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Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 into mcl-wip-refactoring

This commit is contained in:
AFCMS 2021-03-07 17:06:12 +01:00
commit a6bceb08ee
4 changed files with 117 additions and 72 deletions

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@ -312,7 +312,7 @@ function mcl_experience.add_experience(player, experience)
temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp) temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
if (temp_pool.xp < temp_pool.xp_next_level) and (temp_pool.xp >= old_xp) then if (temp_pool.xp < temp_pool.xp_next_level) and (temp_pool.xp >= old_xp) then
temp_pool.bar = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level) temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience
else else
temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp) temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level) temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)

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@ -1,5 +1,7 @@
-- FIXME: Chests may appear at openings -- FIXME: Chests may appear at openings
mcl_dungeons = {}
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
-- Are dungeons disabled? -- Are dungeons disabled?
@ -10,6 +12,11 @@ end
local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1 local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
local max_y = mcl_vars.mg_overworld_max - 1 local max_y = mcl_vars.mg_overworld_max - 1
-- Calculate the number of dungeon spawn attempts
-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
-- Minetest chunks don't have this size, so scale the number accordingly.
local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
local dungeonsizes = { local dungeonsizes = {
{ x=5, y=4, z=5}, { x=5, y=4, z=5},
{ x=5, y=4, z=7}, { x=5, y=4, z=7},
@ -91,24 +98,20 @@ if mg_name == "v6" then
end end
-- Calculate the number of dungeon spawn attempts
-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
-- Minetest chunks don't have this size, so scale the number accordingly.
local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
if calls_remaining >= 1 then return end if calls_remaining >= 1 then return end
local p1, p2, dim, pr = param.p1, param.p2, param.dim, param.pr local p1, p2, dim, pr = param.p1, param.p2, param.dim, param.pr
local x, y, z = p1.x, p1.y, p1.z local x, y, z = p1.x, p1.y, p1.z
local check = not (param.dontcheck or false)
-- Check floor and ceiling: Must be *completely* solid -- Check floor and ceiling: Must be *completely* solid
local y_floor = y local y_floor = y
local y_ceiling = y + dim.y + 1 local y_ceiling = y + dim.y + 1
for tx = x, x + dim.x do for tz = z, z + dim.z do if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do
if not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_floor , z = tz}).name].walkable if not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_floor , z = tz}).name].walkable
or not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end or not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
end end end end end
-- Check for air openings (2 stacked air at ground level) in wall positions -- Check for air openings (2 stacked air at ground level) in wall positions
local openings_counter = 0 local openings_counter = 0
@ -118,36 +121,59 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
-- so entities can get through. -- so entities can get through.
local corners = {} local corners = {}
local walls = { local x2,z2 = x+dim.x+1, z+dim.z+1
-- walls along x axis (contain corners)
{ x, x+dim.x+1, "x", "z", z },
{ x, x+dim.x+1, "x", "z", z+dim.z+1 },
-- walls along z axis (exclude corners)
{ z+1, z+dim.z, "z", "x", x },
{ z+1, z+dim.z, "z", "x", x+dim.x+1 },
}
for w=1, #walls do if mcl_mapgen_core.get_node({x=x, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=z}).name == "air" then
local wall = walls[w] openings_counter = openings_counter + 1
for iter = wall[1], wall[2] do if not openings[x] then openings[x]={} end
local pos = {} openings[x][z] = true
pos[wall[3]] = iter table.insert(corners, {x=x, z=z})
pos[wall[4]] = wall[5] end
pos.y = y+1 if mcl_mapgen_core.get_node({x=x2, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=z}).name == "air" then
openings_counter = openings_counter + 1
if not openings[x2] then openings[x2]={} end
openings[x2][z] = true
table.insert(corners, {x=x2, z=z})
end
if mcl_mapgen_core.get_node({x=x, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=z2}).name == "air" then
openings_counter = openings_counter + 1
if not openings[x] then openings[x]={} end
openings[x][z2] = true
