|
||||
end
|
||||
end
|
||||
|
||||
local oldpos = player:get_pos()
|
||||
-- Teleport and hurt player
|
||||
player:set_pos(telepos)
|
||||
player:set_hp(player:get_hp() - 5, { type = "fall", from = "mod" })
|
||||
|
||||
-- 5% chance to spawn endermite at the player's origin
|
||||
local r = math.random(1,20)
|
||||
if r == 1 then
|
||||
minetest.add_entity(oldpos, "mobs_mc:endermite")
|
||||
end
|
||||
end
|
||||
},
|
||||
})
|
|
@ -17,21 +17,18 @@ function mcl_throwing.register_throwable_object(name, entity, velocity)
|
|||
end
|
||||
|
||||
function mcl_throwing.throw(throw_item, pos, dir, velocity, thrower)
|
||||
if velocity == nil then
|
||||
velocity = velocities[throw_item]
|
||||
end
|
||||
if velocity == nil then
|
||||
velocity = 22
|
||||
end
|
||||
velocity = velocity or velocities[throw_item] or 22
|
||||
minetest.sound_play("mcl_throwing_throw", {pos=pos, gain=0.4, max_hear_distance=16}, true)
|
||||
|
||||
local itemstring = ItemStack(throw_item):get_name()
|
||||
local obj = minetest.add_entity(pos, entity_mapping[itemstring])
|
||||
obj:set_velocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
|
||||
obj:set_acceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
|
||||
if thrower then
|
||||
local obj = vl_projectile.create(entity_mapping[itemstring], {
|
||||
pos = pos,
|
||||
owner = thrower,
|
||||
dir = dir,
|
||||
velocity = velocity,
|
||||
drag = 3,
|
||||
})
|
||||
obj:get_luaentity()._thrower = thrower
|
||||
end
|
||||
return obj
|
||||
end
|
||||
|
||||
|
@ -71,6 +68,7 @@ end
|
|||
|
||||
function mcl_throwing.on_activate(self, staticdata, dtime_s)
|
||||
local data = minetest.deserialize(staticdata)
|
||||
self._staticdata = data
|
||||
if data then
|
||||
self._lastpos = data._lastpos
|
||||
self._thrower = data._thrower
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_throwing
|
||||
depends = mcl_colors
|
||||
depends = mcl_colors, vl_projectile
|
||||
optional_depends = mcl_core, mcl_mobitems, doc, mcl_target
|
||||
|
|
|
@ -1,330 +1,7 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
dofile(modpath.."/snowball.lua")
|
||||
dofile(modpath.."/egg.lua")
|
||||
dofile(modpath.."/ender_pearl.lua")
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
-- The snowball entity
|
||||
local snowball_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_snowball.png"},
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
_thrower = nil,
|
||||
|
||||
_lastpos={},
|
||||
}
|
||||
|
||||
local egg_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_egg.png"},
|
||||
visual_size = {x=0.45, y=0.45},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
_thrower = nil,
|
||||
|
||||
_lastpos={},
|
||||
}
|
||||
|
||||
-- Ender pearl entity
|
||||
local pearl_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_ender_pearl.png"},
|
||||
visual_size = {x=0.9, y=0.9},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
|
||||
_lastpos={},
|
||||
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
|
||||
}
|
||||
|
||||
local function check_object_hit(self, pos, dmg)
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
local entity = object:get_luaentity()
|
||||
|
||||
if entity
|
||||
and entity.name ~= self.object:get_luaentity().name then
|
||||
|
||||
if object:is_player() and self._thrower ~= object:get_player_name() then
|
||||
self.object:remove()
|
||||
return true
|
||||
elseif (entity.is_mob == true or entity._hittable_by_projectile) and (self._thrower ~= object) then
|
||||
object:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = dmg,
|
||||
}, nil)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function snowball_particles(pos, vel)
|
||||
local vel = vector.normalize(vector.multiply(vel, -1))
|
||||
minetest.add_particlespawner({
|
||||
amount = 20,
|
||||
time = 0.001,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = vector.add({x=-2, y=3, z=-2}, vel),
|
||||
maxvel = vector.add({x=2, y=5, z=2}, vel),
|
||||
minacc = {x=0, y=-9.81, z=0},
|
||||
maxacc = {x=0, y=-9.81, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 0.7,
|
||||
maxsize = 0.7,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = false,
|
||||
texture = "weather_pack_snow_snowflake"..math.random(1,2)..".png",
|
||||
})
|
||||
end
|
||||
|
||||
-- Snowball on_step()--> called when snowball is moving.
