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Add diagonal track movement on zig-zag track, rewrite mcl_minecarts:get_rail_direction

This commit is contained in:
teknomunk 2024-03-11 08:57:43 +00:00
parent 37d07b6201
commit b4a0ae9c56
1 changed files with 60 additions and 74 deletions

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@ -46,90 +46,76 @@ function mcl_minecarts:is_rail(pos, railtype)
return minetest.get_item_group(node, "connect_to_raillike") == railtype
end
function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
local dir = vector.new(dir_)
-- Front
dir.y = 0
local cur = vector.add(pos, dir)
if mcl_minecarts:is_rail(cur, railtype) then
return dir
--[[
Returns a string description of a direction, with optional _up/_down suffix
]]
function mcl_minecarts:name_from_dir(dir, vertical)
local res = ""
if dir.z == 1 then res = res .. "n" end
if dir.z == -1 then res = res .. "s" end
if dir.x == -1 then res = res .. "w" end
if dir.x == 1 then res = res .. "e" end
if vertical then
if dir.y == 1 then res = res .. "_up" end
if dir.y == 1 then res = res .. "_down" end
end
-- Up
if check_down then
dir.y = 1
cur = vector.add(pos, dir)
if mcl_minecarts:is_rail(cur, railtype) then
return dir
end
end
-- Down
dir.y = -1
cur = vector.add(pos, dir)
if mcl_minecarts:is_rail(cur, railtype) then
return dir
end
return nil
return res
end
--[[
An array of (u,v,w) positions to check. Actual direction is u * dir + v * right + w * vector.new(0,1,0)
]]
local rail_checks = {
{ 1, 0, 0 }, -- forwards
{ 1, 0, 1 }, -- forwards and up
{ 1, 0, -1 }, -- forwards and down
{ 1, 1, 0 }, -- diagonal left
{ 0, 1, 0 }, -- left
{ 0, 1, 1 }, -- left and up
{ 0, 1, -1 }, -- left and down
{ 1, -1, 0 }, -- diagonal right
{ 0, -1, 0 }, -- right
{ 0, -1, 1 }, -- right and up
{ 0, -1, -1 }, -- right and down
{ -1, 0, 0 }, -- backwards
}
-- Rotate diagonal directions 45 degrees clockwise
local diagonal_convert = {
nw = vector.new( 0,0, 1), -- north
ne = vector.new( 1,0, 0), -- east
se = vector.new( 0,0,-1), -- south
sw = vector.new(-1,0, 0), -- west
}
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
local pos = vector.round(pos_)
local cur
local left_check, right_check = true, true
-- Calculate left, right and back
local left = vector.new(-dir.z, dir.y, dir.x)
-- Diagonal conversion
if dir.x ~= 0 and dir.z ~= 0 then
dir = diagonal_convert[ mcl_minecarts:name_from_dir(dir, false) ]
end
-- Calculate coordinate space
local right = vector.new( dir.z, dir.y, -dir.x)
local back = vector.new(-dir.x, dir.y, -dir.z)
local up = vector.new(0,1,0)
if ctrl then
if old_switch == 1 then
left_check = false
elseif old_switch == 2 then
right_check = false
end
if ctrl.left and left_check then
cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
if cur then
return cur, 1
end
left_check = false
end
if ctrl.right and right_check then
cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
if cur then
return cur, 2
end
right_check = true
-- Perform checks
for _,check in ipairs(rail_checks) do
local check_dir = dir * check[1] + right * check[2] + up * check[3]
local check_pos = pos + check_dir
if mcl_minecarts:is_rail(check_pos,railtype) then
return check_dir
end
end
-- Normal
cur = mcl_minecarts:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
-- Left, if not already checked
if left_check then
cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
if cur then
return cur
end
end
-- Right, if not already checked
if right_check then
cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
if cur then
return cur
end
end
-- Backwards
if not old_switch then
cur = mcl_minecarts:check_front_up_down(pos, back, true, railtype)
if cur then
return cur
end
end
return vector.new(0,0,0)
end