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Bone meal grows flowers matching to biome

This commit is contained in:
Wuzzy 2019-03-23 00:19:17 +01:00
parent 833f58ff4e
commit 1b24b02e31
1 changed files with 32 additions and 11 deletions

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@ -82,6 +82,8 @@ dyelocal.dyes = {
{"pink", "dye_pink", S("Pink Dye"), {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
}
local mg_name = minetest.get_mapgen_setting("mg_name")
dyelocal.unicolor_to_dye_id = {}
for d=1, #dyelocal.dyes do
for k, _ in pairs(dyelocal.dyes[d][4]) do
@ -125,10 +127,8 @@ end
-- Bone Meal
mcl_dye.apply_bone_meal = function(pointed_thing)
-- TODO: Only spawn flowers specific to the biome
-- Bone meal currently spawns all flowers found in the plains.
local flowers_table = {
local flowers_table_plains = {
"mcl_flowers:dandelion",
"mcl_flowers:dandelion",
"mcl_flowers:poppy",
@ -139,15 +139,25 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
"mcl_flowers:tulip_white",
"mcl_flowers:tulip_pink",
"mcl_flowers:azure_bluet",
-- Allium and blue orchid intentionally left out,
-- those must be found by the player.
}
-- Special case for dry lands
local flowers_table_dry = {
local flowers_table_simple = {
"mcl_flowers:dandelion",
"mcl_flowers:poppy",
}
local flowers_table_swampland = {
"mcl_flowers:blue_orchid",
}
local flowers_table_flower_forest = {
"mcl_flowers:dandelion",
"mcl_flowers:poppy",
"mcl_flowers:oxeye_daisy",
"mcl_flowers:tulip_orange",
"mcl_flowers:tulip_red",
"mcl_flowers:tulip_white",
"mcl_flowers:tulip_pink",
"mcl_flowers:azure_bluet",
"mcl_flowers:allium",
}
local pos = pointed_thing.under
local n = minetest.get_node(pos)
@ -248,12 +258,23 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
local col = minetest.registered_nodes[n2.name]._mcl_grass_palette_index
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
else
if n2.name == "mcl_core:dirt_with_dry_grass" then
minetest.add_node(pos, {name=flowers_table_dry[math.random(1, #flowers_table_dry)]})
local flowers_table
if mg_name == "v6" then
flowers_table = flowers_table_plains
else
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then
flowers_table = flowers_table_swampland
elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then
flowers_table = flowers_table_flower_forest
elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then
flowers_table = flowers_table_plains
else
flowers_table = flowers_table_simple
end
end
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
end
end
end
end