|
||||
local function snowball_on_step(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
local vel = self.object:get_velocity()
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
if (def and def.walkable) or not def then
|
||||
minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = pos, max_hear_distance=16, gain=0.7 }, true)
|
||||
snowball_particles(self._lastpos, vel)
|
||||
self.object:remove()
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
if check_object_hit(self, pos, {snowball_vulnerable = 3}) then
|
||||
minetest.sound_play("mcl_throwing_snowball_impact_soft", { pos = pos, max_hear_distance=16, gain=0.7 }, true)
|
||||
snowball_particles(pos, vel)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
-- Movement function of egg
|
||||
local function egg_on_step(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Destroy when hitting a solid node with chance to spawn chicks
|
||||
if self._lastpos.x then
|
||||
if (def and def.walkable) or not def then
|
||||
-- 1/8 chance to spawn a chick
|
||||
-- FIXME: Chicks have a quite good chance to spawn in walls
|
||||
local r = math.random(1,8)
|
||||
|
||||
if r == 1 then
|
||||
mcl_mobs.spawn_child(self._lastpos, "mobs_mc:chicken")
|
||||
|
||||
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
|
||||
local r = math.random(1,32)
|
||||
if r == 1 then
|
||||
local offsets = {
|
||||
{ x=0.7, y=0, z=0 },
|
||||
{ x=-0.7, y=0, z=-0.7 },
|
||||
{ x=-0.7, y=0, z=0.7 },
|
||||
}
|
||||
for o=1, 3 do
|
||||
local pos = vector.add(self._lastpos, offsets[o])
|
||||
mcl_mobs.spawn_child(pos, "mobs_mc:chicken")
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
|
||||
self.object:remove()
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Destroy when hitting a mob or player (no chick spawning)
|
||||
if check_object_hit(self, pos, 0) then
|
||||
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
-- Movement function of ender pearl
|
||||
local function pearl_on_step(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = math.floor(pos.y)
|
||||
local node = minetest.get_node(pos)
|
||||
local nn = node.name
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
local walkable = (def and def.walkable)
|
||||
|
||||
-- No teleport for hitting ignore for now. Otherwise the player could get stuck.
|
||||
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
|
||||
if node.name == "ignore" then
|
||||
self.object:remove()
|
||||
-- Activate when hitting a solid node or a plant
|
||||
elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
|
||||
local player = self._thrower and minetest.get_player_by_name(self._thrower)
|
||||
if player then
|
||||
-- Teleport and hurt player
|
||||
|
||||
-- First determine good teleport position
|
||||
local dir = {x=0, y=0, z=0}
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
if walkable then
|
||||
local vc = table.copy(v) -- vector for calculating
|
||||
-- Node is walkable, we have to find a place somewhere outside of that node
|
||||
vc = vector.normalize(vc)
|
||||
|
||||
-- Zero-out the two axes with a lower absolute value than
|
||||
-- the axis with the strongest force
|
||||
local lv, ld
|
||||
lv, ld = math.abs(vc.y), "y"
|
||||
if math.abs(vc.x) > lv then
|
||||
lv, ld = math.abs(vc.x), "x"
|
||||
end
|
||||
if math.abs(vc.z) > lv then
|
||||
ld = "z" --math.abs(vc.z)
|
||||
end
|
||||
if ld ~= "x" then vc.x = 0 end
|
||||
if ld ~= "y" then vc.y = 0 end
|
||||
if ld ~= "z" then vc.z = 0 end
|
||||
|
||||
-- Final tweaks to the teleporting pos, based on direction
|
||||
-- Impact from the side
|
||||
dir.x = vc.x * -1
|
||||
dir.z = vc.z * -1
|
||||
|
||||
-- Special case: top or bottom of node
|
||||
if vc.y > 0 then
|
||||
-- We need more space when impact is from below
|
||||
dir.y = -2.3
|
||||
elseif vc.y < 0 then
|
||||
-- Standing on top
|
||||
dir.y = 0.5
|
||||
end
|
||||
end
|
||||
-- If node was not walkable, no modification to pos is made.
