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hammers_sp
Author | SHA1 | Date |
---|---|---|
the-real-herowl | a1e5ef8b68 | |
teknomunk | 88d63e9c5a | |
the-real-herowl | 95cd45afbb |
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@ -522,10 +522,11 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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local is_player = hitter:is_player()
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local mob_pos = self.object:get_pos()
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local player_pos = hitter:get_pos()
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local weapon = hitter:get_wielded_item()
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if is_player then
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-- is mob out of reach?
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if vector.distance(mob_pos, player_pos) > 3 then
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if vector.distance(mob_pos, player_pos) > (weapon:get_definition().range or 3) then
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return
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end
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-- is mob protected?
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@ -572,7 +573,6 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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-- punch interval
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local weapon = hitter:get_wielded_item()
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local punch_interval = 1.4
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-- exhaust attacker
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@ -733,6 +733,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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if hitter and is_player then
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local wielditem = hitter:get_wielded_item()
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kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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kb = kb + 9 * minetest.get_item_group(wielditem:get_name(), "hammer")
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-- add player velocity to mob knockback
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local hv = hitter:get_velocity()
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local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
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@ -35,6 +35,7 @@ local function random_arrow_positions(positions, placement)
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end
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return 0
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end
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mcl_bows.random_arrow_positions = random_arrow_positions
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_button = minetest.get_modpath("mesecons_button")
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@ -1,6 +1,5 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_bows = {}
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-- local arrows = {
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-- ["mcl_bows:arrow"] = "mcl_bows:arrow_entity",
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@ -1,3 +1,5 @@
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mcl_bows = {}
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--Bow
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dofile(minetest.get_modpath("mcl_bows") .. "/arrow.lua")
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dofile(minetest.get_modpath("mcl_bows") .. "/bow.lua")
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@ -12,7 +12,7 @@ minetest.register_node("mcl_core:glass", {
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paramtype2 = "glasslikeliquidlevel",
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sunlight_propagates = true,
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stack_max = 64,
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groups = {handy=1, glass=1, building_block=1, material_glass=1},
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groups = {handy=1, glass=1, building_block=1, material_glass=1, crushable=1},
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sounds = mcl_sounds.node_sound_glass_defaults(),
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drop = "",
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_mcl_blast_resistance = 0.3,
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@ -284,7 +284,8 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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local wielditem = hitter:get_wielded_item()
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--knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback")
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knockback = knockback + 3.22 * enchant
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local hammer = minetest.get_item_group(wielditem:get_name(), "hammer")
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knockback = knockback + 3.22 * enchant + 3.22 * hammer
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-- add vertical lift to knockback
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local v = player:get_velocity()
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local added_v = 0
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@ -65,7 +65,7 @@ local hoe_usagehelp = S("Use the hoe on a cultivatable block (by rightclicking i
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minetest.register_tool("mcl_farming:hoe_wood", {
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description = S("Wood Hoe"),
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_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.wood),
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_tt_help = hoe_tt,
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_doc_items_longdesc = hoe_longdesc,
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_doc_items_usagehelp = hoe_usagehelp,
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_doc_items_hidden = false,
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@ -109,7 +109,7 @@ minetest.register_craft({
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minetest.register_tool("mcl_farming:hoe_stone", {
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description = S("Stone Hoe"),
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_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.stone),
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_tt_help = hoe_tt,
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_doc_items_longdesc = hoe_longdesc,
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_doc_items_usagehelp = hoe_usagehelp,
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inventory_image = "farming_tool_stonehoe.png",
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@ -147,7 +147,7 @@ minetest.register_craft({
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minetest.register_tool("mcl_farming:hoe_iron", {
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description = S("Iron Hoe"),
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_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.iron),
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_tt_help = hoe_tt,
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_doc_items_longdesc = hoe_longdesc,
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_doc_items_usagehelp = hoe_usagehelp,
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inventory_image = "farming_tool_steelhoe.png",
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@ -193,7 +193,7 @@ minetest.register_craft({
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minetest.register_tool("mcl_farming:hoe_gold", {
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description = S("Golden Hoe"),
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_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.gold),
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_tt_help = hoe_tt,
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_doc_items_longdesc = hoe_longdesc,
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_doc_items_usagehelp = hoe_usagehelp,
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inventory_image = "farming_tool_goldhoe.png",
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@ -240,7 +240,7 @@ minetest.register_craft({
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minetest.register_tool("mcl_farming:hoe_diamond", {
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description = S("Diamond Hoe"),
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_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.diamond),
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_tt_help = hoe_tt,
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_doc_items_longdesc = hoe_longdesc,
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_doc_items_usagehelp = hoe_usagehelp,
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inventory_image = "farming_tool_diamondhoe.png",
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@ -280,7 +280,7 @@ minetest.register_craft({
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minetest.register_tool("mcl_farming:hoe_netherite", {
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description = S("Netherite Hoe"),
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_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.netherite),
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_tt_help = hoe_tt,
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_doc_items_longdesc = hoe_longdesc,
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_doc_items_usagehelp = hoe_usagehelp,
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inventory_image = "farming_tool_netheritehoe.png",
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@ -22,9 +22,13 @@ dig_speed_class group:
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-- Help texts
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local pickaxe_longdesc = S("Pickaxes are mining tools to mine hard blocks, such as stone. A pickaxe can also be used as weapon, but it is rather inefficient.")
