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clean up ai.lua

This commit is contained in:
jordan4ibanez 2021-04-16 18:13:54 -04:00
parent cadd53c103
commit 8ca5f221ec
2 changed files with 169 additions and 166 deletions

View File

@ -175,12 +175,6 @@ mobs.mob_step = function(self, dtime)
--print(self.object:get_yaw()) --print(self.object:get_yaw())
--if self.state == "die" then
-- print("need custom die stop moving thing")
-- return
--end
state_switch(self, dtime) state_switch(self, dtime)
state_execution(self,dtime) state_execution(self,dtime)
@ -191,165 +185,5 @@ mobs.mob_step = function(self, dtime)
mobs.collision(self) mobs.collision(self)
end end
--if not self.fire_resistant then
-- mcl_burning.tick(self.object, dtime)
--end
--if use_cmi then
--cmi.notify_step(self.object, dtime)
--end
--local pos = self.object:get_pos()
--local yaw = 0
--if mobs_debug then
--update_tag(self)
--end
--if self.jump_sound_cooloff > 0 then
-- self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
--end
--if self.opinion_sound_cooloff > 0 then
-- self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
--end
--if falling(self, pos) then
-- Return if mob died after falling
-- return
--end
-- run custom function (defined in mob lua file)
--if self.do_custom then
-- when false skip going any further
--if self.do_custom(self, dtime) == false then
-- return
--end
--end
-- knockback timer
--if self.pause_timer > 0 then
-- self.pause_timer = self.pause_timer - dtime
-- return
--end
-- attack timer
--self.timer = self.timer + dtime
--[[
if self.state ~= "attack" then
if self.timer < 1 then
print("returning>>error code 1")
return
end
self.timer = 0
end
]]--
-- never go over 100
--if self.timer > 100 then
-- self.timer = 1
--end
-- mob plays random sound at times
--if math_random(1, 70) == 1 then
-- mob_sound(self, "random", true)
--end
-- environmental damage timer (every 1 second)
--self.env_damage_timer = self.env_damage_timer + dtime
--if (self.state == "attack" and self.env_damage_timer > 1)
--or self.state ~= "attack" then
--
-- self.env_damage_timer = 0
--
-- -- check for environmental damage (water, fire, lava etc.)
-- if do_env_damage(self) then
-- return
-- end
--
-- node replace check (cow eats grass etc.)
-- replace(self, pos)
--end
--monster_attack(self)
--npc_attack(self)
--breed(self)
--do_jump(self)
--runaway_from(self)
--if is_at_water_danger(self) and self.state ~= "attack" then
-- if math_random(1, 10) <= 6 then
-- set_velocity(self, 0)
-- self.state = "stand"
-- set_animation(self, "stand")
-- yaw = yaw + math_random(-0.5, 0.5)
-- yaw = set_yaw(self, yaw, 8)
-- end
--end
-- Add water flowing for mobs from mcl_item_entity
--[[
local p, node, nn, def
p = self.object:get_pos()
node = minetest_get_node_or_nil(p)
if node then
nn = node.name
def = minetest_registered_nodes[nnenable_physicss if not on/in flowing liquid
self._flowing = false
enable_physics(self.object, self, true)
return
end
--Mob following code.
follow_flop(self)
if is_at_cliff_or_danger(self) then
set_velocity(self, 0)
self.state = "stand"
set_animation(self, "stand")
local yaw = self.object:get_yaw() or 0
yaw = set_yaw(self, yaw + 0.78, 8)
end
-- Despawning: when lifetimer expires, remove mob
if remove_far
and self.can_despawn == true
and ((not self.nametag) or (self.nametag == ""))
and self.state ~= "attack"
and self.following == nil then
self.lifetimer = self.lifetimer - dtime
if self.despawn_immediately or self.lifetimer <= 0 then
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
mcl_burning.extinguish(self.object)
self.object:remove()
elseif self.lifetimer <= 10 then
if math_random(10) < 4 then
self.despawn_immediately = true
else
self.lifetimer = 20
end
end
end
]]--
self.old_velocity = self.object:get_velocity() self.old_velocity = self.object:get_velocity()
end end