|
||||
|
||||
-- Final teleportation position
|
||||
local telepos = vector.add(pos, dir)
|
||||
local telenode = minetest.get_node(telepos)
|
||||
|
||||
--[[ It may be possible that telepos is walkable due to the algorithm.
|
||||
Especially when the ender pearl is faster horizontally than vertical.
|
||||
This applies final fixing, just to be sure we're not in a walkable node ]]
|
||||
if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then
|
||||
if v.y < 0 then
|
||||
telepos.y = telepos.y + 0.5
|
||||
else
|
||||
telepos.y = telepos.y - 2.3
|
||||
end
|
||||
end
|
||||
|
||||
local oldpos = player:get_pos()
|
||||
-- Teleport and hurt player
|
||||
player:set_pos(telepos)
|
||||
player:set_hp(player:get_hp() - 5, { type = "fall", from = "mod" })
|
||||
|
||||
-- 5% chance to spawn endermite at the player's origin
|
||||
local r = math.random(1,20)
|
||||
if r == 1 then
|
||||
minetest.add_entity(oldpos, "mobs_mc:endermite")
|
||||
end
|
||||
|
||||
end
|
||||
self.object:remove()
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
snowball_ENTITY.on_step = snowball_on_step
|
||||
egg_ENTITY.on_step = egg_on_step
|
||||
pearl_ENTITY.on_step = pearl_on_step
|
||||
|
||||
minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY)
|
||||
|
||||
|
||||
local how_to_throw = S("Use the punch key to throw.")
|
||||
|
||||
-- Snowball
|
||||
minetest.register_craftitem("mcl_throwing:snowball", {
|
||||
description = S("Snowball"),
|
||||
_tt_help = S("Throwable"),
|
||||
_doc_items_longdesc = S("Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing."),
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mcl_throwing_snowball.png",
|
||||
stack_max = 16,
|
||||
groups = { weapon_ranged = 1 },
|
||||
on_use = mcl_throwing.get_player_throw_function("mcl_throwing:snowball_entity"),
|
||||
_on_dispense = mcl_throwing.dispense_function,
|
||||
})
|
||||
|
||||
-- Egg
|
||||
minetest.register_craftitem("mcl_throwing:egg", {
|
||||
description = S("Egg"),
|
||||
_tt_help = S("Throwable").."\n"..S("Chance to hatch chicks when broken"),
|
||||
_doc_items_longdesc = S("Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chicks will pop out of the egg."),
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mcl_throwing_egg.png",
|
||||
stack_max = 16,
|
||||
on_use = mcl_throwing.get_player_throw_function("mcl_throwing:egg_entity"),
|
||||
_on_dispense = mcl_throwing.dispense_function,
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
|
||||
-- Ender Pearl
|
||||
minetest.register_craftitem("mcl_throwing:ender_pearl", {
|
||||
description = S("Ender Pearl"),
|
||||
_tt_help = S("Throwable").."\n"..minetest.colorize(mcl_colors.YELLOW, S("Teleports you on impact for cost of 5 HP")),
|
||||
_doc_items_longdesc = S("An ender pearl is an item which can be used for teleportation at the cost of health. It can be thrown and teleport the thrower to its impact location when it hits a solid block or a plant. Each teleportation hurts the user by 5 hit points."),
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
wield_image = "mcl_throwing_ender_pearl.png",
|
||||
inventory_image = "mcl_throwing_ender_pearl.png",
|
||||
stack_max = 16,
|
||||
on_use = mcl_throwing.get_player_throw_function("mcl_throwing:ender_pearl_entity"),
|
||||
groups = { transport = 1 },
|
||||
})
|
||||
|
||||
mcl_throwing.register_throwable_object("mcl_throwing:snowball", "mcl_throwing:snowball_entity", 22)
|
||||
mcl_throwing.register_throwable_object("mcl_throwing:egg", "mcl_throwing:egg_entity", 22)
|
||||
mcl_throwing.register_throwable_object("mcl_throwing:ender_pearl", "mcl_throwing:ender_pearl_entity", 22)
|
||||
|
|
|
@ -0,0 +1,75 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
local how_to_throw = S("Use the punch key to throw.")