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local axe_longdesc = S("An axe is your tool of choice to cut down trees, wood-based blocks and other blocks. Axes deal a lot of damage as well, but they are rather slow.")
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local sword_longdesc = S("Swords are great in melee combat, as they are fast, deal high damage and can endure countless battles. Swords can also be used to cut down a few particular blocks, such as cobwebs.")
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local sword_use = S("To slash multiple enemies, hold the sword in your hand, then use (rightclick) an enemy.")
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local shovel_longdesc = S("Shovels are tools for digging coarse blocks, such as dirt, sand and gravel. They can also be used to turn grass blocks to grass paths. Shovels can be used as weapons, but they are very weak.")
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local shovel_use = S("To turn a grass block into a grass path, hold the shovel in your hand, then use (rightclick) the top or side of a grass block. This only works when there's air above the grass block.")
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local shears_longdesc = S("Shears are tools to shear sheep and to mine a few block types. Shears are a special mining tool and can be used to obtain the original item from grass, leaves and similar blocks that require cutting.")
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local shears_use = S("To shear sheep or carve faceless pumpkins, use the “place” key on them. Faces can only be carved at the side of faceless pumpkins. Mining works as usual, but the drops are different for a few blocks.")
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@ -0,0 +1,844 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local hammer_tt = S("Can crush blocks") .. "\n" .. S("Increased knockback")
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local hammer_longdesc = S("Hammers are great in melee combat, as they deal high damage with increased knockback and can endure countless battles. Hammers can also be used to crush things.")
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local hammer_use = S("To crush a block, hold the hammer in your hand, then use (rightclick) the block. This only works with some blocks.")
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local spear_tt = S("Reaches farther") .. "\n" .. S("Can be thrown")
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local spear_longdesc = S("Spears are great in melee combat, as they have an increased reach. They can also be thrown.")
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local spear_use = S("To throw a spear, hold it in your hand, then hold use (rightclick) in the air.")
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local wield_scale = mcl_vars.tool_wield_scale
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local function crush(pos)
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if pos == nil then
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return false
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end
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local node = minetest.get_node(pos)
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local name = node.name
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if minetest.get_item_group(name, "crushable") == 2 then
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node.name = minetest.registered_nodes[name]._mcl_crushed_into
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if node.name then
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minetest.set_node(pos, node)
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minetest.sound_play("default_dig_cracky", { pos = pos, gain = 0.5 }, true)
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return true
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end
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elseif minetest.get_item_group(name, "crushable") == 1 then
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minetest.set_node(pos, {name="air"})
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minetest.sound_play(mcl_sounds.node_sound_glass_defaults().dug, { pos = pos, gain = 0.5 }, true)
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return true
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end
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return false
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end
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local hammer_on_place = function(wear_divisor)
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return function(itemstack, user, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
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minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
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return itemstack
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end
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if crush(pointed_thing.under) then
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if not minetest.is_creative_enabled(user:get_player_name()) then
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itemstack:add_wear(65535/wear_divisor)
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end
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return itemstack
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end
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end
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end
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local GRAVITY = 9.81
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local YAW_OFFSET = -math.pi/2
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local function dir_to_pitch(dir)
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--local dir2 = vector.normalize(dir)
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local xz = math.abs(dir.x) + math.abs(dir.z)
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return -math.atan2(-dir.y, xz)
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end
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-- Time after which stuck spear is rechecked for being stuck
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local STUCK_RECHECK_TIME = 5
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-- Time in seconds after which a stuck spear is deleted
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local SPEAR_TIMEOUT = 180
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local SPEAR_ENTITY={
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physical = true,
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pointable = false,
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visual = "item",
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visual_size = {x=-0.5, y=-0.5},
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textures = {"vl_weaponry:spear_wood"},
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collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
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collide_with_objects = false,
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_fire_damage_resistant = true,
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_lastpos={},
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_startpos=nil,
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_damage=1, -- Damage on impact
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_is_critical=false, -- Whether this spear would deal critical damage
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_stuck=false, -- Whether spear is stuck
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_stucktimer=nil,-- Amount of time (in seconds) the spear has been stuck so far
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_stuckrechecktimer=nil,-- An additional timer for periodically re-checking the stuck status of an spear
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_stuckin=nil, --Position of node in which spear is stuck.
