Allow potion effects to remain after player logs off.

This commit is contained in:
Brandon 2020-08-02 20:44:18 -04:00
parent 0a5cb628c5
commit af1ab424fc
1 changed files with 122 additions and 65 deletions

View File

@ -26,7 +26,7 @@ end
local is_player, entity
local is_player, entity, meta
minetest.register_globalstep(function(dtime)
@ -40,6 +40,10 @@ minetest.register_globalstep(function(dtime)
if is_invisible[player].timer >= is_invisible[player].dur then
mcl_potions.make_invisible(player, false)
is_invisible[player] = nil
if player:is_player() then
meta = player:get_meta()
meta:set_string("_is_invisible", minetest.serialize(is_invisible[player]))
end
end
end
@ -72,6 +76,8 @@ minetest.register_globalstep(function(dtime)
if is_poisoned[player].timer >= is_poisoned[player].dur then
is_poisoned[player] = nil
if is_player then
meta = player:get_meta()
meta:set_string("_is_poisoned", minetest.serialize(is_poisoned[player]))
potions_set_hudbar(player)
end
end
@ -106,6 +112,8 @@ minetest.register_globalstep(function(dtime)
if is_regenerating[player].timer >= is_regenerating[player].dur then
is_regenerating[player] = nil
if is_player then
meta = player:get_meta()
meta:set_string("_is_regenerating", minetest.serialize(is_regenerating[player]))
potions_set_hudbar(player)
end
end
@ -126,6 +134,8 @@ minetest.register_globalstep(function(dtime)
end
if is_water_breathing[player].timer >= is_water_breathing[player].dur then
meta = player:get_meta()
meta:set_string("_is_water_breathing", minetest.serialize(is_water_breathing[player]))
is_water_breathing[player] = nil
end
@ -147,6 +157,8 @@ minetest.register_globalstep(function(dtime)
if is_leaping[player].timer >= is_leaping[player].dur then
playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
is_leaping[player] = nil
meta = player:get_meta()
meta:set_string("_is_leaping", minetest.serialize(is_leaping[player]))
end
else
@ -167,6 +179,8 @@ minetest.register_globalstep(function(dtime)
if is_swift[player].timer >= is_swift[player].dur then
playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
is_swift[player] = nil
meta = player:get_meta()
meta:set_string("_is_swift", minetest.serialize(is_swift[player]))
end
else
@ -190,6 +204,8 @@ minetest.register_globalstep(function(dtime)
if is_cat[player].timer >= is_cat[player].dur then
is_cat[player] = nil
meta = player:get_meta()
meta:set_string("_is_cat", minetest.serialize(is_cat[player]))
end
else
@ -211,6 +227,8 @@ minetest.register_globalstep(function(dtime)
if is_fire_proof[player].timer >= is_fire_proof[player].dur then
is_fire_proof[player] = nil
meta = player:get_meta()
meta:set_string("_is_fire_proof", minetest.serialize(is_fire_proof[player]))
end
else
@ -230,6 +248,8 @@ minetest.register_globalstep(function(dtime)
if is_weak[player].timer >= is_weak[player].dur then
is_weak[player] = nil
meta = player:get_meta()
meta:set_string("_is_weak", minetest.serialize(is_weak[player]))
end
else
@ -249,6 +269,8 @@ minetest.register_globalstep(function(dtime)
if is_strong[player].timer >= is_strong[player].dur then
is_strong[player] = nil
meta = player:get_meta()
meta:set_string("_is_strong", minetest.serialize(is_strong[player]))
end
else
@ -295,78 +317,113 @@ end, true)
function mcl_potions._reset_player_effects(player)
if is_invisible[player] then
if not player:is_player() then return end
meta = player:get_meta()
mcl_potions.make_invisible(player, false)
is_invisible[player] = nil
else --ensure player isn't invisible if he shouldn't be
mcl_potions.make_invisible(player, false)
end
if is_poisoned[player] then
is_poisoned[player] = nil
if player:is_player() then
potions_set_hudbar(player)
end
end
if is_regenerating[player] then
is_regenerating[player] = nil
if player:is_player() then
potions_set_hudbar(player)
end
end
if is_strong[player] then
is_strong[player] = nil
end
if is_weak[player] then
is_weak[player] = nil
end
if is_water_breathing[player] then
is_water_breathing[player] = nil
end
if is_leaping[player] then
is_leaping[player] = nil
playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
else -- ensure no effects are stuck from previous potions
playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
end
if is_swift[player] then
is_swift[player] = nil
playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