table.insert(corners, {x=x, z=z2})
end
if mcl_mapgen_core.get_node({x=x2, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=z2}).name == "air" then
openings_counter = openings_counter + 1
if not openings[x2] then openings[x2]={} end
openings[x2][z2] = true
table.insert(corners, {x=x2, z=z2})
end
if openings[pos.x] == nil then openings[pos.x] = {} end for wx = x+1, x+dim.x do
local doorname1 = mcl_mapgen_core.get_node(pos).name if mcl_mapgen_core.get_node({x=wx, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=wx, y=y+2, z=z}).name == "air" then
pos.y = y+2 openings_counter = openings_counter + 1
local doorname2 = mcl_mapgen_core.get_node(pos).name if check and openings_counter > 5 then return end
if doorname1 == "air" and doorname2 == "air" then if not openings[wx] then openings[wx]={} end
openings_counter = openings_counter + 1 openings[wx][z] = true
openings[pos.x][pos.z] = true end
if mcl_mapgen_core.get_node({x=wx, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=wx, y=y+2, z=z2}).name == "air" then
-- Record corners openings_counter = openings_counter + 1
if wall[3] == "x" and (iter == wall[1] or iter == wall[2]) then if check and openings_counter > 5 then return end
table.insert(corners, {x=pos.x, z=pos.z}) if not openings[wx] then openings[wx]={} end
end openings[wx][z2] = true
end end
end
for wz = z+1, z+dim.z do
if mcl_mapgen_core.get_node({x=x, y=y+1, z=wz}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=wz}).name == "air" then
openings_counter = openings_counter + 1
if check and openings_counter > 5 then return end
if not openings[x] then openings[x]={} end
openings[x][wz] = true
end
if mcl_mapgen_core.get_node({x=x2, y=y+1, z=wz}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=wz}).name == "air" then
openings_counter = openings_counter + 1
if check and openings_counter > 5 then return end
if not openings[x2] then openings[x2]={} end
openings[x2][wz] = true
end end
end end
@ -175,6 +201,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
openings[cx][czn] = true openings[cx][czn] = true
openings_counter = openings_counter + 1 openings_counter = openings_counter + 1
if openings_counter < 5 then if openings_counter < 5 then
if not openings[cxn] then openings[cxn]={} end
openings[cxn][cz] = true openings[cxn][cz] = true
openings_counter = openings_counter + 1 openings_counter = openings_counter + 1
end end
@ -182,7 +209,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
end end
-- Check conditions. If okay, start generating -- Check conditions. If okay, start generating
if openings_counter < 1 or openings_counter > 5 then return end if check and (openings_counter < 1 or openings_counter > 5) then return end
minetest.log("action","[mcl_dungeons] Placing new dungeon at "..minetest.pos_to_string({x=x,y=y,z=z})) minetest.log("action","[mcl_dungeons] Placing new dungeon at "..minetest.pos_to_string({x=x,y=y,z=z}))
-- Okay! Spawning starts! -- Okay! Spawning starts!
@ -196,7 +223,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
-- We assign each position at the wall a number and each chest gets one of these numbers randomly -- We assign each position at the wall a number and each chest gets one of these numbers randomly
local totalChests = 2 -- this code strongly relies on this number being 2 local totalChests = 2 -- this code strongly relies on this number being 2
local totalChestSlots = (dim.x-1) * (dim.z-1) local totalChestSlots = (dim.x + dim.z - 2) * 2
local chestSlots = {} local chestSlots = {}
-- There is a small chance that both chests have the same slot. -- There is a small chance that both chests have the same slot.
-- In that case, we give a 2nd chance for the 2nd chest to get spawned. -- In that case, we give a 2nd chance for the 2nd chest to get spawned.
@ -234,7 +261,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock) -- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
-- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other -- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other
local name = mcl_mapgen_core.get_node(p).name local name = mcl_mapgen_core.get_node(p).name
if name == "mcl_core:cobble" or name == "mcl_core:mossycobble" or minetest.registered_nodes[name].is_ground_content then if minetest.registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
-- Floor -- Floor
if ty == y then if ty == y then
if pr:next(1,4) == 1 then if pr:next(1,4) == 1 then
@ -248,16 +275,16 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
The solid blocks above the dungeon are considered as the ceiling. The solid blocks above the dungeon are considered as the ceiling.