|
||||
|
||||
-- Snowball
|
||||
minetest.register_craftitem("mcl_throwing:snowball", {
|
||||
description = S("Snowball"),
|
||||
_tt_help = S("Throwable"),
|
||||
_doc_items_longdesc = S("Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing."),
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mcl_throwing_snowball.png",
|
||||
stack_max = 16,
|
||||
groups = { weapon_ranged = 1 },
|
||||
on_use = mcl_throwing.get_player_throw_function("mcl_throwing:snowball_entity"),
|
||||
_on_dispense = mcl_throwing.dispense_function,
|
||||
})
|
||||
mcl_throwing.register_throwable_object("mcl_throwing:snowball", "mcl_throwing:snowball_entity", 22)
|
||||
|
||||
-- The snowball entity
|
||||
local function snowball_particles(pos, vel)
|
||||
local vel = vector.normalize(vector.multiply(vel, -1))
|
||||
minetest.add_particlespawner({
|
||||
amount = 20,
|
||||
time = 0.001,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = vector.add({x=-2, y=3, z=-2}, vel),
|
||||
maxvel = vector.add({x=2, y=5, z=2}, vel),
|
||||
minacc = {x=0, y=-9.81, z=0},
|
||||
maxacc = {x=0, y=-9.81, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 0.7,
|
||||
maxsize = 0.7,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = false,
|
||||
texture = "weather_pack_snow_snowflake"..math.random(1,2)..".png",
|
||||
})
|
||||
end
|
||||
vl_projectile.register("mcl_throwing:snowball_entity", {
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_snowball.png"},
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
pointable = false,
|
||||
|
||||
get_staticdata = mcl_throwing.get_staticdata,
|
||||
on_activate = mcl_throwing.on_activate,
|
||||
_vl_projectile = {
|
||||
behaviors = {
|
||||
vl_projectile.collides_with_solids,
|
||||
vl_projectile.collides_with_entities,
|
||||
},
|
||||
on_collide_with_solid = function(self, pos, node)
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
|
||||
snowball_particles(self._last_pos or pos, self.object:get_velocity())
|
||||
end,
|
||||
on_collide_with_entity = function(self, pos, entity)
|
||||
snowball_particles(self._last_pos or pos, self.object:get_velocity())
|
||||
end,
|
||||
sounds = {
|
||||
on_solid_collision = {"mcl_throwing_snowball_impact_hard", { max_hear_distance=16, gain=0.7 }, true},
|
||||
on_entity_collision = {"mcl_throwing_snowball_impact_soft", { max_hear_distance=16, gain=0.7 }, true}
|
||||
},
|
||||
damage_groups = { snowball_vulnerable = 3 },
|
||||
},
|
||||
})
|
||||
|
|
@ -0,0 +1,341 @@
|
|||
local mod = {}
|
||||
vl_projectile = mod
|
||||
|
||||
local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
|
||||
local enable_pvp = minetest.settings:get_bool("enable_pvp")
|
||||
|
||||
function mod.update_projectile(self, dtime)
|
||||
local entity_name = self.name
|
||||
local entity_def = minetest.registered_entities[entity_name] or {}
|
||||
local entity_vl_projectile = entity_def._vl_projectile or {}
|
||||
|
||||
-- Update entity timer
|
||||
self.timer = (self.timer or 0) + dtime
|
||||
|
||||
-- Run behaviors
|
||||
local behaviors = entity_vl_projectile.behaviors or {}
|
||||
for i=1,#behaviors do
|
||||
local behavior = behaviors[i]
|
||||
if behavior(self, dtime, entity_def, entity_vl_projectile) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function no_op()
|
||||
end
|
||||
local function damage_particles(pos, is_critical)
|
||||
if is_critical then
|
||||
minetest.add_particlespawner({
|
||||
amount = 15,
|
||||
time = 0.1,
|
||||
minpos = vector.offset(pos, -0.5, -0.5, -0.5),
|
||||
maxpos = vector.offset(pos, 0.5, 0.5, 0.5),
|
