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Fix player head bone in while attached

This commit is contained in:
epCode 2021-02-23 14:18:52 -08:00
parent 5a6810aa6a
commit 4334339ba3
1 changed files with 1 additions and 1 deletions

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@ -83,7 +83,7 @@ minetest.register_globalstep(function(dtime)
local attached = player:get_attach(parent) local attached = player:get_attach(parent)
local attached_yaw = degrees(attached:get_yaw()) local attached_yaw = degrees(attached:get_yaw())
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw + attached_yaw,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
end end