forked from Mineclonia/Mineclonia
Add 4 new spawnable structures
- Fossil (8 variants) - Mossy boulder - Witch hut - Small ice spike
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a76603def6
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@ -149,6 +149,14 @@ mcl_structures.call_struct= function(pos, struct_style)
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mcl_structures.generate_desert_well(pos)
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mcl_structures.generate_desert_well(pos)
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elseif struct_style == "igloo" then
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elseif struct_style == "igloo" then
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mcl_structures.generate_igloo_top(pos)
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mcl_structures.generate_igloo_top(pos)
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elseif struct_style == "witch_hut" then
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mcl_structures.generate_witch_hut(pos)
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elseif struct_style == "ice_spike_small" then
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mcl_structures.generate_ice_spike_small(pos)
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elseif struct_style == "boulder" then
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mcl_structures.generate_boulder(pos)
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elseif struct_style == "fossil" then
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mcl_structures.generate_fossil(pos)
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end
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end
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end
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end
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@ -182,6 +190,45 @@ mcl_structures.generate_igloo_basement = function(pos, orientation)
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minetest.place_schematic(pos, path, orientation, nil, true)
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minetest.place_schematic(pos, path, orientation, nil, true)
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end
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end
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mcl_structures.generate_boulder = function(pos)
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local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_boulder.mts"
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minetest.place_schematic(pos, path, "random", nil, false)
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end
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mcl_structures.generate_witch_hut = function(pos)
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local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_witch_hut.mts"
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minetest.place_schematic(pos, path, "random", nil, true)
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end
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mcl_structures.generate_ice_spike_small = function(pos)
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local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_ice_spike_small.mts"
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minetest.place_schematic(pos, path, "random", nil, true)
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end
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mcl_structures.generate_fossil = function(pos)
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-- Generates one out of 8 possible fossil pieces
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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local fossils = {
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"mcl_structures_fossil_skull_1.mts",
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"mcl_structures_fossil_skull_2.mts",
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"mcl_structures_fossil_skull_3.mts",
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"mcl_structures_fossil_skull_4.mts",
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"mcl_structures_fossil_spine_1.mts",
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"mcl_structures_fossil_spine_2.mts",
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"mcl_structures_fossil_spine_3.mts",
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"mcl_structures_fossil_spine_4.mts",
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}
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local r = math.random(1, #fossils)
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local path = minetest.get_modpath("mcl_structures").."/build/"..fossils[r]
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minetest.place_schematic(newpos, path, "random", nil, false)
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end
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mcl_structures.generate_igloo_basement = function(pos, orientation)
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-- TODO: Add brewing stand
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local path = minetest.get_modpath("mcl_structures").."/build/igloo_basement.mts"
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minetest.place_schematic(pos, path, orientation, nil, true)
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end
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mcl_structures.generate_desert_temple = function(pos)
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mcl_structures.generate_desert_temple = function(pos)
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-- No Generating for the temple ... Why using it ? No Change
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-- No Generating for the temple ... Why using it ? No Change
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local temple = mcl_structures.get_struct("desert_temple.we")
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local temple = mcl_structures.get_struct("desert_temple.we")
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@ -242,7 +289,7 @@ end
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-- Debug command
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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minetest.register_chatcommand("spawnstruct", {
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params = "desert_temple | desert_well | igloo | village",
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params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | fossil",
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description = "Generate a pre-defined structure near your position.",
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description = "Generate a pre-defined structure near your position.",
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privs = {debug = true},
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privs = {debug = true},
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func = function(name, param)
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func = function(name, param)
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@ -253,16 +300,28 @@ minetest.register_chatcommand("spawnstruct", {
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local errord = false
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local errord = false
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if param == "village" then
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if param == "village" then
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mcl_structures.generate_village(pos)
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mcl_structures.generate_village(pos)
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minetest.chat_send_player(name, "Village created.")
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minetest.chat_send_player(name, "Village built.")
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elseif param == "desert_temple" then
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elseif param == "desert_temple" then
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mcl_structures.generate_desert_temple(pos)
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mcl_structures.generate_desert_temple(pos)
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minetest.chat_send_player(name, "Desert temple created.")
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minetest.chat_send_player(name, "Desert temple built.")
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elseif param == "desert_well" then
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elseif param == "desert_well" then
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mcl_structures.generate_desert_well(pos)
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mcl_structures.generate_desert_well(pos)
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minetest.chat_send_player(name, "Desert well created.")
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minetest.chat_send_player(name, "Desert well built.")
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elseif param == "igloo" then
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elseif param == "igloo" then
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mcl_structures.generate_igloo_top(pos)
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mcl_structures.generate_igloo_top(pos)
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minetest.chat_send_player(name, "Igloo created.")
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minetest.chat_send_player(name, "Igloo built.")
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elseif param == "witch_hut" then
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mcl_structures.generate_witch_hut(pos)
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minetest.chat_send_player(name, "Witch hut built.")
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elseif param == "boulder" then
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mcl_structures.generate_boulder(pos)
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minetest.chat_send_player(name, "Moss stone boulder placed.")
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elseif param == "fossil" then
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mcl_structures.generate_fossil(pos)
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minetest.chat_send_player(name, "Fossil placed.")
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elseif param == "ice_spike_small" then
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mcl_structures.generate_ice_spike_small(pos)
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minetest.chat_send_player(name, "Small ice spike placed.")
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elseif param == "" then
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elseif param == "" then
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minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
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minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
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errord = true
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errord = true
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@ -271,7 +330,7 @@ minetest.register_chatcommand("spawnstruct", {
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errord = true
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errord = true
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end
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end
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if errord then
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if errord then
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minetest.chat_send_player(name, "Avaiable types: desert_temple, desert_well, igloo, village")
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minetest.chat_send_player(name, "Use /help spawnstruct to see a list of avaiable types.")
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end
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end
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end
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end
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})
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})
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