View File

@ -3297,3 +3297,172 @@ end
function mobs:yaw(self, yaw, delay, dtime) function mobs:yaw(self, yaw, delay, dtime)
set_yaw(self, yaw, delay, dtime) set_yaw(self, yaw, delay, dtime)
end end
mob_step = function()
--if self.state == "die" then
-- print("need custom die stop moving thing")
-- return
--end
--if not self.fire_resistant then
-- mcl_burning.tick(self.object, dtime)
--end
--if use_cmi then
--cmi.notify_step(self.object, dtime)
--end
--local pos = self.object:get_pos()
--local yaw = 0
--if mobs_debug then
--update_tag(self)
--end
--if self.jump_sound_cooloff > 0 then
-- self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
--end
--if self.opinion_sound_cooloff > 0 then
-- self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
--end
--if falling(self, pos) then
-- Return if mob died after falling
-- return
--end
-- run custom function (defined in mob lua file)
--if self.do_custom then
-- when false skip going any further
--if self.do_custom(self, dtime) == false then
-- return
--end
--end
-- knockback timer
--if self.pause_timer > 0 then
-- self.pause_timer = self.pause_timer - dtime
-- return
--end
-- attack timer
--self.timer = self.timer + dtime
--[[
if self.state ~= "attack" then
if self.timer < 1 then
print("returning>>error code 1")
return
end
self.timer = 0
end
]]--
-- never go over 100
--if self.timer > 100 then
-- self.timer = 1
--end
-- mob plays random sound at times
--if math_random(1, 70) == 1 then
-- mob_sound(self, "random", true)
--end
-- environmental damage timer (every 1 second)
--self.env_damage_timer = self.env_damage_timer + dtime
--if (self.state == "attack" and self.env_damage_timer > 1)
--or self.state ~= "attack" then
--
-- self.env_damage_timer = 0
--
-- -- check for environmental damage (water, fire, lava etc.)
-- if do_env_damage(self) then
-- return
-- end
--
-- node replace check (cow eats grass etc.)
-- replace(self, pos)
--end
--monster_attack(self)
--npc_attack(self)
--breed(self)
--do_jump(self)
--runaway_from(self)
--if is_at_water_danger(self) and self.state ~= "attack" then
-- if math_random(1, 10) <= 6 then
-- set_velocity(self, 0)
-- self.state = "stand"
-- set_animation(self, "stand")
-- yaw = yaw + math_random(-0.5, 0.5)
-- yaw = set_yaw(self, yaw, 8)
-- end
--end
-- Add water flowing for mobs from mcl_item_entity
--[[
local p, node, nn, def
p = self.object:get_pos()
node = minetest_get_node_or_nil(p)
if node then
nn = node.name
def = minetest_registered_nodes[nnenable_physicss if not on/in flowing liquid
self._flowing = false
enable_physics(self.object, self, true)
return
end
--Mob following code.
follow_flop(self)
if is_at_cliff_or_danger(self) then
set_velocity(self, 0)
self.state = "stand"
set_animation(self, "stand")
local yaw = self.object:get_yaw() or 0
yaw = set_yaw(self, yaw + 0.78, 8)
end
-- Despawning: when lifetimer expires, remove mob
if remove_far
and self.can_despawn == true
and ((not self.nametag) or (self.nametag == ""))
and self.state ~= "attack"
and self.following == nil then
self.lifetimer = self.lifetimer - dtime
if self.despawn_immediately or self.lifetimer <= 0 then
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
mcl_burning.extinguish(self.object)
self.object:remove()
elseif self.lifetimer <= 10 then
if math_random(10) < 4 then
self.despawn_immediately = true
else
self.lifetimer = 20
end
end
end
]]--
end