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_shooter=nil, -- ObjectRef of player or mob who threw it
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_is_arrow = true,
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_in_player = false,
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_blocked = false,
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_viscosity = 0, -- Viscosity of node the spear is currently in
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_deflection_cooloff = 0, -- Cooloff timer after an spear deflection, to prevent many deflections in quick succession
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_itemstack = nil, -- ItemStack of the original object
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}
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-- Destroy spear entity self at pos and drops it as an item
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local function spawn_item(self, pos)
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if not minetest.is_creative_enabled("") then
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local item = minetest.add_item(pos, self._itemstack)
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item:set_velocity(vector.new(0, 0, 0))
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item:set_yaw(self.object:get_yaw())
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end
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mcl_burning.extinguish(self.object)
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self.object:remove()
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end
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local function damage_particles(pos, is_critical)
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if is_critical then
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minetest.add_particlespawner({
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amount = 15,
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time = 0.1,
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minpos = vector.offset(pos, -0.5, -0.5, -0.5),
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maxpos = vector.offset(pos, 0.5, 0.5, 0.5),
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minvel = vector.new(-0.1, -0.1, -0.1),
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maxvel = vector.new(0.1, 0.1, 0.1),
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minexptime = 1,
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maxexptime = 2,
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minsize = 1.5,
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maxsize = 1.5,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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})
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end
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end
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function SPEAR_ENTITY.on_step(self, dtime)
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mcl_burning.tick(self.object, dtime, self)
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-- mcl_burning.tick may remove object immediately
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if not self.object:get_pos() then return end
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self._time_in_air = self._time_in_air + .001
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local pos = self.object:get_pos()
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local dpos = vector.round(vector.new(pos)) -- digital pos
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local node = minetest.get_node(dpos)
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if self._stuck then
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self._stucktimer = self._stucktimer + dtime
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self._stuckrechecktimer = self._stuckrechecktimer + dtime
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if self._stucktimer > SPEAR_TIMEOUT then
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spawn_item(self, pos)
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return
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end
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-- Drop spear as item when it is no longer stuck
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if self._stuckrechecktimer > STUCK_RECHECK_TIME then
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local stuckin_def
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if self._stuckin then
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stuckin_def = minetest.registered_nodes[minetest.get_node(self._stuckin).name]
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end
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-- TODO: fall down without turning into an item?
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if stuckin_def and stuckin_def.walkable == false then
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spawn_item(self, pos)
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return
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end
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self._stuckrechecktimer = 0
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end
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-- Pickup spear if player is nearby (not in Creative Mode)
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local objects = minetest.get_objects_inside_radius(pos, 1)
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for _,obj in ipairs(objects) do
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if obj:is_player() then
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if self._collectable and not minetest.is_creative_enabled(obj:get_player_name()) then
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if obj:get_inventory():room_for_item("main", self._itemstack) then
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obj:get_inventory():add_item("main", self._itemstack)
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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max_hear_distance = 16,
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gain = 1.0,
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}, true)
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mcl_burning.extinguish(self.object)
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self.object:remove()
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end
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else
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spawn_item(self, pos)
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end
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return
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end
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end
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-- Check for object "collision". Done every tick (hopefully this is not too stressing)
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else
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if self._damage >= 9 and self._in_player == false then
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minetest.add_particlespawner({
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amount = 20,
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time = .2,
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minpos = vector.new(0,0,0),
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maxpos = vector.new(0,0,0),
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minvel = vector.new(-0.1,-0.1,-0.1),
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maxvel = vector.new(0.1,0.1,0.1),
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minexptime = 0.5,
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maxexptime = 0.5,
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minsize = 2,
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maxsize = 2,
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attached = self.object,
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collisiondetection = false,
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vertical = false,
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texture = "mobs_mc_arrow_particle.png",
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glow = 1,
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})
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end
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local closest_object
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local closest_distance
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if self._deflection_cooloff > 0 then
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self._deflection_cooloff = self._deflection_cooloff - dtime
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end
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local spear_dir = self.object:get_velocity()
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--create a raycast from the spear based on the velocity of the spear to deal with lag
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local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(spear_dir, 0.1)), true, false)
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for hitpoint in raycast do
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if hitpoint.type == "object" then
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-- find the closest object that is in the way of the spear
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local ok = false
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if hitpoint.ref:is_player() and enable_pvp then
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ok = true
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elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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ok = true
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end
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end
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if ok then
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local dist = vector.distance(hitpoint.ref:get_pos(), pos)
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if not closest_object or not closest_distance then
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closest_object = hitpoint.ref
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closest_distance = dist
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elseif dist < closest_distance then
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closest_object = hitpoint.ref
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closest_distance = dist
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end
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end
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end
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end
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if closest_object then
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local obj = closest_object
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local is_player = obj:is_player()
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local lua = obj:get_luaentity()
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if obj == self._shooter and self._time_in_air > 1.02 or obj ~= self._shooter and (is_player or (lua and (lua.is_mob or lua._hittable_by_projectile))) then
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if obj:get_hp() > 0 then
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-- Check if there is no solid node between spear and object
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local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
|
||||
for pointed_thing in ray do
|
||||
if pointed_thing.type == "object" and pointed_thing.ref == closest_object then
|
||||
-- Target reached! We can proceed now.
