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epCode 2021-02-06 17:50:27 -08:00
commit c5169e48a1
3 changed files with 307 additions and 318 deletions

View File

@ -94,6 +94,9 @@ armor.def = {
}
armor.update_player_visuals = function(self, player)
if not player then
return
end
local player_holding = player:get_wielded_item():get_name()
if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
@ -104,9 +107,6 @@ armor.update_player_visuals = function(self, player)
player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
end
if not player then
return
end
local name = player:get_player_name()
if self.textures[name] then
mcl_player.player_set_textures(player, {

View File

@ -21,20 +21,16 @@ mcl_player.player_register_model("character.b3d", {
textures = {"character.png", },
animations = {
-- Standard animations.
stand = {x=0, y=79},
stand = {x= 0, y= 79},
lay = {x=162, y=166},
walk = {x=168, y=187},
mine = {x=189, y=198},
walk_mine = {x=200, y=219},
sit = {x=81, y=160},
sit = {x= 81, y=160},
sneak_stand = {x=222, y=302},
sneak_mine = {x=346, y=366},
sneak_walk = {x=304, y=323},
sneak_walk_mine = {x=325, y=344},
swim_walk = {x=368, y=388},
swim_walk_mine = {x=389, y=409},
swim_stand = {x=434, y=434},
swim_mine = {x=411, y=430},
},
})

View File

@ -39,13 +39,6 @@ minetest.register_globalstep(function(dtime)
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.35,0.35} then
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35, nametag_color = { r = 255, b = 225, a = 0, g = 225 }})
end
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then
-- controls head pitch when swiming
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
-- sets collisionbox, eye height, and nametag color accordingly
if player:get_properties().collisionbox ~= {-0.35,0.2,-0.35,0.35,1.8,0.35} then
player:set_properties({collisionbox = {-0.35,0.2,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
end
else
-- controls head pitch when not sneaking
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))