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Lizzy Fleckenstein 2021-01-27 16:42:49 +01:00
parent 248272a128
commit 85f3fb7ea1
1 changed files with 16 additions and 7 deletions

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@ -25,15 +25,15 @@ minetest.register_entity("mcl_chests:chest", {
self.object:set_animation(anim, entity_animation_speed, 0, false)
end,
open = function(self, playername)
open = function(self, playername, partly)
self.players[playername] = true
if not self.is_open then
self.is_open = true
self.opened_partly = false
self:set_animation(self.opened_partly and "open_partly" or "open")
self:set_animation(partly and "open_partly" or "open")
minetest.sound_play(self.sound_prefix .. "_open", {
pos = self.node_pos,
})
self.is_open = true
self.opened_partly = partly
end
end,
@ -125,8 +125,8 @@ local function create_entity(pos, node_name, textures, param2, double, sound_pre
return luaentity
end
local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix)
local dir = minetest.facedir_to_dir(param2)
local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir)
local dir = dir or minetest.facedir_to_dir(param2)
local entity_pos = get_entity_pos(pos, dir, double)
return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
end
@ -151,11 +151,20 @@ Value:
If player is using a chest: { pos = <chest node position> }
Otherwise: nil ]]
local open_chests = {}
local function back_is_blocked(pos, dir)
pos = vector.add(pos, dir)
local def = minetest.registered_nodes[minetest.get_node(pos).name]
pos.y = pos.y + 1
local def2 = minetest.registered_nodes[minetest.get_node(pos).name]
return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1
end
-- To be called if a player opened a chest
local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh)
local name = player:get_player_name()
open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh}
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh):open(name)
local dir = minetest.facedir_to_dir(param2)
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, dir):open(name, back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
end
-- Simple protection checking functions