|
||||
break
|
||||
elseif pointed_thing.type == "node" then
|
||||
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
if (not def) or def.walkable then
|
||||
-- There's a node in the way. Delete spear without damage
|
||||
spawn_item(self, pos)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Punch target object but avoid hurting enderman.
|
||||
if not lua or lua.name ~= "mobs_mc:enderman" then
|
||||
if not self._in_player then
|
||||
damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
|
||||
end
|
||||
if mcl_burning.is_burning(self.object) then
|
||||
mcl_burning.set_on_fire(obj, 5)
|
||||
end
|
||||
if not self._in_player and not self._blocked then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, self.object:get_velocity())
|
||||
if obj:is_player() then
|
||||
if not mcl_shields.is_blocking(obj) then
|
||||
spawn_item(self, pos)
|
||||
else
|
||||
self._blocked = true
|
||||
self.object:set_velocity(vector.multiply(self.object:get_velocity(), -0.25))
|
||||
end
|
||||
minetest.after(150, function()
|
||||
spawn_item(self, pos)
|
||||
end)
|
||||
else
|
||||
spawn_item(self, pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if is_player then
|
||||
if self._shooter and self._shooter:is_player() and not self._in_player and not self._blocked then
|
||||
-- “Ding” sound for hitting another player
|
||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
|
||||
end
|
||||
end
|
||||
|
||||
if not self._in_player and not self._blocked then
|
||||
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
||||
end
|
||||
end
|
||||
if not obj:is_player() then
|
||||
mcl_burning.extinguish(self.object)
|
||||
if self._piercing == 0 then
|
||||
spawn_item(self, pos)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check for node collision
|
||||
if self._lastpos.x~=nil and not self._stuck then
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local vel = self.object:get_velocity()
|
||||
-- Spear has stopped in one axis, so it probably hit something.
|
||||
-- This detection is a bit clunky, but sadly, MT does not offer a direct collision detection for us. :-(
|
||||
if (math.abs(vel.x) < 0.0001) or (math.abs(vel.z) < 0.0001) or (math.abs(vel.y) < 0.00001) then
|
||||
-- Check for the node to which the spear is pointing
|
||||
local dir
|
||||
if math.abs(vel.y) < 0.00001 then
|
||||
if self._lastpos.y < pos.y then
|
||||
dir = vector.new(0, 1, 0)
|
||||
else
|
||||
dir = vector.new(0, -1, 0)
|
||||
end
|
||||
else
|
||||
dir = minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(self.object:get_yaw()-YAW_OFFSET)))
|
||||
end
|
||||
self._stuckin = vector.add(dpos, dir)
|
||||
local snode = minetest.get_node(self._stuckin)
|
||||
local sdef = minetest.registered_nodes[snode.name]
|
||||
|
||||
-- If node is non-walkable, unknown or ignore, don't make spear stuck.
|
||||
-- This causes a deflection in the engine.
