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Implement shapeless banner crafting

This commit is contained in:
Wuzzy 2017-07-29 00:12:21 +02:00
parent 6d093f8da7
commit 221a7ff892
1 changed files with 26 additions and 2 deletions

View File

@ -19,7 +19,7 @@ local patterns = {
{ e, "mcl_core:brick_block", d }, { e, "mcl_core:brick_block", d },
}, },
["circle"] = { ["circle"] = {
name = "%s Circle", name = "%s Roundel",
{ e, e, e }, { e, e, e },
{ e, d, e }, { e, d, e },
{ e, e, e }, { e, e, e },
@ -344,7 +344,31 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
end end
elseif pattern.type == "shapeless" then elseif pattern.type == "shapeless" then
-- TODO local orig = pattern[1]
local no_mismatches_so_far = true
-- This code compares the craft grid with the required items
for o=1, #orig do
local item_ok = false
for i=1, max_i do
local itemname = old_craft_grid[i]:get_name()
if (orig[o] == e) or -- Empty slot: Always wins
(orig[o] ~= e and orig[o] == itemname) or -- non-empty slot: Exact item match required
(orig[o] == d and minetest.get_item_group(itemname, "dye") == 1) then -- Dye slot
item_ok = true
break
end
end
-- Sorry, item not found. :-(
if not item_ok then
no_mismatches_so_far = false
break
end
end
-- Ladies and Gentlemen, we have a winner!
if no_mismatches_so_far then
matching_pattern = pattern_name
break
end
end end
if matching_pattern then if matching_pattern then