diff --git a/mods/ITEMS/mcl_chests/API.md b/mods/ITEMS/mcl_chests/API.md new file mode 100644 index 000000000..5550cfbfa --- /dev/null +++ b/mods/ITEMS/mcl_chests/API.md @@ -0,0 +1,233 @@ +# `mcl_chests` API + +When reading through this documentation, please keep in mind that the chest +animations are achieved by giving each chest node an entity, as Minetest (as of +5.8.1) doesn't support giving nodes animated meshes, only static ones. + +Because of that, a lot of parameters passed through the exposed functions are +be related to nodes and entities. + +Please refer to [Minetest documentation](http://api.minetest.net/) and the code +comments in `api.lua`. + + +## `mcl_chests.register_chest(basename, definition)` + +This function allows for simple chest registration, used by both regular and +trapped chests. + +* `basename` is a string that will be concatenated to form full nodenames for + chests, for example `"mcl_chests:basename_small"`. +* `definition` is a key-value table, with the following fields: + +```lua +{ + desc = S("Stone Chest"), + -- Equivalent to `description` field of Item/Node definition. + -- Will be shown as chest's name in the inventory. + + title = { + small = S("Stone Chest") -- the same as `desc` if not specified + double = S("Large Stone Chest") -- defaults to `"Large " .. desc` + } + -- These will be shown when opening the chest (in formspecs). + + longdesc = S( + "Stone Chests are containers which provide 27 inventory slots. Stone Chests can be turned into" .. + "large stone chests with double the capacity by placing two stone chests next to each other." + ), + usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."), + tt_help = S("27 inventory slots") .. "\n" .. S("Can be combined to a large stone chest"), + -- Equivalent to `_doc_items_longdesc`, `_doc_items_usagehelp` and + -- `_tt_help` fields of Item/Node definition. Shown in the tooltip and wiki. + + tiles = { + small = { "vl_stone_chests_small.png" }, + double = { "vl_stone_chests_double.png" }, + inv = { + "vl_stone_chests_top.png", + "vl_stone_chests_bottom.png", + "vl_stone_chests_right.png", + "vl_stone_chests_left.png", + "vl_stone_chests_back.png", + "vl_stone_chests_front.png" + }, + }, + -- `small` and `double` fields contain the textures that will be applied to + -- chest entities. + -- `inv` field contains table of textures (6 in total, for each cube side), + -- that will be used to render the chest "node" in the inventory. + + groups = { + pickaxey = 1, + stone = 1, + material_stone = 1, + }, + -- Equivalent to `groups` field of Item/Node definition. There is some table + -- merging occuring internally, but it is purely for entity rendering. + + sounds = { + mcl_sounds.node_sound_stone_defaults(), -- defaults to `nil` + "vl_stone_chests_sound" -- defaults to `"default_chest"` + }, + -- First value is equivalent to `sounds` field of Item/Node definition. + -- Second value is a sound prefix, from which the actual sounds will be + -- concatenated (e.g. `vl_stone_chests_sound_open.ogg`). See `api.lua`. + + hardness = 4.0, + -- Equivalent to `_mcl_blast_resistance` and `_mcl_hardness` fields of + -- Item/Node definition. They are always equal for chests. + + hidden = false, + -- Equivalent to `_doc_items_hidden` field of Item/Node definition. + + mesecons = { + receptor = { + state = mesecon.state.on, + rules = mesecon.rules.pplate, + }, + }, + -- Equivalent to `mesecons` field of Item/Node definition. + + on_rightclick = function(pos, node, clicker) + mcl_util.deal_damage(clicker, 2) + end, + -- If provided, will be executed at the end of the actual `on_rightclick` + -- function of the chest node. + -- If `on_rightclick_left` or `on_rightclick_right` are not provided, this + -- will also be what is executed for left and right double chest nodes, + -- respectively. + + drop = "chest", + -- If provided, the chest will not drop itself, but the item of the chest + -- with that basename. + + canonical_basename = "chest", + -- If provided, the chest will turn into chest with that basename in + -- `on_construct`. +} +``` + +For usage examples, see `chests.lua` and `example.lua`. + + +## `mcl_chests.create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)` + +This function creates a chest entity based on the parameters: + +* `pos` is the position vector. +* `node_name` is a string used in initialization data for the entity. +* `textures` is the entity textures. +* `param2` is a node param2, which then will be converted to entity direction. +* `double` is a boolean value for whether the chest is double or not. +* `sound_prefix` is a string, from which the actual sounds for the entity will + be concatenated. +* `mesh_prefix` is the same thing as `sound_prefix`, but for meshes. +* `animation_type` is a string that will be used in `set_animation` method of + chest entity. +* `dir` and `entity_pos` are number and vector values used to get entity info. + +Returned value is either a luaentity, or `nil` if failed (in which case a +warning message gets written into the console). + + +## `mcl_chests.find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)` + +This function finds an existing entity, or creates one if failed. Parameters: + +* `pos` is the position vector. +* `node_name` is a string used in initialization data for the entity. +* `textures` is the entity textures. +* `param2` is a node param2, which then will be converted to entity direction. +* `double` is a boolean value for whether the chest is double or not. +* `sound_prefix` is a string, from which the actual sounds for the entity will + be concatenated. +* `mesh_prefix` is the same thing as `sound_prefix`, but for meshes. +* `animation_type` is a string that will be used in `set_animation` method of + chest entity. +* `dir` and `entity_pos` are number and vector values used to get entity info. + +Returned value is either a luaentity, or `nil` if failed (in which case a +warning message gets written into the console). + + +## `mcl_chests.select_and_spawn_entity(pos, node)` + +This function is a simple wrapper for `mcl_chests.find_or_create_entity`, +getting most of the fields from node definition. + +* `pos` is the position vector. +* `node` is a NodeRef. + +Returned value is either a luaentity, or `nil` if failed (in which case a +warning message gets written into the console). + + +## `mcl_chests.no_rotate` + +This function is equivalent to `screwdriver.disallow` and is used when a chest +can't be rotated, and is applied in `on_rotate` field of Node definition. + + +## `mcl_chests.simple_rotate(pos, node, user, mode, new_param2)` + +This function allows for simple rotation with the entity being affected as well, +and is applied in `on_rotate` field of Node definition. + + +## `mcl_chests.open_chests` + +This table contains all currently open chests, indexed by player name. + +`nil` if player is not using a chest, and `{ pos = }` +otherwise (where position is a vector value). + + +## `mcl_chests.protection_check_move(pos, from_list, from_index, to_list, to_index, count, player)` + +This function is called in `allow_metadata_inventory_move` field of Node +definition. + + +## `mcl_chests.protection_check_put_take(pos, listname, index, stack, player)` + +This function is called in `allow_metadata_inventory_put` and +`allow_metadata_inventory_take` fields of Node definition. + + +## `mcl_chests.player_chest_open(player, pos, node_name, textures, param2, double, sound, mesh, shulker)` + +This function opens a chest based on the parameters: + +* `player` is an ObjectRef. +* `pos` is the position vector. +* `node_name` is a string used in initialization data for the entity. +* `textures` is the entity textures. +* `param2` is a node param2, which then will be converted to entity direction. +* `double` is a boolean value for whether the chest is double or not. +* `sound` is a prefix string, from which the actual sounds for the entity will + be concatenated. +* `mesh` is the same thing as `sound`, but for meshes. +* `shulker` is a boolean value for whether the chest is a shulker or not. + + +## `mcl_chests.player_chest_close(player)` + +This function has to be called when a player closes a chest. + +* `player` is an ObjectRef. + + +## `mcl_chests.chest_update_after_close(pos)` + +This function is called when a chest is closed by `player_chest_close`. + +* `pos` is the chest's position vector. + + +## `mcl_chests.is_not_shulker_box(stack)` + +This function checks for whether `stack` is a shulker box, and returns `false` +if it is. Used internally to disallow putting shulker boxes into shulker boxes. + +* `stack` is an ItemStack. diff --git a/mods/ITEMS/mcl_chests/README.md b/mods/ITEMS/mcl_chests/README.md new file mode 100644 index 000000000..001eae2c2 --- /dev/null +++ b/mods/ITEMS/mcl_chests/README.md @@ -0,0 +1,19 @@ +# `mcl_chests` + +This mod adds normal and large chests, trapped chests, ender chests and +shulkers, providing an API for mods to register their own chests. + +The API is documented in `API.md`. + + +## License of source code + +Copyright (C) 2011-2012 celeron55, Perttu Ahola \ +Copyright (C) 2024 rudzik8, Mikita Wiśniewski + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html diff --git a/mods/ITEMS/mcl_chests/api.lua b/mods/ITEMS/mcl_chests/api.lua new file mode 100644 index 000000000..3145a1657 --- /dev/null +++ b/mods/ITEMS/mcl_chests/api.lua @@ -0,0 +1,965 @@ +local S = minetest.get_translator(minetest.get_current_modname()) +local F = minetest.formspec_escape +local C = minetest.colorize + +local get_double_container_neighbor_pos = mcl_util.get_double_container_neighbor_pos + +local string = string +local table = table + +local sf = string.format + +-- Recursively merge tables with eachother +local function table_merge(tbl, ...) + local t = table.copy(tbl) + for k,v in pairs(...) do + if type(t[k]) == "table" and type(v) == "table" then + table_merge(t[k], v) + else + t[k] = v + end + end + return t +end + +-- Chest Entity +-- ------------ +-- This is necessary to show the chest as an animated mesh, as Minetest doesn't support assigning animated meshes to +-- nodes directly. We're bypassing this limitation by giving each chest its own entity, and making the chest node +-- itself fully transparent. +local animated_chests = (minetest.settings:get_bool("animated_chests") ~= false) +local entity_animations = { + shulker = { + speed = 50, + open = { x = 45, y = 95 }, + close = { x = 95, y = 145 }, + }, + chest = { + speed = 25, + open = { x = 0, y = 7 }, + close = { x = 13, y = 20 }, + }, +} + +minetest.register_entity("mcl_chests:chest", { + initial_properties = { + visual = "mesh", + pointable = false, + physical = false, + static_save = false, + }, + + set_animation = function(self, animname) + local anim_table = entity_animations[self.animation_type] + local anim = anim_table[animname] + if not anim then return end + self.object:set_animation(anim, anim_table.speed, 0, false) + end, + + open = function(self, playername) + self.players[playername] = true + if not self.is_open then + self:set_animation("open") + minetest.sound_play(self.sound_prefix .. "_open", { pos = self.node_pos, gain = 0.5, max_hear_distance = 16 }, + true) + self.is_open = true + end + end, + + close = function(self, playername) + local playerlist = self.players + playerlist[playername] = nil + if self.is_open then + if next(playerlist) then + return + end + self:set_animation("close") + minetest.sound_play(self.sound_prefix .. "_close", + { pos = self.node_pos, gain = 0.3, max_hear_distance = 16 }, + true) + self.is_open = false + end + end, + + initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type) + self.node_pos = node_pos + self.node_name = node_name + self.sound_prefix = sound_prefix + self.animation_type = animation_type + local obj = self.object + obj:set_armor_groups({ immortal = 1 }) + obj:set_properties({ + textures = textures, + mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d", + }) + self:set_yaw(dir) + self.players = {} + end, + + reinitialize = function(self, node_name) + self.node_name = node_name + end, + + set_yaw = function(self, dir) + self.object:set_yaw(minetest.dir_to_yaw(dir)) + end, + + check = function(self) + local node_pos, node_name = self.node_pos, self.node_name + if not node_pos or not node_name then + return false + end + local node = minetest.get_node(node_pos) + if node.name ~= node_name then + return false + end + return true + end, + + on_activate = function(self, initialization_data) + if initialization_data and initialization_data:find("\"###mcl_chests:chest###\"") then + self:initialize(unpack(minetest.deserialize(initialization_data))) + else + minetest.log("warning", + "[mcl_chests] on_activate called without proper initialization_data ... removing entity") + self.object:remove() + end + end, + + on_step = function(self, dtime) + if not self:check() then + self.object:remove() + end + end +}) + +local function get_entity_pos(pos, dir, double) + pos = vector.copy(pos) + if double then + local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross + pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5)) + end + return pos +end + +local function find_entity(pos) + for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0)) do + local luaentity = obj:get_luaentity() + if luaentity and luaentity.name == "mcl_chests:chest" then + return luaentity + end + end +end + +local function get_entity_info(pos, param2, double, dir, entity_pos) + dir = dir or minetest.facedir_to_dir(param2) + return dir, get_entity_pos(pos, dir, double) +end + +local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, + entity_pos) + dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos) + local initialization_data = minetest.serialize({pos, node_name, textures, dir, double, sound_prefix, + mesh_prefix, animation_type, "###mcl_chests:chest###"}) + local obj = minetest.add_entity(entity_pos, "mcl_chests:chest", initialization_data) + if obj and obj:get_pos() then + return obj:get_luaentity() + else + minetest.log("warning", "[mcl_chests] Failed to create entity at " .. + (entity_pos and minetest.pos_to_string(entity_pos, 1) or "nil")) + end +end +mcl_chests.create_entity = create_entity + +local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, + animation_type, dir, entity_pos) + dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos) + return find_entity(entity_pos) or + create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, + entity_pos) +end +mcl_chests.find_or_create_entity = find_or_create_entity + +local function select_and_spawn_entity(pos, node) + local node_name = node.name + local node_def = minetest.registered_nodes[node_name] + local double_chest = minetest.get_item_group(node_name, "double_chest") > 0 + find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, + node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type) +end +mcl_chests.select_and_spawn_entity = select_and_spawn_entity + +local no_rotate, simple_rotate +if screwdriver then + no_rotate = screwdriver.disallow + simple_rotate = function(pos, node, user, mode, new_param2) + if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then + local nodename = node.name + local nodedef = minetest.registered_nodes[nodename] + local dir = minetest.facedir_to_dir(new_param2) + find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, + nodedef._chest_entity_sound, + nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir) + else + return false + end + end +end +mcl_chests.no_rotate, mcl_chests.simple_rotate = no_rotate, simple_rotate + +-- List of open chests +-- ------------------- +-- Key: Player name +-- Value: +-- If player is using a chest: { pos = } +-- Otherwise: nil +local open_chests = {} +mcl_chests.open_chests = open_chests + +-- To be called if a player opened a chest +local function player_chest_open(player, pos, node_name, textures, param2, double, sound, mesh, shulker) + local name = player:get_player_name() + open_chests[name] = { + pos = pos, + node_name = node_name, + textures = textures, + param2 = param2, + double = double, + sound = sound, + mesh = mesh, + shulker = shulker + } + if animated_chests then + local dir = minetest.facedir_to_dir(param2) + find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, + shulker and "shulker" or "chest", dir):open(name) + end +end +mcl_chests.player_chest_open = player_chest_open + +-- Simple protection checking functions +local function protection_check_move(pos, from_list, from_index, to_list, to_index, count, player) + local name = player:get_player_name() + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return 0 + else + return count + end +end +mcl_chests.protection_check_move = protection_check_move + +local function protection_check_take(pos, listname, index, stack, player) + local name = player:get_player_name() + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return 0 + else + return stack:get_count() + end +end +mcl_chests.protection_check_put_take = protection_check_take + +-- Logging functions +local function log_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name() .. + " moves stuff to chest at " .. minetest.pos_to_string(pos)) +end + +local function log_inventory_put(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " moves stuff to chest at " .. minetest.pos_to_string(pos)) + -- BEGIN OF LISTRING WORKAROUND + if listname == "input" then + local inv = minetest.get_inventory({ type = "node", pos = pos }) + inv:add_item("main", stack) + end + -- END OF LISTRING WORKAROUND +end + +local function log_inventory_take(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " takes stuff from chest at " .. minetest.pos_to_string(pos)) +end + +-- To be called when a chest is closed (only relevant for trapped chest atm) +local function chest_update_after_close(pos) + local node = minetest.get_node(pos) + + if node.name == "mcl_chests:trapped_chest_on_small" then + minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_small", param2 = node.param2 }) + find_or_create_entity(pos, "mcl_chests:trapped_chest_small", { "mcl_chests_trapped.png" }, node.param2, false, + "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small") + mesecon.receptor_off(pos, mesecon.rules.pplate) + elseif node.name == "mcl_chests:trapped_chest_on_left" then + minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 }) + find_or_create_entity(pos, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double, node.param2, true, + "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") + mesecon.receptor_off(pos, mesecon.rules.pplate) + + local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left") + minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 }) + mesecon.receptor_off(pos_other, mesecon.rules.pplate) + elseif node.name == "mcl_chests:trapped_chest_on_right" then + minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 }) + mesecon.receptor_off(pos, mesecon.rules.pplate) + + local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right") + minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 }) + find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double, + node.param2, true, "default_chest", "mcl_chests_chest", "chest") + :reinitialize("mcl_chests:trapped_chest_left") + mesecon.receptor_off(pos_other, mesecon.rules.pplate) + end +end +mcl_chests.chest_update_after_close = chest_update_after_close + +-- To be called if a player closed a chest +local function player_chest_close(player) + local name = player:get_player_name() + local open_chest = open_chests[name] + if open_chest == nil then + return + end + if animated_chests then + find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, + open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest") + :close(name) + end + chest_update_after_close(open_chest.pos) + + open_chests[name] = nil +end +mcl_chests.player_chest_close = player_chest_close + +local function double_chest_add_item(top_inv, bottom_inv, listname, stack) + if not stack or stack:is_empty() then return end + + local name = stack:get_name() + + local function top_off(inv, stack) + for c, chest_stack in ipairs(inv:get_list(listname)) do + if stack:is_empty() then + break + end + + if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then + stack = chest_stack:add_item(stack) + inv:set_stack(listname, c, chest_stack) + end + end + + return stack + end + + stack = top_off(top_inv, stack) + stack = top_off(bottom_inv, stack) + + if not stack:is_empty() then + stack = top_inv:add_item(listname, stack) + if not stack:is_empty() then + bottom_inv:add_item(listname, stack) + end + end +end + +local function on_chest_blast(pos) + local node = minetest.get_node(pos) + drop_items_chest(pos, node) + minetest.remove_node(pos) +end + +local function limit_put_list(stack, list) + for _, other in ipairs(list) do + stack = other:add_item(stack) + if stack:is_empty() then + break + end + end + return stack +end + +local function limit_put(stack, top_inv, bottom_inv) + local leftover = ItemStack(stack) + leftover = limit_put_list(leftover, top_inv:get_list("main")) + leftover = limit_put_list(leftover, bottom_inv:get_list("main")) + return stack:get_count() - leftover:get_count() +end + +local function close_forms(canonical_basename, pos) + local players = minetest.get_connected_players() + for p = 1, #players do + if vector.distance(players[p]:get_pos(), pos) <= 30 then + minetest.close_formspec(players[p]:get_player_name(), + "mcl_chests:" .. canonical_basename .. "_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z) + end + end +end + +local function get_chest_inventories(pos, side) + local inv = minetest.get_inventory({ type = "node", pos = pos }) + + local node = minetest.get_node(pos) + local pos_other = get_double_container_neighbor_pos(pos, node.param2, side) + local inv_other = minetest.get_inventory({ type = "node", pos = pos_other }) + + local top_inv, bottom_inv + if side == "left" then + top_inv = inv + bottom_inv = inv_other + else + top_inv = inv_other + bottom_inv = inv + end + return top_inv, bottom_inv +end + +-- Functions used in double chest registration code +-- ------------------------------------------------ +-- The `return function` wrapping is necessary to avoid stacking up parameters. +-- `side` is either "left" or "right". +local function hopper_pull_double(side) return function(pos, hop_pos, hop_inv, hop_list) + local top_inv, bottom_inv = get_chest_inventories(pos, side) + + local stack_id = mcl_util.select_stack(top_inv, "main", hop_inv, hop_list) + if stack_id ~= nil then + return top_inv, "main", stack_id + end + + stack_id = mcl_util.select_stack(bottom_inv, "main", hop_inv, hop_list) + return bottom_inv, "main", stack_id +end end + +local function hopper_push_double(side) return function(pos, hop_pos, hop_inv, hop_list) + local top_inv, bottom_inv = get_chest_inventories(pos, side) + + local stack_id = mcl_util.select_stack(hop_inv, hop_list, top_inv, "main", nil, 1) + if stack_id ~= nil then + return top_inv, "main", stack_id + end + + stack_id = mcl_util.select_stack(hop_inv, hop_list, bottom_inv, "main", nil, 1) + return bottom_inv, "main", stack_id +end end + +local function construct_double_chest(side, names) return function(pos) + local n = minetest.get_node(pos) + local param2 = n.param2 + local p = get_double_container_neighbor_pos(pos, param2, side) + -- Turn into a small chest if the neighbor is gone + if not p or minetest.get_node(p).name ~= names[side].cr then + n.name = names.small.a + minetest.swap_node(pos, n) + end +end end + +local function destruct_double_chest(side, names, canonical_basename, small_textures, sound_prefix) return function(pos) + local n = minetest.get_node(pos) + if n.name == names.small.a then + return + end + + close_forms(canonical_basename, pos) + + local param2 = n.param2 + local p = get_double_container_neighbor_pos(pos, param2, side) + if not p or minetest.get_node(p).name ~= names[side].r then + return + end + close_forms(canonical_basename, p) + + minetest.swap_node(p, { name = names.small.a, param2 = param2 }) + create_entity(p, names.small.a, small_textures, param2, false, sound_prefix, "mcl_chests_chest", "chest") +end end + +-- Small chests use `protection_check_take` for both put and take actions. +local function protection_check_put(side) return function(pos, listname, index, stack, player) + local name = player:get_player_name() + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return 0 + -- BEGIN OF LISTRING WORKAROUND + elseif listname == "input" then + local top_inv, bottom_inv = get_chest_inventories(pos, side) + return limit_put(stack, top_inv, bottom_inv) + -- END OF LISTRING WORKAROUND + else + return stack:get_count() + end +end end + +local function log_inventory_put_double(side) return function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name() .. + " moves stuff to chest at " .. minetest.pos_to_string(pos)) + -- BEGIN OF LISTRING WORKAROUND + if listname == "input" then + local top_inv, bottom_inv = get_chest_inventories(pos, side) + + top_inv:set_stack("input", 1, nil) + bottom_inv:set_stack("input", 1, nil) + + double_chest_add_item(top_inv, bottom_inv, "main", stack) + end + -- END OF LISTRING WORKAROUND +end end + +-- This is a helper function to register regular chests (both small and double variants). +-- Some parameters here are only utilized by trapped chests. +function mcl_chests.register_chest(basename, d) + -- If this passes without crash, we know for a fact that d = {...} + assert((d and type(d) == "table"), "Second argument to mcl_chests.register_chest must be a table") + + -- Fallback for when there is no `title` field + if not d.title then d.title = {} end + d.title.small = d.title.small or d.desc + d.title.double = d.title.double or ("Large " .. d.title.small) + + if not d.drop then + d.drop = "mcl_chests:" .. basename + else + d.drop = "mcl_chests:" .. d.drop + end + + local drop_items_chest = mcl_util.drop_items_from_meta_container("main") + + if not d.groups then d.groups = {} end + + if not d.on_rightclick_left then + d.on_rightclick_left = d.on_rightclick + end + if not d.on_rightclick_right then + d.on_rightclick_right = d.on_rightclick + end + --[[local on_rightclick_side = { + left = d.on_rightclick_left or d.on_rightclick, + right = d.on_rightclick_right or d.on_rightclick, + }]] + + if not d.sounds or type(d.sounds) ~= "table" then + d.sounds = { nil, "default_chest" } + end + + if not d.sounds[2] then + d.sounds[2] = "default_chest" + end + + -- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest). + -- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct. + if not d.canonical_basename then + d.canonical_basename = basename + end + + -- Names table + -- ----------- + -- Accessed through names["kind"].x (names.kind.x), where x can be: + -- a = "actual" + -- c = canonical + -- r = reverse (only for double chests) + -- cr = canonical, reverse (only for double chests) + local names = { + small = { + a = "mcl_chests:" .. basename .. "_small", + c = "mcl_chests:" .. d.canonical_basename .. "_small", + }, + left = { + a = "mcl_chests:" .. basename .. "_left", + c = "mcl_chests:" .. d.canonical_basename .. "_left", + }, + right = { + a = "mcl_chests:" .. basename .. "_right", + c = "mcl_chests:" .. d.canonical_basename .. "_right", + }, + } + names.left.r = names.right.a + names.right.r = names.left.a + names.left.cr = names.right.c + names.right.cr = names.left.c + + local small_textures = d.tiles.small + local double_textures = d.tiles.double + + -- Construct groups + local groups_inv = table_merge({ deco_block = 1 }, d.groups) + local groups_small = table_merge(groups_inv, { + container = 2, + deco_block = 1, + chest_entity = 1, + not_in_creative_inventory = 1 + }, d.groups) + local groups_left = table_merge(groups_small, { + double_chest = 1 + }, d.groups) + local groups_right = table_merge(groups_small, { + -- In a double chest, the entity is assigned to the left side, but not the right one. + chest_entity = 0, + double_chest = 2 + }, d.groups) + + + + -- Dummy inventory node + -- Will turn into names.small.a when placed down + minetest.register_node("mcl_chests:" .. basename, { + description = d.desc, + _tt_help = d.tt_help, + _doc_items_longdesc = d.longdesc, + _doc_items_usagehelp = d.usagehelp, + _doc_items_hidden = d.hidden, + drawtype = "mesh", + mesh = "mcl_chests_chest.b3d", + tiles = small_textures, + use_texture_alpha = "opaque", + paramtype = "light", + paramtype2 = "facedir", + sounds = d.sounds[1], + groups = groups_inv, + on_construct = function(pos, node) + local node = minetest.get_node(pos) + node.name = names.small.a + minetest.set_node(pos, node) + end, + after_place_node = function(pos, placer, itemstack, pointed_thing) + minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) + end, + }) + + minetest.register_node(names.small.a, { + description = d.desc, + _tt_help = d.tt_help, + _doc_items_longdesc = d.longdesc, + _doc_items_usagehelp = d.usagehelp, + _doc_items_hidden = d.hidden, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 }, + }, + tiles = { "blank.png^[resize:16x16" }, + use_texture_alpha = "clip", + _chest_entity_textures = small_textures, + _chest_entity_sound = d.sounds[2], + _chest_entity_mesh = "mcl_chests_chest", + _chest_entity_animation_type = "chest", + paramtype = "light", + paramtype2 = "facedir", + drop = d.drop, + groups = groups_small, + is_ground_content = false, + sounds = d.sounds[1], + on_construct = function(pos) + local param2 = minetest.get_node(pos).param2 + local meta = minetest.get_meta(pos) + + --[[ This is a workaround for Minetest issue 5894 + . + Apparently if we don't do this, large chests initially don't work when + placed at chunk borders, and some chests randomly don't work after + placing. ]] + -- FIXME: Remove this workaround when the bug has been fixed. + -- BEGIN OF WORKAROUND -- + meta:set_string("workaround", "ignore_me") + meta:set_string("workaround", "") -- Done to keep metadata clean + -- END OF WORKAROUND -- + + local inv = meta:get_inventory() + inv:set_size("main", 9 * 3) + + --[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest + does not support listrings to put items into an alternative list if the first one + happens to be full. See . + This list is a hidden input-only list and immediately puts items into the appropriate chest. + It is only used for listrings and hoppers. This workaround is not that bad because it only + requires a simple “inventory allows” check for large chests.]] + -- FIXME: Refactor the listrings as soon Minetest supports alternative listrings + -- BEGIN OF LISTRING WORKAROUND + inv:set_size("input", 1) + -- END OF LISTRING WORKAROUND + + -- Combine into a double chest if neighbouring another small chest + if minetest.get_node(get_double_container_neighbor_pos(pos, param2, "right")).name == + names.small.a then + minetest.swap_node(pos, { name = names.right.a, param2 = param2 }) + local p = get_double_container_neighbor_pos(pos, param2, "right") + minetest.swap_node(p, { name = names.left.a, param2 = param2 }) + create_entity(p, names.left.a, double_textures, param2, true, d.sounds[2], + "mcl_chests_chest", "chest") + elseif minetest.get_node(get_double_container_neighbor_pos(pos, param2, "left")).name == + names.small.a then + minetest.swap_node(pos, { name = names.left.a, param2 = param2 }) + create_entity(pos, names.left.a, double_textures, param2, true, d.sounds[2], + "mcl_chests_chest", "chest") + local p = get_double_container_neighbor_pos(pos, param2, "left") + minetest.swap_node(p, { name = names.right.a, param2 = param2 }) + else + minetest.swap_node(pos, { name = names.small.a, param2 = param2 }) + create_entity(pos, names.small.a, small_textures, param2, false, d.sounds[2], + "mcl_chests_chest", "chest") + end + end, + after_place_node = function(pos, placer, itemstack, pointed_thing) + minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) + end, + after_dig_node = drop_items_chest, + on_blast = on_chest_blast, + allow_metadata_inventory_move = protection_check_move, + allow_metadata_inventory_take = protection_check_take, + allow_metadata_inventory_put = protection_check_take, + on_metadata_inventory_move = log_inventory_move, + on_metadata_inventory_put = log_inventory_put, + on_metadata_inventory_take = log_inventory_take, + _mcl_blast_resistance = d.hardness, + _mcl_hardness = d.hardness, + + on_rightclick = function(pos, node, clicker) + local topnode = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }) + if topnode and topnode.name and minetest.registered_nodes[topnode.name] then + if minetest.registered_nodes[topnode.name].groups.opaque == 1 then + -- won't open if there is no space from the top + return false + end + end + local name = minetest.get_meta(pos):get_string("name") + if name == "" then + name = d.title.small + end + + minetest.show_formspec(clicker:get_player_name(), + sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z), + table.concat({ + "formspec_version[4]", + "size[11.75,10.425]", + + "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), + sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z), + "label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), + "list[current_player;main;0.375,5.1;9,3;9]", + + mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), + "list[current_player;main;0.375,9.05;9,1;]", + sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z), + "listring[current_player;main]", + }) + ) + + if d.on_rightclick then + d.on_rightclick(pos, node, clicker) + end + + player_chest_open(clicker, pos, names.small.a, small_textures, node.param2, false, d.sounds[2], + "mcl_chests_chest") + end, + + on_destruct = function(pos) + close_forms(d.canonical_basename, pos) + end, + mesecons = d.mesecons, + on_rotate = simple_rotate, + }) + + minetest.register_node(names.left.a, { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { -0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375 }, + }, + tiles = { "blank.png^[resize:16x16" }, + use_texture_alpha = "clip", + _chest_entity_textures = double_textures, + _chest_entity_sound = d.sounds[2], + _chest_entity_mesh = "mcl_chests_chest", + _chest_entity_animation_type = "chest", + paramtype = "light", + paramtype2 = "facedir", + groups = groups_left, + drop = d.drop, + is_ground_content = false, + sounds = d.sounds[1], + on_construct = construct_double_chest("left", names), + after_place_node = function(pos, placer, itemstack, pointed_thing) + minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) + end, + on_destruct = destruct_double_chest("left", names, d.canonical_basename, small_textures, d.sounds[2]), + after_dig_node = drop_items_chest, + on_blast = on_chest_blast, + allow_metadata_inventory_move = protection_check_move, + allow_metadata_inventory_take = protection_check_take, + allow_metadata_inventory_put = protection_check_put("left"), + on_metadata_inventory_move = log_inventory_move, + on_metadata_inventory_put = log_inventory_put_double("left"), + on_metadata_inventory_take = log_inventory_take, + _mcl_blast_resistance = d.hardness, + _mcl_hardness = d.hardness, + + on_rightclick = function(pos, node, clicker) + local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left") + local above_def = minetest.registered_nodes[ + minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name + ] + local above_def_other = minetest.registered_nodes[ + minetest.get_node({ x = pos_other.x, y = pos_other.y + 1, z = pos_other.z }).name + ] + + if (not above_def or above_def.groups.opaque == 1 or not above_def_other + or above_def_other.groups.opaque == 1) then + -- won't open if there is no space from the top + return false + end + + local name = minetest.get_meta(pos):get_string("name") + if name == "" then -- if empty after that ^ + name = minetest.get_meta(pos_other):get_string("name") + end if name == "" then -- if STILL empty after that ^ + name = d.title.double + end + + minetest.show_formspec(clicker:get_player_name(), + sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z), + table.concat({ + "formspec_version[4]", + "size[11.75,14.15]", + + "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), + sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z), + mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3), + sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos_other.x, pos_other.y, pos_other.z), + "label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3), + "list[current_player;main;0.375,8.825;9,3;9]", + + mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1), + "list[current_player;main;0.375,12.775;9,1;]", + + --BEGIN OF LISTRING WORKAROUND + "listring[current_player;main]", + sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z), + --END OF LISTRING WORKAROUND + + "listring[current_player;main]" .. + sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z), + "listring[current_player;main]", + sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z), + }) + ) + + if d.on_rightclick_left then + d.on_rightclick_left(pos, node, clicker) + end + + player_chest_open(clicker, pos, names.left.a, double_textures, node.param2, true, d.sounds[2], + "mcl_chests_chest") + end, + mesecons = d.mesecons, + on_rotate = no_rotate, + _mcl_hoppers_on_try_pull = hopper_pull_double("left"), + _mcl_hoppers_on_try_push = hopper_push_double("left"), + }) + + minetest.register_node(names.right.a, { + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375 }, + }, + tiles = { "blank.png^[resize:16x16" }, + use_texture_alpha = "clip", + groups = groups_right, + drop = d.drop, + is_ground_content = false, + sounds = d.sounds[1], + on_construct = construct_double_chest("right", names), + after_place_node = function(pos, placer, itemstack, pointed_thing) + minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) + end, + on_destruct = destruct_double_chest("right", names, d.canonical_basename, small_textures, d.sounds[2]), + after_dig_node = drop_items_chest, + on_blast = on_chest_blast, + allow_metadata_inventory_move = protection_check_move, + allow_metadata_inventory_take = protection_check_take, + allow_metadata_inventory_put = protection_check_put("right"), + on_metadata_inventory_move = log_inventory_move, + on_metadata_inventory_put = log_inventory_put_double("right"), + on_metadata_inventory_take = log_inventory_take, + _mcl_blast_resistance = d.hardness, + _mcl_hardness = d.hardness, + + on_rightclick = function(pos, node, clicker) + local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right") + local above_def = minetest.registered_nodes[ + minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name + ] + local above_def_other = minetest.registered_nodes[ + minetest.get_node({ x = pos_other.x, y = pos_other.y + 1, z = pos_other.z }).name + ] + + if (not above_def or above_def.groups.opaque == 1 or not above_def_other + or above_def_other.groups.opaque == 1) then + -- won't open if there is no space from the top + return false + end + + local name = minetest.get_meta(pos):get_string("name") + if name == "" then -- if empty after that ^ + name = minetest.get_meta(pos_other):get_string("name") + end if name == "" then -- if STILL empty after that ^ + name = d.title.double + end + + minetest.show_formspec(clicker:get_player_name(), + sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z), + table.concat({ + "formspec_version[4]", + "size[11.75,14.15]", + + "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), + sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos_other.x, pos_other.y, pos_other.z), + mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3), + sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos.x, pos.y, pos.z), + "label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3), + "list[current_player;main;0.375,8.825;9,3;9]", + + mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1), + "list[current_player;main;0.375,12.775;9,1;]", + + --BEGIN OF LISTRING WORKAROUND + "listring[current_player;main]", + sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z), + --END OF LISTRING WORKAROUND + + "listring[current_player;main]" .. + sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z), + "listring[current_player;main]", + sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z), + }) + ) + + if d.on_rightclick_right then + d.on_rightclick_right(pos, node, clicker) + end + + player_chest_open(clicker, pos_other, names.left.a, double_textures, node.param2, true, d.sounds[2], + "mcl_chests_chest") + end, + mesecons = d.mesecons, + on_rotate = no_rotate, + _mcl_hoppers_on_try_pull = hopper_pull_double("right"), + _mcl_hoppers_on_try_push = hopper_push_double("right"), + }) + + if doc then + doc.add_entry_alias("nodes", names.small.a, "nodes", names.left.a) + doc.add_entry_alias("nodes", names.small.a, "nodes", names.right.a) + end +end + +-- Returns false if itemstack is a shulker box +function mcl_chests.is_not_shulker_box(stack) + local g = minetest.get_item_group(stack:get_name(), "shulker_box") + return g == 0 or g == nil +end diff --git a/mods/ITEMS/mcl_chests/chests.lua b/mods/ITEMS/mcl_chests/chests.lua new file mode 100644 index 000000000..df4d6c13f --- /dev/null +++ b/mods/ITEMS/mcl_chests/chests.lua @@ -0,0 +1,165 @@ +local S = minetest.get_translator(minetest.get_current_modname()) +local get_double_container_neighbor_pos = mcl_util.get_double_container_neighbor_pos + +local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.") + +mcl_chests.register_chest("chest", { + desc = S("Chest"), + longdesc = S( + "Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with " .. + "double the capacity by placing two chests next to each other." + ), + usagehelp = chestusage, + tt_help = S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"), + tiles = { + small = mcl_chests.tiles.chest_normal_small, + double = mcl_chests.tiles.chest_normal_double, + inv = { "default_chest_top.png", "mcl_chests_chest_bottom.png", + "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", + "mcl_chests_chest_back.png", "default_chest_front.png" }, + }, + groups = { + handy = 1, + axey = 1, + material_wood = 1, + flammable = -1, + }, + sounds = { mcl_sounds.node_sound_wood_defaults() }, + hardness = 2.5, + hidden = false, +}) + +local traptiles = { + small = mcl_chests.tiles.chest_trapped_small, + double = mcl_chests.tiles.chest_trapped_double, +} + +mcl_chests.register_chest("trapped_chest", { + desc = S("Trapped Chest"), + title = { + small = S("Chest"), + double = S("Large Chest") + }, + longdesc = S( + "A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone " .. + "signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped " .. + "chests with double the capacity by placing two trapped chests next to each other." + ), + usagehelp = chestusage, + tt_help = S("27 inventory slots") .. + "\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"), + tiles = traptiles, + groups = { + handy = 1, + axey = 1, + material_wood = 1, + flammable = -1, + mesecon = 2, + }, + sounds = { mcl_sounds.node_sound_wood_defaults() }, + hardness = 2.5, + hidden = false, + mesecons = { + receptor = { + state = mesecon.state.off, + rules = mesecon.rules.pplate, + }, + }, + on_rightclick = function(pos, node, clicker) + minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_small", param2 = node.param2 }) + mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", { "mcl_chests_trapped.png" }, + node.param2, false, "default_chest", "mcl_chests_chest", "chest") + :reinitialize("mcl_chests:trapped_chest_on_small") + mesecon.receptor_on(pos, mesecon.rules.pplate) + end, + on_rightclick_left = function(pos, node, clicker) + local meta = minetest.get_meta(pos) + meta:set_int("players", 1) + + minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 }) + mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", + mcl_chests.tiles.chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", + "chest"):reinitialize("mcl_chests:trapped_chest_on_left") + mesecon.receptor_on(pos, mesecon.rules.pplate) + + local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left") + minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 }) + mesecon.receptor_on(pos_other, mesecon.rules.pplate) + end, + on_rightclick_right = function(pos, node, clicker) + local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right") + + minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 }) + mesecon.receptor_on(pos, mesecon.rules.pplate) + + minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 }) + mcl_chests.find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", + mcl_chests.tiles.chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", + "chest"):reinitialize("mcl_chests:trapped_chest_on_left") + mesecon.receptor_on(pos_other, mesecon.rules.pplate) + end +}) + +mcl_chests.register_chest("trapped_chest_on", { + title = { + small = S("Chest"), + double = S("Large Chest") + }, + tiles = traptiles, + groups = { + handy = 1, + axey = 1, + material_wood = 1, + flammable = -1, + mesecon = 2, + }, + sounds = { mcl_sounds.node_sound_wood_defaults() }, + hardness = 2.5, + hidden = true, + mesecons = { + receptor = { + state = mesecon.state.on, + rules = mesecon.rules.pplate, + }, + }, + drop = "trapped_chest", + canonical_basename = "trapped_chest" +}) + +minetest.register_craft({ + output = "mcl_chests:chest", + recipe = { + { "group:wood", "group:wood", "group:wood" }, + { "group:wood", "", "group:wood" }, + { "group:wood", "group:wood", "group:wood" }, + }, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mcl_chests:chest", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mcl_chests:trapped_chest", + burntime = 15, +}) + +-- Disable active/open trapped chests when loaded because nobody could have them open at loading time. +-- Fixes redstone weirdness. +minetest.register_lbm({ + label = "Disable active trapped chests", + name = "mcl_chests:reset_trapped_chests", + nodenames = { + "mcl_chests:trapped_chest_on_small", + "mcl_chests:trapped_chest_on_left", + "mcl_chests:trapped_chest_on_right" + }, + run_at_every_load = true, + action = function(pos, node) + minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " .. minetest.pos_to_string(pos)) + mcl_chests.chest_update_after_close(pos) + end, +}) diff --git a/mods/ITEMS/mcl_chests/ender.lua b/mods/ITEMS/mcl_chests/ender.lua new file mode 100644 index 000000000..cf3e7b0fe --- /dev/null +++ b/mods/ITEMS/mcl_chests/ender.lua @@ -0,0 +1,138 @@ +local S = minetest.get_translator(minetest.get_current_modname()) +local F = minetest.formspec_escape +local C = minetest.colorize + +local longdesc = S( + "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This " .. + "inventory is the same no matter from which ender chest you access it from. If you put one item into one " .. + "ender chest, you will find it in all other ender chests. Each player will only see their own items, but " .. + "not the items of other players." +) + +minetest.register_node("mcl_chests:ender_chest", { + description = S("Ender Chest"), + _tt_help = S("27 interdimensional inventory slots") .. + "\n" .. S("Put items inside, retrieve them from any ender chest"), + _doc_items_longdesc = longdesc, + _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), + drawtype = "mesh", + mesh = "mcl_chests_chest.b3d", + tiles = mcl_chests.tiles.chest_ender_small, + use_texture_alpha = "opaque", + paramtype = "light", + paramtype2 = "facedir", + groups = { deco_block = 1 }, + sounds = mcl_sounds.node_sound_stone_defaults(), + on_construct = function(pos) + local node = minetest.get_node(pos) + node.name = "mcl_chests:ender_chest_small" + minetest.set_node(pos, node) + end, +}) + +local formspec_ender_chest = table.concat({ + "formspec_version[4]", + "size[11.75,10.425]", + + "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Ender Chest"))) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), + "list[current_player;enderchest;0.375,0.75;9,3;]", + "label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), + "list[current_player;main;0.375,5.1;9,3;9]", + + mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), + "list[current_player;main;0.375,9.05;9,1;]", + + "listring[current_player;enderchest]", + "listring[current_player;main]", +}) + +minetest.register_node("mcl_chests:ender_chest_small", { + description = S("Ender Chest"), + _tt_help = S("27 interdimensional inventory slots") .. + "\n" .. S("Put items inside, retrieve them from any ender chest"), + _doc_items_longdesc = longdesc, + _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 }, + }, + _chest_entity_textures = mcl_chests.tiles.ender_chest_texture, + _chest_entity_sound = "mcl_chests_enderchest", + _chest_entity_mesh = "mcl_chests_chest", + _chest_entity_animation_type = "chest", + tiles = { "blank.png^[resize:16x16" }, + use_texture_alpha = "clip", + -- Note: The “container” group is missing here because the ender chest does not + -- have an inventory on its own + groups = { pickaxey = 1, deco_block = 1, material_stone = 1, chest_entity = 1, not_in_creative_inventory = 1 }, + is_ground_content = false, + paramtype = "light", + light_source = 7, + paramtype2 = "facedir", + sounds = mcl_sounds.node_sound_stone_defaults(), + drop = "mcl_core:obsidian 8", + on_construct = function(pos) + mcl_chests.create_entity(pos, "mcl_chests:ender_chest_small", mcl_chests.tiles.ender_chest_texture, + minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest") + end, + on_rightclick = function(pos, node, clicker) + if minetest.registered_nodes[minetest.get_node(vector.offset(pos, 0, 1, 0)).name].groups.opaque == 1 then + -- won't open if there is no space from the top + return false + end + minetest.show_formspec(clicker:get_player_name(), "mcl_chests:ender_chest_" .. clicker:get_player_name(), + formspec_ender_chest) + mcl_chests.player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", + mcl_chests.tiles.ender_chest_texture, node.param2, false, "mcl_chests_enderchest", + "mcl_chests_chest") + end, + on_receive_fields = function(pos, formname, fields, sender) + if fields.quit then + mcl_chests.player_chest_close(sender) + end + end, + _mcl_blast_resistance = 3000, + _mcl_hardness = 22.5, + _mcl_silk_touch_drop = { "mcl_chests:ender_chest" }, + on_rotate = mcl_chests.simple_rotate, +}) + +minetest.register_on_joinplayer(function(player) + local inv = player:get_inventory() + inv:set_size("enderchest", 9 * 3) +end) + +minetest.register_allow_player_inventory_action(function(player, action, inv, info) + if inv:get_location().type == "player" and ( + action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest") + or action == "put" and info.listname == "enderchest" + or action == "take" and info.listname == "enderchest") then + local def = player:get_wielded_item():get_definition() + local range = (def and def.range or player:get_inventory():get_stack("hand", 1):get_definition().range) + 1 + if not minetest.find_node_near(player:get_pos(), range, "mcl_chests:ender_chest_small", true) then + return 0 + end + end +end) + +minetest.register_craft({ + output = "mcl_chests:ender_chest", + recipe = { + { "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" }, + { "mcl_core:obsidian", "mcl_end:ender_eye", "mcl_core:obsidian" }, + { "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" }, + }, +}) + +minetest.register_lbm({ + label = "Upgrade old ender chest formspec", + name = "mcl_chests:replace_old_ender_form", + nodenames = { "mcl_chests:ender_chest_small" }, + run_at_every_load = false, + action = function(pos, node) + minetest.get_meta(pos):set_string("formspec", "") + end, +}) diff --git a/mods/ITEMS/mcl_chests/example.lua b/mods/ITEMS/mcl_chests/example.lua new file mode 100644 index 000000000..87662f116 --- /dev/null +++ b/mods/ITEMS/mcl_chests/example.lua @@ -0,0 +1,50 @@ +local S = minetest.get_translator(minetest.get_current_modname()) + +mcl_chests.register_chest("stone_chest", { + desc = S("Stone Chest"), + title = { + small = S("Stone Chest"), + double = S("Large Stone Chest") + }, + longdesc = S( + "Stone Chests are containers which provide 27 inventory slots. Stone Chests can be turned into" .. + "large stone chests with double the capacity by placing two stone chests next to each other." + ), + usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."), + tt_help = S("27 inventory slots") .. "\n" .. S("Can be combined to a large stone chest"), + tiles = { + small = { mcl_chests.tiles.chest_normal_small[1] .. "^[hsl:-15:-80:-20" }, + double = { mcl_chests.tiles.chest_normal_double[1] .. "^[hsl:-15:-80:-20" }, + inv = { "default_chest_top.png^[hsl:-15:-80:-20", + "mcl_chests_chest_bottom.png^[hsl:-15:-80:-20", + "mcl_chests_chest_right.png^[hsl:-15:-80:-20", + "mcl_chests_chest_left.png^[hsl:-15:-80:-20", + "mcl_chests_chest_back.png^[hsl:-15:-80:-20", + "default_chest_front.png^[hsl:-15:-80:-20" + }, + }, + groups = { + pickaxey = 1, + stone = 1, + material_stone = 1, + }, + sounds = { + mcl_sounds.node_sound_stone_defaults(), + "mcl_chests_enderchest" + }, + hardness = 4.0, + hidden = false, + -- It bites! + on_rightclick = function(pos, node, clicker) + mcl_util.deal_damage(clicker, 2) + end, +}) + +minetest.register_craft({ + output = "mcl_chests:stone_chest", + recipe = { + { "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" }, + { "mcl_core:stone", "", "mcl_core:stone" }, + { "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" }, + }, +}) diff --git a/mods/ITEMS/mcl_chests/init.lua b/mods/ITEMS/mcl_chests/init.lua index da901da32..9294ee642 100644 --- a/mods/ITEMS/mcl_chests/init.lua +++ b/mods/ITEMS/mcl_chests/init.lua @@ -1,1605 +1,79 @@ -local S = minetest.get_translator(minetest.get_current_modname()) -local F = minetest.formspec_escape -local C = minetest.colorize - local string = string -local table = table -local math = math -local sf = string.format - -local mod_doc = minetest.get_modpath("doc") +local sm = string.match mcl_chests = {} -- Christmas chest setup local it_is_christmas = mcl_util.is_it_christmas() -local tiles_chest_normal_small = { "mcl_chests_normal.png" } -local tiles_chest_normal_double = { "mcl_chests_normal_double.png" } - -if it_is_christmas then - tiles_chest_normal_small = { "mcl_chests_normal_present.png^mcl_chests_noise.png" } - tiles_chest_normal_double = { "mcl_chests_normal_double_present.png^mcl_chests_noise_double.png" } -end - -local tiles_chest_trapped_small = { "mcl_chests_trapped.png" } -local tiles_chest_trapped_double = { "mcl_chests_trapped_double.png" } - -if it_is_christmas then - tiles_chest_trapped_small = { "mcl_chests_trapped_present.png^mcl_chests_noise.png" } - tiles_chest_trapped_double = { "mcl_chests_trapped_double_present.png^mcl_chests_noise_double.png" } -end - -local tiles_chest_ender_small = { "mcl_chests_ender.png" } - -local ender_chest_texture = { "mcl_chests_ender.png" } -if it_is_christmas then - tiles_chest_ender_small = { "mcl_chests_ender_present.png^mcl_chests_noise.png" } - ender_chest_texture = { "mcl_chests_ender_present.png" } -end - --- Chest Entity -local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false) -local entity_animations = { - shulker = { - speed = 50, - open = { x = 45, y = 95 }, - close = { x = 95, y = 145 }, - }, - chest = { - speed = 25, - open = { x = 0, y = 7 }, - close = { x = 13, y = 20 }, - }, +local tiles = { -- extensions will be added later + chest_normal_small = { "mcl_chests_normal" }, + chest_normal_double = { "mcl_chests_normal_double" }, + chest_trapped_small = { "mcl_chests_trapped" }, + chest_trapped_double = { "mcl_chests_trapped_double" }, + chest_ender_small = { "mcl_chests_ender" }, + ender_chest_texture = { "mcl_chests_ender" }, } -minetest.register_entity("mcl_chests:chest", { - initial_properties = { - visual = "mesh", - pointable = false, - physical = false, - static_save = false, - }, - - set_animation = function(self, animname) - local anim_table = entity_animations[self.animation_type] - local anim = anim_table[animname] - if not anim then return end - self.object:set_animation(anim, anim_table.speed, 0, false) - end, - - open = function(self, playername) - self.players[playername] = true - if not self.is_open then - self:set_animation("open") - minetest.sound_play(self.sound_prefix .. "_open", { pos = self.node_pos, gain = 0.5, max_hear_distance = 16 }, - true) - self.is_open = true - end - end, - - close = function(self, playername) - local playerlist = self.players - playerlist[playername] = nil - if self.is_open then - if next(playerlist) then - return - end - self:set_animation("close") - minetest.sound_play(self.sound_prefix .. "_close", - { pos = self.node_pos, gain = 0.3, max_hear_distance = 16 }, - true) - self.is_open = false - end - end, - - initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type) - self.node_pos = node_pos - self.node_name = node_name - self.sound_prefix = sound_prefix - self.animation_type = animation_type - local obj = self.object - obj:set_properties({ - textures = textures, - mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d", - }) - self:set_yaw(dir) - end, - - reinitialize = function(self, node_name) - self.node_name = node_name - end, - - set_yaw = function(self, dir) - self.object:set_yaw(minetest.dir_to_yaw(dir)) - end, - - check = function(self) - local node_pos, node_name = self.node_pos, self.node_name - if not node_pos or not node_name then - return false - end - local node = minetest.get_node(node_pos) - if node.name ~= node_name then - return false - end - return true - end, - - on_activate = function(self) - self.object:set_armor_groups({ immortal = 1 }) - self.players = {} - end, - - on_step = function(self, dtime) - if not self:check() then - self.object:remove() - end - end -}) - -local function get_entity_pos(pos, dir, double) - pos = vector.copy(pos) - if double then - local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross - pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5)) - end - return pos +local tiles_postfix = ".png" +local tiles_postfix_double = ".png" +if it_is_christmas then + tiles_postfix = "_present.png^mcl_chests_noise.png" + tiles_postfix_double = "_present.png^mcl_chests_noise_double.png" end -local function find_entity(pos) - for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0)) do - local luaentity = obj:get_luaentity() - if luaentity and luaentity.name == "mcl_chests:chest" then - return luaentity - end - end -end - -local function get_entity_info(pos, param2, double, dir, entity_pos) - dir = dir or minetest.facedir_to_dir(param2) - return dir, get_entity_pos(pos, dir, double) -end - -local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, - entity_pos) - dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos) - local obj = minetest.add_entity(entity_pos, "mcl_chests:chest") - local luaentity = obj:get_luaentity() - luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type) - return luaentity -end - -local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type - , dir, entity_pos) - dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos) - return find_entity(entity_pos) or - create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, - entity_pos) -end - -local no_rotate, simple_rotate -if minetest.get_modpath("screwdriver") then - no_rotate = screwdriver.disallow - simple_rotate = function(pos, node, user, mode, new_param2) - if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then - local nodename = node.name - local nodedef = minetest.registered_nodes[nodename] - local dir = minetest.facedir_to_dir(new_param2) - find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, - nodedef._chest_entity_sound, - nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir) - else - return false - end - end -end - ---[[ List of open chests. -Key: Player name -Value: - If player is using a chest: { pos = } - Otherwise: nil ]] -local open_chests = {} - ---[[local function back_is_blocked(pos, dir) - pos = vector.add(pos, dir) - local def = minetest.registered_nodes[minetest.get_node(pos).name] - pos.y = pos.y + 1 - local def2 = minetest.registered_nodes[minetest.get_node(pos).name] - return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1 -end]] - --- To be called if a player opened a chest -local function player_chest_open(player, pos, node_name, textures, param2, double, sound, mesh, shulker) - local name = player:get_player_name() - open_chests[name] = { - pos = pos, - node_name = node_name, - textures = textures, - param2 = param2, - double = double, - sound = sound, - mesh = mesh, - shulker = shulker - } - if animate_chests then - local dir = minetest.facedir_to_dir(param2) - find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", - dir): - open(name) - end -end - --- Simple protection checking functions -local function protection_check_move(pos, from_list, from_index, to_list, to_index, count, player) - local name = player:get_player_name() - if minetest.is_protected(pos, name) then - minetest.record_protection_violation(pos, name) - return 0 +-- Append the postfixes for each entry +for k,v in pairs(tiles) do + if not sm(k, "double") then + tiles[k] = {v[1] .. tiles_postfix} else - return count + tiles[k] = {v[1] .. tiles_postfix_double} end end -local function protection_check_put_take(pos, listname, index, stack, player) - local name = player:get_player_name() - if minetest.is_protected(pos, name) then - minetest.record_protection_violation(pos, name) - return 0 - else - return stack:get_count() - end -end +mcl_chests.tiles = tiles -local trapped_chest_mesecons_rules = mesecon.rules.pplate +local modpath = minetest.get_modpath("mcl_chests") +dofile(modpath .. "/api.lua") +dofile(modpath .. "/chests.lua") +dofile(modpath .. "/ender.lua") +dofile(modpath .. "/shulkers.lua") +--dofile(modpath .. "/example.lua") --- To be called when a chest is closed (only relevant for trapped chest atm) -local function chest_update_after_close(pos) - local node = minetest.get_node(pos) - if node.name == "mcl_chests:trapped_chest_on_small" then - minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_small", param2 = node.param2 }) - find_or_create_entity(pos, "mcl_chests:trapped_chest_small", { "mcl_chests_trapped.png" }, node.param2, false, - "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small") - mesecon.receptor_off(pos, trapped_chest_mesecons_rules) - elseif node.name == "mcl_chests:trapped_chest_on_left" then - minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 }) - find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, - "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") - mesecon.receptor_off(pos, trapped_chest_mesecons_rules) - - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") - minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 }) - mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) - elseif node.name == "mcl_chests:trapped_chest_on_right" then - minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 }) - mesecon.receptor_off(pos, trapped_chest_mesecons_rules) - - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") - minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 }) - find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, - "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") - mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) - end -end - --- To be called if a player closed a chest -local function player_chest_close(player) - local name = player:get_player_name() - local open_chest = open_chests[name] - if open_chest == nil then - return - end - if animate_chests then - find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, - open_chest.double, - open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name) - end - chest_update_after_close(open_chest.pos) - - open_chests[name] = nil -end - --- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters -local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons, - on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, - canonical_basename) - -- START OF register_chest FUNCTION BODY - if not drop then - drop = "mcl_chests:" .. basename - else - drop = "mcl_chests:" .. drop - end - -- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest). - -- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct. - if not canonical_basename then - canonical_basename = basename - end - - local function double_chest_add_item(top_inv, bottom_inv, listname, stack) - if not stack or stack:is_empty() then - return - end - - local name = stack:get_name() - - local function top_off(inv, stack) - for c, chest_stack in ipairs(inv:get_list(listname)) do - if stack:is_empty() then - break - end - - if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then - stack = chest_stack:add_item(stack) - inv:set_stack(listname, c, chest_stack) - end - end - - return stack - end - - stack = top_off(top_inv, stack) - stack = top_off(bottom_inv, stack) - - if not stack:is_empty() then - stack = top_inv:add_item(listname, stack) - if not stack:is_empty() then - bottom_inv:add_item(listname, stack) - end - end - end - - local drop_items_chest = mcl_util.drop_items_from_meta_container("main") - - local function on_chest_blast(pos) - local node = minetest.get_node(pos) - drop_items_chest(pos, node) - minetest.remove_node(pos) - end - - local function limit_put_list(stack, list) - for _, other in ipairs(list) do - stack = other:add_item(stack) - if stack:is_empty() then - break - end - end - return stack - end - - local function limit_put(stack, inv1, inv2) - local leftover = ItemStack(stack) - leftover = limit_put_list(leftover, inv1:get_list("main")) - leftover = limit_put_list(leftover, inv2:get_list("main")) - return stack:get_count() - leftover:get_count() - end - - local small_name = "mcl_chests:" .. basename .. "_small" - local small_textures = tiles_table.small - local left_name = "mcl_chests:" .. basename .. "_left" - local left_textures = tiles_table.double - - minetest.register_node("mcl_chests:" .. basename, { - description = desc, - _tt_help = tt_help, - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usagehelp, - _doc_items_hidden = hidden, - drawtype = "mesh", - mesh = "mcl_chests_chest.b3d", - tiles = small_textures, - use_texture_alpha = "opaque", - paramtype = "light", - paramtype2 = "facedir", - sounds = mcl_sounds.node_sound_wood_defaults(), - groups = { deco_block = 1 }, - on_construct = function(pos, node) - local node = minetest.get_node(pos) - node.name = small_name - minetest.set_node(pos, node) - end, - after_place_node = function(pos, placer, itemstack, pointed_thing) - minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) - end, - }) - - local function close_forms(canonical_basename, pos) - local players = minetest.get_connected_players() - for p = 1, #players do - if vector.distance(players[p]:get_pos(), pos) <= 30 then - minetest.close_formspec(players[p]:get_player_name(), - "mcl_chests:" .. canonical_basename .. "_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z) - end - end - end - - minetest.register_node(small_name, { - description = desc, - _tt_help = tt_help, - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usagehelp, - _doc_items_hidden = hidden, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 }, - }, - tiles = { "blank.png^[resize:16x16" }, - use_texture_alpha = "clip", - _chest_entity_textures = small_textures, - _chest_entity_sound = "default_chest", - _chest_entity_mesh = "mcl_chests_chest", - _chest_entity_animation_type = "chest", - paramtype = "light", - paramtype2 = "facedir", - drop = drop, - groups = { - handy = 1, - axey = 1, - container = 2, - deco_block = 1, - material_wood = 1, - flammable = -1, - chest_entity = 1, - not_in_creative_inventory = 1 - }, - is_ground_content = false, - sounds = mcl_sounds.node_sound_wood_defaults(), - on_construct = function(pos) - local param2 = minetest.get_node(pos).param2 - local meta = minetest.get_meta(pos) - --[[ This is a workaround for Minetest issue 5894 - . - Apparently if we don't do this, large chests initially don't work when - placed at chunk borders, and some chests randomly don't work after - placing. ]] - -- FIXME: Remove this workaround when the bug has been fixed. - -- BEGIN OF WORKAROUND -- - meta:set_string("workaround", "ignore_me") - meta:set_string("workaround", nil) -- Done to keep metadata clean - -- END OF WORKAROUND -- - local inv = meta:get_inventory() - inv:set_size("main", 9 * 3) - --[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest - does not support listrings to put items into an alternative list if the first one - happens to be full. See . - This list is a hidden input-only list and immediately puts items into the appropriate chest. - It is only used for listrings and hoppers. This workaround is not that bad because it only - requires a simple “inventory allows” check for large chests.]] - -- FIXME: Refactor the listrings as soon Minetest supports alternative listrings - -- BEGIN OF LISTRING WORKAROUND - inv:set_size("input", 1) - -- END OF LISTRING WORKAROUND - if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == - "mcl_chests:" .. canonical_basename .. "_small" then - minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_right", param2 = param2 }) - local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") - minetest.swap_node(p, { name = "mcl_chests:" .. canonical_basename .. "_left", param2 = param2 }) - create_entity(p, "mcl_chests:" .. canonical_basename .. "_left", left_textures, param2, true, - "default_chest", - "mcl_chests_chest", "chest") - elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == - "mcl_chests:" .. canonical_basename .. "_small" then - minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_left", param2 = param2 }) - create_entity(pos, "mcl_chests:" .. canonical_basename .. "_left", left_textures, param2, true, - "default_chest", - "mcl_chests_chest", "chest") - local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") - minetest.swap_node(p, { name = "mcl_chests:" .. canonical_basename .. "_right", param2 = param2 }) - else - minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_small", param2 = param2 }) - create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", - "chest") - end - end, - after_place_node = function(pos, placer, itemstack, pointed_thing) - minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) - end, - after_dig_node = drop_items_chest, - on_blast = on_chest_blast, - allow_metadata_inventory_move = protection_check_move, - allow_metadata_inventory_take = protection_check_put_take, - allow_metadata_inventory_put = protection_check_put_take, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves stuff to chest at " .. minetest.pos_to_string(pos)) - -- BEGIN OF LISTRING WORKAROUND - if listname == "input" then - local inv = minetest.get_inventory({ type = "node", pos = pos }) - inv:add_item("main", stack) - end - -- END OF LISTRING WORKAROUND - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes stuff from chest at " .. minetest.pos_to_string(pos)) - end, - _mcl_blast_resistance = 2.5, - _mcl_hardness = 2.5, - - on_rightclick = function(pos, node, clicker) - local topnode = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }) - if topnode and topnode.name and minetest.registered_nodes[topnode.name] then - if minetest.registered_nodes[topnode.name].groups.opaque == 1 then - -- won't open if there is no space from the top - return false - end - end - local name = minetest.get_meta(pos):get_string("name") - if name == "" then - name = S("Chest") - end - - minetest.show_formspec(clicker:get_player_name(), - sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z), - table.concat({ - "formspec_version[4]", - "size[11.75,10.425]", - - "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]", - mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), - sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z), - "label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", - mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), - "list[current_player;main;0.375,5.1;9,3;9]", - - mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), - "list[current_player;main;0.375,9.05;9,1;]", - sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z), - "listring[current_player;main]", - }) - ) - - if on_rightclick_addendum then - on_rightclick_addendum(pos, node, clicker) - end - - player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest", - "mcl_chests_chest") - end, - - on_destruct = function(pos) - close_forms(canonical_basename, pos) - end, - mesecons = mesecons, - on_rotate = simple_rotate, - }) - - minetest.register_node(left_name, { - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { -0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375 }, - }, - tiles = { "blank.png^[resize:16x16" }, - use_texture_alpha = "clip", - _chest_entity_textures = left_textures, - _chest_entity_sound = "default_chest", - _chest_entity_mesh = "mcl_chests_chest", - _chest_entity_animation_type = "chest", - paramtype = "light", - paramtype2 = "facedir", - groups = { - handy = 1, - axey = 1, - container = 2, - not_in_creative_inventory = 1, - material_wood = 1, - flammable = -1, - chest_entity = 1, - double_chest = 1 - }, - drop = drop, - is_ground_content = false, - sounds = mcl_sounds.node_sound_wood_defaults(), - on_construct = function(pos) - local n = minetest.get_node(pos) - local param2 = n.param2 - local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") - if not p or minetest.get_node(p).name ~= "mcl_chests:" .. canonical_basename .. "_right" then - n.name = "mcl_chests:" .. canonical_basename .. "_small" - minetest.swap_node(pos, n) - end - create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest") - end, - after_place_node = function(pos, placer, itemstack, pointed_thing) - minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) - end, - on_destruct = function(pos) - local n = minetest.get_node(pos) - if n.name == small_name then - return - end - - close_forms(canonical_basename, pos) - - local param2 = n.param2 - local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") - if not p or minetest.get_node(p).name ~= "mcl_chests:" .. basename .. "_right" then - return - end - close_forms(canonical_basename, p) - - minetest.swap_node(p, { name = small_name, param2 = param2 }) - create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest") - end, - after_dig_node = drop_items_chest, - on_blast = on_chest_blast, - allow_metadata_inventory_move = protection_check_move, - allow_metadata_inventory_take = protection_check_put_take, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local name = player:get_player_name() - if minetest.is_protected(pos, name) then - minetest.record_protection_violation(pos, name) - return 0 - -- BEGIN OF LISTRING WORKAROUND - elseif listname == "input" then - local inv = minetest.get_inventory({ type = "node", pos = pos }) - local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left") - local other_inv = minetest.get_inventory({ type = "node", pos = other_pos }) - return limit_put(stack, inv, other_inv) - --[[if inv:room_for_item("main", stack) then - return -1 - else - - if other_inv:room_for_item("main", stack) then - return -1 - else - return 0 - end - end]] - -- - -- END OF LISTRING WORKAROUND - else - return stack:get_count() - end - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves stuff to chest at " .. minetest.pos_to_string(pos)) - -- BEGIN OF LISTRING WORKAROUND - if listname == "input" then - local inv = minetest.get_inventory({ type = "node", pos = pos }) - local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left") - local other_inv = minetest.get_inventory({ type = "node", pos = other_pos }) - - inv:set_stack("input", 1, nil) - - double_chest_add_item(inv, other_inv, "main", stack) - end - -- END OF LISTRING WORKAROUND - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes stuff from chest at " .. minetest.pos_to_string(pos)) - end, - _mcl_blast_resistance = 2.5, - _mcl_hardness = 2.5, - - on_rightclick = function(pos, node, clicker) - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") - local above_def = minetest.registered_nodes[minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name] - local above_def_other = minetest.registered_nodes[ - minetest.get_node({ x = pos_other.x, y = pos_other.y + 1, z = pos_other.z }).name] - - if not above_def or above_def.groups.opaque == 1 or not above_def_other or above_def_other.groups.opaque == 1 then - -- won't open if there is no space from the top - return false - end - - local name = minetest.get_meta(pos):get_string("name") - if name == "" then - name = minetest.get_meta(pos_other):get_string("name") - end - if name == "" then - name = S("Large Chest") - end - - minetest.show_formspec(clicker:get_player_name(), - sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z), - table.concat({ - "formspec_version[4]", - "size[11.75,14.15]", - - "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]", - mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), - sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z), - mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3), - sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos_other.x, pos_other.y, pos_other.z), - "label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", - mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3), - "list[current_player;main;0.375,8.825;9,3;9]", - - mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1), - "list[current_player;main;0.375,12.775;9,1;]", - - --BEGIN OF LISTRING WORKAROUND - "listring[current_player;main]", - sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z), - --END OF LISTRING WORKAROUND - "listring[current_player;main]" .. - sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z), - "listring[current_player;main]", - sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z), - }) - ) - - if on_rightclick_addendum_left then - on_rightclick_addendum_left(pos, node, clicker) - end - - player_chest_open(clicker, pos, left_name, left_textures, node.param2, true, "default_chest", - "mcl_chests_chest") - end, - mesecons = mesecons, - on_rotate = no_rotate, - _mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local stack_id = mcl_util.select_stack(inv, "main", hop_inv, hop_list) - if stack_id ~= nil then - return inv, "main", stack_id - end - local node = minetest.get_node(pos) - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") - local meta_other = minetest.get_meta(pos_other) - local inv_other = meta_other:get_inventory() - stack_id = mcl_util.select_stack(inv_other, "main", hop_inv, hop_list) - return inv_other, "main", stack_id - end, - _mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1) - if stack_id ~= nil then - return inv, "main", stack_id - end - local node = minetest.get_node(pos) - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") - local meta_other = minetest.get_meta(pos_other) - local inv_other = meta_other:get_inventory() - stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1) - return inv_other, "main", stack_id - end, - }) - - minetest.register_node("mcl_chests:" .. basename .. "_right", { - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - node_box = { - type = "fixed", - fixed = { -0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375 }, - }, - tiles = { "blank.png^[resize:16x16" }, - use_texture_alpha = "clip", - groups = { - handy = 1, - axey = 1, - container = 2, - not_in_creative_inventory = 1, - material_wood = 1, - flammable = -1, - double_chest = 2 - }, - drop = drop, - is_ground_content = false, - sounds = mcl_sounds.node_sound_wood_defaults(), - on_construct = function(pos) - local n = minetest.get_node(pos) - local param2 = n.param2 - local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") - if not p or minetest.get_node(p).name ~= "mcl_chests:" .. canonical_basename .. "_left" then - n.name = "mcl_chests:" .. canonical_basename .. "_small" - minetest.swap_node(pos, n) - end - end, - after_place_node = function(pos, placer, itemstack, pointed_thing) - minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) - end, - on_destruct = function(pos) - local n = minetest.get_node(pos) - if n.name == small_name then - return - end - - close_forms(canonical_basename, pos) - - local param2 = n.param2 - local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") - if not p or minetest.get_node(p).name ~= "mcl_chests:" .. basename .. "_left" then - return - end - close_forms(canonical_basename, p) - - minetest.swap_node(p, { name = small_name, param2 = param2 }) - create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest") - end, - after_dig_node = drop_items_chest, - on_blast = on_chest_blast, - allow_metadata_inventory_move = protection_check_move, - allow_metadata_inventory_take = protection_check_put_take, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local name = player:get_player_name() - if minetest.is_protected(pos, name) then - minetest.record_protection_violation(pos, name) - return 0 - -- BEGIN OF LISTRING WORKAROUND - elseif listname == "input" then - local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right") - local other_inv = minetest.get_inventory({ type = "node", pos = other_pos }) - local inv = minetest.get_inventory({ type = "node", pos = pos }) - --[[if other_inv:room_for_item("main", stack) then - return -1 - else - if inv:room_for_item("main", stack) then - return -1 - else - return 0 - end - end--]] - return limit_put(stack, other_inv, inv) - -- END OF LISTRING WORKAROUND - else - return stack:get_count() - end - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves stuff to chest at " .. minetest.pos_to_string(pos)) - -- BEGIN OF LISTRING WORKAROUND - if listname == "input" then - local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right") - local other_inv = minetest.get_inventory({ type = "node", pos = other_pos }) - local inv = minetest.get_inventory({ type = "node", pos = pos }) - - inv:set_stack("input", 1, nil) - - double_chest_add_item(other_inv, inv, "main", stack) - end - -- END OF LISTRING WORKAROUND - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes stuff from chest at " .. minetest.pos_to_string(pos)) - end, - _mcl_blast_resistance = 2.5, - _mcl_hardness = 2.5, - - on_rightclick = function(pos, node, clicker) - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") - if minetest.registered_nodes[minetest.get_node(vector.offset(pos, 0, 1, 0)).name].groups.opaque == 1 - or - minetest.registered_nodes[minetest.get_node(vector.offset(pos_other, 0, 1, 0)).name].groups.opaque - == 1 then - -- won't open if there is no space from the top - return false - end - - local name = minetest.get_meta(pos_other):get_string("name") - if name == "" then - name = minetest.get_meta(pos):get_string("name") - end - if name == "" then - name = S("Large Chest") - end - - minetest.show_formspec(clicker:get_player_name(), - sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z), - table.concat({ - "formspec_version[4]", - "size[11.75,14.15]", - - "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]", - mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), - sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos_other.x, pos_other.y, pos_other.z), - mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3), - sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos.x, pos.y, pos.z), - "label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", - mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3), - "list[current_player;main;0.375,8.825;9,3;9]", - - mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1), - "list[current_player;main;0.375,12.775;9,1;]", - - --BEGIN OF LISTRING WORKAROUND - "listring[current_player;main]", - sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z), - --END OF LISTRING WORKAROUND - "listring[current_player;main]" .. - sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z), - "listring[current_player;main]", - sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z), - }) - ) - - if on_rightclick_addendum_right then - on_rightclick_addendum_right(pos, node, clicker) - end - - player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true, "default_chest", - "mcl_chests_chest") - end, - mesecons = mesecons, - on_rotate = no_rotate, - _mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list) - local node = minetest.get_node(pos) - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") - local meta_other = minetest.get_meta(pos_other) - local inv_other = meta_other:get_inventory() - local stack_id = mcl_util.select_stack(inv_other, "main", hop_inv, hop_list) - if stack_id ~= nil then - return inv_other, "main", stack_id - end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - stack_id = mcl_util.select_stack(inv, "main", hop_inv, hop_list) - return inv, "main", stack_id - end, - _mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list) - local node = minetest.get_node(pos) - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") - local meta_other = minetest.get_meta(pos_other) - local inv_other = meta_other:get_inventory() - local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1) - if stack_id ~= nil then - return inv_other, "main", stack_id - end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1) - return inv, "main", stack_id - end, - }) - - if mod_doc then - doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:" .. basename .. "_left") - doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:" .. basename .. "_right") - end - - -- END OF register_chest FUNCTION BODY -end - -local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.") - -register_chest("chest", - S("Chest"), - S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."), - chestusage, - S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"), - { - small = tiles_chest_normal_small, - double = tiles_chest_normal_double, - inv = { "default_chest_top.png", "mcl_chests_chest_bottom.png", - "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", - "mcl_chests_chest_back.png", "default_chest_front.png" }, - --[[left = {"default_chest_top_big.png", "default_chest_top_big.png", - "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", - "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, - right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", - "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", - "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]] -- - }, - false -) - -local traptiles = { - small = tiles_chest_trapped_small, - double = tiles_chest_trapped_double, -} - -register_chest("trapped_chest", - S("Trapped Chest"), - S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."), - chestusage, - S("27 inventory slots") .. - "\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"), - traptiles, - nil, - { - receptor = { - state = mesecon.state.off, - rules = trapped_chest_mesecons_rules, - }, - }, - function(pos, node, clicker) - minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_small", param2 = node.param2 }) - find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", { "mcl_chests_trapped.png" }, node.param2, false, - "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small") - mesecon.receptor_on(pos, trapped_chest_mesecons_rules) - end, - function(pos, node, clicker) - local meta = minetest.get_meta(pos) - meta:set_int("players", 1) - - minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 }) - find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, - "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left") - mesecon.receptor_on(pos, trapped_chest_mesecons_rules) - - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") - minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 }) - mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) - end, - function(pos, node, clicker) - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") - - minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 }) - mesecon.receptor_on(pos, trapped_chest_mesecons_rules) - - minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 }) - find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, - true, - "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left") - mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) - end -) - -register_chest("trapped_chest_on", - nil, nil, nil, nil, traptiles, true, - { - receptor = { - state = mesecon.state.on, - rules = trapped_chest_mesecons_rules, - }, - }, - nil, nil, nil, - "trapped_chest", - "trapped_chest" -) - ---[[local function close_if_trapped_chest(pos, player) - local node = minetest.get_node(pos) - - if node.name == "mcl_chests:trapped_chest_on_small" then - minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2}) - find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small") - mesecon.receptor_off(pos, trapped_chest_mesecons_rules) - - player_chest_close(player) - elseif node.name == "mcl_chests:trapped_chest_on_left" then - minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) - find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") - mesecon.receptor_off(pos, trapped_chest_mesecons_rules) - - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") - minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2}) - mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) - - player_chest_close(player) - elseif node.name == "mcl_chests:trapped_chest_on_right" then - minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2}) - mesecon.receptor_off(pos, trapped_chest_mesecons_rules) - - local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") - minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) - find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") - mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) - - player_chest_close(player) - end -end]] -- Disable chest when it has been closed minetest.register_on_player_receive_fields(function(player, formname, fields) if formname:find("mcl_chests:") == 1 then if fields.quit then - player_chest_close(player) + mcl_chests.player_chest_close(player) end end end) minetest.register_on_leaveplayer(function(player) - player_chest_close(player) + mcl_chests.player_chest_close(player) end) -minetest.register_craft({ - output = "mcl_chests:chest", - recipe = { - { "group:wood", "group:wood", "group:wood" }, - { "group:wood", "", "group:wood" }, - { "group:wood", "group:wood", "group:wood" }, - }, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "mcl_chests:chest", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "mcl_chests:trapped_chest", - burntime = 15, -}) - -minetest.register_node("mcl_chests:ender_chest", { - description = S("Ender Chest"), - _tt_help = S("27 interdimensional inventory slots") .. - "\n" .. S("Put items inside, retrieve them from any ender chest"), - _doc_items_longdesc = S( - "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."), - _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), - drawtype = "mesh", - mesh = "mcl_chests_chest.b3d", - tiles = tiles_chest_ender_small, - use_texture_alpha = "opaque", - paramtype = "light", - paramtype2 = "facedir", - groups = { deco_block = 1 }, - sounds = mcl_sounds.node_sound_stone_defaults(), - on_construct = function(pos) - local node = minetest.get_node(pos) - node.name = "mcl_chests:ender_chest_small" - minetest.set_node(pos, node) - end, -}) - -local formspec_ender_chest = table.concat({ - "formspec_version[4]", - "size[11.75,10.425]", - - "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Ender Chest"))) .. "]", - mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), - "list[current_player;enderchest;0.375,0.75;9,3;]", - "label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", - mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), - "list[current_player;main;0.375,5.1;9,3;9]", - - mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), - "list[current_player;main;0.375,9.05;9,1;]", - - "listring[current_player;enderchest]", - "listring[current_player;main]", -}) - - -minetest.register_node("mcl_chests:ender_chest_small", { - description = S("Ender Chest"), - _tt_help = S("27 interdimensional inventory slots") .. - "\n" .. S("Put items inside, retrieve them from any ender chest"), - _doc_items_longdesc = S( - "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."), - _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 }, - }, - _chest_entity_textures = ender_chest_texture, - _chest_entity_sound = "mcl_chests_enderchest", - _chest_entity_mesh = "mcl_chests_chest", - _chest_entity_animation_type = "chest", - tiles = { "blank.png^[resize:16x16" }, - use_texture_alpha = "clip", - -- Note: The “container” group is missing here because the ender chest does not - -- have an inventory on its own - groups = { pickaxey = 1, deco_block = 1, material_stone = 1, chest_entity = 1, not_in_creative_inventory = 1 }, - is_ground_content = false, - paramtype = "light", - light_source = 7, - paramtype2 = "facedir", - sounds = mcl_sounds.node_sound_stone_defaults(), - drop = "mcl_core:obsidian 8", - on_construct = function(pos) - create_entity(pos, "mcl_chests:ender_chest_small", ender_chest_texture, minetest.get_node(pos).param2, false, - "mcl_chests_enderchest", "mcl_chests_chest", "chest") - end, - on_rightclick = function(pos, node, clicker) - if minetest.registered_nodes[minetest.get_node(vector.offset(pos, 0, 1, 0)).name].groups.opaque == 1 then - -- won't open if there is no space from the top - return false - end - minetest.show_formspec(clicker:get_player_name(), "mcl_chests:ender_chest_" .. clicker:get_player_name(), - formspec_ender_chest) - player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", ender_chest_texture, node.param2, false, - "mcl_chests_enderchest", "mcl_chests_chest") - end, - on_receive_fields = function(pos, formname, fields, sender) - if fields.quit then - player_chest_close(sender) - end - end, - _mcl_blast_resistance = 3000, - _mcl_hardness = 22.5, - _mcl_silk_touch_drop = { "mcl_chests:ender_chest" }, - on_rotate = simple_rotate, -}) - -minetest.register_on_joinplayer(function(player) - local inv = player:get_inventory() - inv:set_size("enderchest", 9 * 3) -end) - -minetest.register_allow_player_inventory_action(function(player, action, inv, info) - if inv:get_location().type == "player" and ( - action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest") - or action == "put" and info.listname == "enderchest" - or action == "take" and info.listname == "enderchest" - ) then - local def = player:get_wielded_item():get_definition() - local range = (def and def.range or player:get_inventory():get_stack("hand", 1):get_definition().range) + 1 - if not minetest.find_node_near(player:get_pos(), range, "mcl_chests:ender_chest_small", true) then - return 0 - end - end -end) - -minetest.register_craft({ - output = "mcl_chests:ender_chest", - recipe = { - { "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" }, - { "mcl_core:obsidian", "mcl_end:ender_eye", "mcl_core:obsidian" }, - { "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" }, - }, -}) - --- Shulker boxes -local boxtypes = { - white = S("White Shulker Box"), - grey = S("Light Grey Shulker Box"), - orange = S("Orange Shulker Box"), - cyan = S("Cyan Shulker Box"), - magenta = S("Magenta Shulker Box"), - violet = S("Purple Shulker Box"), - lightblue = S("Light Blue Shulker Box"), - blue = S("Blue Shulker Box"), - yellow = S("Yellow Shulker Box"), - brown = S("Brown Shulker Box"), - green = S("Lime Shulker Box"), - dark_green = S("Green Shulker Box"), - pink = S("Pink Shulker Box"), - red = S("Red Shulker Box"), - dark_grey = S("Grey Shulker Box"), - black = S("Black Shulker Box"), -} - -local shulker_mob_textures = { - white = "mobs_mc_shulker_white.png", - grey = "mobs_mc_shulker_silver.png", - orange = "mobs_mc_shulker_orange.png", - cyan = "mobs_mc_shulker_cyan.png", - magenta = "mobs_mc_shulker_magenta.png", - violet = "mobs_mc_shulker_purple.png", - lightblue = "mobs_mc_shulker_light_blue.png", - blue = "mobs_mc_shulker_blue.png", - yellow = "mobs_mc_shulker_yellow.png", - brown = "mobs_mc_shulker_brown.png", - green = "mobs_mc_shulker_lime.png", - dark_green = "mobs_mc_shulker_green.png", - pink = "mobs_mc_shulker_pink.png", - red = "mobs_mc_shulker_red.png", - dark_grey = "mobs_mc_shulker_gray.png", - black = "mobs_mc_shulker_black.png", -} -local canonical_shulker_color = "violet" - ---WARNING: after formspec v4 update, old shulker boxes will need to be placed again to get the new formspec -local function formspec_shulker_box(name) - if not name or name == "" then - name = S("Shulker Box") - end - - return table.concat({ - "formspec_version[4]", - "size[11.75,10.425]", - - "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]", - mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), - "list[context;main;0.375,0.75;9,3;]", - "label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", - mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), - "list[current_player;main;0.375,5.1;9,3;9]", - - mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), - "list[current_player;main;0.375,9.05;9,1;]", - - "listring[context;main]", - "listring[current_player;main]", - }) -end - -local function set_shulkerbox_meta(nmeta, imeta) - local name = imeta:get_string("name") - nmeta:set_string("description", imeta:get_string("description")) - nmeta:set_string("name", name) - nmeta:set_string("formspec", formspec_shulker_box(name)) -end - -for color, desc in pairs(boxtypes) do - local mob_texture = shulker_mob_textures[color] - local is_canonical = color == canonical_shulker_color - local longdesc, usagehelp, create_entry, entry_name - if mod_doc then - if is_canonical then - longdesc = S( - "A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.") - usagehelp = S( - "To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out. Place the shulker box again to be able to retrieve its contents.") - entry_name = S("Shulker Box") - else - create_entry = false - end - end - - local small_name = "mcl_chests:" .. color .. "_shulker_box_small" - - minetest.register_node("mcl_chests:" .. color .. "_shulker_box", { - description = desc, - _tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"), - _doc_items_create_entry = create_entry, - _doc_items_entry_name = entry_name, - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usagehelp, - tiles = { mob_texture }, - use_texture_alpha = "opaque", - drawtype = "mesh", - mesh = "mcl_chests_shulker.b3d", - groups = { - handy = 1, - pickaxey = 1, - container = 2, - deco_block = 1, - dig_by_piston = 1, - shulker_box = 1, - old_shulker_box_node = 1 - }, - is_ground_content = false, - sounds = mcl_sounds.node_sound_stone_defaults(), - stack_max = 1, - drop = "", - paramtype = "light", - paramtype2 = "facedir", - on_construct = function(pos) - local node = minetest.get_node(pos) - node.name = small_name - minetest.set_node(pos, node) - end, - after_place_node = function(pos, placer, itemstack, pointed_thing) - local nmeta = minetest.get_meta(pos) - local imetadata = itemstack:get_metadata() - local iinv_main = minetest.deserialize(imetadata) - local ninv = nmeta:get_inventory() - ninv:set_list("main", iinv_main) - ninv:set_size("main", 9 * 3) - set_shulkerbox_meta(nmeta, itemstack:get_meta()) - - if minetest.is_creative_enabled(placer:get_player_name()) then - if not ninv:is_empty("main") then - return nil - else - return itemstack - end - else - return nil - end - end, - _on_dispense = function(stack, pos, droppos, dropnode, dropdir) - -- Place shulker box as node - if minetest.registered_nodes[dropnode.name].buildable_to then - minetest.set_node(droppos, { name = small_name, param2 = minetest.dir_to_facedir(dropdir) }) - local ninv = minetest.get_inventory({ type = "node", pos = droppos }) - local imetadata = stack:get_metadata() - local iinv_main = minetest.deserialize(imetadata) - ninv:set_list("main", iinv_main) - ninv:set_size("main", 9 * 3) - set_shulkerbox_meta(minetest.get_meta(droppos), stack:get_meta()) - stack:take_item() - end - return stack - end, - }) - - minetest.register_node(small_name, { - description = desc, - _tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"), - _doc_items_create_entry = create_entry, - _doc_items_entry_name = entry_name, - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usagehelp, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { -0.48, -0.5, -0.48, 0.48, 0.489, 0.48 }, - }, - tiles = { "blank.png^[resize:16x16" }, - use_texture_alpha = "clip", - _chest_entity_textures = { mob_texture }, - _chest_entity_sound = "mcl_chests_shulker", - _chest_entity_mesh = "mcl_chests_shulker", - _chest_entity_animation_type = "shulker", - groups = { - handy = 1, - pickaxey = 1, - container = 2, - deco_block = 1, - dig_by_piston = 1, - shulker_box = 1, - chest_entity = 1, - not_in_creative_inventory = 1 - }, - is_ground_content = false, - sounds = mcl_sounds.node_sound_stone_defaults(), - stack_max = 1, - drop = "", - paramtype = "light", - paramtype2 = "facedir", - -- TODO: Make shulker boxes rotatable - -- This doesn't work, it just destroys the inventory: - -- on_place = minetest.rotate_node, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", formspec_shulker_box(nil)) - local inv = meta:get_inventory() - inv:set_size("main", 9 * 3) - create_entity(pos, small_name, { mob_texture }, minetest.get_node(pos).param2, false, "mcl_chests_shulker", - "mcl_chests_shulker", "shulker") - end, - after_place_node = function(pos, placer, itemstack, pointed_thing) - local nmeta = minetest.get_meta(pos) - local imetadata = itemstack:get_metadata() - local iinv_main = minetest.deserialize(imetadata) - local ninv = nmeta:get_inventory() - ninv:set_list("main", iinv_main) - ninv:set_size("main", 9 * 3) - set_shulkerbox_meta(nmeta, itemstack:get_meta()) - - if minetest.is_creative_enabled(placer:get_player_name()) then - if not ninv:is_empty("main") then - return nil - else - return itemstack - end - else - return nil - end - end, - on_rightclick = function(pos, node, clicker) - player_chest_open(clicker, pos, small_name, { mob_texture }, node.param2, false, "mcl_chests_shulker", - "mcl_chests_shulker", true) - end, - on_receive_fields = function(pos, formname, fields, sender) - if fields.quit then - player_chest_close(sender) - end - end, - on_destruct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local items = {} - for i = 1, inv:get_size("main") do - local stack = inv:get_stack("main", i) - items[i] = stack:to_string() - end - local data = minetest.serialize(items) - local boxitem = ItemStack("mcl_chests:" .. color .. "_shulker_box") - local boxitem_meta = boxitem:get_meta() - boxitem_meta:set_string("description", meta:get_string("description")) - boxitem_meta:set_string("name", meta:get_string("name")) - boxitem:set_metadata(data) - - if minetest.is_creative_enabled("") then - if not inv:is_empty("main") then - minetest.add_item(pos, boxitem) - end - else - minetest.add_item(pos, boxitem) - end - end, - allow_metadata_inventory_move = protection_check_move, - allow_metadata_inventory_take = protection_check_put_take, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local name = player:get_player_name() - if minetest.is_protected(pos, name) then - minetest.record_protection_violation(pos, name) - return 0 - end - -- Do not allow to place shulker boxes into shulker boxes - local group = minetest.get_item_group(stack:get_name(), "shulker_box") - if group == 0 or group == nil then - return stack:get_count() - else - return 0 - end - end, - _mcl_blast_resistance = 6, - _mcl_hardness = 2, - _mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", mcl_chests.is_not_shulker_box, 1) - end, - }) - - if mod_doc and not is_canonical then - doc.add_entry_alias("nodes", "mcl_chests:" .. canonical_shulker_color .. "_shulker_box", "nodes", - "mcl_chests:" .. color .. "_shulker_box") - doc.add_entry_alias("nodes", "mcl_chests:" .. canonical_shulker_color .. "_shulker_box_small", "nodes", - "mcl_chests:" .. color .. "_shulker_box_small") - end - - minetest.register_craft({ - type = "shapeless", - output = "mcl_chests:" .. color .. "_shulker_box", - recipe = { "group:shulker_box", "mcl_dye:" .. color }, - }) -end - ---- Returns false if itemstack is a shulker box ----@param itemstack ItemStack ----@return boolean -function mcl_chests.is_not_shulker_box(stack) - local g = minetest.get_item_group(stack:get_name(), "shulker_box") - return g == 0 or g == nil -end - -minetest.register_craft({ - output = "mcl_chests:violet_shulker_box", - recipe = { - { "mcl_mobitems:shulker_shell" }, - { "mcl_chests:chest" }, - { "mcl_mobitems:shulker_shell" }, - }, -}) - --- Save metadata of shulker box when used in crafting -minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) - if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then - return - end - local original - for i = 1, #old_craft_grid do - local item = old_craft_grid[i]:get_name() - if minetest.get_item_group(item, "shulker_box") == 1 then - original = old_craft_grid[i] - break - end - end - if original then - local ometa = original:get_meta():to_table() - local nmeta = itemstack:get_meta() - nmeta:from_table(ometa) - return itemstack - end -end) - -local function select_and_spawn_entity(pos, node) - local node_name = node.name - local node_def = minetest.registered_nodes[node_name] - local double_chest = minetest.get_item_group(node_name, "double_chest") > 0 - find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, - node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type) -end - minetest.register_lbm({ label = "Spawn Chest entities", name = "mcl_chests:spawn_chest_entities", nodenames = { "group:chest_entity" }, run_at_every_load = true, - action = select_and_spawn_entity, + action = mcl_chests.select_and_spawn_entity, }) minetest.register_lbm({ label = "Replace old chest nodes", name = "mcl_chests:replace_old", - nodenames = { "mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on", + nodenames = { + "mcl_chests:chest", + "mcl_chests:trapped_chest", + "mcl_chests:trapped_chest_on", "mcl_chests:ender_chest", - "group:old_shulker_box_node" }, + "group:old_shulker_box_node" + }, run_at_every_load = true, action = function(pos, node) local node_name = node.name @@ -1608,46 +82,10 @@ minetest.register_lbm({ select_and_spawn_entity(pos, node) if node_name == "mcl_chests:trapped_chest_on" then minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " .. minetest.pos_to_string(pos)) - chest_update_after_close(pos) + mcl_chests.chest_update_after_close(pos) elseif node_name == "mcl_chests:ender_chest" then local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_ender_chest) end end }) - -minetest.register_lbm({ - -- Disable active/open trapped chests when loaded because nobody could - -- have them open at loading time. - -- Fixes redstone weirdness. - label = "Disable active trapped chests", - name = "mcl_chests:reset_trapped_chests", - nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left", - "mcl_chests:trapped_chest_on_right" }, - run_at_every_load = true, - action = function(pos, node) - minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " .. minetest.pos_to_string(pos)) - chest_update_after_close(pos) - end, -}) - -minetest.register_lbm({ - label = "Update shulker box formspecs (0.72.0)", - name = "mcl_chests:update_shulker_box_formspecs_0_72_0", - nodenames = { "group:shulker_box" }, - run_at_every_load = false, - action = function(pos, node) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", formspec_shulker_box(meta:get_string("name"))) - end, -}) - -minetest.register_lbm({ - label = "Upgrade old ender chest formspec", - name = "mcl_chests:replace_old_ender_form", - nodenames = { "mcl_chests:ender_chest_small" }, - run_at_every_load = false, - action = function(pos, node) - minetest.get_meta(pos):set_string("formspec", "") - end, -}) diff --git a/mods/ITEMS/mcl_chests/shulkers.lua b/mods/ITEMS/mcl_chests/shulkers.lua new file mode 100644 index 000000000..b6ada6c46 --- /dev/null +++ b/mods/ITEMS/mcl_chests/shulkers.lua @@ -0,0 +1,358 @@ +local S = minetest.get_translator(minetest.get_current_modname()) +local F = minetest.formspec_escape +local C = minetest.colorize + +-- Shulker boxes +local boxtypes = { + white = S("White Shulker Box"), + grey = S("Light Grey Shulker Box"), + orange = S("Orange Shulker Box"), + cyan = S("Cyan Shulker Box"), + magenta = S("Magenta Shulker Box"), + violet = S("Purple Shulker Box"), + lightblue = S("Light Blue Shulker Box"), + blue = S("Blue Shulker Box"), + yellow = S("Yellow Shulker Box"), + brown = S("Brown Shulker Box"), + green = S("Lime Shulker Box"), + dark_green = S("Green Shulker Box"), + pink = S("Pink Shulker Box"), + red = S("Red Shulker Box"), + dark_grey = S("Grey Shulker Box"), + black = S("Black Shulker Box"), +} + +local shulker_mob_textures = { + white = "mobs_mc_shulker_white.png", + grey = "mobs_mc_shulker_silver.png", + orange = "mobs_mc_shulker_orange.png", + cyan = "mobs_mc_shulker_cyan.png", + magenta = "mobs_mc_shulker_magenta.png", + violet = "mobs_mc_shulker_purple.png", + lightblue = "mobs_mc_shulker_light_blue.png", + blue = "mobs_mc_shulker_blue.png", + yellow = "mobs_mc_shulker_yellow.png", + brown = "mobs_mc_shulker_brown.png", + green = "mobs_mc_shulker_lime.png", + dark_green = "mobs_mc_shulker_green.png", + pink = "mobs_mc_shulker_pink.png", + red = "mobs_mc_shulker_red.png", + dark_grey = "mobs_mc_shulker_gray.png", + black = "mobs_mc_shulker_black.png", +} + +local canonical_shulker_color = "violet" +local normal_canonical_name = "mcl_chests:" .. canonical_shulker_color .. "_shulker_box" +local small_canonical_name = normal_canonical_name .. "_small" + +--WARNING: after formspec v4 update, old shulker boxes will need to be placed again to get the new formspec +local function formspec_shulker_box(name) + if not name or name == "" then + name = S("Shulker Box") + end + + return table.concat({ + "formspec_version[4]", + "size[11.75,10.425]", + + "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3), + "list[context;main;0.375,0.75;9,3;]", + "label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]", + mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3), + "list[current_player;main;0.375,5.1;9,3;9]", + + mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1), + "list[current_player;main;0.375,9.05;9,1;]", + + "listring[context;main]", + "listring[current_player;main]", + }) +end + +local function set_shulkerbox_meta(nmeta, imeta) + local name = imeta:get_string("name") + nmeta:set_string("description", imeta:get_string("description")) + nmeta:set_string("name", name) + nmeta:set_string("formspec", formspec_shulker_box(name)) +end + +for color, desc in pairs(boxtypes) do + local mob_texture = shulker_mob_textures[color] + local is_canonical = color == canonical_shulker_color + local longdesc, usagehelp, create_entry, entry_name + if doc then + if is_canonical then + longdesc = S( + "A shulker box is a portable container which provides 27 inventory slots for any item " .. + "except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes " .. + "as well as their contents can be taken as a single item. Shulker boxes come in many " .. + "different colors." + ) + usagehelp = S( + "To access the inventory of a shulker box, place and right-click it. To take a shulker " .. + "box and its contents with you, just break and collect it, the items will not fall out. " .. + "Place the shulker box again to be able to retrieve its contents." + ) + entry_name = S("Shulker Box") + else + create_entry = false + end + end + + local normal_name = "mcl_chests:" .. color .. "_shulker_box" + local small_name = normal_name .. "_small" + + minetest.register_node(normal_name, { + description = desc, + _tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"), + _doc_items_create_entry = create_entry, + _doc_items_entry_name = entry_name, + _doc_items_longdesc = longdesc, + _doc_items_usagehelp = usagehelp, + tiles = { mob_texture }, + use_texture_alpha = "opaque", + drawtype = "mesh", + mesh = "mcl_chests_shulker.b3d", + groups = { + handy = 1, + pickaxey = 1, + container = 2, + deco_block = 1, + dig_by_piston = 1, + shulker_box = 1, + old_shulker_box_node = 1 + }, + is_ground_content = false, + sounds = mcl_sounds.node_sound_stone_defaults(), + stack_max = 1, + drop = "", + paramtype = "light", + paramtype2 = "facedir", + on_construct = function(pos) + local node = minetest.get_node(pos) + node.name = small_name + minetest.set_node(pos, node) + end, + after_place_node = function(pos, placer, itemstack, pointed_thing) + local nmeta = minetest.get_meta(pos) + local imeta = itemstack:get_meta() + + -- Convert old itemstacks to not use get_metadata() + if not imeta:contains("inv") and + (itemstack:get_metadata() ~= "") then + imeta:set_string("inv", itemstack:get_metadata()) + itemstack:set_metadata("") -- clear + end + + local iinv_main = minetest.deserialize(imeta:get_string("inv")) + local ninv = nmeta:get_inventory() + ninv:set_list("main", iinv_main) + ninv:set_size("main", 9 * 3) + set_shulkerbox_meta(nmeta, imeta) + + if minetest.is_creative_enabled(placer:get_player_name()) then + if not ninv:is_empty("main") then + return nil + else + return itemstack + end + else + return nil + end + end, + _on_dispense = function(stack, pos, droppos, dropnode, dropdir) + -- Place shulker box as node + if minetest.registered_nodes[dropnode.name].buildable_to then + minetest.set_node(droppos, { name = small_name, param2 = minetest.dir_to_facedir(dropdir) }) + local ninv = minetest.get_inventory({ type = "node", pos = droppos }) + local imeta = stack:get_meta() + local iinv_main = minetest.deserialize(imeta:get_string("inv")) + ninv:set_list("main", iinv_main) + ninv:set_size("main", 9 * 3) + set_shulkerbox_meta(minetest.get_meta(droppos), imeta) + stack:take_item() + end + return stack + end, + }) + + minetest.register_node(small_name, { + description = desc, + _tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"), + _doc_items_create_entry = create_entry, + _doc_items_entry_name = entry_name, + _doc_items_longdesc = longdesc, + _doc_items_usagehelp = usagehelp, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { -0.48, -0.5, -0.48, 0.48, 0.489, 0.48 }, + }, + tiles = { "blank.png^[resize:16x16" }, + use_texture_alpha = "clip", + _chest_entity_textures = { mob_texture }, + _chest_entity_sound = "mcl_chests_shulker", + _chest_entity_mesh = "mcl_chests_shulker", + _chest_entity_animation_type = "shulker", + groups = { + handy = 1, + pickaxey = 1, + container = 2, + deco_block = 1, + dig_by_piston = 1, + shulker_box = 1, + chest_entity = 1, + not_in_creative_inventory = 1 + }, + is_ground_content = false, + sounds = mcl_sounds.node_sound_stone_defaults(), + stack_max = 1, + drop = "", + paramtype = "light", + paramtype2 = "facedir", + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", formspec_shulker_box(nil)) + local inv = meta:get_inventory() + inv:set_size("main", 9 * 3) + mcl_chests.create_entity(pos, small_name, { mob_texture }, minetest.get_node(pos).param2, false, + "mcl_chests_shulker", "mcl_chests_shulker", "shulker") + end, + after_place_node = function(pos, placer, itemstack, pointed_thing) + local nmeta = minetest.get_meta(pos) + local imeta = itemstack:get_meta() + + -- Convert old itemstacks to not use get_metadata() + if not imeta:contains("inv") and + (itemstack:get_metadata() ~= "") then + imeta:set_string("inv", itemstack:get_metadata()) + itemstack:set_metadata("") -- clear + end + + local iinv_main = minetest.deserialize(imeta:get_string("inv")) + local ninv = nmeta:get_inventory() + ninv:set_list("main", iinv_main) + ninv:set_size("main", 9 * 3) + set_shulkerbox_meta(nmeta, imeta) + + if minetest.is_creative_enabled(placer:get_player_name()) then + if not ninv:is_empty("main") then + return nil + else + return itemstack + end + else + return nil + end + end, + on_rightclick = function(pos, node, clicker) + mcl_chests.player_chest_open(clicker, pos, small_name, { mob_texture }, node.param2, false, + "mcl_chests_shulker", "mcl_chests_shulker", true) + end, + on_receive_fields = function(pos, formname, fields, sender) + if fields.quit then + mcl_chests.player_chest_close(sender) + end + end, + on_destruct = function(pos) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local items = {} + for i = 1, inv:get_size("main") do + local stack = inv:get_stack("main", i) + items[i] = stack:to_string() + end + local data = minetest.serialize(items) + local boxitem = ItemStack("mcl_chests:" .. color .. "_shulker_box") + local boxitem_meta = boxitem:get_meta() + boxitem_meta:set_string("description", meta:get_string("description")) + boxitem_meta:set_string("name", meta:get_string("name")) + boxitem_meta:set_string("inv", data) + + if minetest.is_creative_enabled("") then + if not inv:is_empty("main") then + minetest.add_item(pos, boxitem) + end + else + minetest.add_item(pos, boxitem) + end + end, + allow_metadata_inventory_move = mcl_chests.protection_check_move, + allow_metadata_inventory_take = mcl_chests.protection_check_put_take, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local name = player:get_player_name() + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return 0 + end + -- Do not allow to place shulker boxes into shulker boxes + local group = minetest.get_item_group(stack:get_name(), "shulker_box") + if group == 0 or group == nil then + return stack:get_count() + else + return 0 + end + end, + on_rotate = mcl_chests.simple_rotate, + _mcl_blast_resistance = 6, + _mcl_hardness = 2, + _mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv, "main", + mcl_util.select_stack(hop_inv, hop_list, inv, "main", mcl_chests.is_not_shulker_box, 1) + end, + }) + + if doc and not is_canonical then + doc.add_entry_alias("nodes", normal_canonical_name, "nodes", normal_name) + doc.add_entry_alias("nodes", small_canonical_name, "nodes", small_name) + end + + minetest.register_craft({ + type = "shapeless", + output = normal_name, + recipe = { "group:shulker_box", "mcl_dye:" .. color }, + }) +end + +minetest.register_craft({ + output = "mcl_chests:violet_shulker_box", + recipe = { + { "mcl_mobitems:shulker_shell" }, + { "mcl_chests:chest" }, + { "mcl_mobitems:shulker_shell" }, + }, +}) + +-- Save metadata of shulker box when used in crafting +minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) + if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then return end + + local original + for i = 1, #old_craft_grid do + local item = old_craft_grid[i]:get_name() + if minetest.get_item_group(item, "shulker_box") == 1 then + original = old_craft_grid[i] + break + end + end + if original then + local ometa = original:get_meta():to_table() + local nmeta = itemstack:get_meta() + nmeta:from_table(ometa) + return itemstack + end +end) + +minetest.register_lbm({ + label = "Update shulker box formspecs (0.72.0)", + name = "mcl_chests:update_shulker_box_formspecs_0_72_0", + nodenames = { "group:shulker_box" }, + run_at_every_load = false, + action = function(pos, node) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", formspec_shulker_box(meta:get_string("name"))) + end, +})