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Use MC 1.18 light levels to control mob spawning

This commit is contained in:
codiac 2023-09-19 11:18:40 +10:00
parent b4c693bb20
commit 11e3674926
2 changed files with 39 additions and 13 deletions

View File

@ -2,6 +2,12 @@
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
local modern_lighting = minetest.settings:get_bool("mcl_mobs_modern_lighting", true)
local nether_threshold = tonumber(minetest.settings:get("mcl_mobs_nether_threshold")) or 11
local end_threshold = tonumber(minetest.settings:get("mcl_mobs_end_threshold")) or 0
local overworld_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_threshold")) or 0
local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_sky_threshold")) or 7
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
@ -709,9 +715,6 @@ local function spawn_check(pos, spawn_def)
and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, gotten_biome) then
--mcl_log("Level 1 spawn check passed")
--minetest.log("Mob: " .. mob_def.name)
if (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (not is_farm_animal(spawn_def.name) or is_grass)
@ -721,20 +724,31 @@ local function spawn_check(pos, spawn_def)
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
--mcl_log("Level 2 spawn check passed")
if modern_lighting then
local my_node = get_node(pos)
local sky_light = minetest.get_natural_light(pos)
local art_light = minetest.get_artificial_light(my_node.param1)
if dimension == "nether" then
if art_light <= nether_threshold then
return true
end
elseif dimension == "end" then
if art_light <= end_threshold then
return true
end
elseif dimension == "overworld" then
if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
return true
end
end
else
local gotten_light = get_node_light(pos)
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
--mcl_log("Level 3 spawn check passed")
return true
else
--mcl_log("Spawn check level 3 failed")
end
else
--mcl_log("Spawn check level 2 failed")
end
else
--mcl_log("Spawn check level 1 failed")
end
end
return false
end

View File

@ -173,6 +173,18 @@ mcl_mob_active_range (Active mob range) int 48 0 256
# Zombie siege raid (default:false)
mcl_raids_zombie_siege (Zombie siege raid) bool false
# Use MC 1.18 light levels to control monster spawning.
# Disable to use older mob specific light levels.
mcl_mobs_modern_lighting (Use MC 1.18 light rules for spawning) bool true
# These only take effect if mcl_mobs_modern_lighting is enabled
# Light levels greater than these block monsters spawning
# See https://minecraft.fandom.com/wiki/Light#Internal_light_level
mcl_mobs_nether_threshold (Artificial light threshold to stop spawns in the Nether) int 11 0 14
mcl_mobs_end_threshold (Artificial light threshold to stop spawns in the End) int 0 0 14
mcl_mobs_overworld_threshold (Artificial light threshold to stop spawns in the Overworld) int 0 0 14
mcl_mobs_overworld_sky_threshold (Skylight threshold to stop spawns in the Overworld) int 7 0 14
[Audio]
# Enable flame sound.
flame_sound (Flame sound) bool true