|
||||
if not sdef or sdef.walkable == false or snode.name == "ignore" then
|
||||
self._stuckin = nil
|
||||
if self._deflection_cooloff <= 0 then
|
||||
-- Lose 1/3 of velocity on deflection
|
||||
local newvel = vector.multiply(vel, 0.6667)
|
||||
|
||||
self.object:set_velocity(newvel)
|
||||
-- Reset deflection cooloff timer to prevent many deflections happening in quick succession
|
||||
self._deflection_cooloff = 1.0
|
||||
end
|
||||
else
|
||||
|
||||
-- Node was walkable, make spear stuck
|
||||
self._stuck = true
|
||||
self._stucktimer = 0
|
||||
self._stuckrechecktimer = 0
|
||||
|
||||
self.object:set_velocity(vector.new(0, 0, 0))
|
||||
self.object:set_acceleration(vector.new(0, 0, 0))
|
||||
|
||||
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
||||
|
||||
if mcl_burning.is_burning(self.object) and snode.name == "mcl_tnt:tnt" then
|
||||
tnt.ignite(self._stuckin)
|
||||
end
|
||||
|
||||
-- Ignite Campfires
|
||||
if mod_campfire and mcl_burning.is_burning(self.object) and minetest.get_item_group(snode.name, "campfire") ~= 0 then
|
||||
mcl_campfires.light_campfire(self._stuckin)
|
||||
end
|
||||
|
||||
-- Activate target
|
||||
if mod_target and snode.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
|
||||
end
|
||||
|
||||
-- Push the button! Push, push, push the button!
|
||||
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
|
||||
local bdir = minetest.wallmounted_to_dir(node.param2)
|
||||
-- Check the button orientation
|
||||
if vector.equals(vector.add(dpos, bdir), self._stuckin) then
|
||||
mesecon.push_button(dpos, node)
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif (def and def.liquidtype ~= "none") then
|
||||
-- Slow down spear in liquids
|
||||
local v = def.liquid_viscosity
|
||||
if not v then
|
||||
v = 0
|
||||
end
|
||||
--local old_v = self._viscosity
|
||||
self._viscosity = v
|
||||
local vpenalty = math.max(0.1, 0.98 - 0.1 * v)
|
||||
if math.abs(vel.x) > 0.001 then
|
||||
vel.x = vel.x * vpenalty
|
||||
end
|
||||
if math.abs(vel.z) > 0.001 then
|
||||
vel.z = vel.z * vpenalty
|
||||
end
|
||||
self.object:set_velocity(vel)
|
||||
end
|
||||
end
|
||||
|
||||
-- Update yaw
|
||||
if not self._stuck then
|
||||
local vel = self.object:get_velocity()
|
||||
local yaw = minetest.dir_to_yaw(vel)+YAW_OFFSET
|
||||
local pitch = dir_to_pitch(vel)
|
||||
self.object:set_rotation({ x = 0, y = yaw, z = pitch })
|
||||
end
|
||||
|
||||
-- Update internal variable
|
||||
self._lastpos = pos
|
||||
end
|
||||
|
||||
-- Force recheck of stuck spears when punched.
|
||||
-- Otherwise, punching has no effect.
|
||||
function SPEAR_ENTITY.on_punch(self)
|
||||
if self._stuck then
|
||||
self._stuckrechecktimer = STUCK_RECHECK_TIME
|
||||
end
|
||||
end
|
||||
|
||||
function SPEAR_ENTITY.get_staticdata(self)
|
||||
local out = {
|
||||
lastpos = self._lastpos,
|
||||
startpos = self._startpos,
|
||||
damage = self._damage,
|
||||
is_critical = self._is_critical,
|
||||
stuck = self._stuck,
|
||||
stuckin = self._stuckin,
|
||||
stuckin_player = self._in_player,
|
||||
}
|
||||
if self._stuck then
|
||||
-- If _stucktimer is missing for some reason, assume the maximum
|
||||
if not self._stucktimer then
|
||||
self._stucktimer = SPEAR_TIMEOUT
|
||||
end
|
||||
out.stuckstarttime = minetest.get_gametime() - self._stucktimer
|
||||
end
|
||||
if self._shooter and self._shooter:is_player() then
|
||||
out.shootername = self._shooter:get_player_name()
|
||||
end
|
||||
return minetest.serialize(out)
|
||||
end
|
||||
|
||||
function SPEAR_ENTITY.on_activate(self, staticdata, dtime_s)
|
||||
self._time_in_air = 1.0
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data then
|
||||
self._stuck = data.stuck
|
||||
if data.stuck then
|
||||
if data.stuckstarttime then
|
||||
-- First, check if the stuck spear is aleady past its life timer.
|
||||
-- If yes, delete it.
|
||||
self._stucktimer = minetest.get_gametime() - data.stuckstarttime
|
||||
if self._stucktimer > SPEAR_TIMEOUT then
|
||||
spawn_item(self, pos)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Perform a stuck recheck on the next step.
