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VoxeLibre_galician/mods/beds/init.lua

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local player_in_bed = 0
local guy
local hand
local old_yaw = 0
local function get_dir(pos)
local btop = "beds:bed_top"
if minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z}).name == btop then
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return 7.9
elseif minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z}).name == btop then
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return 4.75
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1}).name == btop then
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return 3.15
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1}).name == btop then
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return 6.28
end
end
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local function plock(start, max, tick, player, yaw)
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if start+tick < max then
player:set_look_pitch(-1.2)
player:set_look_yaw(yaw)
minetest.after(tick, plock, start+tick, max, tick, player, yaw)
else
player:set_look_pitch(0)
if old_yaw ~= 0 then minetest.after(0.1+tick, function() player:set_look_yaw(old_yaw) end) end
end
end
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local function exit(pos)
local npos = minetest.find_node_near(pos, 1, "beds:bed_bottom")
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if npos ~= nil then pos = npos end
if minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z}).name == "air" then
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return {x=pos.x+1,y=pos.y,z=pos.z}
elseif minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z}).name == "air" then
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return {x=pos.x-1,y=pos.y,z=pos.z}
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1}).name == "air" then
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return {x=pos.x,y=pos.y,z=pos.z+1}
elseif minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1}).name == "air" then
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return {x=pos.x,y=pos.y,z=pos.z-1}
else
return {x=pos.x,y=pos.y,z=pos.z}
end
end
minetest.register_node("beds:bed_bottom", {
description = "Bed",
inventory_image = "beds_bed.png",
wield_image = "beds_bed.png",
wield_scale = {x=0.8,y=2.5,z=1.3},
drawtype = "nodebox",
is_ground_content = false,
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tiles = {"beds_bed_top_bottom.png^[transformR90", "default_wood.png", "beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png^[transformfx", "beds_bed_leer.png", "beds_bed_side_bottom.png"},
paramtype = "light",
paramtype2 = "facedir",
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stack_max = 1,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,deco_block=1},
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sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
},
after_place_node = function(pos, placer, itemstack)
local node = minetest.get_node(pos)
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local param2 = node.param2
local npos = {x=pos.x, y=pos.y, z=pos.z}
if param2 == 0 then
npos.z = npos.z+1
elseif param2 == 1 then
npos.x = npos.x+1
elseif param2 == 2 then
npos.z = npos.z-1
elseif param2 == 3 then
npos.x = npos.x-1
end
if minetest.registered_nodes[minetest.get_node(npos).name].buildable_to == true and minetest.get_node({x=npos.x, y=npos.y-1, z=npos.z}).name ~= "air" then
minetest.set_node(npos, {name="beds:bed_top", param2 = param2})
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else
minetest.dig_node(pos)
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return true
end
end,
on_destruct = function(pos)
pos = minetest.find_node_near(pos, 1, "beds:bed_top")
if pos ~= nil then minetest.remove_node(pos) end
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end,
on_rightclick = function(pos, node, clicker, itemstack)
if not clicker:is_player() then
return
end
if minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.805 then
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minetest.chat_send_all("You can only sleep at night")
return
else
clicker:set_physics_override(0,0,0)
old_yaw = clicker:get_look_yaw()
guy = clicker
clicker:set_look_yaw(get_dir(pos))
minetest.chat_send_all("Good night")
plock(0,2,0.1,clicker, get_dir(pos))
end
if not clicker:get_player_control().sneak then
local meta = minetest.get_meta(pos)
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local param2 = node.param2
if param2 == 0 then
pos.z = pos.z+1
elseif param2 == 1 then
pos.x = pos.x+1
elseif param2 == 2 then
pos.z = pos.z-1
elseif param2 == 3 then
pos.x = pos.x-1
end
if clicker:get_player_name() == meta:get_string("player") then
if param2 == 0 then
pos.x = pos.x-1
elseif param2 == 1 then
pos.z = pos.z+1
elseif param2 == 2 then
pos.x = pos.x+1
elseif param2 == 3 then
pos.z = pos.z-1
end
pos.y = pos.y-0.5
clicker:setpos(pos)
meta:set_string("player", "")
player_in_bed = player_in_bed-1
elseif meta:get_string("player") == "" then
pos.y = pos.y-0.5
clicker:setpos(pos)
meta:set_string("player", clicker:get_player_name())
player_in_bed = player_in_bed+1
end
end
end
})
minetest.register_node("beds:bed_top", {
drawtype = "nodebox",
tiles = {"beds_bed_top_top.png^[transformR90", "beds_bed_leer.png", "beds_bed_side_top_r.png", "beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top.png", "beds_bed_leer.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
},
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
})
minetest.register_alias("beds:bed", "beds:bed_bottom")
minetest.register_craft({
output = "beds:bed",
recipe = {
{"group:wool", "group:wool", "group:wool", },
{"group:wood", "group:wood", "group:wood", }
}
})
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local beds_player_spawns = {}
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local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "r")
if file then
beds_player_spawns = minetest.deserialize(file:read("*all"))
file:close()
end
local timer = 0
local wait = false
minetest.register_globalstep(function(dtime)
if timer<2 then
timer = timer+dtime
return
end
timer = 0
local players = #minetest.get_connected_players()
if players == player_in_bed and players ~= 0 then
if minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805 then
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if not wait then
minetest.after(2, function()
minetest.set_timeofday(0.23)
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wait = false
guy:set_physics_override(1,1,1)
guy:setpos(exit(guy:getpos()))
end)
wait = true
for _,player in ipairs(minetest.get_connected_players()) do
beds_player_spawns[player:get_player_name()] = player:getpos()
end
local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "w")
if file then
file:write(minetest.serialize(beds_player_spawns))
file:close()
end
end
end
end
end)
minetest.register_on_respawnplayer(function(player)
local name = player:get_player_name()
if beds_player_spawns[name] then
player:setpos(beds_player_spawns[name])
return true
end
end)
minetest.register_abm({
nodenames = {"beds:bed_bottom"},
interval = 1,
chance = 1,
action = function(pos, node)
local meta = minetest.get_meta(pos)
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if meta:get_string("player") ~= "" then
local param2 = node.param2
if param2 == 0 then
pos.z = pos.z+1
elseif param2 == 1 then
pos.x = pos.x+1
elseif param2 == 2 then
pos.z = pos.z-1
elseif param2 == 3 then
pos.x = pos.x-1
end
local player = minetest.get_player_by_name(meta:get_string("player"))
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if player == nil then
meta:set_string("player", "")
player_in_bed = player_in_bed-1
return
end
local player_pos = player:getpos()
player_pos.x = math.floor(0.5+player_pos.x)
player_pos.y = math.floor(0.5+player_pos.y)
player_pos.z = math.floor(0.5+player_pos.z)
if pos.x ~= player_pos.x or pos.y ~= player_pos.y or pos.z ~= player_pos.z then
meta:set_string("player", "")
player_in_bed = player_in_bed-1
return
end
end
end
})
if minetest.setting_get("log_mods") then
minetest.log("action", "beds loaded")
end