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Tweak monster spawner spawn rules

This commit is contained in:
Wuzzy 2017-05-25 04:47:08 +02:00
parent f194e1666f
commit 62e3967082
1 changed files with 11 additions and 11 deletions

View File

@ -5,7 +5,7 @@ mcl_monster_spawner = {}
local default_mob = "mobs_mc:pig"
-- Monster spawner
local spawner_default = default_mob.." 0 15 3 0"
local spawner_default = default_mob.." 0 15 4 15"
local function get_mob_textures(mob)
-- FIXME: Ummm … wtf? Why isn't there a textures attribute?
@ -47,17 +47,17 @@ All the following arguments are optional!
* MinLight: Minimum light to spawn (default: 0)
* MaxLight: Maximum light to spawn (default: 15)
* MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 3)
* PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 0)
* MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 4)
* PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 15)
* YOffset: Y offset to spawn mobs; 0 to disable (default: 0)
]]
function mcl_monster_spawner.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset)
-- Activate monster spawner and disable editing functionality
if MinLight == nil then MinLight = 0 end
if MaxLight == nil then MinLight = 15 end
if MaxMobsInArea == nil then MinLight = 3 end
if PlayerDistance == nil then PlayerDistance = 0 end
if MaxLight == nil then MaxLight = 15 end
if MaxMobsInArea == nil then MaxMobsInArea = 4 end
if PlayerDistance == nil then PlayerDistance = 15 end
if YOffset == nil then YOffset = 0 end
local meta = minetest.get_meta(pos)
meta:set_string("Mob", Mob)
@ -251,8 +251,8 @@ minetest.register_abm({
return
end
-- check objects inside 9x9 area around spawner
local objs = minetest.get_objects_inside_radius(pos, 9)
-- check objects inside 8×8 area around spawner
local objs = minetest.get_objects_inside_radius(pos, 8)
local count = 0
local ent = nil
@ -293,10 +293,10 @@ minetest.register_abm({
end
end
-- find air blocks within 5 nodes of spawner
-- find air blocks within 8×3×8 nodes of spawner
local air = minetest.find_nodes_in_area(
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5},
{x = pos.x - 4, y = pos.y - 1 + yof, z = pos.z - 4},
{x = pos.x + 4, y = pos.y + 1 + yof, z = pos.z + 4},
{"air"})
-- spawn in random air block