||||
minvel = vector.new(-0.1, -0.1, -0.1),
|
||||
maxvel = vector.new(0.1, 0.1, 0.1),
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 1.5,
|
||||
maxsize = 1.5,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
|
||||
})
|
||||
end
|
||||
end
|
||||
local function random_hit_positions(positions, placement)
|
||||
if positions == "x" then
|
||||
return math.random(-4, 4)
|
||||
elseif positions == "y" then
|
||||
return math.random(0, 10)
|
||||
end
|
||||
if placement == "front" and positions == "z" then
|
||||
return 3
|
||||
elseif placement == "back" and positions == "z" then
|
||||
return -3
|
||||
end
|
||||
return 0
|
||||
end
|
||||
local function check_hitpoint(hitpoint)
|
||||
if hitpoint.type ~= "object" then return false end
|
||||
|
||||
-- find the closest object that is in the way of the arrow
|
||||
if hitpoint.ref:is_player() and enable_pvp then
|
||||
return true
|
||||
end
|
||||
|
||||
if not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
|
||||
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
local function handle_player_sticking(self, entity_def, projectile_def, entity)
|
||||
if self._in_player or self._blocked then return end
|
||||
if not projectile_def.sticks_in_players then return end
|
||||
|
||||
minetest.after(150, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
|
||||
-- Handle blocking projectiles
|
||||
if mcl_shields.is_blocking(obj) then
|
||||
self._blocked = true
|
||||
self.object:set_velocity(vector.multiply(self.object:get_velocity(), -0.25))
|
||||
return
|
||||
end
|
||||
|
||||
-- Handle when the projectile hits the player
|
||||
local placement
|
||||
self._placement = math.random(1, 2)
|
||||
if self._placement == 1 then
|
||||
placement = "front"
|
||||
else
|
||||
placement = "back"
|
||||
end
|
||||
self._in_player = true
|
||||
if self._placement == 2 then
|
||||
self._rotation_station = 90
|
||||
else
|
||||
self._rotation_station = -90
|
||||
end
|
||||
self._y_position = random_arrow_positions("y", placement)
|
||||
self._x_position = random_arrow_positions("x", placement)
|
||||
if self._y_position > 6 and self._x_position < 2 and self._x_position > -2 then
|
||||
self._attach_parent = "Head"
|
||||
self._y_position = self._y_position - 6
|
||||
elseif self._x_position > 2 then
|
||||
self._attach_parent = "Arm_Right"
|
||||
self._y_position = self._y_position - 3
|
||||
self._x_position = self._x_position - 2
|
||||
elseif self._x_position < -2 then
|
||||
self._attach_parent = "Arm_Left"
|
||||
self._y_position = self._y_position - 3
|
||||
self._x_position = self._x_position + 2
|
||||
else
|
||||
self._attach_parent = "Body"
|
||||
end
|
||||
self._z_rotation = math.random(-30, 30)
|
||||
self._y_rotation = math.random( -30, 30)
|
||||
self.object:set_attach(
|
||||
obj, self._attach_parent,
|
||||
vector.new(self._x_position, self._y_position, random_arrow_positions("z", placement)),
|
||||
vector.new(0, self._rotation_station + self._y_rotation, self._z_rotation)
|
||||
)
|
||||
end
|
||||
|
||||
function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
-- Don't try to do anything on first update
|
||||
if not self._last_pos then
|
||||
self._last_pos = pos
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if the object can collide with this node
|
||||
local node = minetest.get_node(pos)
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
local collides_with = projectile_def.collides_with
|
||||
|
||||
if entity_def.physical then
|
||||
-- Projectile has stopped in one axis, so it probably hit something.
