forked from VoxeLibre/VoxeLibre
Make eggs spawn chicks when hitting entities (#4484)
Reviewed-on: VoxeLibre/VoxeLibre#4484 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: WillConker <willconker@noreply.git.minetest.land> Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
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@ -123,7 +123,7 @@ local function snowball_on_step(self, dtime)
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self.object:remove()
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return
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end
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self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node
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self._lastpos = pos -- Set _lastpos-->Node will be added at last pos outside the node
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end
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-- Movement function of egg
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@ -133,19 +133,19 @@ local function egg_on_step(self, dtime)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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-- Destroy when hitting a solid node with chance to spawn chicks
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if self._lastpos.x then
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if (def and def.walkable) or not def then
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-- Destroy when hitting a solid node or entity, with chance to spawn chicks
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if (def and def.walkable) or not def or check_object_hit(self, pos, 0) then
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-- If egg has just been thrown, use current position
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if not self._lastpos.x then
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self._lastpos = pos
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end
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-- 1/8 chance to spawn a chick
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-- FIXME: Chicks have a quite good chance to spawn in walls
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local r = math.random(1,8)
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if r == 1 then
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if math.random(1,8) == 1 then
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mcl_mobs.spawn_child(self._lastpos, "mobs_mc:chicken")
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-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
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local r = math.random(1,32)
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if r == 1 then
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if math.random(1,32) == 1 then
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local offsets = {
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{ x=0.7, y=0, z=0 },
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{ x=-0.7, y=0, z=-0.7 },
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@ -164,16 +164,8 @@ local function egg_on_step(self, dtime)
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end
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return
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end
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end
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-- Destroy when hitting a mob or player (no chick spawning)
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if check_object_hit(self, pos, 0) then
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minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
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self.object:remove()
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return
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end
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self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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self._lastpos = pos -- Set lastpos-->Node will be added at last pos outside the node
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end
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-- Movement function of ender pearl
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@ -272,7 +264,7 @@ local function pearl_on_step(self, dtime)
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return
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end
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end
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self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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self._lastpos = pos -- Set lastpos-->Node will be added at last pos outside the node
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end
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snowball_ENTITY.on_step = snowball_on_step
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