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Make dying mobs non-pointable

This commit is contained in:
Wuzzy 2020-08-19 18:38:38 +02:00
parent 28aead0a60
commit f00dc21252
1 changed files with 3 additions and 0 deletions

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@ -674,6 +674,9 @@ local check_for_death = function(self, cause, cmi_cause)
self.blinktimer = 0 self.blinktimer = 0
self.passive = true self.passive = true
self.state = "die" self.state = "die"
self.object:set_properties({
pointable = false,
})
set_velocity(self, 0) set_velocity(self, 0)
set_animation(self, "die") set_animation(self, "die")