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Respawn sign text on load

This commit is contained in:
Wuzzy 2019-02-18 21:29:11 +01:00
parent 37b9a8f6bf
commit 198adcc740
1 changed files with 10 additions and 1 deletions

View File

@ -427,7 +427,7 @@ local ssign67 = table.copy(ssign)
ssign67.mesh = "mcl_signs_sign67.5.obj"
minetest.register_node("mcl_signs:standing_sign67_5", ssign67)
-- FIXME: Prevent entity destruction by /clearobjects
minetest.register_entity("mcl_signs:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
@ -484,6 +484,15 @@ end
minetest.register_alias("signs:sign_wall", "mcl_signs:wall_sign")
minetest.register_alias("signs:sign_yard", "mcl_signs:standing_sign")
minetest.register_lbm({
name = "mcl_signs:respawn_entities",
label = "Respawn sign text entities",
run_at_every_load = true,
nodenames = { "mcl_signs:wall_sign", "mcl_signs:standing_sign", "mcl_signs:standing_sign22_5", "mcl_signs:standing_sign45", "mcl_signs:standing_sign67_5" },
action = function(pos, node)
update_sign(pos)
end,
})
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "[mcl_signs] loaded")