|
||||
self._stuckrechecktimer = STUCK_RECHECK_TIME
|
||||
|
||||
self._stuckin = data.stuckin
|
||||
end
|
||||
|
||||
-- Get the remaining spear state
|
||||
self._lastpos = data.lastpos
|
||||
self._startpos = data.startpos
|
||||
self._damage = data.damage
|
||||
self._is_critical = data.is_critical
|
||||
if data.shootername then
|
||||
local shooter = minetest.get_player_by_name(data.shootername)
|
||||
if shooter and shooter:is_player() then
|
||||
self._shooter = shooter
|
||||
end
|
||||
end
|
||||
|
||||
if data.stuckin_player then
|
||||
spawn_item(self, pos)
|
||||
end
|
||||
end
|
||||
self.object:set_armor_groups({ immortal = 1 })
|
||||
end
|
||||
|
||||
minetest.register_entity("vl_weaponry:spear_entity", SPEAR_ENTITY)
|
||||
|
||||
local spear_throw_power = 25
|
||||
|
||||
local spear_on_place = function(wear_divisor)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if user and not user:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
|
||||
minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = user:get_pos()
|
||||
pos.y = pos.y + 1.5
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_horizontal()
|
||||
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, "vl_weaponry:spear_entity")
|
||||
obj:set_velocity({x=dir.x*spear_throw_power, y=dir.y*spear_throw_power, z=dir.z*spear_throw_power})
|
||||
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
|
||||
obj:set_yaw(yaw-math.pi/2)
|
||||
obj:set_properties({textures = {itemstack:get_name()}})
|
||||
local le = obj:get_luaentity()
|
||||
le._shooter = user
|
||||
le._source_object = user
|
||||
le._damage = itemstack:get_definition()._mcl_spear_thrown_damage
|
||||
le._is_critical = false
|
||||
le._startpos = pos
|
||||
le._collectable = true
|
||||
le._itemstack = itemstack
|
||||
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
|
||||
if user and user:is_player() then
|
||||
if obj:get_luaentity().player == "" then
|
||||
obj:get_luaentity().player = user
|
||||
end
|
||||
-- obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name()
|
||||
end
|
||||
|
||||
return ItemStack()
|
||||
end
|
||||
end
|
||||
|
||||
local uses = {
|
||||
wood = 60,
|
||||
stone = 132,
|
||||
iron = 251,
|
||||
gold = 33,
|
||||
diamond = 1562,
|
||||
netherite = 2031,
|
||||
}
|
||||
|
||||
local SPEAR_RANGE = 4.5
|
||||
|
||||
--Hammers
|
||||
minetest.register_tool("vl_weaponry:hammer_wood", {
|
||||
description = S("Wooden Hammer"),
|
||||
_tt_help = hammer_tt,
|
||||
_doc_items_longdesc = hammer_longdesc,
|
||||
_doc_items_usagehelp = hammer_use,
|
||||
_doc_items_hidden = false,
|
||||
inventory_image = "vl_tool_woodhammer.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = hammer_on_place(uses.wood),
|
||||
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=15 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level=1,
|
||||
damage_groups = {fleshy=4},
|
||||
punch_attack_uses = 60,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "group:wood",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
pickaxey = { speed = 2, level = 1, uses = 60 }
|
||||
},
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:hammer_stone", {
|
||||
description = S("Stone Hammer"),
|
||||
_tt_help = hammer_tt,
|
||||
_doc_items_longdesc = hammer_longdesc,
|
||||
_doc_items_usagehelp = hammer_use,
|
||||
inventory_image = "vl_tool_stonehammer.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = hammer_on_place(uses.stone),
|
||||
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=5 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.3,
|
||||
max_drop_level=3,
|
||||
damage_groups = {fleshy=5},
|
||||
punch_attack_uses = 132,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "group:cobble",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
pickaxey = { speed = 2, level = 1, uses = 132 }
|
||||
},
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:hammer_iron", {
|
||||
description = S("Iron Hammer"),
|
||||
_tt_help = hammer_tt,
|
||||
_doc_items_longdesc = hammer_longdesc,
|
||||
_doc_items_usagehelp = hammer_use,
|
||||
inventory_image = "vl_tool_steelhammer.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = hammer_on_place(uses.iron),
|
||||
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=14 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level=4,
|
||||
damage_groups = {fleshy=6},
|
||||
punch_attack_uses = 251,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "mcl_core:iron_ingot",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
pickaxey = { speed = 2, level = 1, uses = 251 }
