forked from VoxeLibre/VoxeLibre
Add diagonal track movement on zig-zag track, rewrite mcl_minecarts:get_rail_direction
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@ -46,90 +46,76 @@ function mcl_minecarts:is_rail(pos, railtype)
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return minetest.get_item_group(node, "connect_to_raillike") == railtype
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end
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function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
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local dir = vector.new(dir_)
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-- Front
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dir.y = 0
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local cur = vector.add(pos, dir)
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if mcl_minecarts:is_rail(cur, railtype) then
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return dir
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--[[
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Returns a string description of a direction, with optional _up/_down suffix
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]]
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function mcl_minecarts:name_from_dir(dir, vertical)
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local res = ""
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if dir.z == 1 then res = res .. "n" end
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if dir.z == -1 then res = res .. "s" end
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if dir.x == -1 then res = res .. "w" end
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if dir.x == 1 then res = res .. "e" end
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if vertical then
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if dir.y == 1 then res = res .. "_up" end
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if dir.y == 1 then res = res .. "_down" end
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end
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-- Up
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if check_down then
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dir.y = 1
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cur = vector.add(pos, dir)
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if mcl_minecarts:is_rail(cur, railtype) then
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return dir
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end
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end
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-- Down
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dir.y = -1
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cur = vector.add(pos, dir)
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if mcl_minecarts:is_rail(cur, railtype) then
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return dir
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end
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return nil
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return res
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end
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--[[
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An array of (u,v,w) positions to check. Actual direction is u * dir + v * right + w * vector.new(0,1,0)
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]]
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local rail_checks = {
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{ 1, 0, 0 }, -- forwards
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{ 1, 0, 1 }, -- forwards and up
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{ 1, 0, -1 }, -- forwards and down
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{ 1, 1, 0 }, -- diagonal left
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{ 0, 1, 0 }, -- left
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{ 0, 1, 1 }, -- left and up
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{ 0, 1, -1 }, -- left and down
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{ 1, -1, 0 }, -- diagonal right
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{ 0, -1, 0 }, -- right
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{ 0, -1, 1 }, -- right and up
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{ 0, -1, -1 }, -- right and down
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{ -1, 0, 0 }, -- backwards
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}
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-- Rotate diagonal directions 45 degrees clockwise
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local diagonal_convert = {
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nw = vector.new( 0,0, 1), -- north
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ne = vector.new( 1,0, 0), -- east
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se = vector.new( 0,0,-1), -- south
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sw = vector.new(-1,0, 0), -- west
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}
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function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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local pos = vector.round(pos_)
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local cur
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local left_check, right_check = true, true
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-- Calculate left, right and back
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local left = vector.new(-dir.z, dir.y, dir.x)
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-- Diagonal conversion
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if dir.x ~= 0 and dir.z ~= 0 then
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dir = diagonal_convert[ mcl_minecarts:name_from_dir(dir, false) ]
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end
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-- Calculate coordinate space
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local right = vector.new( dir.z, dir.y, -dir.x)
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local back = vector.new(-dir.x, dir.y, -dir.z)
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local up = vector.new(0,1,0)
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if ctrl then
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if old_switch == 1 then
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left_check = false
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elseif old_switch == 2 then
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right_check = false
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end
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if ctrl.left and left_check then
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cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
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if cur then
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return cur, 1
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end
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left_check = false
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end
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if ctrl.right and right_check then
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cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
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if cur then
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return cur, 2
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end
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right_check = true
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-- Perform checks
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for _,check in ipairs(rail_checks) do
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local check_dir = dir * check[1] + right * check[2] + up * check[3]
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local check_pos = pos + check_dir
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if mcl_minecarts:is_rail(check_pos,railtype) then
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return check_dir
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end
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end
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-- Normal
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cur = mcl_minecarts:check_front_up_down(pos, dir, true, railtype)
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if cur then
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return cur
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end
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-- Left, if not already checked
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if left_check then
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cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
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if cur then
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return cur
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end
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end
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-- Right, if not already checked
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if right_check then
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cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
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if cur then
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return cur
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end
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end
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-- Backwards
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if not old_switch then
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cur = mcl_minecarts:check_front_up_down(pos, back, true, railtype)
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if cur then
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return cur
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end
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end
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return vector.new(0,0,0)
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end
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