|
||||
-- This detection is a bit clunky, but sadly, MT does not offer a direct collision detection for us. :-(
|
||||
local vel = self.object:get_velocity()
|
||||
if not( (math.abs(vel.x) < 0.0001) or (math.abs(vel.z) < 0.0001) or (math.abs(vel.y) < 0.00001) ) then
|
||||
self._last_pos = pos
|
||||
return
|
||||
end
|
||||
else
|
||||
if node_def and not node_def.walkable and (not collides_with or not mcl_util.match_node_to_filter(node.name, collides_with)) then
|
||||
self._last_pos = pos
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Call entity collied hook
|
||||
local hook = projectile_def.on_collide_with_solid or no_op
|
||||
hook(self, pos, node, node_def)
|
||||
|
||||
-- Call node collided hook
|
||||
local hook = (node_def._vl_projectile or {}).on_collide or no_op
|
||||
hook(self, pos, node, node_def)
|
||||
|
||||
-- Play sounds
|
||||
local sounds = projectile_def.sounds or {}
|
||||
local sound = sounds.on_solid_collision or sounds.on_collision
|
||||
if sound then
|
||||
local arg2 = table.copy(sound[2])
|
||||
arg2.pos = pos
|
||||
minetest.sound_play(sound[1], arg2, sound[3])
|
||||
end
|
||||
|
||||
-- Normally objects should be removed on collision with solids
|
||||
if not projectile_def.survive_collision then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
-- Done with behaviors
|
||||
return true
|
||||
end
|
||||
|
||||
local function handle_entity_collision(self, entity_def, projectile_def, entity)
|
||||
local pos = self.object:get_pos()
|
||||
local dir = vector.normalize(self.object:get_velocity())
|
||||
local self_vl_projectile = self._vl_projectile
|
||||
|
||||
-- Allow punching
|
||||
local allow_punching = projectile_def.allow_punching or true
|
||||
if type(allow_punching) == "function" then
|
||||
allow_punching = allow_punching(self, entity_def, projectile_def, entity)
|
||||
end
|
||||
print("allow_punching="..tostring(allow_punching))
|
||||
|
||||
if allow_punching then
|
||||
-- Get damage
|
||||
local dmg = projectile_def.damage_groups or 0
|
||||
if type(dmg) == "function" then
|
||||
dmg = dmg(self, entity_def, projectile_def, entity)
|
||||
end
|
||||
|
||||
local entity_lua = entity:get_luaentity()
|
||||
|
||||
-- Apply damage
|
||||
-- Note: Damage blocking for shields is handled in mcl_shields with an mcl_damage modifier
|
||||
local do_damage = false
|
||||
if entity:is_player() and projectile_def.hits_players and self_vl_projectile.owner ~= hit:get_player_name() then
|
||||
do_damage = true
|
||||
|
||||
handle_player_sticking(self, entity_def, projectile_def, entity)
|
||||
elseif entity_lua and (entity_lua.is_mob == true or entity_lua._hittable_by_projectile) and (self_vl_projectile.owner ~= entity) then
|
||||
do_damage = true
|
||||
entity:punch(self.object, 1.0, projectile_def.tool or { full_punch_interval = 1.0, damage_groups = dmg }, dir )
|
||||
end
|
||||
|
||||
if do_damage then
|
||||
entity:punch(self.object, 1.0, projectile_def.tool or { full_punch_interval = 1.0, damage_groups = dmg }, dir )
|
||||
|
||||
-- Indicate damage
|
||||
damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
|
||||
|
||||
-- Light things on fire
|
||||
if mcl_burning.is_burning(self.object) then
|
||||
mcl_burning.set_on_fire(obj, 5)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Call entity collision hook
|
||||
(projectile_def.on_collide_with_entity or no_op)(self, pos, entity)
|
||||
|
||||
-- Call reverse entity collision hook
|
||||
local other_entity_def = minetest.registered_entities[entity.name] or {}
|
||||
local other_entity_vl_projectile = other_entity_def._vl_projectile or {}
|
||||
local hook = (other_entity_vl_projectile or {}).on_collide or no_op