It is possible (but rare) for a dungeon to generate below sand or gravel. ]] It is possible (but rare) for a dungeon to generate below sand or gravel. ]]
elseif ty > y and (tx == x or tx == maxx or (tz == z or tz == maxz)) then elseif tx == x or tz == z or tx == maxx or tz == maxz then
-- Check if it's an opening first -- Check if it's an opening first
if (not openings[tx][tz]) or ty == maxy then if (ty == maxy) or (not (openings[tx] and openings[tx][tz])) then
-- Place wall or ceiling -- Place wall or ceiling
minetest.swap_node(p, {name = "mcl_core:cobble"}) minetest.swap_node(p, {name = "mcl_core:cobble"})
elseif ty < maxy - 1 then elseif ty < maxy - 1 then
-- Normally the openings are already clear, but not if it is a corner -- Normally the openings are already clear, but not if it is a corner
-- widening. Make sure to clear at least the bottom 2 nodes of an opening. -- widening. Make sure to clear at least the bottom 2 nodes of an opening.
minetest.swap_node(p, {name = "air"}) if name ~= "air" then minetest.swap_node(p, {name = "air"}) end
elseif ty == maxy - 1 and mcl_mapgen_core.get_node(p).name ~= "air" then elseif name ~= "air" then
-- This allows for variation between 2-node and 3-node high openings. -- This allows for variation between 2-node and 3-node high openings.
minetest.swap_node(p, {name = "mcl_core:cobble"}) minetest.swap_node(p, {name = "mcl_core:cobble"})
end end
@ -265,6 +292,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
-- Room interiour -- Room interiour
else else
if (ty==y+1) and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
currentChest = currentChest + 1
table.insert(chests, {x=tx, y=ty, z=tz})
else
minetest.swap_node(p, {name = "air"})
end
local forChest = ty==y+1 and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) local forChest = ty==y+1 and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1)
-- Place next chest at the wall (if it was its chosen wall slot) -- Place next chest at the wall (if it was its chosen wall slot)
@ -272,7 +306,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
currentChest = currentChest + 1 currentChest = currentChest + 1
table.insert(chests, {x=tx, y=ty, z=tz}) table.insert(chests, {x=tx, y=ty, z=tz})
else else
minetest.swap_node(p, {name = "air"}) --minetest.swap_node(p, {name = "air"})
end end
if forChest then if forChest then
chestSlotCounter = chestSlotCounter + 1 chestSlotCounter = chestSlotCounter + 1
@ -338,9 +372,9 @@ local function dungeons_nodes(minp, maxp, blockseed)
local pr = PseudoRandom(blockseed) local pr = PseudoRandom(blockseed)
for a=1, attempts do for a=1, attempts do
local dim = dungeonsizes[pr:next(1, #dungeonsizes)] local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
local x = pr:next(minp.x, maxp.x-dim.x-2) local x = pr:next(minp.x, maxp.x-dim.x-1)
local y = pr:next(ymin , ymax -dim.y-2) local y = pr:next(ymin , ymax -dim.y-1)
local z = pr:next(minp.z, maxp.z-dim.z-2) local z = pr:next(minp.z, maxp.z-dim.z-1)
local p1 = {x=x,y=y,z=z} local p1 = {x=x,y=y,z=z}
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1} local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2)) minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
@ -349,4 +383,13 @@ local function dungeons_nodes(minp, maxp, blockseed)
end end
end end
function mcl_dungeons.spawn_dungeon(p1, _, pr)
if not p1 or not pr or not p1.x or not p1.y or not p1.z then return end
local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1}
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true}
minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
end
mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999) mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)

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@ -1863,7 +1863,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
for _, rec in pairs(mcl_mapgen_core.registered_generators) do for _, rec in pairs(mcl_mapgen_core.registered_generators) do
if rec.vf then if rec.vf then
local lvm_used0, shadow0 = rec.vf(vm, data, data2, e1, e2, area, p1, p2, blockseed) local lvm_used0, shadow0 = rec.vf(vm, data, data2, p1, p2, area, p1, p2, blockseed)
if lvm_used0 then if lvm_used0 then
lvm_used = true lvm_used = true
end end
@ -2048,8 +2048,8 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- Big lava seas by replacing air below a certain height -- Big lava seas by replacing air below a certain height
if mcl_vars.mg_lava then if mcl_vars.mg_lava then
lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, emin, emax, lvm_used, pr) lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used, pr)
lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, emin, emax, lvm_used, pr) lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used, pr)
end end
-- Clay, vines, cocoas -- Clay, vines, cocoas
@ -2064,7 +2064,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- Snow and sand fixes. This code implements snow consistency -- Snow and sand fixes. This code implements snow consistency
-- and fixes floating sand and cut plants. -- and fixes floating sand and cut plants.
