forked from Mineclonia/Mineclonia
Pumpkins and heads can now be dispensed as armor
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62f755f52a
commit
ddb1174042
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@ -188,15 +188,6 @@ local dispenserdef = {
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end
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end
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elseif igroups.head or igroups.shulker_box or iname == "mcl_farming:pumpkin_face" then
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-- Place head, shulker box, or pumpkin
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if dropnodedef.buildable_to then
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minetest.set_node(droppos, {name = iname, param2 = node.param2})
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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elseif iname == "mcl_dye:white" then
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-- Apply bone meal, if possible
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if dropnode.name == "air" then
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@ -239,6 +230,7 @@ local dispenserdef = {
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elseif igroups.armor_head or igroups.armor_torso or igroups.armor_legs or igroups.armor_feet then
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local armor_type, armor_slot
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local armor_dispensed = false
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if igroups.armor_head then
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armor_type = "armor_head"
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armor_slot = 2
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@ -273,6 +265,7 @@ local dispenserdef = {
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minetest.registered_nodes["3d_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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armor_dispensed = true
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end
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else
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-- Put armor on nearby player
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@ -308,8 +301,28 @@ local dispenserdef = {
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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armor_dispensed = true
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end
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end
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-- Place head or pumpkin as node, if equipping it as armor has failed
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if not armor_dispensed then
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if igroups.head or iname == "mcl_farming:pumpkin_face" then
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if dropnodedef.buildable_to then
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minetest.set_node(droppos, {name = iname, param2 = node.param2})
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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end
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end
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end
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elseif igroups.head or igroups.shulker_box or iname == "mcl_farming:pumpkin_face" then
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-- Place head, shulker box, or pumpkin as node
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if dropnodedef.buildable_to then
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minetest.set_node(droppos, {name = iname, param2 = node.param2})
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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elseif igroups.spawn_egg then
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