|
||||
hook(entity, self)
|
||||
|
||||
-- Play sounds
|
||||
local sounds = (projectile_def.sounds or {})
|
||||
local sound = sounds.on_entity_collide or sounds.on_collision
|
||||
if type(sound) == "function" then sound = sound(self, entity_def, projectile_def, entity)
|
||||
if sound then
|
||||
local arg2 = table.copy(sound[2])
|
||||
arg2.pos = pos
|
||||
minetest.sound_play(sound[1], arg2, sound[3])
|
||||
end
|
||||
|
||||
-- Normally objects should be removed on collision with entities
|
||||
if not projectile_def.survive_collision then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function mod.collides_with_entities(self, dtime, entity_def, projectile_def)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local hit = nil
|
||||
local owner = self._vl_projectile.owner
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(pos, 1.5)
|
||||
for i = 1,#objects do
|
||||
local object = objects[i]
|
||||
local entity = object:get_luaentity()
|
||||
|
||||
if entity and entity.name ~= self.object:get_luaentity().name then
|
||||
if object:is_player() and owner ~= object:get_player_name() then
|
||||
return handle_entity_collision(self, entity_def, projectile_def, object)
|
||||
elseif (entity.is_mob == true or entity._hittable_by_projectile) and (owner ~= object) then
|
||||
return handle_entity_collision(self, entity_def, projectile_def, object)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mod.raycast_collides_with_entities(self, dtime, entity_def, projectile_def)
|
||||
local closest_object
|
||||
local closest_distance
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local arrow_dir = self.object:get_velocity()
|
||||
|
||||
--create a raycast from the arrow based on the velocity of the arrow to deal with lag
|
||||
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 0.1)), true, false)
|
||||
for hitpoint in raycast do
|
||||
if check_hitpoint(hitpoint) then
|
||||
local hitpoint_ref = hitpoint.ref
|
||||
local dist = vector.distance(hitpoint_ref:get_pos(), pos)
|
||||
if not closest_distance or dist < closest_distance then
|
||||
closest_object = hitpoint_ref
|
||||
closest_distance = dist
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if closest_object then
|
||||
return handle_entity_collision(self, entity_def, projectile_def, closest_object)
|
||||
end
|
||||
end
|
||||
|
||||
function mod.create(entity_id, options)
|
||||
local obj = minetest.add_entity(options.pos, entity_id, options.staticdata)
|
||||
|
||||
-- Set initial velocoty and acceleration
|
||||
obj:set_velocity(vector.multiply(options.dir or vector.zero(), options.velocity or 0))
|
||||
obj:set_acceleration(vector.add(
|
||||
vector.multiply(options.dir or vector.zero(), -math.abs(options.drag)),
|
||||
vector.new(0,-GRAVITY,0)
|
||||
))
|
||||
|
||||
-- Update projectile parameters
|
||||
local luaentity = obj:get_luaentity()
|
||||
luaentity._vl_projectile = {
|
||||
owner = options.owner,
|
||||
extra = options.extra,
|
||||
}
|
||||
|
||||
-- Make the update function easy to get to
|
||||
luaentity.update_projectile = mod.update_projectile
|
||||
|
||||
-- And provide the caller with the created object
|
||||
return obj
|
||||
end
|
||||
|
||||
function mod.register(name, def)
|
||||
assert(def._vl_projectile)
|
||||
|
||||
if not def.on_step then
|
||||
def.on_step = mod.update_projectile
|
||||
end
|
||||
|
||||
def._thrower = nil
|
||||
def._shooter = nil
|
||||
def._last_pos = nil
|
||||
|
||||
minetest.register_entity(name, def)
|
||||
end
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
name = vl_projectile
|
||||
depends = mcl_util
|
Loading…
Reference in New Issue