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Transforms wielditem relative to held item

This commit is contained in:
epCode 2020-12-16 10:55:56 -08:00
parent 8eed6eaf4e
commit 20cc845940
1 changed files with 10 additions and 0 deletions

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@ -94,6 +94,16 @@ armor.def = {
} }
armor.update_player_visuals = function(self, player) armor.update_player_visuals = function(self, player)
local player_holding = player:get_wielded_item():get_name()
if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
player:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
elseif string.find(player_holding, "mcl_bows:bow") then
player:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20))
else
player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
end
if not player then if not player then
return return
end end