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Fixed effects still being handled after mob death

This commit is contained in:
the-real-herowl 2024-04-22 02:16:46 +02:00
parent 914e3c6c2a
commit e806d5f3ce
1 changed files with 1 additions and 1 deletions

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@ -1333,7 +1333,7 @@ minetest.register_globalstep(function(dtime)
end end
end end
if not EF[name][object] or EF[name][object].timer >= vals.dur then if not object or not EF[name][object] or EF[name][object].timer >= vals.dur or not object:get_pos() then
if effect.on_end then effect.on_end(object) end if effect.on_end then effect.on_end(object) end
EF[name][object] = nil EF[name][object] = nil
if effect.after_end then effect.after_end(object) end if effect.after_end then effect.after_end(object) end