forked from Mineclonia/Mineclonia
Generated mob spawners generate mobs in darkness (except silverfish)
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@ -241,8 +241,8 @@ minetest.register_node("mcl_mobspawners:spawner", {
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sunlight_propagates = true,
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walkable = true,
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description = S("Mob Spawner"),
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_doc_items_longdesc = S("A mob spawner regularily causes mobs to appear around it while a player is nearby. Mobs are spawned regardless of the light level."),
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_doc_items_usagehelp = S("If you have a spawn egg, you use it to change the monter to spawn. Just place the item on the mob spawner."),
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_doc_items_longdesc = S("A mob spawner regularily causes mobs to appear around it while a player is nearby."),
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_doc_items_usagehelp = S("If you have a spawn egg, you use it to change the mob to spawn. Just place the item on the mob spawner. Player-set mob spawners always spawn mobs regardless of the light level."),
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groups = {pickaxey=1, material_stone=1, deco_block=1},
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is_ground_content = false,
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drop = "",
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@ -388,7 +388,7 @@ minetest.register_on_generated(function(minp, maxp)
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}
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local spawner_mob = mobs[math.random(1, #mobs)]
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mcl_mobspawners.setup_spawner(sp, spawner_mob)
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mcl_mobspawners.setup_spawner(sp, spawner_mob, 0, 7)
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end
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end
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@ -53,7 +53,7 @@ end
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-- All spawners spawn cave spiders
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function tsm_railcorridors.on_construct_spawner(pos)
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mcl_mobspawners.setup_spawner(pos, "mobs_mc:cave_spider")
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mcl_mobspawners.setup_spawner(pos, "mobs_mc:cave_spider", 0, 7)
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end
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-- MineClone 2's treasure function. Gets all treasures for a single chest.
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