the-real-herowl
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b6484a6d15
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Added time_override to FOV API
time_override can be used when applying or removing modifiers
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2024-05-22 21:02:25 +02:00 |
the-real-herowl
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8a5058e032
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Unified and refactored FOV API code
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2023-12-18 22:50:52 +00:00 |
the-real-herowl
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5afd0aa255
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Fixed the exclusive modifiers not being exclusive
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2023-12-18 22:50:52 +00:00 |
Michieal
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98b6ead591
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Fixed a couple of errors
Removed a debug statement that was broken.
Changed `modififer` to `modifier` in a code block.
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2023-12-18 22:50:52 +00:00 |
the-real-herowl
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040ce8288e
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Script and documentation cleanup
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2023-12-18 22:50:52 +00:00 |
the-real-herowl
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5bf6608483
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Made bow unfocus faster
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2023-12-18 22:50:52 +00:00 |
the-real-herowl
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7f5ce4e033
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Fixed modifier application and removal
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2023-12-18 22:50:52 +00:00 |
the-real-herowl
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a650f8b368
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Made fovapi registration more robust
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2023-12-18 22:50:52 +00:00 |
Michieal
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580a1caa38
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Reworked some of the Apply_Modifier code to help prevent errors.
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2023-12-18 22:50:52 +00:00 |
Michieal
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2f8389d3f5
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Put in check to prevent Trying to Reference a Nil error in Apply_Modifier.
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2023-12-18 22:50:52 +00:00 |
Michieal
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4f3f59f4bc
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Put in checks to prevent repeatedly applying the same FOV modifier.
Added short circuit to remove_modifier if the modifier is not currently applied.
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2023-12-18 22:50:52 +00:00 |
Michieal
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6cfb55e853
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Added reset for player respawning to remove FOV modifiers.
Fixed missing on_end call in remove_all_modifiers.
Added mcl_fovapi to Bows, Sprint, and Spyglass.
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2023-12-18 22:50:52 +00:00 |
Michieal
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bf41e116a1
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Fleshed out the API Documentation.
Modified missing pieces of code.
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2023-12-18 22:50:52 +00:00 |
Michieal
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fc80d4fb9f
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Initial API state.
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2023-12-18 22:50:52 +00:00 |
Michieal
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11c5d36c55
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Initial Commit.
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2023-12-18 22:50:52 +00:00 |