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Merge branch 'master' into master

This commit is contained in:
Code-Sploit 2021-02-28 14:04:10 +00:00
commit 83ade6fadd
6 changed files with 39 additions and 19 deletions

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@ -214,7 +214,7 @@ function awards.unlock(name, award)
-- Get award -- Get award
minetest.log("action", name.." has gotten award "..award) minetest.log("action", name.." has gotten award "..award)
minetest.chat_send_all(name .. " has made the archievement " .. minetest.colorize("#51EF4E", "[" .. (awdef.title or award) .. "]")) minetest.chat_send_all(S("@1 has made the achievement @2", name, minetest.colorize("#51EF4E", "[" .. (awdef.title or award) .. "]")))
data.unlocked[award] = award data.unlocked[award] = award
awards.save() awards.save()

View File

@ -59,3 +59,4 @@ Invalid action.=Непредусмотренное действие.
Player is not online.=Игрок не подключён. Player is not online.=Игрок не подключён.
Done.=Сделано. Done.=Сделано.
Achievement “@1” does not exist.=Достижения “@1” не существует. Achievement “@1” does not exist.=Достижения “@1” не существует.
@1 has made the achievement @2=@1 получил(а) достижение @2

View File

@ -59,3 +59,4 @@ Invalid action.=
Player is not online.= Player is not online.=
Done.= Done.=
Achievement “@1” does not exist.= Achievement “@1” does not exist.=
@1 has made the achievement @2=

View File

@ -264,7 +264,8 @@ mcl_structures.generate_boulder = function(pos, rotation, pr)
end end
local newpos = {x=pos.x,y=pos.y-1,z=pos.z} local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
return mcl_structures.place_schematic(newpos, path)
return minetest.place_schematic(newpos, path) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
end end
local function hut_placement_callback(p1, p2, size, orientation, pr) local function hut_placement_callback(p1, p2, size, orientation, pr)
@ -278,19 +279,19 @@ local function hut_placement_callback(p1, p2, size, orientation, pr)
end end
end end
mcl_structures.generate_witch_hut = function(pos, rotation) mcl_structures.generate_witch_hut = function(pos, rotation, pr)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts"
mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr) mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr)
end end
mcl_structures.generate_ice_spike_small = function(pos) mcl_structures.generate_ice_spike_small = function(pos)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
return mcl_structures.place_schematic(pos, path, "random", nil, false) return minetest.place_schematic(pos, path, "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
end end
mcl_structures.generate_ice_spike_large = function(pos) mcl_structures.generate_ice_spike_large = function(pos)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts"
return mcl_structures.place_schematic(pos, path, "random", nil, false) return minetest.place_schematic(pos, path, "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
end end
mcl_structures.generate_fossil = function(pos, rotation, pr) mcl_structures.generate_fossil = function(pos, rotation, pr)
@ -517,39 +518,56 @@ mcl_structures.register_structures = function(structure_type, structures)
registered_structures[structure_type] = structures registered_structures[structure_type] = structures
end end
local function dir_to_rotation(dir)
local ax, az = math.abs(dir.x), math.abs(dir.z)
if ax > az then
if dir.x < 0 then
return "270"
end
return "90"
end
if dir.z < 0 then
return "180"
end
return "0"
end
-- Debug command -- Debug command
minetest.register_chatcommand("spawnstruct", { minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine", params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine",
description = S("Generate a pre-defined structure near your position."), description = S("Generate a pre-defined structure near your position."),
privs = {debug = true}, privs = {debug = true},
func = function(name, param) func = function(name, param)
local pos = minetest.get_player_by_name(name):get_pos() local player = minetest.get_player_by_name(name)
if not pos then if not player then return end
return local pos = player:get_pos()
end if not pos then return end
pos = vector.round(pos) pos = vector.round(pos)
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
local rot = dir_to_rotation(dir)
local pr = PseudoRandom(pos.x+pos.y+pos.z)
local errord = false local errord = false
local message = S("Structure placed.") local message = S("Structure placed.")
if param == "desert_temple" then if param == "desert_temple" then
mcl_structures.generate_desert_temple(pos) mcl_structures.generate_desert_temple(pos, rot, pr)
elseif param == "desert_well" then elseif param == "desert_well" then
mcl_structures.generate_desert_well(pos) mcl_structures.generate_desert_well(pos, rot, pr)
elseif param == "igloo" then elseif param == "igloo" then
mcl_structures.generate_igloo(pos) mcl_structures.generate_igloo(pos, rot, pr)
elseif param == "witch_hut" then elseif param == "witch_hut" then
mcl_structures.generate_witch_hut(pos) mcl_structures.generate_witch_hut(pos, rot, pr)
elseif param == "boulder" then elseif param == "boulder" then
mcl_structures.generate_boulder(pos) mcl_structures.generate_boulder(pos, rot, pr)
elseif param == "fossil" then elseif param == "fossil" then
mcl_structures.generate_fossil(pos) mcl_structures.generate_fossil(pos, rot, pr)
elseif param == "ice_spike_small" then elseif param == "ice_spike_small" then
mcl_structures.generate_ice_spike_small(pos) mcl_structures.generate_ice_spike_small(pos, rot, pr)
elseif param == "ice_spike_large" then elseif param == "ice_spike_large" then
mcl_structures.generate_ice_spike_large(pos) mcl_structures.generate_ice_spike_large(pos, rot, pr)
elseif param == "end_exit_portal" then elseif param == "end_exit_portal" then
mcl_structures.generate_end_exit_portal(pos) mcl_structures.generate_end_exit_portal(pos, rot, pr)
elseif param == "end_portal_shrine" then elseif param == "end_portal_shrine" then
mcl_structures.generate_end_portal_shrine(pos) mcl_structures.generate_end_portal_shrine(pos, rot, pr)
elseif param == "" then elseif param == "" then
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.") message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true errord = true