forked from Mineclonia/Mineclonia
Fix #904
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37f256648b
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@ -147,6 +147,34 @@ minetest.register_node("mcl_itemframes:item_frame",{
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sunlight_propagates = true,
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groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7 },
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sounds = mcl_sounds.node_sound_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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if pointed_thing.above.y ~= pointed_thing.under.y then
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return itemstack
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end
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].buildable_to then
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return itemstack
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end
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local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing)
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local node = minetest.get_node(pointed_thing.above)
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node.param2 = minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))
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minetest.swap_node(pointed_thing.above, node)
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return new_itemstack
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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