|
||||
},
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:hammer_gold", {
|
||||
description = S("Golden Hammer"),
|
||||
_tt_help = hammer_tt,
|
||||
_doc_items_longdesc = hammer_longdesc,
|
||||
_doc_items_usagehelp = hammer_use,
|
||||
inventory_image = "vl_tool_goldhammer.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = hammer_on_place(uses.gold),
|
||||
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=22 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=2,
|
||||
damage_groups = {fleshy=5},
|
||||
punch_attack_uses = 33,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "mcl_core:gold_ingot",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
pickaxey = { speed = 2, level = 1, uses = 33 }
|
||||
},
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:hammer_diamond", {
|
||||
description = S("Diamond Hammer"),
|
||||
_tt_help = hammer_tt,
|
||||
_doc_items_longdesc = hammer_longdesc,
|
||||
_doc_items_usagehelp = hammer_use,
|
||||
inventory_image = "vl_tool_diamondhammer.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = hammer_on_place(uses.diamond),
|
||||
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=5,
|
||||
damage_groups = {fleshy=7},
|
||||
punch_attack_uses = 1562,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "mcl_core:diamond",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
pickaxey = { speed = 2, level = 1, uses = 1562 }
|
||||
},
|
||||
_mcl_upgradable = true,
|
||||
_mcl_upgrade_item = "vl_weaponry:hammer_netherite"
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:hammer_netherite", {
|
||||
description = S("Netherite Hammer"),
|
||||
_tt_help = hammer_tt,
|
||||
_doc_items_longdesc = hammer_longdesc,
|
||||
_doc_items_usagehelp = hammer_use,
|
||||
inventory_image = "vl_tool_netheritehammer.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = hammer_on_place(uses.netherite),
|
||||
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=5,
|
||||
damage_groups = {fleshy=9},
|
||||
punch_attack_uses = 2031,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "mcl_nether:netherite_ingot",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
pickaxey = { speed = 2, level = 1, uses = 2031 }
|
||||
},
|
||||
})
|
||||
|
||||
--Spears
|
||||
minetest.register_tool("vl_weaponry:spear_wood", {
|
||||
description = S("Wooden Spear"),
|
||||
_tt_help = spear_tt,
|
||||
_doc_items_longdesc = spear_longdesc,
|
||||
_doc_items_usagehelp = spear_use,
|
||||
_doc_items_hidden = false,
|
||||
inventory_image = "vl_tool_woodspear.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = spear_on_place(uses.wood),
|
||||
on_secondary_use = spear_on_place(uses.wood),
|
||||
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=15 },
|
||||
range = SPEAR_RANGE,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.75,
|
||||
max_drop_level=1,
|
||||
damage_groups = {fleshy=3},
|
||||
punch_attack_uses = 60,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "group:wood",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
swordy = { speed = 2, level = 1, uses = 60 },
|
||||
swordy_cobweb = { speed = 2, level = 1, uses = 60 }
|
||||
},
|
||||
_mcl_spear_thrown_damage = 5,
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:spear_stone", {
|
||||
description = S("Stone Spear"),
|
||||
_tt_help = spear_tt,
|
||||
_doc_items_longdesc = spear_longdesc,
|
||||
_doc_items_usagehelp = spear_use,
|
||||
inventory_image = "vl_tool_stonespear.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = spear_on_place(uses.stone),
|
||||
on_secondary_use = spear_on_place(uses.stone),
|
||||
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=5 },
|
||||
range = SPEAR_RANGE,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.75,
|
||||
max_drop_level=3,
|
||||
damage_groups = {fleshy=4},
|
||||
punch_attack_uses = 132,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "group:cobble",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
swordy = { speed = 2, level = 1, uses = 132 },
|
||||
swordy_cobweb = { speed = 2, level = 1, uses = 132 }
|
||||
},
|
||||
_mcl_spear_thrown_damage = 6,
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:spear_iron", {
|
||||
description = S("Iron Spear"),
|
||||
_tt_help = spear_tt,
|
||||
_doc_items_longdesc = spear_longdesc,
|
||||
_doc_items_usagehelp = spear_use,
|
||||
inventory_image = "vl_tool_steelspear.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = spear_on_place(uses.iron),
|
||||
on_secondary_use = spear_on_place(uses.iron),
|
||||