else -- ensure no effects are stuck from previous potions
playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
end
if is_cat[player] then
player:override_day_night_ratio(nil)
is_cat[player] = nil
else -- ensure no effects are stuck from previous potions
player:override_day_night_ratio(nil)
end
if is_fire_proof[player] then
is_fire_proof[player] = nil
end
potions_set_hudbar(player)
end
minetest.register_on_leaveplayer( function(player) mcl_potions._reset_player_effects(player) end)
minetest.register_on_dieplayer( function(player) mcl_potions._reset_player_effects(player) end)
-- TODO It's not MC-like to remove all potion effects when a player leaves or returns, but...it keeps
-- the server from crashing when it loops for a player that isn't online and by resetting on join, it
-- avoids effects present that shouldn't be
minetest.register_on_joinplayer( function(player) mcl_potions._reset_player_effects(player) end)
function mcl_potions._save_player_effects(player)
if not player:is_player() then return end
meta = player:get_meta()
meta:set_string("_is_invisible", minetest.serialize(is_invisible[player]))
meta:set_string("_is_poisoned", minetest.serialize(is_poisoned[player]))
meta:set_string("_is_regenerating", minetest.serialize(is_regenerating[player]))
meta:set_string("_is_strong", minetest.serialize(is_strong[player]))
meta:set_string("_is_weak", minetest.serialize(is_weak[player]))
meta:set_string("_is_water_breathing", minetest.serialize(is_water_breathing[player]))
meta:set_string("_is_leaping", minetest.serialize(is_leaping[player]))
meta:set_string("_is_swift", minetest.serialize(is_swift[player]))
meta:set_string("_is_cat", minetest.serialize(is_cat[player]))
meta:set_string("_is_fire_proof", minetest.serialize(is_fire_proof[player]))
end
function mcl_potions._load_player_effects(player)
if not player:is_player() then return end
meta = player:get_meta()
if minetest.deserialize(meta:get_string("_is_invisible")) then
is_invisible[player] = minetest.deserialize(meta:get_string("_is_invisible"))
mcl_potions.make_invisible(player, true)
end
if minetest.deserialize(meta:get_string("_is_poisoned")) then
is_poisoned[player] = minetest.deserialize(meta:get_string("_is_poisoned"))
end
if minetest.deserialize(meta:get_string("_is_regenerating")) then
is_regenerating[player] = minetest.deserialize(meta:get_string("_is_regenerating"))
end
if minetest.deserialize(meta:get_string("_is_strong")) then
is_strong[player] = minetest.deserialize(meta:get_string("_is_strong"))
end
if minetest.deserialize(meta:get_string("_is_weak")) then
is_weak[player] = minetest.deserialize(meta:get_string("_is_weak"))
end
if minetest.deserialize(meta:get_string("_is_water_breathing")) then
is_water_breathing[player] = minetest.deserialize(meta:get_string("_is_water_breathing"))
end
if minetest.deserialize(meta:get_string("_is_leaping")) then
is_leaping[player] = minetest.deserialize(meta:get_string("_is_leaping"))
end
if minetest.deserialize(meta:get_string("_is_swift")) then
is_swift[player] = minetest.deserialize(meta:get_string("_is_swift"))
end
if minetest.deserialize(meta:get_string("_is_cat")) then
is_cat[player] = minetest.deserialize(meta:get_string("_is_cat"))
end
if minetest.deserialize(meta:get_string("_is_fire_proof")) then
is_fire_proof[player] = minetest.deserialize(meta:get_string("_is_fire_proof"))
end
potions_set_hudbar(player)
end
minetest.register_on_leaveplayer( function(player)
mcl_potions._save_player_effects(player)
mcl_potions._reset_player_effects(player) -- clearout the buffer to prevent looking for a player not there
end)
minetest.register_on_dieplayer( function(player)
mcl_potions._reset_player_effects(player)
end)
minetest.register_on_joinplayer( function(player)
mcl_potions._reset_player_effects(player) -- make sure there are no wierd holdover effects
mcl_potions._load_player_effects(player)
end)
function mcl_potions.is_obj_hit(self, pos)
@ -411,7 +468,7 @@ function mcl_potions.make_invisible(player, toggle)
elseif is_invisible[player] then -- show player
player:set_properties({visual_size = is_invisible[player].old_size})
player:set_nametag_attributes({color = {a = 255}})
player:set_nametag_attributes({color = {r = 255, g = 255, b = 255, a = 255}})
end