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Grindstone menu

This commit is contained in:
AFCMS 2022-09-10 22:34:31 +02:00
parent bf57cf3aa3
commit f6804600ba
Signed by untrusted user: AFCMS
GPG Key ID: 8720389A25B652E3
3 changed files with 76 additions and 58 deletions

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@ -1,10 +1,12 @@
---@diagnostic disable
unused_args = false
allow_defined_top = true
max_line_length = false
redefined = false
globals = {
"minetest", "core",
"minetest", "core",
}
read_globals = {
@ -40,16 +42,16 @@ read_globals = {
"factorial"
}
},
------
--MODS
------
------
--MODS
------
--GENERAL
"default",
--GENERAL
"default",
--ENTITIES
"cmi",
--ENTITIES
"cmi",
--HUD
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
--HUD
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
}

View File

@ -1,37 +1,52 @@
-- Code based from mcl_anvils
local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape
local C = minetest.colorize
local MAX_WEAR = 65535
-- formspecs
local function get_grindstone_formspec()
return "size[9,8.75]"..
"image[3,1.5;1.5,1;gui_crafting_arrow.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Repair & Disenchant"))).."]"..
"list[context;main;0,0;8,4;]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"list[context;input;1,1;1,1;]"..
mcl_formspec.get_itemslot_bg(1,1,1,1)..
"list[context;input;1,2;1,1;1]"..
mcl_formspec.get_itemslot_bg(1,2,1,1)..
"list[context;output;6,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(6,1.5,1,1)..
"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;input]"..
"listring[current_player;main]"
end
local grindstone_formspec = table.concat({
"formspec_version[6]",
"size[11.75,10.425]",
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Repair & Disenchant"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(2.875, 1.25, 1, 1),
"list[context;input;2.875,1.25;1,1;]",
mcl_formspec.get_itemslot_bg_v4(2.875, 2.625, 1, 1),
"list[context;input;2.875,2.625;1,1;1]",
"image[2.375,1;2,2.875;grindstone_gui_9.png;2]",
"image[1.875,1.5;0.5,2.875;grindstone_gui_9.png;2]",
"image[4.375,1.5;0.5,2.875;grindstone_gui_9.png;2]",
"image[5.5,1.95;1.5,1;gui_crafting_arrow.png]",
mcl_formspec.get_itemslot_bg_v4(7.875, 1.9375, 1, 1),
"list[context;output;7.875,1.9375;1,1;]",
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
"listring[context;output]",
"listring[current_player;main]",
"listring[context;input]",
"listring[current_player;main]",
})
-- Creates a new item with the wear of the items and custom name
local function create_new_item(name_item, meta, wear)
local new_item = ItemStack(name_item)
if wear ~= nil then
new_item:set_wear(wear)
new_item:set_wear(wear)
end
local new_meta = new_item:get_meta()
new_meta:set_string("name", meta:get_string("name"))
@ -86,7 +101,6 @@ local function fix_stack_size(stack)
return count
end
-- Update the inventory slots of an grindstone node.
-- meta: Metadata of grindstone node
local function update_grindstone_slots(meta)
@ -122,8 +136,8 @@ local function update_grindstone_slots(meta)
else
new_output = ""
end
-- Check if at least one input has an item
-- Check if the item is's an enchanted book or tool
-- Check if at least one input has an item
-- Check if the item is's an enchanted book or tool
elseif (not input1:is_empty() and input2:is_empty()) or (input1:is_empty() and not input2:is_empty()) then
if input2:is_empty() then
local def1 = input1:get_definition()
@ -168,10 +182,10 @@ end
-- Drop any items inside the grindstone if destroyed
local function drop_grindstone_items(pos, meta)
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
for i = 1, inv:get_size("input") do
local stack = inv:get_stack("input", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
local p = { x = pos.x + math.random(0, 10) / 10 - 0.5, y = pos.y, z = pos.z + math.random(0, 10) / 10 - 0.5 }
minetest.add_item(p, stack)
end
end
@ -181,11 +195,11 @@ local node_box = {
type = "fixed",
-- created with nodebox editor
fixed = {
{-0.25, -0.25, -0.375, 0.25, 0.5, 0.375},
{-0.375, -0.0625, -0.1875, -0.25, 0.3125, 0.1875},
{0.25, -0.0625, -0.1875, 0.375, 0.3125, 0.1875},
{0.25, -0.5, -0.125, 0.375, -0.0625, 0.125},