-- A snowy grass block must be below a top snow or snow block at all times. -- A snowy grass block must be below a top snow or snow block at all times.
if emin.y <= mcl_vars.mg_overworld_max and emax.y >= mcl_vars.mg_overworld_min then if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
-- v6 mapgen: -- v6 mapgen:
if mg_name == "v6" then if mg_name == "v6" then
@ -2078,7 +2078,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
altogether if ANY of their nodes could not be placed. altogether if ANY of their nodes could not be placed.
2) Cavegen: Removes the bottom part, the upper part floats 2) Cavegen: Removes the bottom part, the upper part floats
3) Mudflow: Same as 2) ]] 3) Mudflow: Same as 2) ]]
local plants = minetest.find_nodes_in_area(emin, emax, "group:double_plant") local plants = minetest.find_nodes_in_area(minp, maxp, "group:double_plant")
for n = 1, #plants do for n = 1, #plants do
local node = vm:get_node_at(plants[n]) local node = vm:get_node_at(plants[n])
local is_top = minetest.get_item_group(node.name, "double_plant") == 2 local is_top = minetest.get_item_group(node.name, "double_plant") == 2
@ -2130,12 +2130,12 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- Nether block fixes: -- Nether block fixes:
-- * Replace water with Nether lava. -- * Replace water with Nether lava.
-- * Replace stone, sand dirt in v6 so the Nether works in v6. -- * Replace stone, sand dirt in v6 so the Nether works in v6.
elseif emin.y <= mcl_vars.mg_nether_max and emax.y >= mcl_vars.mg_nether_min then elseif minp.y <= mcl_vars.mg_nether_max and maxp.y >= mcl_vars.mg_nether_min then
local nodes local nodes
if mg_name == "v6" then if mg_name == "v6" then
nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else else
nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"}) nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
end end
for n=1, #nodes do for n=1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z) local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
@ -2155,12 +2155,12 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- * Replace water with end stone or air (depending on height). -- * Replace water with end stone or air (depending on height).
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6. -- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
-- * Generate spawn platform (End portal destination) -- * Generate spawn platform (End portal destination)
elseif emin.y <= mcl_vars.mg_end_max and emax.y >= mcl_vars.mg_end_min then elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
local nodes, node local nodes, node
if mg_name == "v6" then if mg_name == "v6" then
nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else else
nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"}) nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
end end
if #nodes > 0 then if #nodes > 0 then
lvm_used = true lvm_used = true

View File

@ -92,10 +92,10 @@ mcl_structures.call_struct = function(pos, struct_style, rotation, pr)
end end
end end
mcl_structures.generate_desert_well = function(pos) mcl_structures.generate_desert_well = function(pos, rot)
local newpos = {x=pos.x,y=pos.y-2,z=pos.z} local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts"
return mcl_structures.place_schematic(newpos, path, "0", nil, true) return mcl_structures.place_schematic(newpos, path, rot or "0", nil, true)
end end
mcl_structures.generate_igloo = function(pos, rotation, pr) mcl_structures.generate_igloo = function(pos, rotation, pr)
@ -265,7 +265,7 @@ mcl_structures.generate_boulder = function(pos, rotation, pr)
local newpos = {x=pos.x,y=pos.y-1,z=pos.z} local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
return minetest.place_schematic(newpos, path) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995 return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
end end
local function hut_placement_callback(p1, p2, size, orientation, pr) local function hut_placement_callback(p1, p2, size, orientation, pr)
@ -284,14 +284,14 @@ mcl_structures.generate_witch_hut = function(pos, rotation, pr)
mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr) mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr)
end end
mcl_structures.generate_ice_spike_small = function(pos) mcl_structures.generate_ice_spike_small = function(pos, rotation)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