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=14 },
|
||||
range = SPEAR_RANGE,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.75,
|
||||
max_drop_level=4,
|
||||
damage_groups = {fleshy=5},
|
||||
punch_attack_uses = 251,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "mcl_core:iron_ingot",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
swordy = { speed = 2, level = 1, uses = 251 },
|
||||
swordy_cobweb = { speed = 2, level = 1, uses = 251 }
|
||||
},
|
||||
_mcl_spear_thrown_damage = 7,
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:spear_gold", {
|
||||
description = S("Golden Spear"),
|
||||
_tt_help = spear_tt,
|
||||
_doc_items_longdesc = spear_longdesc,
|
||||
_doc_items_usagehelp = spear_use,
|
||||
inventory_image = "vl_tool_goldspear.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = spear_on_place(uses.gold),
|
||||
on_secondary_use = spear_on_place(uses.gold),
|
||||
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=22 },
|
||||
range = SPEAR_RANGE,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.75,
|
||||
max_drop_level=2,
|
||||
damage_groups = {fleshy=3},
|
||||
punch_attack_uses = 33,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "mcl_core:gold_ingot",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
swordy = { speed = 2, level = 1, uses = 33 },
|
||||
swordy_cobweb = { speed = 2, level = 1, uses = 33 }
|
||||
},
|
||||
_mcl_spear_thrown_damage = 5,
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:spear_diamond", {
|
||||
description = S("Diamond Spear"),
|
||||
_tt_help = spear_tt,
|
||||
_doc_items_longdesc = spear_longdesc,
|
||||
_doc_items_usagehelp = spear_use,
|
||||
inventory_image = "vl_tool_diamondspear.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = spear_on_place(uses.diamond),
|
||||
on_secondary_use = spear_on_place(uses.diamond),
|
||||
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10 },
|
||||
range = SPEAR_RANGE,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.75,
|
||||
max_drop_level=5,
|
||||
damage_groups = {fleshy=6},
|
||||
punch_attack_uses = 1562,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "mcl_core:diamond",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
swordy = { speed = 2, level = 1, uses = 1562 },
|
||||
swordy_cobweb = { speed = 2, level = 1, uses = 1562 }
|
||||
},
|
||||
_mcl_spear_thrown_damage = 8,
|
||||
_mcl_upgradable = true,
|
||||
_mcl_upgrade_item = "vl_weaponry:spear_netherite"
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:spear_netherite", {
|
||||
description = S("Netherite Spear"),
|
||||
_tt_help = spear_tt,
|
||||
_doc_items_longdesc = spear_longdesc,
|
||||
_doc_items_usagehelp = spear_use,
|
||||
inventory_image = "vl_tool_netheritespear.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = spear_on_place(uses.netherite),
|
||||
on_secondary_use = spear_on_place(uses.netherite),
|
||||
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
|
||||
range = SPEAR_RANGE,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.75,
|
||||
max_drop_level=5,
|
||||
damage_groups = {fleshy=8},
|
||||
punch_attack_uses = 2031,
|
||||
},
|
||||
sound = { breaks = "default_tool_breaks" },
|
||||
_repair_material = "mcl_nether:netherite_ingot",
|
||||
_mcl_toollike_wield = true,
|
||||
_mcl_diggroups = {
|
||||
swordy = { speed = 2, level = 1, uses = 2031 },
|
||||
swordy_cobweb = { speed = 2, level = 1, uses = 2031 }
|
||||
},
|
||||
_mcl_spear_thrown_damage = 12,
|
||||
})
|
|
@ -0,0 +1,3 @@
|
|||
name = vl_weaponry
|
||||
author = Herowl
|
||||
depends = mcl_sounds, mcl_init, mcl_bows
|
|
@ -732,9 +732,10 @@ end, -200)
|
|||
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
-- attack reach limit
|
||||
if hitter and hitter:is_player() then
|
||||
local weapon = hitter:get_wielded_item()
|
||||
local player_pos = player:get_pos()
|
||||
local hitter_pos = hitter:get_pos()
|
||||
if vector.distance(player_pos, hitter_pos) > 3 then
|
||||
if vector.distance(player_pos, hitter_pos) > (weapon:get_definition().range or 3) then
|
||||
damage = 0
|
||||
return damage
|
||||
end
|
||||
|
|
After Width: | Height: | Size: 189 B |
After Width: | Height: | Size: 183 B |
After Width: | Height: | Size: 213 B |
After Width: | Height: | Size: 157 B |
After Width: | Height: | Size: 255 B |
After Width: | Height: | Size: 201 B |
After Width: | Height: | Size: 210 B |
After Width: | Height: | Size: 171 B |
After Width: | Height: | Size: 228 B |
After Width: | Height: | Size: 144 B |
After Width: | Height: | Size: 215 B |
After Width: | Height: | Size: 156 B |