{-0.375, -0.5, -0.125, -0.25, -0.0625, 0.125},
{ -0.25, -0.25, -0.375, 0.25, 0.5, 0.375 },
{ -0.375, -0.0625, -0.1875, -0.25, 0.3125, 0.1875 },
{ 0.25, -0.0625, -0.1875, 0.375, 0.3125, 0.1875 },
{ 0.25, -0.5, -0.125, 0.375, -0.0625, 0.125 },
{ -0.375, -0.5, -0.125, -0.25, -0.0625, 0.125 },
}
}
@ -193,11 +207,14 @@ minetest.register_node("mcl_grindstone:grindstone", {
description = S("Grindstone"),
_tt_help = S("Used to disenchant/fix tools"),
_doc_items_longdesc = S("Grindstone disenchants tools and armour except for curses, and repairs two items of the same type it is also the weapon smith's work station."),
_doc_items_usagehelp = S("To use the grindstone, rightclick it, Two input slots (on the left) and a single output slot.").."\n"..
S("To disenchant an item place enchanted item in one of the input slots and take the disenchanted item from the output.").."\n"..
S("To repair a tool you need a tool of the same type and material, put both items in the input slot and the output slot will combine two items durabilities with 5% bonus.").."\n"..
S("If both items have enchantments the player will get xp from both items from the disenchant.").."\n"..
S("Curses cannot be removed and will be transfered to the new repaired item, if both items have a different curse the curses will be combined."),
_doc_items_usagehelp = S("To use the grindstone, rightclick it, Two input slots (on the left) and a single output slot.")
.. "\n" ..
S("To disenchant an item place enchanted item in one of the input slots and take the disenchanted item from the output.")
.. "\n" ..
S("To repair a tool you need a tool of the same type and material, put both items in the input slot and the output slot will combine two items durabilities with 5% bonus.")
.. "\n" ..
S("If both items have enchantments the player will get xp from both items from the disenchant.") .. "\n" ..
S("Curses cannot be removed and will be transfered to the new repaired item, if both items have a different curse the curses will be combined."),
tiles = {
"grindstone_top.png",
"grindstone_top.png",
@ -212,7 +229,7 @@ minetest.register_node("mcl_grindstone:grindstone", {
selection_box = node_box,
collision_box = node_box,
sounds = mcl_sounds.node_sound_stone_defaults(),
groups = {pickaxey = 1, deco_block = 1},
groups = { pickaxey = 1, deco_block = 1 },
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
@ -268,7 +285,7 @@ minetest.register_node("mcl_grindstone:grindstone", {
local meta = minetest.get_meta(pos)
if from_list == "output" and to_list == "input" then
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
for i = 1, inv:get_size("input") do
if i ~= to_index then
local istack = inv:get_stack("input", i)
istack:set_count(math.max(0, istack:get_count() - count))
@ -289,8 +306,8 @@ minetest.register_node("mcl_grindstone:grindstone", {
if not input1:is_empty() and not input2:is_empty() then
-- Get xp earnt from the enchanted items
xp_earnt = calculate_xp(input1) + calculate_xp(input1)
input1:take_item()
input2:take_item()
input1:take_item(1)
input2:take_item(1)
inv:set_stack("input", 1, input1)
inv:set_stack("input", 2, input2)
else
@ -320,14 +337,13 @@ minetest.register_node("mcl_grindstone:grindstone", {
local inv = meta:get_inventory()
inv:set_size("input", 2)
inv:set_size("output", 1)
local form = get_grindstone_formspec()
meta:set_string("formspec", form)
meta:set_string("formspec", grindstone_formspec)
end,
on_rightclick = function(pos, node, player, itemstack)
if not player:get_player_control().sneak then
local meta = minetest.get_meta(pos)
update_grindstone_slots(meta)
meta:set_string("formspec", get_grindstone_formspec())
meta:set_string("formspec", grindstone_formspec)
end
end,
_mcl_blast_resistance = 6,
@ -337,7 +353,7 @@ minetest.register_node("mcl_grindstone:grindstone", {
minetest.register_craft({
output = "mcl_grindstone:grindstone",
recipe = {
{ "mcl_core:stick", "mcl_stairs:slab_stone_rough", "mcl_core:stick"},
{ "group:wood", "", "group:wood"},
{ "mcl_core:stick", "mcl_stairs:slab_stone_rough", "mcl_core:stick" },
{ "group:wood", "", "group:wood" },
}
})

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