return minetest.place_schematic(pos, path, "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0 return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
end end
mcl_structures.generate_ice_spike_large = function(pos) mcl_structures.generate_ice_spike_large = function(pos, rotation)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts"
return minetest.place_schematic(pos, path, "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0 return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
end end
mcl_structures.generate_fossil = function(pos, rotation, pr) mcl_structures.generate_fossil = function(pos, rotation, pr)
@ -309,12 +309,12 @@ mcl_structures.generate_fossil = function(pos, rotation, pr)
} }
local r = pr:next(1, #fossils) local r = pr:next(1, #fossils)
local path = minetest.get_modpath("mcl_structures").."/schematics/"..fossils[r] local path = minetest.get_modpath("mcl_structures").."/schematics/"..fossils[r]
return mcl_structures.place_schematic(newpos, path, "random", nil, true) return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true)
end end
mcl_structures.generate_end_exit_portal = function(pos) mcl_structures.generate_end_exit_portal = function(pos, rot)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
return mcl_structures.place_schematic(pos, path, "0", nil, true) return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
end end
local function shrine_placement_callback(p1, p2, size, rotation, pr) local function shrine_placement_callback(p1, p2, size, rotation, pr)
@ -401,7 +401,7 @@ mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr)
local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z } local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
mcl_structures.place_schematic(newpos, path, "0", nil, true, nil, shrine_placement_callback, pr) mcl_structures.place_schematic(newpos, path, rotation or "0", nil, true, nil, shrine_placement_callback, pr)
end end
local function temple_placement_callback(p1, p2, size, rotation, pr) local function temple_placement_callback(p1, p2, size, rotation, pr)
@ -488,7 +488,7 @@ mcl_structures.generate_desert_temple = function(pos, rotation, pr)
if newpos == nil then if newpos == nil then
return return
end end
mcl_structures.place_schematic(newpos, path, "random", nil, true, nil, temple_placement_callback, pr) mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true, nil, temple_placement_callback, pr)
end end
local registered_structures = {} local registered_structures = {}
@ -534,7 +534,7 @@ end
-- Debug command -- Debug command
minetest.register_chatcommand("spawnstruct", { minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine", params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine | dungeon",
description = S("Generate a pre-defined structure near your position."), description = S("Generate a pre-defined structure near your position."),
privs = {debug = true}, privs = {debug = true},
func = function(name, param) func = function(name, param)
@ -551,7 +551,7 @@ minetest.register_chatcommand("spawnstruct", {
if param == "desert_temple" then if param == "desert_temple" then
mcl_structures.generate_desert_temple(pos, rot, pr) mcl_structures.generate_desert_temple(pos, rot, pr)
elseif param == "desert_well" then elseif param == "desert_well" then
mcl_structures.generate_desert_well(pos, rot, pr) mcl_structures.generate_desert_well(pos, rot)
elseif param == "igloo" then elseif param == "igloo" then
mcl_structures.generate_igloo(pos, rot, pr) mcl_structures.generate_igloo(pos, rot, pr)
elseif param == "witch_hut" then elseif param == "witch_hut" then
@ -568,6 +568,8 @@ minetest.register_chatcommand("spawnstruct", {
mcl_structures.generate_end_exit_portal(pos, rot, pr) mcl_structures.generate_end_exit_portal(pos, rot, pr)
elseif param == "end_portal_shrine" then elseif param == "end_portal_shrine" then
mcl_structures.generate_end_portal_shrine(pos, rot, pr) mcl_structures.generate_end_portal_shrine(pos, rot, pr)
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
mcl_dungeons.spawn_dungeon(pos, rot, pr)
elseif param == "" then elseif param == "" then
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.") message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true errord = true