forked from Mineclonia/Mineclonia
21 lines
581 B
Lua
21 lines
581 B
Lua
--if minetest.setting_get("keepInventory") == false then
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minetest.register_on_dieplayer(function(player)
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local inv = player:get_inventory()
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local pos = player:getpos()
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local lists = { "main", "craft", "armor" }
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for l=1,#lists do
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for i,stack in ipairs(inv:get_list(lists[l])) do
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local x = math.random(0, 9)/3
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local z = math.random(0, 9)/3
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pos.x = pos.x + x
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pos.z = pos.z + z
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minetest.add_item(pos, stack)
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stack:clear()
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inv:set_stack(lists[l], i, stack)
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pos.x = pos.x - x
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pos.z = pos.z - z
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end
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end
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end)
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--end
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